Mario + Rabbids Kingdom Battle - Catch All

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Mario + Rabbids Kingdom Battle is the Mario XCOM game from Ubisoft I never knew I wanted. The concept sounded terrible. The initial leaks were cringe worthy... then E3 coverage started I got infected by hype. Initial reviews have been good to glowing and my own initial impressions have been in line with the reviews.

Let's talk about the game, strategies, struggles here so we can do so without feeling like we're crowding general Switch game discussion in that other thread.

I am watching a lets play now (https://youtu.be/mIzUhUptHCU) and I am really enjoying it.

I have such a backlog though that I think I will be picking it up when someone else has finished it.

One of the things I'm liking about this game over something like XCOM or Fire Emblem is that they seem to have more freedom in the stage and enemy design, resulting in a tactics game with some boss fights that are not terrible.

I just beat the boss of World 1 last night, and it's schtick caught me off guard, resulting in my first character death (poor, fragile Luigi).

I decided to go back through the first world to check out a couple of the challenges and clean up some chests. Looking forward to diving into World 2 soon.

I finished World 1 and started into World 2 last night.

I figured since they lock some of the world manipulation behind progress, I'm better off letting Beep-o learn more things before I retread the earlier levels. My assumption is that character unlocks are also going to be done through world progression.

From the little bits I've heard about the challenge levels, I already know I'm going to be playing through those worlds again.

For the first boss, I abused the hell out of Rabbid Peach's heal. It also means that the boss fight was my first mission that was merely "good" and not "perfect". I may have to replay that soon just to get that black mark off my record. I think Rabbid Luigi's special could be abused to allow me to complete it in the 12 turns required.

RoughneckGeek wrote:

It also means that the boss fight was my first mission that was merely "good" and not "perfect". I may have to replay that soon just to get that black mark off my record. I think Rabbid Luigi's special could be abused to allow me to complete it in the 12 turns required.

Same. I actually finished it in plenty of time (I had 2 turns to spare), but Luigi died, so that knocked me down to "good".

We picked it up yesterday the idea of co-op pushed us over the edge. I'm thinking it will be my wife and I that play more then our daughter though. It just seems a little complicated and I'm not sure she will grasp what to do, worth a shot though.

I played yesterday solo much longer then I thought, ended up completing the first world with all perfect. Only two stages were particularliry challenging the mid boss and a level where you have to kill a bunch of big dudes with purple 2x4s. I'm loving the difficulty ramp and have heard they really start to build on the mechanics after the first world.

I was worried about replayability due to the nature of the game. After seeing the challenges that open up, the trophies you earn for stage completion and the hidden stage in each world it seems like there is plenty to do. It's comparisons to Xcom sell it a bit short and I think people who go in thinking it is that game will be disappointed. I've always found that Xcom is infinatly replayable, the levels are random, and there are so many options at your disposal at any one time that no 2 games feel the same. There are micro desisions and macro to be made all the time. Rabbids is a crafted experience and almost feels more like a puzzle game to me, especially with the game rewarding you for finishing within a turn limit. You can easily change your team composition and weapons before a fight, even going as far as respecing skill trees for matches if need be. You also don't build a squad of soldiers that you can become attached to and embue personality on. Instead your characters have actual personalitys and fairly deep skill trees. The games couldn't be any different in my opinion.

I was surprised by how much map exploring is in the game, its kind of fun to run around poking at different things and finding treasure. The characters are pretty diverse in moves and skills but I'm wondering if the small part size will eventually wear thin. Having Mario always in the party only limits you to a choice of two characters. I guess the sheer weapon variety atleast makes up for that.

It's a pretty easy recommend so far for anyone on the fence. I'd say if your an Xcom fan and you expect that but with a Mario skin you'll be disappointed. Its less a tactic game and more of a puzzle game, and what it does it does very well. It might not be as replayable but it's loaded with content. Each world seems like it will consist of 9 stages, all stages (aside from a mid boss and boss) seem to have 3 maps you battle on. Once a world is complete there is a secret level and 10 additional challenges (1 for each stage) to complete. There is a lot to do.

I'm on to stage 2. I think that's still in World 1, right? Just started it. I really like it. I do wish that there was more variance on hit rates, but so far it's very charming and fun. Interesting note, Jeff Gerstmann said on the Bombcast this week that the same composer who did Viva Pinata did this game. You can tell. The soundtrack is very soothing.

Even the story, corny as it is, isn't objectionable to me. I still think the Rabbids are like a worse version of Minions, but so far it hasn't bothered me that they're in a Mario game or visa versa.

