Monster Hunter World Catch-All

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The Monster Hunter World game announced by Capcom at E3 2017

Release Date January 26, 2018 on PS4 and Xbox One

If you’re new to Monster Hunter:

athros wrote:

Everything I've heard sounds great so far. I'm officially hyped. Who wants on the hype train?

I just want to fill this thread with scream emoji:D

The thing that has the most curious is how ranged weapons control with having 2 real analogue sticks.

I've not played a monster hunter game yet. I want to. This might be my way in .

JeremyK wrote:

Everything I've heard sounds great so far. I'm officially hyped. Who wants on the hype train?

IMAGE(https://i.imgur.com/4kltZNt.gif)

On the topic of the 'serious' nature of this new game. There is the meat roasting spit part at the end of the first trailer, so there's that. No mention of Palicos is worrying though.

I'll move this here from the Generations thread:

Suvanto wrote:
Dyni wrote:
Suvanto wrote:

Changing equipment is pretty huge.

Yep. It's the one thing that could really mess things up based on the Monster Hunter we know. There are so many changes in this one though, so we'll just have to see how it ties in.

I dig it on the surface though, now I can use the LS to cut a tail and then get back to gunning, or have different resistance armor in case of intruder or something.

Sure. I'm worried about a scenario in which 4 people bring status light bowguns with them to every fight to stunlock the monster. One person shoots their load while the other three beat on the monster with greatswords/hammers/etc., then everyone runs back to camp, the person out of ammo picks up a melee weapon, and someone else grabs the LBG. Rinse and repeat. This kind of thing sounds super tedious.

If they don't balance around it, it completely trivializes fights with no trade-off. Right now, a status gunner or a skilled SnS user can stunlock a monster for the group, but if you don't down the monster while the status user has supplies, you're essentially down a member for the rest of the fight because the damage they can contribute is insignificant.

If they do balance around it, do fights become too difficult if people aren't switching weapons accordingly? Do statuses become mandatory for serious hunts?

I'm confident that they are aware of these risks and will find a good way to balance, but it is something to think about.

Suvanto wrote:

One other thing that is legitimately game changing is that you can chuck potions on the go, and there's no superman-pose after quaffing the pot. Don't know about this one personally, it's quite a feeling to be thinking your safe to drink and see the beast thundering towards you while your avatar is lazily flexing after the pot.

I think this is a byproduct of the fact that there is no loading between zones. In many end-game hunts, most of my healing would be performed running to a new zone before trying to pot. The window for healing against an enraged Yian Garuga is nearly non-existent. Without this safety net, they probably need to make things like healing and weapon sharpening snappier.

Gaine wrote:

On the topic of the 'serious' nature of this new game. There is the meat roasting spit part at the end of the first trailer, so there's that. No mention of Palicos is worrying though.

But there's no music!!!

I have heard it mentioned a few places that there were Palicos in the actual demo. Silly cats are intact.

This reminds me...
I really need to finish Soul Sacrifice Delta.

Toot toot!

Very unsure. But I'll keep watching

Dyni wrote:

One person shoots their load while the other three beat on the monster

IMAGE(https://i1.wp.com/insidejamarifox.com/wp-content/uploads/2014/10/eyebrow-raise-gif.gif)

Gaine wrote:

On the topic of the 'serious' nature of this new game. There is the meat roasting spit part at the end of the first trailer, so there's that. No mention of Palicos is worrying though.

I forget where I saw Palicos confirmed, but I saw it somewhere.

Found it!
https://twitter.com/aevanko/status/875454512764342272

UPDATE: Dynihausered!

ClockworkHouse wrote:
Dyni wrote:

One person shoots their load while the other three beat on the monster

Scarlett Jokeshansson

I had a feeling that you, and you alone, would call me out for that phrasing

Tagging in because Monster Hunter with three other people on PS4 is pretty much gonna happen. I think. Maybe.

If it releases during downtime between Destiny 2 expansions.

Ideally, for me, MH World continues to look like exactly the sort of new MH experience I was looking for on high end systems. It allows me to introduce the game and genre to some friends I think would like it, but that I haven't been able to play with before on 3DS.

Additionally, MH continues (perhaps in a different incarnation) on portable and MHXX come here. I'd be really surprised if it doesn't continue on portable in some form.

I might really only have time for one of them, and at this point I'm pretty sure that would be MH World, if I had to choose. If MHXX really came in August, and I could actually get a Switch, it might be a different story though.

