Nintendo Switch Catch-All 2.0

ClockworkHouse wrote:
DSGamer wrote:

Ironically, Clocky was wrong. There are indeed more games to port.

They even snuck in a Wii U port! Ninja Gaiden 3: Razor's Edge wasn't even on my radar as a port, but they did it.

Sadly, it was released in 2012. Sorry, Legion.

At least now we know their plan after the Wii U ports were done. $60 Wii ports!

Aside from the new Monster Hunter Rise trailer, which continues to look fantastic, Project Triangle Strategy was the only trailer that interested me, though my excitement was tempered a bit when I learned it was being made by the Octopath team. I'll find time to check out the demo this week.

DSGamer wrote:
Fedaykin98 wrote:

Can your secondary console play digital games without a wifi connection? Say, on a plane? I'd expect to leave my primary console at home and on wifi for the kids.

No. I had this setup for a while when I was trying out the Switch Lite and it has to call in constantly. So eventually the best thing to do is make the "mobile" Switch the primary console. If you don't, you can't launch new games. Or sometimes you can't play the same game you were previously playing. It's a mess, to be honest.

It would be more of an issue with me, but the one I currently take out of the house (my wife's) only checks for an internet connection the first time it is woken up in a 24 hour period. So if I wake it up before I leave the house then I'm set for the day. If I don't I just connect it to my phone. At this point I don't even know which Switch has my primary account on it. I just grab the last one that has the game I am playing on it and go.

Now that I think about it, the game may have something to do with how often it checks in. I've been playing Crosscode recently.

From someone on Reddit
IMAGE(https://preview.redd.it/c3ok16waa9i61.png?width=640&crop=smart&auto=webp&s=01fe8b144121014b25c8455905c1bce424137bb4)

Woot! Mario Golf!

mortalgroove wrote:

Woot! Mario Golf!

I have some great memories of Mario Golf, so I was surprised and excited about this.

Yeah GBA Mario Golf was amazing. And the GameCube too, and the connectivity. I played the hell out of both games.

The 3DS one was crap, from the demo and reviews I saw. Hopefully this is a return to form.

Just watched a bit of the Skyward Sword comparison video that Farley posted. It looks awesome, the kind of graininess was a minor annoyance on Wii.

Also I played the Project Triangle Strategy demo - someone compared it to Final Fantasy Tactics and I’m excited to confirm. I have a weird relationship with the genre. I have and intense love for FFT, but almost every other game in the genre has disappointed me, including the two dull sequels. This game seems like a natural extension of the original FFT. It takes some lessons from games that came after (terrain alteration, combo attacks) while still feeling like FFT. A bit of Tactics Ogre too. So far it seems like this team’s best game and it’s definitely on my buy list, so far.

I was happy with the Skyward Sword HD announcement.

(Here's an opinion piece for those who, like me, are fans of Skyward Sword and are looking for something to pass a little time with.)

Soapbox: Zelda: Skyward Sword Is Good, Actually
by Kate Gray

I bet some of you clicked on that headline to yell "IT WAS ALWAYS GOOD", and you know what? I agree with you. You're among friends here. But since the announcement that Skyward Sword HD is coming to the Switch on last night's Nintendo Direct, social media (and our comments) have been abuzz with people fighting over whether or not Skyward Sword is good, or terrible. I'm just here to set the record straight.

At the time, when Skyward Sword came out on Wii, it had been five years since Twilight Princess, and the world was dying for a new Zelda game. We probably would have thanked Nintendo if they'd given us a wet sock with Link's name written on it at that point.

But they didn't - they gave us Skyward Sword, which I will posit is one of The Most Beautiful Zeldas Ever. The vibrant watercolour style is such a huge (and welcome) departure from the grim realism of Twilight Princess.

Most reviewers gave it scores of 9/10 and above when it came out. However, it only sold around 3.6 million copies - a figure that Age of Calamity hit in about a month (h/t Benji-Sales) - making it the worst-selling home console Zelda game by quite a long way.

But, by god, is it a beautiful game. The concept art alone is gorgeous, and I actually had several framed pieces of art from that collection. Skyward Sword was a creative risk in many ways - A Hyrule sunk beneath the clouds, a sword that talks to you, a story that predates all other Zelda games and a Zelda who didn't even know who she was yet.

But for all the work that they had to do integrating motion controls, Nintendo did a pretty great job. This is a Zelda game that is focused on movement above all else, with dungeon keys, puzzles, and fights all centred around the Wiimote's position. Never before had a Zelda game felt so dynamic, with the player being able to literally manipulate the world that Link was exploring for the first time.

