Xenoblade Chronicles 2 Catch-all

shoptroll wrote:

Isn't "coming in hot" the definition of a Xeno project?

The year gap between Japanese and NA release of XCX did it a lot of favors.

The crashes are the only problem I've had.

And I feel like I'm getting closer to speeding up combat. If I am reading some of the character skills right it's going to let me use skills again after a proper cancel. Guess I need to confirm that before dropping a few thousand points in there.

I've never had a crash, but that would bum me out.

Agree about the map UI.

However, everything else is pretty superb. If I'm comparing this against other JRPGs, it holds up extremely well.

As someone who bounced off of XC1 because of the simplistic combat (it was basically just Driver combos and thus really monotonous), XC2 blew my doors off with the Blade/Driver combat system. I love it.

Yeah, combat gets sooo much faster and more exciting. I've posted it a few times before, but it bears repeating for anyone who is new to the game:

- For driver affinity board perks, your first priority should be to get the perks that let you use your top art at the start of battle, and then maybe the second such perk. (The third is nearly useless -- by the time you'd be able to afford it, you really won't need it.) Then, make a bee-line for the perk that lets you cancel one art into another.
- If you haven't already, learn how canceling works. It's a terrible name choice semantically, because you are not cancelling an attack at all, but rather cancelling the remaining frames of animation after the attack is complete by pressing the art or special button the moment your current attack connects its final hit. You'll see a blue ring when you've done in correctly, and especially once you can cancel arts into each other, there is almost no situation where you should be using an art or a special without canceling. It does more damage and reduces recharge times, and thus is the key to fast and efficient combat.
- If you aren't using pouch items, it's time to start! Specifically, you want to improve your art and special recharge times. Everything else is nice icing on top, but those are the most important traits for anyone except maybe your tank (and even then, they are important).
- Look for blades who have abilities that give you a chance to reset your art cooldown time. The most important example of this is

(chapter 3 spoiler)

Spoiler:

Mythra, who resets cooldowns on crit. At first it's just a chance, but max out that affinity board and every crit leaves arts immediately reusable, and retains huge portions of your special meter. Pair this with the fact that you can pretty easily get her base crit to 40% or 50% with the right core chips, then add in other bonuses, and you can pretty easily get to a place where you should literally only see a single auto attack per battle, if that, and you almost always have at least a level one or two special waiting to be used.

garion333 wrote:
ClockworkHouse wrote:
garion333 wrote:

It doesn't help that the game came in really hot and feels rushed.

Interesting. What makes you say that? I haven't gotten that impression at all.

The crashes. I've had three.

The technical performance is okay at best. It looks good with the lighting effects, but I miss the incredible draw distance of XCX. Here I'm staring at a far draw distance but at sub-400p and it bothers me.

The UI adjustments they've been making in the patches, especially the map. Clearly they didn't have enough time to refine their UI. Of course, slightly obtuse UI is par for the course for them.

Fair enough. I haven't had any crashes, but I could see that being something that would sour you on the game as a whole.

Have you been playing mostly in docked mode or mostly in handheld? There is a significant gap in visual fidelity between the two, to the point that I've joked that docked mode looks like the current gen HD remaster of the handheld game. It's the most significant performance gap I've yet seen on the Switch between handheld and docked.

In contrast to XCX, though, I'm really happy that XC2 has some really basic features that XCX didn't, like collision detection with global objects. I found it extremely distracting in that game to just run through everything, from monsters to people to trees to cars.

zeroKFE wrote:

- For driver affinity board perks, your first priority should be to get the perks that let you use your top art at the start of battle, and then maybe the second such perk. (The third is nearly useless -- by the time you'd be able to afford it, you really won't need it.) Then, make a bee-line for the perk that lets you cancel one art into another.

I have followed your advice, I still am finding combat too slow. I know it'll open up the more I play, but as someone who has less than 5 hours a week to play games it's a tough grind.

