Nintendo Switch Catch-All 2.0

I too was hoping to be buried in ports. I'm very reluctant to give Origami King a try. My recollection of Sticker Star was that combat gave you stickers which then allowed you to use them in combat, but because XP wasn't involved you could just basically avoid combat, at which case the enjoyment of the game rested almost entirely on the story.

Eff ports

As to what happened to them, either they havent surfaced yet, which is possible with Nintendo’s short lead up times, or the rumors were unsubstantiated.

I am with Clock regarding the Switch and ports. They’re compelling for some but not me because I’ve been playing the original games for the past decade. In terms of wholly original, Nintendo-published content, the Switch lags behind Wii and Wii U.

Third party support has made up for it, and is largely the reason I find the Switch awesome.

DSGamer wrote:

I'm very reluctant to give Origami King a try. My recollection of Sticker Star was that combat gave you stickers which then allowed you to use them in combat, but because XP wasn't involved you could just basically avoid combat, at which case the enjoyment of the game rested almost entirely on the story.

I believe Color Splash fixed that somewhat, but given that I cannot recall specifically it goes to show just how memorable my experience with that game had been.

This one rewards strategic play with coins, which can then be used to help out in battle, but I feel like it's trying to solve a problem made by stubbornly refusing to use experience points as a reward system for combat. At the same time, the game seems to be drowning the player in coins even if they choose to avoid combat, so you could probably remain pretty well stocked for boss fights where you may need to spend coins.

I feel like Paper Mario sits in that zone of "comfy and enjoyable", which is good for some times or as a fresh breath of air when you're playing more intense stuff, but rarely sticks as a "I just gotta play more" type of title.

So Nintendo hyped up a weird Bakugan game? Wow, that's lame. With the tweet from Nintendo of America saying that WayForward was working on a third-party franchise my hopes were up for something like Castlevania or Mega Man, but instead we got that? Ugh.

Also, Paper Mario was there, but I didn't care about that. I was watching for WayForward.

Djinn wrote:

So Nintendo hyped up a weird Bakugan game? Wow, that's lame. With the tweet from Nintendo of America saying that WayForward was working on a third-party franchise my hopes were up for something like Castlevania or Mega Man, but instead we got that? Ugh.

Also, Paper Mario was there, but I didn't care about that. I was watching for WayForward.

I honestly think Nintendo is having a harder time developing games atm than they're letting on. Even before covid they seemed really slow developing for Switch.

I mean, is Nintendo even involved with the Bakugan game?

Seems like I am totally out of the loop. I had to Google “what is Bakugan” to find out that it is some weird Yu-Gi Oh/Digimom ripoff with toys that look like Beyblade? I haven’t bought any games for the Switch that were released in 2020 and it seems like it might stay that way. I kinda was hoping for Castlevania too... Well, it looks like I have to play Bloodstained after all...

By the way, what is the state of Bloodstained on Switch? Is it playable after the patches?

I guess I'm the only person with so little faith in Konami that I consider Castlevania a dead franchise.

I have to imagine Nintendo had more planned for 2020, but like garion, I'm getting the feeling that even before Covid Nintendo was struggling with their current system. I've spoken about it before, that we're in some in-between console and they're gearing up for what follows.

There's also a feeling that Nintendo announced a bunch of stuff way too early simply because they wanted to convince people the Switch was worth buying. We finally got to "see" some No More Heroes 3, but no real news on it (and what little we did see behind Suda 51's head fortunately looked better than Travis Strikes Again ever did). That was announced at the 2017 reveal. Still no word on Bayonetta 3 aside from "Platinum's still working on it". We all know how Metroid Prime 4 went.

Granted, each of these is a niche title and not something Nintendo would ever bank on. Yet it has me wondering what games weren't announced that are still in development Hell (I mean, really, what else was Retro working on before getting Prime back?).

I wanted to be more optimistic last year, but 2020 has been empty.