I can't wait to go back to the game that played with time in the Lanayru Desert, stealth in the Silent Realm, and the strange Beetle-flying mechanic that let you see the world from a drone's perspective. Skyward Sword may not be the best Zelda game in many ways, and it certainly has its flaws, but it laid the ground for a lot of what Breath of the Wild managed to pull off a few years later. And sure, it's not what a lot of people wanted from the Direct, myself included. But I'm hoping that more than 3.6 million people give it a go this time, and discover for themselves that there's a real hidden gem behind all the jank.

Other than Skyward Sword HD I don't recall much other than Stubbs the Zombie in Rebel Without a Pulse and Ghosts 'n Goblins Resurrection stirring much of a response.

No F-Zero. No Metroid Prime. No Star Fox.

Keithustus wrote:

From someone on Reddit

That image reminded me of two things.

1. Outer Wilds is incredible. Two thumbs up for exposing it to another audience. I hope it gets the Switch bump that so has benefited so many other indie games.

2. I played through the demo for Balan Wonderworld on my PS5 last week. That might just be the worst game demo for a game I can remember. It feels like a platformer from the PS1. When you go into a menu, every button is confirm. You have to physically move your cursor to the back button to go back. When you're playing the game, one of the shoulder button swaps between the three power ups you can carry, and every other button is jump. All of the character animations are horrible, and the world weirdly warps as you run through it like some mutant crossing of Mario Galaxy and a pop up book. Exhibit A:
IMAGE(https://www.sonicstadium.org/wp-content/uploads/2021/01/2021012814142600_s-1.gif)
No, you are not high. The giant corn is stretching.

If Square Enix is trying to one-up themselves on putting out a game worse than The Quiet Man, they're on the right track. I'm not sure if there's a demo available for Switch, but if there is, it's a thing worth downloading just to see for yourself.

A couple of my friends played it, and their description and everything I see fits my expectations of a game developed by the guys behind Sonic Adventure and Nights: Journey into Dreams. The downside of some of these interesting games from the late-90's early-aughts is that the creators aren't really that much more capable with modern technology.

So basically, Balan Wonderworld looks like it's for someone nostalgic for Dreamcast platformers.

Balan Wonderworld has looked like absolute crap from day 1. I am beyond shocked S-E hasn't canned it yet or given it a lot more time to be developed as it's clearly coming in hot and on a small budget.

Conceptually, it seems like it's meant to be baby's first game, but I don't think that has been communicated well at all. Simple, pleasant cheerful, all good things, if it works and doesn't feel like half a game. This is a $60 title that feels like it's been rushed straight from pre-production into a final product in less than three years during a pandemic.

I don't doubt y'all about the feel of the game, but that .gif looks like you're playing through a popup book and I kinda dig the aesthetic.

Dunkey accurately recreated my experience of watching this Direct:

Vargen wrote:

I don't doubt y'all about the feel of the game, but that .gif looks like you're playing through a popup book and I kinda dig the aesthetic.

I have no doubt that's the intent, which is why I don't mind the stretching corn. Unless you're focused on that specific point, the visual effect is actually really cool and effective.

garion333 wrote:

Conceptually, it seems like it's meant to be baby's first game, but I don't think that has been communicated well at all.

It could also be a misunderstanding regarding "babby's first gaem" and "enjoyable for all ages", that area that Nintendo are such masters at and others seem to stumble and trip over themselves on. I also think part of the issue is that we're looking at a genre that was near extinction until indies started to revive it, and from what I've observed, you're effectively competing with A Hat in Time for "best 3D platformer not made by Nintendo". If there were no other platformers being made by Indies, Balan Wonderworld might seem fresh and new. Unfortunately, we've seen others trying to compete in this territory, and Balan Wonderworld looks oblivious to all of it.

Additionally, it's possible that they're assuming adults won't be interested in this beyond purchasing a game for their children, which is also pretty tone-deaf but not unreasonable (I mean, even on GWJ, a community of adult gamers, how many play platformers that aren't related to Super Mario?).

farley3k wrote:

The Legend of Zelda Skyward Sword HD | Switch VS Wii | Trailer Comparison

That actually really has me wanting to crack open my Wii version and give it a shot. The HD footage seems to have removed the oil painting aesthetic to a more generically clean look.

Keithustus wrote:
farley3k wrote:

The Legend of Zelda Skyward Sword HD | Switch VS Wii | Trailer Comparison

That actually really has me wanting to crack open my Wii version and give it a shot. The HD footage seems to have removed the oil painting aesthetic to a more generically clean look.

Agreed. They made it look "cleaner" but that wasn't the art style of the game so it doesn't improve it.

ccesarano wrote:
garion333 wrote:

Conceptually, it seems like it's meant to be baby's first game, but I don't think that has been communicated well at all.

