I won't be happy until the game models fan-interaction by having a entire YouTube channel of screaming idiots declaring I should be fired after every disappointing performance.
(And I actually rather enjoy AFTV)
Will this Google Stadia thing re-vamp the FM Live! experience?
Well, you're getting interviews at least. The end of the season usually sees a plethora of firings in all divisions, so just keep cool. It's definitely worth getting in early though - from memory the lower leagues in England start a week or two before the higher tiers, and you want time to pick over the players who have been released at season's end.
I'm just wondering if the online element of FM 2020 will be independent VAR...where your game is interrupted by a replay from Godzilla Blitz's game with the information that the ref has awarded a penalty - do you have enough evidence to overturn the decision?
With a countdown timer of 2 minutes. Because that's what fans the world over want, of course.
Llandudno! I used to go there on holiday sometimes as a kid. Good luck with the pronunciation!
There are some famous "how to pronounce" sites around that completely mess this up. Most get the phlegm-filled "Cl" to open, but some even screw that up going for "lan-dud-no."
That "Ll" on the front is kind of a "hCluh" sound, the "dud" is more "did" and the "no" is kinda of "noh" and the stress is on the middle syllable.
If you get fired from Llandudno, there's always Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch.
Imagine getting lost there and tryig to call someone to pick you up?
"Where are you?"
"I'm in......... y'know, what, I live here now. Nevermind."
It's just a bag full of "L's."
You're almost making me want to give Football Manager another crack, after falling out of love with it because it has become bloated with feature creep.
It the words of Taylor Swift, Look what you made me do.
This is attempt five or six to get absorbed by FM2019. I was always into this game for the career stories - the tales of players I picked up as kids, nurtured and watched mature all the way to retirement - and it feels like at some point that game stopped being that and moved instead to a match tactics simulator.
That isn't the grand sweep I prefer but you never know, maybe the Spartans are what I've been missing.
It's going well. We're predicted to finish fifteenth, but we're currently second after eight games with a 6-1-1 record thanks in part to the ridiculous goal scoring coming out of our midfield.
At one point when the team had scored 11 goals one of those had come from a forward, one from a defender and the other nine from midfield.
Our Vice Captain in particular has a habit of scoring and scoring spectacularly. In the first game he had a penalty saved and tapped in the rebound, but the other five goals he has so far have all been ~25 yard thunderbastards.
In one game I'd started him on the bench for a rest and he'd come on in the second half with us trailing 1-0. Within ten minutes he'd set up one goal and smashed in another from about 22 yards and I was dancing around the room. Then our opponents scored on 90+3 and 90+5 to beat us.
It's still our only loss.
Since then one of our forwards has finally woken up and scored two hattricks in a three game spell, to become the team's top scorer, which is good because my experience is that midfield goals are not a sustainable resource in FM.
You're almost making me want to give Football Manager another crack, after falling out of love with it because it has become bloated with feature creep.
It the words of Taylor Swift, Look what you made me do.
This is attempt five or six to get absorbed by FM2019. I was always into this game for the career stories - the tales of players I picked up as kids, nurtured and watched mature all the way to retirement - and it feels like at some point that game stopped being that and moved instead to a match tactics simulator.
That isn't the grand sweep I prefer but you never know, maybe the Spartans are what I've been missing.
Nice! I've always wanted to visit North Korea!
That's an interesting observation about how you used to play the game and how it's morphed over the years. I remember when I first started playing, about 15 years ago, I played it like a stock simulator. I'd be buying an flipping players like crazy, and you could make gobs of money with it. With all the money you could buy even better players, and so on so forth. Pretty soon your club would be just flying up the system. It was really fun.
And then it all changed over a few versions as they put in mechanics that shut that route down. It took me a while to adjust to that.
I wonder if the picking up players and keeping them until retirement is the same sort of thing? I feel like the current game has some of that element, but it feels much harder now with the scouting limitations and impact of club prestige to find a potential star before other teams do and hang on to him? I feel like I can get players who might make the jump up a couple of leagues, but not stick with me for multiple jumps. But maybe that's more possible with a bigger club now? Like perhaps an Ajax or something could pull it off?
Have you folks tried the Touch version yet? The slimmed down version seems like the best way to emulate the older versions of the games, possibly.
Unfortunately morale is still super important with the touch version, but you've virtually no way to affect it like you can in the full game. It can lead to some Dwarf Fortress-level death spirals.
Do you know a good place to learn tactics/formations for the game? I don't want to just download and use good ones that others have made. I feel like I need to understand how to set them up in the game better in order to do better.
The official FM forums do have a tactical subforum, (you can only see it once you sign in), and there are usually very good, very long tactical booklets there by the community.
For non-FM content you can check out sites like zonalmarking.net, or Tifo Football on Youtube.
I know I said this higher up, but at the lower level your team's tactics aren't a magic wand. It's possible to find a silver bullet down there, but for the most part your players will be one-trick ponies at best and so you're better off finding your best group and giving them the simplest instructions.
At Blyth I am playing the most vanilla of 4-4-2 systems with literally zero individual instructions.
My AssMan shouts at me because I play "Cautious" so he wants four outfield players set to defensive and I only have three and you can see I'm happy to put players in roles that aren't their first choice, but after that I leave them alone.
The most "tacticky" thing I've done this season as Manager came after our starting RM broke his ankle. Wrightson is a good replacement, but he has the individual trait of "runs inside with the ball."
I did have my Pressing Forward on the right hand side, but if he dropped deep to press and Wrightson cut inside they'd end up standing on each other's toes, so I switched the forwards to put the pressing player on the left instead.
Also, I had been playing a DRC at DR who was more naturally a central defender who stayed in place. With Wrightson cutting inside from MR that would have left me with no offensive outlet on the right, so I shuffled to send that player back to the bench and put an actual fullback in at DR who gets forward a bit more naturally.
I would perhaps suggest switching to the 2D match view or the very high Data Analyst camera and either setting highlights to extensive or even full match. Then every now and then when one of your players picks up the ball hit the spacebar to pause and think about what that player can do with the ball.
Is there someone to pass to? Is there an obvious hole? Is the player looking at three defenders and can only punt it long or lose the ball?
Do the same a few times when your opposition win the ball and then also when they've had the ball for a few seconds and are trying to work into your defence - do you see any obvious gaps?
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