DSGamer wrote:

Even the story, corny as it is, isn't objectionable to me. I still think the Rabbids are like a worse version of Minions, but so far it hasn't bothered me that they're in a Mario game or visa versa.

I hate minions... and the rabbid humor is minion-level humor. I still find myself grudgingly entertained by it in this game. I actually loved the clips before and after the mid-boss and boss fights of world 1.

The writing on the other hand is f*cking terrible. Or the localization is. That's one aspect that I wish had a bit more Nintendo quality polish on it.

RoughneckGeek wrote:
DSGamer wrote:

Even the story, corny as it is, isn't objectionable to me. I still think the Rabbids are like a worse version of Minions, but so far it hasn't bothered me that they're in a Mario game or visa versa.

I hate minions... and the rabbid humor is minion-level humor. I still find myself grudgingly entertained by it in this game. I actually loved the clips before and after the mid-boss and boss fights of world 1.

That's where I'm at. Grudgingly entertained.

I was amused (more on a meta level) about just how excited Mario was to pick up a gun.

Is it just me or were the Rabbids made to look like people with Down Syndrome? As someone who grew up around people with Down Syndrome, I feel very uncomfortable with the design of the rabbids. I hope it's just me being over-sensitive, but it really rubs me the wrong way. This is probably the wrong thread for this.

I also hate Minions, for other reasons. Mainly because they're super boring and not ever funny.

DSGamer wrote:

I was amused (more on a meta level) about just how excited Mario was to pick up a gun.

He got a gun and the ability to occupy the bodies of humans (Odyssey). What a year for Mario.

Just finished the world 1 mini boss. Starting to quite like it. I was liking it well enough, but now that I've got skill trees, the fun can really begin.

I can totally see the more puzzle game aspect rather than pure strategy/tactics. I think it works great here. And I quite like the ways the fights are all broken up from each other. Makes it better pick-up-put-down game when I'm going mobile.

It really opens up in World 2 where enemies get their own special abilities like your party does and they do some amazing environmental stuff to keep you on your toes. I'm REALLY digging it because it's not trying to layer on too many systems, just executing what they need to really well.

If someone pitched this game to me I'd laugh them out of the room, but it really does work and they managed to nail the Nintendo vibe and the (sigh) rabbids vibe. I'm 50/50 on the environment running around. It is nice to not have the game be JUST the combat, but I'm usually pretty relieved when I see the next level coming up.

Am I missing something is there no way to target the environment? It would be nice to be able to shoot some of those special covers to activate them without having to wait for someone to move behind it.

Having a bit of trouble aiming with the drone as well if there is a group of three enemies I only ever seem to be able to hit two within the red aoe.

Rave wrote:

Am I missing something is there no way to target the environment? It would be nice to be able to shoot some of those special covers to activate them without having to wait for someone to move behind it.

Having a bit of trouble aiming with the drone as well if there is a group of three enemies I only ever seem to be able to hit two within the red aoe.

There's not a way to target environment, no. They seem to have baked that limitation into the map design. For instance, I ended up using the two that start next to boxes in the first mid-boss fight to clear those so I can use the blocks next to them for safe cover.

For the sentries, those are set to go off whenever an enemy is in range. There are fun ways to play with those that involve helping Smashers walk into the explosion.

My favorite move yet involved setting Luigi and Mario into overwatch, then sending a sentry around to blow up a rabbid. The bounce effect of the sentry bounced the rabbid up into view for their overwatch and Mario's push effect also went off pushing him out of bounds. I can't wait for the capture button to be able to capture video.

Rave wrote:

Am I missing something is there no way to target the environment? It would be nice to be able to shoot some of those special covers to activate them without having to wait for someone to move behind it.

This is my biggest gripe with the combat. It is annoying that you can only target individual units, even with abilities with a huge AoE radius like Rabbid Luigi's rocket launcher.

Sounds like we're all around the same spot in the game (World 2).

I need to return to the first boss eventually, since I only got through by the skin of Rabbid Luigis teeth the first time. I did discover a fun trick though...

Spoiler:

Sentries can trigger the boss buttons. I'm probably going to bring rabbid peach and Luigi next time to take advantage of that.

Re: development. This game should have been laughed out of the room, but I figure a Mario/rabbids crossover 3D platformer and a tactical Mario rpg must have both been on the cutting room floor at some point and someone picked up the pieces? Either way it's insane and glorious.