It could also be a misunderstanding regarding "babby's first gaem" and "enjoyable for all ages", that area that Nintendo are such masters at and others seem to stumble and trip over themselves on. I also think part of the issue is that we're looking at a genre that was near extinction until indies started to revive it, and from what I've observed, you're effectively competing with A Hat in Time for "best 3D platformer not made by Nintendo". If there were no other platformers being made by Indies, Balan Wonderworld might seem fresh and new. Unfortunately, we've seen others trying to compete in this territory, and Balan Wonderworld looks oblivious to all of it.

Additionally, it's possible that they're assuming adults won't be interested in this beyond purchasing a game for their children, which is also pretty tone-deaf but not unreasonable (I mean, even on GWJ, a community of adult gamers, how many play platformers that aren't related to Super Mario?).

Oh, I've played the demo now and the first level is sparse and weird. I have kids, so I'm excited when a game is designed to be played by all ages, so I didn't really intend to damn the game for being accessible to younger kids. The jump button being every button is fine, but the gameplay is quasi-freeform and incredibly simple. It's a bit like playing in one of my eldest's old Disney Infinity sandbox levels.

I don't think it's the worst thing I've ever encountered, but it's super weird from a design view. These people have made games before? The only thing that remotely seems from a veteran dev team is the cg.

Blind_Evil wrote:

Also I played the Project Triangle Strategy demo - someone compared it to Final Fantasy Tactics and I’m excited to confirm. I have a weird relationship with the genre. I have and intense love for FFT, but almost every other game in the genre has disappointed me, including the two dull sequels. This game seems like a natural extension of the original FFT. It takes some lessons from games that came after (terrain alteration, combo attacks) while still feeling like FFT. A bit of Tactics Ogre too. So far it seems like this team’s best game and it’s definitely on my buy list, so far.

Just finished the demo. It scratches that Tactics Ogre/FF Tactics itch, and the Octopath "2D/HD" graphics suit it well. Not sure, but I think the battles overly rewarded kiting and turtling. Just hang back and keep healing and recovering your action points . I hope they can tweak that in the full game. And some of the story seemed to be chopped into a few very short scenes, which annoyed me a little when there was a loading screen and a trip back to the map between each. Voice acting was all over the map, too. I really liked some voices but others, like the main hero, were a bit blah.

That was a lot of complaints but I did enjoy it. Just playing with a critical eye for when that survey pops up.

Agree with Agathos completely. I haven’t completed the demo in part because of the chopped up cinematics and spotty voice acting, but mostly it turns out I’m not enticed by that kind of combat anymore, not since getting burned out on several Advanced Wars titles. And the battles do feel long, which is probably what fans of that want?

I finished the first battle and it was okay. I enjoyed the 2D HD aspect of it and some of the powers felt fresh. That alone puts it on my wishlist, but considering I only recently started playing Octopath I'm not in a hurry. S-E titles haven't been hitting home runs with me since.........FFX?

The Witcher 3: Wild Hunt — Complete Edition

Details
MSRP: $59.99
Released:
NA/EU: October 15, 2019

Current prices
Store Format Current price
Nintendo eShop
Digital
$35.99 -40%
All-time best price

Sale ends March 2

https://www.dekudeals.com/items/the-...

Well there it is. Switch Pro coming 2021. And that does explain Nintendo anemic output lately -- they're holding back the big guns for the Switch Pro.

Oh god, I hope my Hori Split Pad works. I can't go back to the Joycons.

Yeah yeah, they keep saying.

There's no guarantee this is a "Switch Pro". This might just be an OLED Switch with a co-processor that upscales the output to 4K.

The Switch doesn't need a bigger display, although that's cool - it needs more horsepower.

DSGamer wrote:

There's no guarantee this is a "Switch Pro". This might just be an OLED Switch with a co-processor that upscales the output to 4K.

Ah! The ol' Switcheroo!

Nah, the Switch is badly underpowered to the point where even Nintendo's own games and Indie games are struggling with it. Nintendo isn't going to release a new model with just a fancy screen. It needs more power under the hood.

I think the best part is that the report has Nintendo using rigid OLED screens that Samsung has way too many of so they're getting them super cheap.

Can they fit another 0.8" into the current design? Cause that's what I'm smelling.

Djinn wrote:

Nah, the Switch is badly underpowered to the point where even Nintendo's own games and Indie games are struggling with it. Nintendo isn't going to release a new model with just a fancy screen. It needs more power under the hood.

To be clear, I would believe that the first leak came from screen manufacturing as that seems to happen over and over again with phone and other device leaks. Maybe due to the nature of screen manufacturing and some combination of how hard it is to keep secret and how much manufacturing capacity has to be lined up in advance. For all we know Nvidia has been hard at work at a much more powerful processor and they're waiting to announce it.

I'm just saying that it wouldn't shock me if Nintendo released a nicer Switch console with the same processor. Or a slight upgrade (another die shrink, more RAM) to the same exact processor or a co-processor in the dock. It wouldn't be surprising given Nintendo's history.

EDIT: Fixed typos