Football Manager Series Catch-All

Maybe Sunderland? I'd say not Newcastle. Starting in the Premier League makes things pretty easy.

I got the itch again so loaded up FM20 again and started an AFC Wimbledon game (after vacationing for a year to start in the 2020). Lost 12-11 on penalties in the playoff semifinal in my first season where the only missed penalty was my best taker the 2nd time around.

Using my Queen's Park 4-4-2, which I'm still obsessed with. It's so beautiful.

Ugh, finally buckled and am back in control of training again for the first time in years.

Uncanny Phil Jones Valley.

IMAGE(https://i.redd.it/tiov5xo89fo61.jpg)

Prederick wrote:

Ugh, finally buckled and am back in control of training again for the first time in years.

Definitely worth it! If only to fix the training problems that arise when you have a match added to an existing schedule.

Anyone else remember a series of German FM-style games in the mid-90s called 'On The Ball' ?

Well, it's back, sort of.

I had two of them (an international one and a domestic one), and I seem to remember them having some kind of CK style pop up decisions which were occasionally quite bizarre.

Might be a reasonable alternative for those who don't enjoy the feature creep of recent FMs, but might be a bit bare bones for those who enjoy the 6th tier of the English leagues.

New FM - type game

If they come up with a decent game where it doesn't take me a month to play out one season I'll be interested.

something Tifo's video today on ManU's director of football pointed out:

In the modern game, it is completely unrealistic to expect a manager to be able to capably be in charge of First team tactics, training, transfer activity and overseeing the youth system, but FM basically makes it so optimizing those things requires you to do all of them.

I think that's ultimately because players probably want it that way, but more of those systems need to be able to be delegated to staff without the whole thing going tits-up.

(Not being in charge of your club's transfer policy is the kind of thing that'd be super realistic at most big clubs and drive the player base to torches and pitchforks, I think.)

Heh, seems like there is a nineties soccer manager game I never played after all!

It got me thinking though, and it seems like I have zero clue what I DO want from an FM-style game. Of course feature creep is a major issue, especially as I feel obliged to tweak every knob and button available to me - which results in spending 20h per season at a minimum.

But anything below that level of complexity doesn't feel real enough for the armchair coach cracking open a beer (psshhht) inside my brain. Simpler games would not make me feel superior to the actual management at Anderlecht, or provide me the comfort that at least somewhere my fave team is winning titles and not going bankrupt.

I'm just getting old, basically.

dejanzie wrote:

It got me thinking though, and it seems like I have zero clue what I DO want from an FM-style game. Of course feature creep is a major issue, especially as I feel obliged to tweak every knob and button available to me - which results in spending 20h per season at a minimum. .

I've been playing a ton of FM over the past year and as much as I enjoy the game, it's very high maintenance. I think there is a good 25% of the game that could be chopped off. The tons of emails, the massive staffs at big clubs, the gobs of press conferences, the micro-interactions with players, in particular, are things that could go or be streamlined.

Godzilla Blitz wrote:
dejanzie wrote:

It got me thinking though, and it seems like I have zero clue what I DO want from an FM-style game. Of course feature creep is a major issue, especially as I feel obliged to tweak every knob and button available to me - which results in spending 20h per season at a minimum. .

I've been playing a ton of FM over the past year and as much as I enjoy the game, it's very high maintenance. I think there is a good 25% of the game that could be chopped off. The tons of emails, the massive staffs at big clubs, the gobs of press conferences, the micro-interactions with players, in particular, are things that could go or be streamlined.

+1.

This is why the best way to play FM is using Vacation Mode between games, though you still have to wade through the pile of emails. And you can't really do it when the transfer windows are open.

I want to take the modern UI that allows me to reach any screen from any screen and go back and lay it over something like FM06.

I liked the game when it let me play through a decade over the course of a couple months, so I would get stories from a developing career and players that appeared and aged, came and went.

Instead of which the game has morphed into a press conference simulator with weirdly unintuitive interpersonal relations and I've really disconnected from it, which makes me sad.

I feel the same, I fell out of love with FM a while ago. It should be held up as the perfect example of feature creep, it's a bloated mess. Admittley, when I did put a lot of hours into it, I did have more time on my hands.

Mr Bismarck wrote:

I liked the game when it let me play through a decade over the course of a couple months, so I would get stories from a developing career and players that appeared and aged, came and went.

I remember 20 years ago Sid Meier talking about how they kept tweaking earlier versions of Civilization with a target game duration in mind, something like 10 hours for one game of Civilization. I feel like this sort of design sense is absent from FM. I don't think there is much consideration to how long it takes to play a season, and the added features keep extending it rather than streamlining it. I'd love to see them refine existing features cut out the less fun parts rather than keep adding things that kind of work.