Monster Hunter World Catch-All

escher77 wrote:

Not sure what platform you are on but at least on PS4 imagine a big wave of players will be back when the new DLC drops. We often had a party up with bunch of people doing all sorts of things that you can always just ask questions in.

I am on the XBox.

I will probably go back to try it eventually. I bounced hard off of Dark Souls the first time I tried it, and went back a couple of years later and ended up finishing Dark Souls II and really enjoying it. I strongly suspect it is due to lack of regular time to play it, and that lack of regular playtime means I end up needing to figure out what I was doing and what I needed to do.

The part I played was really enjoyable. Especially finding out how each weapon worked and the patterns of each monster. And the environments are incredibly pretty as well.

ClockworkHouse wrote:

Does it get to that Monster Hunter gather-hunt-harvest loop pretty quickly, or am I going to have to suffer through more story sequences and more holding run while exciting things happen around me?

IIRC, there's just the one first sequence getting you to the camp and then they throw you into the main loop really quickly. You'll have to suffer a few more story missions but they do put you a bit more in the center of the action.

The DLC is making a return to this very tempting... we burned out at the double-bagel fight. Hopefully after we move we can set up the second PS4 more permanently and give this another go.

mudbunny, I definitely had to turn to the forums and some YouTube videos to learn how to play because the in-game tutorials only scratch the surface. I don't love that about it, but if you put in some of that up-front time, the gameplay loop may grab you.

I have to say, you guys talking about double-bagels and stupid thunder ponies has me really interested to see the late game.

I enjoy the thunder pony fight. Double-bagels are terrible. Don't worry clock more than people have talked about here too like Pickles.

ClockworkHouse wrote:

not poorly-dubbed knock-off Tomb Raider.

I keep forgetting this game has other language options than "Native Monster Hunter Tongue" or whatever they called it. It's clearly Japanese voice actors but they're speaking this exotic sounding gibberish that has just become the game world's tongue for me. So when I see cut-scenes or footage that's dubbed into English it's even more jarring than my typical weeb response to setting everything to Japanese.

As for the game itself, you jerks are making me want to go back to it. I may just repurchase it digitally so I don't have to keep swapping discs out.

mudbunny wrote:

I played about 20 hours or so (after the first giant boss battle that takes you to your second base and spent about 4 or 5 hours there) and just found the gameplay loop just not enjoyable. Seemed like just too many different systems and not enough (in-game) guidance on how to properly use them.

I think the devs lean a little close to that old-school idea of letting the player discover things on their own. This is definitely true for all of the monsters and kind of true about most of the weapons. The Charge Blade daunts people with its intricate moveset, but the truth is, the Sword and Shield is probably more complex on the high end of the skill ladder just because you aren't locked into any combo and you can use any item at any time, so you have a lot of options for dealing with any specific situation.

So far the relevant systems I know of are these:

1. Food System. Don't sweat it. Just get the Chef Special every time if you don't want to think about it. It's good enough. If you're looking to optimize, there's a systematic way to understand what's going on, but it's a stepwise approach to learning how to order food. I suggest starting off with the Food Skills.

2. Fishing and Harvesting, Meat Grilling. I don't much bother with these. There are pools in certain areas that will give you nice fish and I'll do that for a change from time to time. If you don't want to fish, you're not losing much. Totally optional.

3. Items and Loadouts. You can customize the way items are arranged within your hotkey selection, and you can use the right joystick to activate items quickly - also customizable. If you want to save your arrangement, go to the chest and save your item loadout. It will also save your inventory selection to the same slot and pare down/re-up all items in your inventory to match the saved state.

4. Armor Skills. Each armor piece comes with a special power or boost that can interact with boosts from other pieces to achieve better states. Sometimes the description is misleading or not enough, but it's mostly obvious or descriptive. For instance, Guard is a skill that improves how well you use your shield. Higher levels of Guard reduce knockback and stamina loss, but the improvement is stepwise. That is, level 2 Guard and level 1 Guard are usually identical with respect to a specific monster attack's amount of knockback on a shield, so you don't necessarily benefit from Guard 2 with every monster.

ClockworkHouse wrote:

I mentioned this in Slack, but I started this the other night and just had a tough time getting going with it. The opening with lots of cutscenes and cinematic action sequences just didn't work for me. Dyni described the classic Monster Hunter opening as "dump 'em and stump 'em" and I guess that's more what I was expecting, not poorly-dubbed knock-off Tomb Raider. Then my power went out, so I just went to bed.

Does it get to that Monster Hunter gather-hunt-harvest loop pretty quickly, or am I going to have to suffer through more story sequences and more holding run while exciting things happen around me?

I'd say the official "story" goes for about a hundred hours, but they dump you into the main loop shortly after the main base tour. Once you're going after the pink T-Rex, you're well into the main game loop. A lot of people will tell you not to bother hunting monsters for low-rank armor since that will all become irrelevant in High Rank, but I spent a fair bit of time mucking around Low Rank on my first foray into MHW as a monster hunter newbie.

The second time I went on campaign on PC, I went through Low Rank like a hot knife through butter. I wasn't hurrying or anything, but the monsters were just too easy, so I made a beeline for the High Rank hunts almost immediately.

The game was on sale for $20 on Xbox a day or two ago so I caved and bought it. Looks like something I should be into in the rare moments I get to sit down and play. Thanks to LarryC for the system breakdown!

What LarryC said.

ActualDragon wrote:

IIRC, there's just the one first sequence getting you to the camp and then they throw you into the main loop really quickly. You'll have to suffer a few more story missions but they do put you a bit more in the center of the action.

LarryC wrote:

I'd say the official "story" goes for about a hundred hours, but they dump you into the main loop shortly after the main base tour. Once you're going after the pink T-Rex, you're well into the main game loop.

Good to know! Thanks!