GWJ's Racing Dorks

Hey Pink, I can confirm that I've got the Club set up as cross-platform.

Setup is 4 stages per event, each event runs over two weeks, so you can make your run at any point in that window (or multiple points). Each stage should take 4-8 minutes, depending on length and skill.

Pink Stripes wrote:

This is asynchronous multiplayer, meaning there is a deadline to set a time on certain courses and submit it to the competition.

For some additional clarity, this means you can run the stages at whatever time is convenient to you, provided you finish before the league deadline.

There's no need to be on at a specific time for a large group event.

Thought you chaps and chappettes might be interested in Top Gear's rundown of the 50 best racing games of all time.

Tasty Pudding wrote:

Thought you chaps and chappettes might be interested in Top Gear's rundown of the 50 best racing games of all time.

That's quite an eclectic list but I fully agree with how high Sega Rally is and I'm happy to see Automobilista 2 in the mix.

I'll take this as an opportunity to let folks know we have wrapped up Season 8 and are currently voting for Season 9 (cars, tracks, rules, etc.), so if you'd like to dip your toes into sim racing with a fantastic group, it's the perfect time. Even better, we'll be running Automobilista 2 this season and it's currently only $11.99 USD on Steam sale through Jan. 5? Heck it's got a demo to try, and it supports VR if you're of the 'no VR no buy' inclination with sims.

If you're interested, I encourage you to give it a try. I'd say we're a fairly broad range of skill levels but endeavor to find cars/tracks that really allow anyone to shine, keep the racing tight, all while having fun.

I guess this is as good as any other place to post this but if anyone is playing EA Sports WRC, we may get our club set up in the near future so let us know if you want to join. It's async multiplayer so you can play at your leisure.

And if you haven't played this but are interested in racing games, check it out, it's really good. The bad reviews are only about graphics performance and they're making some improvements with patches (and IMHO it's really not that bad in the first place).

Make your New Years Resolution to throw more cars up, down and off mountains.

Which is to say, Dirty Dorks Do WRC commencing Jan 2024!

Jonman wrote:

Make your New Years Resolution to throw more cars up, down and off mountains.

Which is to say, Dirty Dorks Do WRC commencing Jan 2024!

Lo-and-behold! Dirty Dorks Do WRC

There's the link to the GWJ WRC Club. Note that there's no championship running at the moment, but I'll launch one after Christmas. If you want to be included in that, go ahead and join the club!

Note that it's currently set to "Friends Only", but I imported all my Steam friends, so if we're Steam friends, you should be good to go, and if not, friend me up.

Man I wish I could afford WRC. On Xbox it’s discounted, too. Maybe I’ll join you in January when it’s no longer on sale!

BadKen wrote:

Man I wish I could afford WRC. On Xbox it’s discounted, too. Maybe I’ll join you in January when it’s no longer on sale!

$33.50 on Epic. Still waiting for Steam version to come down. Oh, It's $35 on Steam if you already own Dirt Rally 2.0...

We'll see what happens when the Steam Winter Sale hits.

Well, I got an early Christmas gift certificate so I was able to pick WRC up for $30 on Xbox. Yay!

mrtomaytohead wrote:
BadKen wrote:

Man I wish I could afford WRC. On Xbox it’s discounted, too. Maybe I’ll join you in January when it’s no longer on sale!

$33.50 on Epic. Still waiting for Steam version to come down. Oh, It's $35 on Steam if you already own Dirt Rally 2.0...

We'll see what happens when the Steam Winter Sale hits.

EA WRC is $30 on the Steam sale.

So I picked up EA WRC on Steam. So far, so buggy. I even got hit with an off course bug, which repeated after a car reset and got hit again after a stage restart at the exact same spot, that thankfully went away after a car reset that time. Since it was only week 2 of career mode, difficulty was still way down and I still beat the AI times. Night driving looks like trash with the way the ground renders making it almost shimmer even while dry.

I honestly think this game is still not ready for prime time, especially with their 1-month wait for a fix for a bug that destroys the save of anyone continuing an existing career mode save that was already at a certain point with a stated 100% rate of occurrence.

