Nintendo Switch Catch-All 2.0

Well, we have a release date now for the Wonderful 101 remake, and it’s in May.

https://www.usgamer.net/articles/the...

Seems like a fairly quick turnaround.

Alex79uk wrote:

Anyone tried Warface?

IMAGE(https://i.imgur.com/B8ZX66o.png)

Sundown wrote:

Well, we have a release date now for the Wonderful 101 remake, and it’s in May.

https://www.usgamer.net/articles/the...

Seems like a fairly quick turnaround.

I think the work was done a while ago, but the KS was to generate hype and funds to pay for the physical print run or something.

I believe Platinum is publishing it??

It's Platinum's first experiment with self-publishing. They have the Switch port done, but funds were in part for the physical as well as doing the port for PS4 and Steam. I don't think they reached enough funds for an Xbox One port yet.

Chances are the May date is in part a guesstimation for certification approval from Nintendo and Sony.

So I haven't owned a Nintendo product that I cared about since my NES (there was a VERY brief sojurn where I bought a DS and got perhaps an hour out of it). But, on a lark and tired of my commute, I grabbed a Nintendo Switch this week.

I've already posted about the first game I got in the Fire Emblem thread, but more specifically, I got it because I wanted something to play on my commute other than watching movies on my phone.

Today has been its first run-out, and I gotta say, this thing f*ckin' belts. It was delightful to be able to literally just push the power button and pick up from right where I left off wit my Fire Emblem game. I am thrilled I made this purchase, and look forward to using it more to making my daily commute more tolerable.

A question for those of you more experienced users however, about battery management. Now, it seems like the default setting when I hit the power button is sleep mode. Is this actually good if I don't want the battery to drain to nothing? Like, if it's sitting in my bag for 9-10 hours on sleep mode, when I turn it back on will its battery suddenly be at 3% after being at 83% when I turned it off?

Prederick wrote:

A question for those of you more experienced users however, about battery management. Now, it seems like the default setting when I hit the power button is sleep mode. Is this actually good if I don't want the battery to drain to nothing? Like, if it's sitting in my bag for 9-10 hours on sleep mode, when I turn it back on will its battery suddenly be at 3% after being at 83% when I turned it off?

Nope! Unlike the 3DS, it's very good about not using power in sleep mode. You can leave it for days in sleep, and I don't think it'll go down much more than 10%. If you have the newer model, the battery life in general is really great.

You can also complete turn it off in handheld mode though by holding power for a few seconds then select shutdown.

Yeah, there was something wrong with the operating system on the 3DS, I think. The Switch uses the same kernel (BSD). Maybe it was something to do with StreetPass or the drivers for the hardware, but the Switch is night and day. Better even than the beloved Vita, IMO.

Especially if you purchased the V2 Switch (red box) your battery life should be great. It's slightly game-dependent, but otherwise it should be a huge improvement.

Keithustus wrote:

You can also complete turn it off in handheld mode though by holding power for a few seconds then select shutdown.

I actually didn't know this. They don't provide a way to restart or shut it down in the UI as far as I know. So I never bothered to try shutting it down.

tuffalobuffalo wrote:
Prederick wrote:

A question for those of you more experienced users however, about battery management. Now, it seems like the default setting when I hit the power button is sleep mode. Is this actually good if I don't want the battery to drain to nothing? Like, if it's sitting in my bag for 9-10 hours on sleep mode, when I turn it back on will its battery suddenly be at 3% after being at 83% when I turned it off?

Nope! Unlike the 3DS, it's very good about not using power in sleep mode. You can leave it for days in sleep, and I don't think it'll go down much more than 10%. If you have the newer model, the battery life in general is really great.

The one I got I bought literally on Tuesday, so it had better be the "Newer Model."

DSGamer wrote:

Yeah, there was something wrong with the operating system on the 3DS, I think. The Switch uses the same kernel (BSD). Maybe it was something to do with StreetPass or the drivers for the hardware, but the Switch is night and day. Better even than the beloved Vita, IMO.

Especially if you purchased the V2 Switch (red box) your battery life should be great. It's slightly game-dependent, but otherwise it should be a huge improvement.

