Nintendo Switch Catch-All 2.0

Excited about the SMT news.

Here’s everything I know about SMT. And I still don’t see the hook. Why play these?

I've only ever played SMTIV on the 3DS. The story in that game was really good and it had similar systems to Persona (and Pokemon of all things). Namely the idea of being able to press your advantage if you find a weakness and being able to build up characters who have a combination of differing skills.

The composition of your team and their skills is pretty enjoyable and the story were basically what one me over.

That said, I'm not currently in the mood for post-Apocalyptic stories, so I'll likely pass on this for now.

Well that was beyond underwhelming.

A DLC announcement, a F2P shooter from perhaps the worst F2P developer, the next 2K microtransaction conveyor belt, and then the one actual nugget of stuff is in a series and genre I couldn't care less about. :/

DSGamer wrote:

That said, I'm not currently in the mood for post-Apocalyptic stories, so I'll likely pass on this for now.

I don't know, the escapist fantasy of SMT is that it sells the apocalypse as a necessary battle of cosmic significance, as opposed to helplessly watching your society step on a rake and get whacked in the face over and over. Can't blame you for feeling that way, though.

*Legion* wrote:

Well that was beyond underwhelming.

A DLC announcement, a F2P shooter from perhaps the worst F2P developer, the next 2K microtransaction conveyor belt, and then the one actual nugget of stuff is in a series and genre I couldn't care less about. :/

No wonder you're a Jags fan, you love being miserable.

Keithustus wrote:

Here’s everything I know about SMT. And I still don’t see the hook. Why play these?

They're dark and mature with generally good stories. If Persona focuses on the characters and social aspects, then SMT focuses on the gameplay and dungeon crawling.

The demon aspect is like Pokemon, so there's the catch em all aspect, but with the added bonus of demon fusion. So, collect demons and fuse em to make different demons to catch or kill other demons.

The games are generally brutal, but once you get a handle on the battle system you can use all your advantages to kick some butt.

Really, Atlus is the only AAA tier dungeon crawler dev out there. That's the main reason they're special.

I remember lots of people talking about how SMT 4 was rather hard to get into. It kind of put me off the series. Do you think this one will be more accessable?

Probably, but only a little. SMT IV was hard to get into because of the way the game was designed. It was almost more about exploring the city than it was about the story. To get to the city you had to spend hours playing its extended tutorial.

SMT games are reknowned for having a horrendously difficult first boss fight that ends up scaring folks off. The first boss comes at the end of the elongated tutorial and I can see it turning a lot of folks off. With some grinding, only some, to get the right setup of demons, and a better understanding of the first boss, you'll be fine.

But it's not walk in the park. These games are designed to be tough, but once you understand the Press Turn system you can really make it sing. It's basically like Pokemon's or Dragon Quest's static turn based system with extra turns for when you hit enemy's weak spots. While some find DQ boring as heck, which I understand as it's almost more enjoyable on auto battle, a SMT game (or any Atlus RPG outside of Catherine, really) uses this system and it's engaging to use.

It's not for everyone though.

I love the collecting and demon fusion most. Persona series and the two SMT devil survivor games are my favorites of the atlus catalog. They have the collecting and fusing, but persona has the social links and DS 1 and 2 had srpg grid battles. Both have different but interesting time management systems too.

SMT 4 is the only main game I've played and I never did finish. I also played Strange Journey on DS but didn't enjoy the dungeon crawl very much.

The SMT can lack in terms of character development in my experience, especially if you're used to the Persona games. They are definitely more of challenge though. SMIV and its pseudo sequel are pretty good games I think. Strange Journey was a bit of a miss.

SMT 4 is the only game in the series I've played and I really enjoyed it. Well, I enjoyed it up until I had to navigate a map of Tokyo and I promptly abandoned the game. I'm looking forward to trying out Nocturne. I've heard very good things about it over the years. I'm actually more excited for Nocturne than V.

They mostly fixed the map in SMT IV: Apocalypse btw.

Exploring the map was the best part!

But I get the frustration.

Djinn wrote:

SMT 4 is the only game in the series I've played and I really enjoyed it. Well, I enjoyed it up until I had to navigate a map of Tokyo and I promptly abandoned the game.

Yes. I mostly enjoyed my time with SMT 4 for the first 20 or so hours, but I despised attempting to navigate that map so much. My love for the combat system was not strong enough to overcome my hatred for that awful map. It's one of the only games I've ever quit out of frustration.

I ended up printing a small map and keeping it with me while playing SMT4, otherwise I think I would have given up on it.

My first SMT title was Strange Journey, and I jumped into that by way of Etrian Odyssey. Managing all the demon options was a bit overwhelming at first but I got the hang of it after a while. I've played more SMT titles since then but SJ is still my favorite given the sci-fi bent to the plot, even if the dungeons get a bit much after a while.

I'm looking forward to Nocturne. I gave it a few hours on PS2 but I didn't click with it for reasons I forget.

SMTIV was my first and it was an uphill battle for me getting used to the difficulty. I hadn’t played that style of game for a long time. I ended up really loving the experience.

Anyone like me disappointed with reviews exposing how Origami King is absolutely not Thousand Year Door 2, Bug Fables just went on sale for the first time, 10% off only but that’s something.

Washington Post article “Fans have been craving classic ‘Paper Mario.’ Indie games are filling that void.” shamelessly posted on a thankfully paywall-free site.

That’s one cool thing about the gaming industry now. The technology is accessible for people to make experiences they want from the larger publishers that aren’t being created.

This is Ori style beauty. I can't wait for Spiritfarer to come out later this year. There's a grace to the way its animated, its effects & movement that has shot this way up to become one of my most anticipated games.

Spikeout wrote:

This is Ori style beauty. I can't wait for Spiritfarer to come out later this year. There's a grace to the way its animated, its effects & movement that has shot this way up to become one of my most anticipated games.

Woah. That's new... when their magical zip-line thing pops into existence it actually resembles the sort of safety harness you might wear on a real one.

Spikeout wrote:

This is Ori style beauty. I can't wait for Spiritfarer to come out later this year. There's a grace to the way its animated, its effects & movement that has shot this way up to become one of my most anticipated games.

I have been keen for this the second I first saw it!

Okay, that looks awesome! Then I saw it was ThunderLotus and it immediately went on my wishlist.

Surprise!

I hope there is not as much emphasis on fighting as that trailer contained.

Hey look, a 2013 Wii U game.

...

...

LeapingGnome wrote:

I hope there is not as much emphasis on fighting as that trailer contained.

Combat is a pretty big part of the game, and puzzle solving. Have you played a Pikmin game before? Because it's exactly like the others in that regard, just have 3 characters you swap between, opening up gates to help progress and such.

What’s the deluxe part of it being deluxe?

jrralls wrote:

What’s the deluxe part of it being deluxe?

It's on the Switch.

jrralls wrote:

What’s the deluxe part of it being deluxe?

A quick Google says all the DLC, new missions, and difficulty modes.

I have a code for 3 months of Nintendo Online for anyone who wants it. PM, please, and only non-grinders. Code is good until 6-30-21

Gone