The driving feels solid, I hate the career mode adjustments to be like the past FIA WRC titles. I don't want to be forced into weird events and waste time managing a team. Ever. I want to just race the car(s) I've decided to race in an uninterrupted series of events. I saw a review that said it was nice that a racing game had more to do than just race. No, it is not. To me, racing is the only thing I want to worry about in a racing game, with minimal time devoted to modifying, like the new Forza Motorsport, I guess. There I can spend as little as 10 seconds in the mod menu and move on. The only problem with Forza is that it's circuit racing, not rallying.

All that negative talk, but the core rallying gameplay is great.

mrtomaytohead wrote:

I hate the career mode adjustments to be like the past FIA WRC titles. I don't want to be forced into weird events and waste time managing a team. Ever. I want to just race the car(s) I've decided to race in an uninterrupted series of events. I saw a review that said it was nice that a racing game had more to do than just race. No, it is not. To me, racing is the only thing I want to worry about in a racing game, with minimal time devoted to modifying, like the new Forza Motorsport, I guess. There I can spend as little as 10 seconds in the mod menu and move on. The only problem with Forza is that it's circuit racing, not rallying.

I feel like that's what the Championship mode is for, although right now I can't remember if you can set up a championship with something other than the three current WRC classes. I think you can also randomly create events in the quickplay mode or join a bunch of clubs. Speaking of which, make sure you join ours!

I also don't love the managerial part of the career mode but at least it's much lighter than in the Kylotonn games and you can make the events longer for more racing. I only find the engineer fatigue annoying. Worse comes to worst, just turn the benefactor settings to the easiest while keeping a good AI difficulty and you don't have to worry too much about those elements of the game.

Pink Stripes wrote:
mrtomaytohead wrote:

I hate the career mode adjustments to be like the past FIA WRC titles. I don't want to be forced into weird events and waste time managing a team. Ever. I want to just race the car(s) I've decided to race in an uninterrupted series of events. I saw a review that said it was nice that a racing game had more to do than just race. No, it is not. To me, racing is the only thing I want to worry about in a racing game, with minimal time devoted to modifying, like the new Forza Motorsport, I guess. There I can spend as little as 10 seconds in the mod menu and move on. The only problem with Forza is that it's circuit racing, not rallying.

I feel like that's what the Championship mode is for, although right now I can't remember if you can set up a championship with something other than the three current WRC classes. I think you can also randomly create events in the quickplay mode or join a bunch of clubs. Speaking of which, make sure you join ours!

I also don't love the managerial part of the career mode but at least it's much lighter than in the Kylotonn games and you can make the events longer for more racing. I only find the engineer fatigue annoying. Worse comes to worst, just turn the benefactor settings to the easiest while keeping a good AI difficulty and you don't have to worry too much about those elements of the game.

Yeah, making my own championship just rings hollow, like it did in DR2.0. I already set the benefactor and other setting to easy as I was starting the career mode.

I'm happy to report I haven't run into another track bug like above. I did finish a stage by flying off the edge of a cliff, but passed the gate in the process. That gave me a good chuckle. Still coming to grips with jumping between cars / managing speed and handling characteristics. I think that might be one of the things that bugs me. I don't get that consistent learning of one car and feeling of improving with it. After 8 'weeks' I've only done 1 event in my career specific car.

New set of Championships is up for the Dirty Dorks club! 4 events, 4 stages each, 14 days to run each event.

Group A in Chile
WRC in Italy
F2 Kit cars in Iberia
H3 in Croatia (edited)

Thanks for setting this up, Jonman.

1 event down, and as organizer of Dirty Dorks, I've gone maximum Dork by putting in the slowest time!

Come join us!

Oh you finally did your round. And at least you did 2nd best on the final, massively long stage. I'm not sure I like the new mega long stages in EA WRC. 30 minute stages are nuts.