While I'm wishing for things, cross-platform play for MH World would be amazing and more feasible perhaps, from a design perspective, than in other games.

Between this, Destiny and Anthem I'm these turn out to be good pc ports.

I like what I see about this game. Been interested in trying a MH game for a while. This looks like a more streamlined and player-friendly version. What is not to like.
Well, I hope they make it very solo-friendly too. Otherwise I probably wont care regardless.

I haven't played a MH game since the WiiU release so there are a lot of mechanics I've yet to experience in a MH game. Having seamless maps is exciting for the simple fact that it changes up some of the design philosophies . My hope is that there are more times where you actually have to track a monster rather than just run to zone 6 because it always spawns there.

I hope that I will enjoy the game enough to spend a few hundred hours building up numerous sets of awesome armor and weapons.

Gimpy_Butzke wrote:

I haven't played a MH game since the WiiU release so there are a lot of mechanics I've yet to experience in a MH game. Having seamless maps is exciting for the simple fact that it changes up some of the design philosophies . My hope is that there are more times where you actually have to track a monster rather than just run to zone 6 because it always spawns there.

I hope that I will enjoy the game enough to spend a few hundred hours building up numerous sets of awesome armor and weapons.

I'm going to hit things with a hammer.

escher77 wrote:
Gimpy_Butzke wrote:

I haven't played a MH game since the WiiU release so there are a lot of mechanics I've yet to experience in a MH game. Having seamless maps is exciting for the simple fact that it changes up some of the design philosophies . My hope is that there are more times where you actually have to track a monster rather than just run to zone 6 because it always spawns there.

I hope that I will enjoy the game enough to spend a few hundred hours building up numerous sets of awesome armor and weapons.

I'm going to hit things with a hammer.

the hero we need.

escher77 wrote:

I'm going to hit things with a hammer.

And I'll probably use a cut weapon most of the time to focus cutting tails. Man I think I have to plug my WiiU back in to play some MH again.

You raise good points. I've never really played with the mindset of playing in the most efficient way, regardless of how fun it actually is. I can see some of my friends veering into that direction though, if I manage to rope them in with the PC version though.

Dyni wrote:

I have heard it mentioned a few places that there were Palicos in the actual demo. Silly cats are intact.

They are not playable though. Which is fine by me, never saw the appeal.

Gimpy_Butzke wrote:

My hope is that there are more times where you actually have to track a monster rather than just run to zone 6 because it always spawns there.

This was in some the streams, they're actively trying to promote the hunting part, and tracking is part of hunting. You'll have to track the monsters properly this time.

StrayTanooki wrote:

While I'm wishing for things, cross-platform play for MH World would be amazing and more feasible perhaps, from a design perspective, than in other games.

This! And persistent characters across platforms too. I read somewhere it's not happening though.

Lots of game play footage today:

Aaaaaaaaaaaah! I'm so excited! That looks like Monster Hunter.

It looks like you are very mobile while drinking a potion, but the healing is pretty gradual. If you get hit during the heal, you lose any healing that hasn't finished. That looks like a smart adjustment for both the added mobility and the inability to travel to a monster-less zone to heal.

I don't like the more realistic sounds from weapons hitting the monsters. It sounds weird. That will take some time to get used to.

I think I observed that while you were drinking or eating you can walk, but not run? And the victory pose after eating or drinking is gone, so that should make things a little easier.

Yes, tis very exciting. Glad that the loot box at the end is still there...

The map is very pretty, omg.

I was looking forward to this today!

The map looks to have a number of points of interest marked on it. Item selection and gathering both look faster. Seeing damage is really weird! I kind of like seeing how big a really good hit is though, and having a way to find weak points. Mounting looks a bit different and pretty intense. At one point, it looks like the player runs over an item (bug?) and immediately consumes it. More detailed sharpness gauge!

The whole Rathalos sequence was epic. Multiple base camps, warping between them, changing eq. Definitely saw some new moves for weapons and a few almost looked like hunter arts.

It's Monster Hunter, but with quite a few new twists! I'm excited.

How many MH games let you climb/jump on them? Having not played the recent MH games I don't really know how the system works but I don't know if I like it. It seems like it is just button mashing which is rarely fun.

Other than that one issue I love what I'm seeing. Brand new animations and reworked attacks, faster and easier gathering. Faster gathering alone will save dozens of hours of in game time. I'm very excited to see how many unique monsters we'll get to hunt in this game.

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