My Switch has never come close to the Vita in terms of down time battery, but I have an OG Switch without Mariko. I can forget about my Vita for weeks and it'll have tons of battery left. I can't say that for my Switch.

garion333 wrote:
DSGamer wrote:

Yeah, there was something wrong with the operating system on the 3DS, I think. The Switch uses the same kernel (BSD). Maybe it was something to do with StreetPass or the drivers for the hardware, but the Switch is night and day. Better even than the beloved Vita, IMO.

Especially if you purchased the V2 Switch (red box) your battery life should be great. It's slightly game-dependent, but otherwise it should be a huge improvement.

My Switch has never come close to the Vita in terms of down time battery, but I have an OG Switch without Mariko. I can forget about my Vita for weeks and it'll have tons of battery left. I can't say that for my Switch.

+1 in regards to Switch in standby. I have a launch day unit that will drain battery at a faster rate than one might expect in standby,

Prederick wrote:

Today has been its first run-out, and I gotta say, this thing f*ckin' belts. It was delightful to be able to literally just push the power button and pick up from right where I left off wit my Fire Emblem game. I am thrilled I made this purchase, and look forward to using it more to making my daily commute more tolerable.

The Switch-iness of the Switch is the system's killer app IMO, and why I thought the Switch Lite's lack of docking was stupid.

I've traveled a lot for work over the last ~8 years. I bought a New 3DS that I rarely ever touched, because I was never invested in any of the games. Once I got home, the system was out of sight and mind, and by the next time I traveled, whatever game I had started was forgotten.

With the Switch, I'm continuing to play a game I'm already invested in when I pack it up to travel, and then continue through that same game when I get home and dock the system back to the TV.

I will never again buy a portable system that doesn't do this, and do it as seamlessly as the Switch.

Exactly. I've never been into portable gaming in my life, largely because I could never find a system that appealed to me (or had games that did), but this thing has been a damn game-changer.

Prederick wrote:

Exactly. I've never been into portable gaming in my life, largely because I could never find a system that appealed to me (or had games that did), but this thing has been a damn game-changer.

Yeah, and I'm on the flipside where I've always been into portable gaming (see my lame username) and the Lite would be perfectly sized for me if it just connected to the TV. Or if they'd nailed sharing saves between systems.

Random topic change:

I've been replaying Ocarina of Time on the WiiU for the sake of footage capture, which means I'm playing the original N64 game but with a gamepad instead. And y'know what? It's rough, buddy. It really hits home how definitive the 3DS remaster is. Gyro-aiming, for starters, is a God send. Having to use the right thumbstick on the WiiU gamepad for the "C-Buttons" is a pain in the rear end. I keep needing to plug the WiiU gamepad in because it seems to run out of battery worse than ever before these days. Then, of course, there's little things like having to go back into the menu for the iron boots and such. I just fought Bongo Bongo and it was a massive pain in the butt because I'd keep trying to hit the right thumbstick downwards for bow-and-arrow and Link would switch to Hookshot instead.

Fortunately both weapons work on Bongo Bongo, but the point is it's far better to be able to use actual buttons for those.

Why rant about this in the Switch thread? Because I've been hoping beyond hope that Nintendo re-releases their 3DS remasters for the Switch. Be it A Link Between Worlds, Ocarina of Time Remastered, or Majora's Mask Remastered, I'd love to be able to swap to any of them on the Switch. Ideally, in one giant "Legend of Zelda: Classic Collection" that has the entire franchise up to Twilight Princess. However, I'd be able to get behind each one released individually, as over-priced as they'd be.

Anyone wanna put money down on the odds of such rereleases happening?

ccesarano wrote:

Anyone wanna put money down on the odds of such rereleases happening?

Right after they churn out some 2013 Wii U remasters, they'll get right on that.

Slightly related - you can hard-reboot your switch by holding down the power button for 15 seconds.

*Legion* wrote:
ccesarano wrote:

Anyone wanna put money down on the odds of such rereleases happening?

Right after they churn out some 2013 Wii U remasters, they'll get right on that.

Don't forget Mother 3, made possible by the enhanced horsepower of the Switch Pro.

Jonman wrote:

Slightly related - you can hard-reboot your switch by holding down the power button for 15 seconds.