From the first second I heard about this game I was interested, not buy a new console interested, but I am jealous that Switch owners get to play this. I even quite like rabbids. *shrug*

I just got to the mid boss of world 1. I got my ass handed to me.

Spoiler:

He spent the first chunk of turns focusing on Mario, then Rabbid Peach, then Rabbid Luigi. With no effective cover and no real way to get out of range of the rocket, there didn't seem to be much I could do. I had to stop in the middle of my second try, and I'm still not sure how I'll get him down without some way to divert his aggro or heal or something.

Some tips for folks:
- You can respec for free.
- You can respec/change roster/weapons once a battle starts by going into tactical mode and then Battle HQ.

So if there is an encounter that highly prioritizes mobility, you can choose the right set of charcters, skills and weapons to tackle it.

I was around the midway point of World 2 but went back and did a bunch of the challenges in World 1 and they are pretty fun. One of them was just a straight up puzzle.

Yeah, in that fight, I haven't yet opened up any additional abilities or characters to swap around, and I haven't gotten enough coins to buy more than one or two additional guns yet. Which means my failures are down to my own lack of tactical ability.

Chaz wrote:

I just got to the mid boss of world 1. I got my ass handed to me.

Spoiler:

He spent the first chunk of turns focusing on Mario, then Rabbid Peach, then Rabbid Luigi. With no effective cover and no real way to get out of range of the rocket, there didn't seem to be much I could do. I had to stop in the middle of my second try, and I'm still not sure how I'll get him down without some way to divert his aggro or heal or something.

Spoiler:

Are you talking abut the piranha plant rabbid? Did you try keeping your guys spreads out and on the high ground? By doing that I beat him on the first try and no one died at all.

Cool move discovery:

Spoiler:

Found out if you launch an enemy into the air, Mario will shoot them as they fly by in midair if his overwatch is on. Super sweet.

Warriorpoet897 wrote:

Cool move discovery:

Spoiler:

Found out if you launch an enemy into the air, Mario will shoot them as they fly by in midair if his overwatch is on. Super sweet.

The action cam when that happens looks so good

Warriorpoet897 wrote:
Chaz wrote:

I just got to the mid boss of world 1. I got my ass handed to me.

Spoiler:

He spent the first chunk of turns focusing on Mario, then Rabbid Peach, then Rabbid Luigi. With no effective cover and no real way to get out of range of the rocket, there didn't seem to be much I could do. I had to stop in the middle of my second try, and I'm still not sure how I'll get him down without some way to divert his aggro or heal or something.

Spoiler:

Are you talking abut the piranha plant rabbid? Did you try keeping your guys spreads out and on the high ground? By doing that I beat him on the first try and no one died at all.

Spoiler:

That's the one. On my second try, I'm focusing on keeping all three on the high ground. First time, I didn't get Mario to the upper level, so he got burned down first. The trick is going to be keeping everyone in range. The level is wide enough that someone on one end can't hit the thing if it moves to the other end. I really want a sniper rifle.

Yoooooo Rabbid Luigi gets pretty OP once you get a lot of skill points.

Dash damage maxed with a vamp weapon and he's in the front lines leaching health like Dracula.

BNice wrote:

Yoooooo Rabbid Luigi gets pretty OP once you get a lot of skill points.

Dash damage maxed with a vamp weapon and he's in the front lines leaching health like Dracula.

Yeah, I was looking over his skill tree as I entered World 2 earlier and thought the same thing. He has so much life steal potential. The weapon I'm using on him also has a vamp proc, so he's almost always at full health.

I'm nearly done with world 2 and I'm only using Rabbid Peach and Luigi when I need the sentries. They're fantastic for getting at enemies from behind and drawing overwatch fire...

Otherwise Rabbid Luigi and the character unlocked in world 2 are just far too powerful to leave on the bench.

Really, I wish I could leave Mario on the bench. He has the least interesting kit of my squad. Everything he can do is done better by others.

i've put this on hold for now until I finish my run through X-com WotC ... two similar-ish TBS games at once was a bit much Love what I've played of it so far though!

pyxistyx wrote:

i've put this on hold for now until I finish my run through X-com WotC ... two similar-ish TBS games at once was a bit much Love what I've played of it so far though!

Probably a good idea since that would be super confusing. Heck, I've played so much XCOM that for a split second I think "PLEASE DON'T MISS THIS SHOT MARIO" when it's 100%

Ubisoft should patch in the poster feature from the new XCOM 2 DLC though.

I just had a character in XCOM 2 miss a 97% point blank shot. I kinda don't miss that in Mario XCOM.

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