Playing team manager in career mode remains a low point for me in a rally game with great rally driving feel. All I want to do in a racing game is race and do a very tiny bit of directly car related tweaking and repairs. I do not want to manage a team of mechanics, or sponsor relationships.

I hear you, that's a fine take, and I very much have the opposite experience - I really like the "campaign" nature of it that provides a thread that links "just racing" into something bigger.

Jonman wrote:

I hear you, that's a fine take, and I very much have the opposite experience - I really like the "campaign" nature of it that provides a thread that links "just racing" into something bigger.

Sometimes I think it's because my first few experiences were games where they forced even more, like customizing your car and personal look just to advance, and they were way too dude-bro for my tastes, and I just don't want anything to do with it now. But yeah I'm there just to race, and Forza Motorsport does a pretty good job of allowing you to do more, but I never felt like it was forced on me.

I've also grown increasingly less tolerant to games with long times between the primary action, including games with long load times, like the first game I ever passed on due to load times, the original Destiny on PS3, with it's 90+ second load times.

I keep trying, but I really, really suck at WRC.

I mean, really suck.

A lot.

Aw crap I missed the 1st part of the competition.

Plenty more to come

BadKen wrote:

I keep trying, but I really, really suck at WRC.

I mean, really suck.

A lot.

Are you new to rally racing games? Any challenges you can pinpoint? And yeah, rally is so different from other racing games that some of getting better is just lots of time with it unique flavor.

Learning to almost subconsciously read the co-driver callouts is vital.

Particularly if you're the kind of masochist like me who turns off the callout icons so you actually have to listen. MAXIMUM REALISM!

Jonman wrote:

Learning to almost subconsciously read the co-driver callouts is vital.

Particularly if you're the kind of masochist like me who turns off the callout icons so you actually have to listen. MAXIMUM REALISM!

Lol, I recall back in the days of Colin McRae rally 03, and 04 it was the other way around as there was 2 player split screen so you had to learn to read the icons without the voice. I leave them because I cannot say to the computer 'repeat that'.

I'm about ready to turn off a few assists in EA WRC. I've been dropping them bit by bit as I go and I'm finally comfortable enough with the feel of the game.

I have played a lot of racing games, but nearly all of them arcade style racers like Need for Speed, The Crew, Forza Horizon. So yeah, it’s quite an adjustment. Another problem I have is that RT for some reason in WRC feels like an on-off switch, regardless of how I set dead zones.

It’s still an open question whether I’ll get too frustrated before I get used to it.

Jonman wrote:

Learning to almost subconsciously read the co-driver callouts is vital.

I still struggle with that and that's why I still keep the icons on. I do wonder if removing them would be like throwing off the crutches and that would help but I'm sure I'd crash a lot in the process. But that's how the "racing line" in Forza or in the sims works. You get used to looking at it and don't learn the tracks.

In any case, my first piece of advice would be: go slower. It's much better to brake and realize you could have taken the turn faster than to eventually wreck at 100mph. The first thing is to be able to finish stages without racking a ton of penalties and damage. The other thing I would do is to try to stick to the slower cars for a while until you get better. And driving the same car for a while will help with consistency. It's hard to learn how the cars handle if you're switching from an old RWD car to a modern WRC and then to an F2 kit car. Stick to the WRC junior, S1600, and Rally 2. Then jump to S2000, NR4, S2000, Rally 4. And then the WRC2 will be a good challenge.

BadKen wrote:

. Another problem I have is that RT for some reason in WRC feels like an on-off switch, regardless of how I set dead zones.

That might also be car related: I'm using wheel'n'pedals but particularly turbo cars still feel a bit like that. The Group A Impreza felt like that during slow twisty sections - you either get no torque or the turbo spins up and you get ALL THE TORQUE.

Group Bs are that on steroids - at low revs it's a sensible hatchback, at high revs, you've lit the solid rocket boosters and you're going to the moon whether you like it or not.

Re: callout icons - I turned them off in the first Dirt Rally before I even drove the first car and at some point I tried turning them back on and find it too visually distracting, like I'm constantly glancing in the rearview mirror instead of looking ahead of me.