ClockworkHouse wrote:

Have you been playing mostly in docked mode or mostly in handheld? There is a significant gap in visual fidelity between the two, to the point that I've joked that docked mode looks like the current gen HD remaster of the handheld game. It's the most significant performance gap I've yet seen on the Switch between handheld and docked.

Mostly handheld, but I expected docked to look a bit better than it does. And yes, the difference is stark because of the dropped resolution in handheld. And because it drops so low in handheld I'm noticing it which irks me. I wish they had found a way to keep the dynamic resolution from hitting such low points.

Don't get me wrong, the graphical performance isn't a huge deal, it's mostly a combination of the map and combat slowly opening up more and more. Everything is taking too long and I'm shelving it for a time I can drop some significant time into it to get over the hurdle.

In contrast to XCX, though, I'm really happy that XC2 has some really basic features that XCX didn't, like collision detection with global objects. I found it extremely distracting in that game to just run through everything, from monsters to people to trees to cars. :lol:

Yeah, that was very odd. But you got to jump so high and run so fast!

I miss the sprinting from XCX. Unlocking higher movement speed in XC2 has been nice, but I miss both that and the lack of fall damage.

shoptroll wrote:

1.3.0 is out next week, and brings the New Game+ mode. The link has the patch notes which are pretty sizable.

Damnnnnnn this sounds great. I think the last piece of the season pass is slated for fall so this game could be pretty darn polished by then.

I wish I had the willpower to wait a year before playing the RPGs that I find appealing because they all seem to be getting a fair amount of post-launch support these days. Like I'm frothing at the mouth to play Pillars of Eternity II at launch even though I'd probably have a more enjoyable experience waiting 6 months.

ClockworkHouse wrote:

Although I have to admit that I'm in a very different camp. I'm over here in "this is likely one of the best RPGs ever" territory. I'm really feeling it!

Dont think I can go that far, but certainly one of the best JRPGs I have played.

NG+? Yeah sure, I'll just throw another 200 hours at you Xenoblade. Why not.
Think I'll wait until more new content has been added though.

I had one crash through the whole game. Which lost me hours and hours of progress. Was angry. But hey, I mostly play PC games. If crashes stopped me, I should have rage-quitted a few decades ago.

BNice wrote:

I wish I had the willpower to wait a year before playing the RPGs that I find appealing because they all seem to be getting a fair amount of post-launch support these days. Like I'm frothing at the mouth to play Pillars of Eternity II at launch even though I'd probably have a more enjoyable experience waiting 6 months.

Feels like that is most games these days (from decent devs anyway). It is both awesome, and frustrating. Since I dont have the willpower to wait either.

Shadout wrote:
ClockworkHouse wrote:

Although I have to admit that I'm in a very different camp. I'm over here in "this is likely one of the best RPGs ever" territory. I'm really feeling it!

Dont think I can go that far, but certainly one of the best JRPGs I have played.

I strongly prefer Japanese-style RPGs to Western-style ones, so that's a distinction without a difference for me. I'd already comfortably rank this game higher than any WRPG/CRPG that I've played.

Shadout wrote:
BNice wrote:

I wish I had the willpower to wait a year before playing the RPGs that I find appealing because they all seem to be getting a fair amount of post-launch support these days. Like I'm frothing at the mouth to play Pillars of Eternity II at launch even though I'd probably have a more enjoyable experience waiting 6 months.

Feels like that is most games these days (from decent devs anyway). It is both awesome, and frustrating. Since I dont have the willpower to wait either.

It's been that way for a while (at least on PC). You just don't have to wait for the "Game of the Year" or "Gold" editions now.

I finished yesterday. Switch system says “55 hours or more,” in-game says 190 hours or something ridiculous. Pretty sure the Switch system is the more accurate one.

There’s lots of side quests I didn’t do, etc., but I’ve had my fill for now. Overall, I really enjoyed it, though there were some elements that irritated me in the later half of the game. Combat continued to be fun, though, through to the end. I generally prefer turn-based systems but this might be my new favorite action-y system.

