
Yeah, definitely temper your expectations that you're getting a full-up Mario game though.
It's very much a Mario gamelette. Doesn't have anything like the number of novel ideas of a full-up game, particularly if you've wrung the juice out of 3D World - it's recycling those ideas into a new shape.
I think it took me somewhere around 8 hours to get everything the first time. And about half that the second time.
I agree with everything Jonman has said about the game. I think it took me slightly more than his estimate, but around 10 hours sounds right.
I will note that I did something similar to what you’re contemplating for 3D All Stars. I purchased a physical copy assuming that it could be sold back later for at least $30, given how things go with Nintendo.
I would definitely pay $30 for Bowser’s Fury personally. I much preferred it to 3D World and I can see myself playing it again someday. Especially since it’s shorter.
I will say that I do think Bowser’s Fury has one big new idea. The idea of a large-ish connected world. I think it works quite well and it’s a lot of fun.
How about a Mario-like game for a fraction of the cost?
Anybody tried Spaceland? Sounds like an XCOM like. On sale for $8, down from regular $20
How about a Mario-like game for a fraction of the cost?
It's a neat concept, but I feel like the lack of vertical burrowing and being damaged by obstacles on the surface would cause me to rage quit pretty quick...
Well they got to me. I enjoyed Bowser's Fury so much that I was jonesing for more Mario. Previously, I'd looked at 3D All Stars and figured that I have Sunshine and Galaxy playable on my Wii, so not to bother, but I've realized that having them on the Wii means I'm just not going to play them, but having them available on switch is less enough friction that they get into the mix.
So I bit.
Having poked at Mario Sunshine a bit, I think I get now why it's so reviled. It totally changes up the verbs of a Mario game. Is SMB2 all over again.
That said, it's doesn't bother me that it's not "more of the same", and I think that's why I've never got the hate for it.
That said, it's doesn't bother me that it's not "more of the same", and I think that's why I've never got the hate for it.
I enjoyed playing Sunshine on the 'Cube, but the controls feel super awkward now. Did they patch free camera movement into the Switch version after release? I think I remember reading that, but haven't gone back to try it. That might help it feel more modern.
Having poked at Mario Sunshine a bit, I think I get now why it's so reviled. It totally changes up the verbs of a Mario game. Is SMB2 all over again.
That said, it's doesn't bother me that it's not "more of the same", and I think that's why I've never got the hate for it.
I love SMB2 and Zelda II. I'm fine with different. I don't hate Sunshine because it's different; I hate it because it sucks.
Jonman wrote:That said, it's doesn't bother me that it's not "more of the same", and I think that's why I've never got the hate for it.
I enjoyed playing Sunshine on the 'Cube, but the controls feel super awkward now. Did they patch free camera movement into the Switch version after release? I think I remember reading that, but haven't gone back to try it. That might help it feel more modern.
Free-ish.
merphle wrote:Jonman wrote:That said, it's doesn't bother me that it's not "more of the same", and I think that's why I've never got the hate for it.
I enjoyed playing Sunshine on the 'Cube, but the controls feel super awkward now. Did they patch free camera movement into the Switch version after release? I think I remember reading that, but haven't gone back to try it. That might help it feel more modern.
Free-ish.
Free-ish for sure, but importantly you have control over inverting it.
I had many frustrating moments with Sunshine, but after completing Sunshine, Galaxy and 3D World each for the first time ever and all in a 12 month span, I easily enjoyed Sunshine the most of all of those. It was just so unique.
Then I played Bowser's Fury and it may be my favorite 3D Mario outside of Odyssey.
Now the question for me is what's next? Do I replay Odyssey? Should I try to 100% any of those?
I've never quite understood the hate for Sunshine. I remember really loving it and finding it very satisfying. But I also don't want to go and replay it in case it hasn't held up.
Sunshine was rushed out the door and it was glaringly obvious from the repetitive missions. Collecting the blue coins were easily the worst part of the game and the most obvious indication of the game being rushed. Several of the mini-games were frustrating and janky as hell (sandbird, volcano raft, pinball level, etc.) that needed more polishing before release. Every single course was a tropical island, so there was little variety in the levels. Not to mention the overall boring level design. FLUDD was an interesting idea, but mostly it just amounted to stopping every 30 seconds to slowly clean up some goop which killed the pacing of the game. The final boss fight was pathetic -- you fight Bowser while he's in a hot tub and he doesn't even bother to stand up to fight you.
It's been a while since I've played it, but I had to force myself to beat the game. And I certainly didn't 100% it.
Yes all that.