Oddly had to do this for the first time a few days ago. Switch was stuck at a black screen, but it was still lit *and* would still display notification popups.

*Legion* wrote:
Jonman wrote:

Slightly related - you can hard-reboot your switch by holding down the power button for 15 seconds.

Oddly had to do this for the first time a few days ago. Switch was stuck at a black screen, but it was still lit *and* would still display notification popups.

I think I've had to do it once since getting my Switch at launch.

ccesarano wrote:

I've been replaying Ocarina of Time on the WiiU for the sake of footage capture, which means I'm playing the original N64 game but with a gamepad instead. And y'know what? It's rough, buddy. It really hits home how definitive the 3DS remaster is.
...

This very well epitomizes why I can’t stand OoT though I should check out the 3DS version sometime: (just watch 11:00-18:00 for a quick great time)

"I don't care that Ocarina of Time uses text boxes when voice acting was an industry standard."

Uh.... Not yet, and Metal Gear Solid was one of the only games where it was competent.

Yeah full voice acting in a game with a lot of dialogue really wasn't on the menu for N64 cartridges.

ccesarano wrote:

"I don't care that Ocarina of Time uses text boxes when voice acting was an industry standard."

Uh.... Not yet, and Metal Gear Solid was one of the only games where it was competent.

This is likely a PC/console divide. The major PC games of 1998 like Starcraft, Baldur's Gate, Fallout 2, and Half-Life had voice acting. But the console games of the era typically didn't. If you just look at a release list, especially if you weren't living it back then, it's easy to think that voice acting was the norm. I think people used to gaming now forget that there were huge platform gaps back then.

I don’t mind text instead of voice acting. But I cannot stand unskippable repeated letter-by-letter dialogue, which like that reviewer made OoT unplayable for me. Zelda was much better before owls and fairies and crap talking to you every 5-10 minutes.

Most of the text is skippable on repeat, it just depends on what it determines is a repeat. Every Carpenter in Gerudo Fortress, for example, has the same text before a fight, but it won't let you skip past. However, if you press B when you've gotten a dungeon map or key or something, it'll skip it all.

But it is true that the game does not allow you to adjust text speed.

ClockworkHouse wrote:

This is likely a PC/console divide. The major PC games of 1998 like Starcraft, Baldur's Gate, Fallout 2, and Half-Life had voice acting. But the console games of the era typically didn't. If you just look at a release list, especially if you weren't living it back then, it's easy to think that voice acting was the norm. I think people used to gaming now forget that there were huge platform gaps back then.

Looking at the YouTube channel, I'm not so sure this was a PC Gamer. It's possible, though, that games like Metal Gear Solid and the Resident Evil franchise are clouding their minds. Some of the bigger console titles were starting to have voice acting, though aside from those two I can't think of many. I was deep in JRPGs at the time, and very few featured voicework at all (Legend of Legaia had some, but I'm pretty sure it wasn't fully voiced). It wasn't until PS2, GameCube, and Xbox that voice acting was becoming an industry standard and Nintendo started to be the oddball. Honestly, I kind of like that Nintendo has a tendency to refrain from voice acting in this day and age, as it allows something like Splatoon to have added personality with it's own gibberish language. "Woomy" is now a thing among Splatoon fans.

Anywho, that's one long digression from the point you made. You are right that those games were all fully voice-acted. What I find funny about Half-Life is how low-budget it was even at the time when you compare the sound quality to the other games you listed.

I think it most likely is due to forgetting what things were like in the past, though. If you went back and replayed even Resident Evil 2 for the first time today, the voice acting, as superior as it was to the first Resident Evil, you wouldn't be too impressed by the voicework. To that end, text ultimately aged better.

Never again shall I predict a Nintendo Direct in January or February.

There's gotta be a (all-purpose and not single-game specific) Direct in March, though. Right?

...right?

ccesarano wrote:

Never again shall I predict a Nintendo Direct in January or February.

There's gotta be a (all-purpose and not single-game specific) Direct in March, though. Right?

...right?

Mwahahaha haha haHA HAHAHA....

HAHA

hahaha

ha

,,,,,

*ahem*

The rumor back in January is no general direct until April.

Might be a Nindies or something this month. Dunno.