Given that we're getting Devolver Digital tomorrow, Ubisoft on Sunday, and Microsoft's big first-party reveals a week later, I'm hoping Nintendo's got something of a Direct coming soon.

Empty? I don’t care for Animal Crossing but that’s a huge game.

Frankly I think Nintendo got smart and realized people buy just as much old crap as they would new stuff, so why push super hard?

Blind_Evil wrote:

Empty? I don’t care for Animal Crossing but that’s a huge game.

Frankly I think Nintendo got smart and realized people buy just as much old crap as they would new stuff, so why push super hard?

It's probably more complicated than that.

I've been playing DS and 3DS games a lot lately. Games that will never see analogues on the Switch. It does seem like they're developing less, maybe in part because it took less time / money to produce a Warioware or Mario vs. Donkey Kong than it requires to produce some of the games they do for the Switch.

Deep down I hope they go back to releasing bite-sized games at some point. I doubt we'll ever see another GBA or DS-sized console, but it would be cool to see some smaller, quirky games.

We haven't heard anything official on that Mario collection right? If they actually don't release that thing, I am going to be majorly disappointed. I've been watching Abby from Giant Bomb do a Super Mario Galaxy playthrough and am itching to play that game again, much less play the sequel which I never got around to.

Blind_Evil wrote:

Empty? I don’t care for Animal Crossing but that’s a huge game.

I dunno if it's me or this year that I completely forgot that released this year. It feels like it released a while ago, not a few months ago.

And yeah, that thing has made a pretty surprising cultural splash, but it still feels weird to only have two major Nintendo titles to speak of halfway through the year, including upcoming releases. Unless I'm forgetting other things that have been confirmed but are outside my realm of interest.

I looked at an actual list of Nintendo published games in the past 12 months and maybe we’re just being babies that only count stuff we like. 11 or so original Nintendo published titles between this time last year and now. So that’s not counting Links’s Awakening, Pokémon Mystery Dungeon, Tokyo Mirage Sessions, or Xenoblade Chronicles.

2020 itself may be a little flat because 2019 was kinda chock full. July-November saw Fire Emblem, Astral Chain, Daemon x Machina, Ring Fit Adventure, Pokémon, Tetris 99, Dragon Quest XI.

Yeah 2020 is just the year that will never end. Seems a lot longer than it has been.

We aren't being babies, and that's a rude way of phrasing. Personally, I'm happy with Nintendo's release schedule as AC and XCDE is a metric ton of gaming.

However, this is a bit of a barren period in part because Nintendo proper is not hitting us at once a month with a major release. We may be getting almost a game a month from Nintendo proper and Nintendo published combined, but releases have slowed down, filling in gaps with remakes.

I really don't think anyone here is being a baby. They aren't selling their Switches, demanding Nintendo give them more titles they're entitled to, etc. Covid slowing things down is a [i]given[/i], as its slowed everything down.

People have opinions and, right now, a lot of us have little to look forward to other than trying to survive the continuing pandemic. Hoping for a shadow drop of BotW 2 is silly, but it's hardly something worth calling folks babies over. I thought we were better than that...

garion333 wrote:

We aren't being babies, and that's a rude way of phrasing.

I was actually.

*Legion* wrote:
garion333 wrote:

We aren't being babies, and that's a rude way of phrasing.

I was actually.

That's a given.

Fine ©LEGION™ excluded.

I want a Warioware and a Rhythm Heaven. If that makes me a little baby, so be it.

DSGamer wrote:

I want a Warioware and a Rhythm Heaven. If that makes me a little baby, so be it.

I'll do you one better and want an Elite Beat Agents. Not sure how they would do that if you wanted to play docked...but oh well, thats for the big wigs to figure out.

Garth wrote:
DSGamer wrote:

I want a Warioware and a Rhythm Heaven. If that makes me a little baby, so be it.

I'll do you one better and want an Elite Beat Agents. Not sure how they would do that if you wanted to play docked...but oh well, thats for the big wigs to figure out.