Next y'all will be trying to tell me Metroid Other M was a good game too. Sheesh
One thing I like about the FLUDD was Nintendo was actively asking themselves "how can we use this boost in processing power to make new gameplay?" I think the answer they came up with in Luigi's Mansion was a lot better than the one they found in Sunshine, granted. And it probably laid the groundwork for Splatoon so it's got that going for it. Ultimately though it comes down to "is it fun?" and the answer unfortunately is just "... kinda."
Anybody tried Pac-Man 99 yet?
I might try it tonight.
After Tetris and Mario, I feel a bit flat about Pacman. I did love the others, though, so we'll see.
Mario Party finally gets online multiplayer, though it sounds like it has a bit of wonkiness to it. You can either do a friends match, or... a private match with passcodes? So, you're only playing with people you know, regardless.
I think for most folks that's not a problem, but I can see this being a complaint regardless.
It seems like game progress is not impacted by online play at all, but this might be in order to work through the fact that you can play any map/game mode/character regardless of offline progress.
Still, I know this was a feature many wanted in Mario Party, so while I'm certain there will be something for folks to complain about, you now at least have the option.
Oh, I almost forgot:
The combinations through which you can play over the internet are as follows:
- Up to one player per system (you can play with between 2 and 4 players)
- Up to two players per system (you can play with between 3 and 4 players)
- If two players are each playing on their own systems, they cannot play with two players using a third system.
Is it just me, or is bullet three worded oddly? I think it's saying if two Switches have two players each, totaling in four, you cannot add a third Switch with two other players. But it reads as if two players, with one Switch each, try to play with two other players on a third Switch, it's impossible... which then makes it sound like you can only play up to four players if you have two players locally per Switch? Am I reading that wrong?
Anybody tried Pac-Man 99 yet?
It's alright. Tetris 99 is still the best one.
Pac-Man 99 feels like that PS3-era Pacman Championship DX game where it becomes chaos trying to eat 50 ghosts in a row. Fun for about three games at a time, but it doesn't have staying power to me like Tetris 99 does.
Yeah I did try it a day or two after I asked. Think you're right, fun for a few minutes then done.
Perhaps it's because Tetris is a vastly better and endlessly replayable game than Pacman?
I realize that I'm talking about subjective rankings and whatnot, but Tetris is one of the best game designs of all time without a doubt. Pacman is not quite at its height, despite its importance to gaming history.
The combinations through which you can play over the internet are as follows:
- Up to one player per system (you can play with between 2 and 4 players)
- Up to two players per system (you can play with between 3 and 4 players)
- If two players are each playing on their own systems, they cannot play with two players using a third system.
Is it just me, or is bullet three worded oddly? I think it's saying if two Switches have two players each, totaling in four, you cannot add a third Switch with two other players. But it reads as if two players, with one Switch each, try to play with two other players on a third Switch, it's impossible... which then makes it sound like you can only play up to four players if you have two players locally per Switch? Am I reading that wrong?
It's worded weirdly. I think you're right.
Allowed player-per-Switch combinations should be:
1 + 1 = 2
1 + 1 + 1 = 3
1 + 1 + 1 + 1 = 4
2 + 1 = 3
2 + 2 = 4
Disallowed player-per-Switch combination:
2 + 1 + 1 = 4
Edit: And it's a really weird restriction to enforce. I wonder why?
New Pokemon Snap reviews are in and generally quite positive: Eurogamer, Polygon, IGN.
I'm pleasantly surprised to read that it's taking most players around 15-20 hours before they hit credits. That's much meatier than I was expecting. It also sounds like it plays nearly identically to the original, so if you weren't a fan 20 years ago, nothing here will change your mind.
So I bought Sundered on sale the other day, and have been playing through, wondering when I was going to get to the part that looks like the stuff I have seen, with the touchscreen stuff.
.....yeah. Turns out Sundered and Severed aren't the same game.
Oh well, good thing Sundered seems pretty good so far too.
I just bought Spaceland since it is on sale for $7. It is a turn based X-com light genre. I will report after I play it a bit tonight.
So I bought Sundered on sale the other day, and have been playing through, wondering when I was going to get to the part that looks like the stuff I have seen, with the touchscreen stuff.
.....yeah. Turns out Sundered and Severed aren't the same game.
Oh well, good thing Sundered seems pretty good so far too.
Haha yeah. I loved Sundered. And I got Severed on Switch also. Need to try it.
New Pokemon Snap reviews are in and generally quite positive: Eurogamer, Polygon, IGN.
I'm pleasantly surprised to read that it's taking most players around 15-20 hours before they hit credits. That's much meatier than I was expecting. It also sounds like it plays nearly identically to the original, so if you weren't a fan 20 years ago, nothing here will change your mind.
Wow, I may end up buying this instead of renting.
Yeah, that's really tempting me too. I like the original, but as much as I love short games, I don't want to pay Nintendo prices for them. But for something that'll last me a month or so, I'm much more interested.
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