Pretty sure Elite Beat Agents isn't too far off from Just Dance, so break out those Joycons!

I think part of the problem is that, even though I'm looking forward to giving Xenoblade Chronicles Definitive Edition another go, I also don't quite count it as it is a remaster/port. So part of this is me being selective with what I'm counting.

But I think Garion also speaks to what used to be Nintendo's pattern in the Wii(U) and (3)DS era, which is at least one big game a month, with more other titles also releasing. Combining both onto the Switch seemed like a great way to get a surplus of titles on one system, but it seems as if the amount of titles has cut down. Given that Nintendo was taken off guard by HD development on the WiiU, it wouldn't surprise me if one of the reasons they went with the Switch concept and consolidated developers was to speed up the "console" releases.

Only that hasn't really happened.

We'll see what happens, though. As Garion noted, everyone was hit by Covid, so while last year was the beginning of this console generation kicking into gear for Nintendo in earnest, it could have been that many of those titles have hit snags and delays.

garion333 wrote:
Garth wrote:
DSGamer wrote:

I want a Warioware and a Rhythm Heaven. If that makes me a little baby, so be it.

I'll do you one better and want an Elite Beat Agents. Not sure how they would do that if you wanted to play docked...but oh well, thats for the big wigs to figure out.

Pretty sure Elite Beat Agents isn't too far off from Just Dance, so break out those Joycons!

Oh good point!

I was mostly kidding about the babies phrasing, sorry for the offense.

Y’all looking for tiny games should check out that rabbit jump rope game

So a buddy of mine and I are chatting on Discord, and he reminded me of Cadence of Hyrule releasing last year. It was one of those examples of Nintendo trying to work with third parties to create more titles using their IP. Hyrule Warriors and Fire Emblem Warriors are fusing their properties with Dynasty Warriors, Tokyo Mirage Sessions was Fire Emblem + Shin Megami Tensei, Pokken Tournament is Pokemon + Tekken, Cadence of Hyrule is Zelda + Crypt of the Necrodancer, and... am I forgetting anything?

It's odd, because they mentioned wanting to seek out more opportunities, yet most of their opportunities have been on the WiiU. Have they announced anything else like this?

Shoggoth simulator Carrion emerges 23 July.

CARRION is a reverse horror game in which you assume the role of an amorphous creature of unknown origin. Stalk and consume those that imprisoned you to spread fear and panic throughout the facility. Grow and evolve as you tear down this prison and acquire more and more devastating abilities on the path to retribution.

And now I want to play that, too.

Odd how I was feeling like there were a shortage of games and now I feel like I'm playing catch-up.

Getting hit by all types of nostalgia from that article! However, I always fall off of Harvest Moon type games hard... The day in day out cycle gets repetitive after a couple of days!

Replaced my right joy con stick to fix some drift issues. I used this kit from Amazon:

https://www.amazon.com/Veanic-2-Pack...

It shipped with two replacement joysticks, which ended up being a good thing as one of them had some pretty bad drift right out of the box so I had to disassemble and reassemble the whole thing a second time. Annoying, but honestly I don't know that any of the other kits available on Amazon would be better--all of them have a couple of reviews with people getting defective sticks, and I don't know if it's even possible to get official Nintendo replacements.
The screwdrivers they included are also not top-notch, although I wouldn't expect them to be and they got the job done.

For those interested in going down this path, I used a combination of this video and this ifixit guide to disassemble everything. I skipped detaching the battery and IR receiver in favor of just moving them out of the way.

Spoilered game announcement:

Spoiler:

SMT Nocturne remake! Cool.

SMTV coming next year, finally.

Now I need to convince myself I'm no longer mad at Atlus for how they treat their customers and depcit LBGQT+ folks. Tall order...

I'm in for the Cadence of Hyrule DLC. Though I think the game needs a balance pass more than it needs new content... when I last played it the early game was still pretty tough, then things got easier as you got more hearts and gear.