Finally got 5th party member. But I'm not sure I want to go opening a bunch more crystals right now so he's benched for a bit.

shoptroll wrote:

1.3.0 is out next week, and brings the New Game+ mode. The link has the patch notes which are pretty sizable.

patch notes wrote:

The Core Crystal bonding scene can be skipped (finally)

Halle-freaking-luia!

Easy Mode is being added

Maybe it's just me, but I didn't find the game that difficult, except for a boss or two. Now if they created super-easy mode for Tiger Tiger!...

Torna’s Drivers can be obtained...

Yaaaaas! I get to have

Spoiler:

Akhos as a blade

! Now I know Clocky hates the Torna designs, but I have a weakness for dudes with glasses. Don't judge me too harshly.

Spoiler:

I may or may not have a draft of a fanfic where Ignis is a blade.

Do we know which day this patch is coming out? I started getting burned out yesterday when I realized I couldn't continue Ursula's quest because I have no Earth animal blades.

sometimesdee wrote:
Easy Mode is being added

Maybe it's just me, but I didn't find the game that difficult, except for a boss or two. Now if they created super-easy mode for Tiger Tiger!...

Yes please. Really, just make it play itself.

I thought some of the later optional bosses could be challenging, but mostly the challenge came from equipping the right gear to counter them. Not that think that is a problem, it is very JRPG-like I guess.
Like, Artifice Ophion was quite brutal with my normal setup. Gave up, and instead used Driver #4, with a few specific accessories, as my controllable character, who could pretty much solo the boss.

I agree that a number of things make this game feel like it was rushed out the door. But the most glaring one to me that I see no one talking about is the insanely different quality of animations from cut-scene to cut-scene. Oddly cut-scene quality is one of the arguments I see leveled against FFVII a lot. Some look perfectly fine but then there have been a handful where the characters were completely rigid. The constant improvements and additions of things that seem like they should have been in the retail release is another concern. But after 130 hrs on the in-game clock (probably 15-20 from falling asleep while late night side questing and blade pulling, I've not experienced a single crash.

I also do not find the map to be much or a bother except in the worst of all places in the game, Elpys. That place should have been about 1/10th the length and such. Glad I was over leveled for it and ran past most enemies to the end, and it still took WAY too long.

Fwiw, I'm playing physical. Don't know if that adds to any crashes. It's also been a long time since I had it happen so the issue was likely patched out.

Shadout wrote:
sometimesdee wrote:
Easy Mode is being added

Maybe it's just me, but I didn't find the game that difficult, except for a boss or two. Now if they created super-easy mode for Tiger Tiger!...

Yes please. Really, just make it play itself.

Not sure if you’re being sarcastic, but I’d love that. I’m so bad at Tiger Tiger, I haven’t completed a single level, and, as a result, I don’t use Tora and Poppy. At all.

I am being 100% serious.

I did complete a few of the lvls (well, mostly the first, that is by far the easiest), even farmed it for like 60 minutes and bought some stuff. But it is so annoying and frustrating.
Probably wouldnt have used Tora anyway, because he was even more annoying than Tiger Tiger. But I might still have liked to lvl up his blades anyway.

As soon as I had a good option to replace Tora I took it. I just didn’t feel like putting in the extra work to keep Poppy strong. Although I like said replacement option much better as a character so I would have made the change anyway.

steinkrug wrote:

As soon as I had a good option to replace Tora I took it. I just didn’t feel like putting in the extra work to keep Poppy strong. Although I like said replacement option much better as a character so I would have made the change anyway.

Truth. But I feel the damned minigame just forced my hand. I definitely love Driver #4 though. She’s so dreamy *sigh*

sometimesdee wrote:

I’m so bad at Tiger Tiger, I haven’t completed a single level, and, as a result, I don’t use Tora and Poppy. At all.

steinkrug wrote:

As soon as I had a good option to replace Tora I took it. I just didn’t feel like putting in the extra work to keep Poppy strong. Although I like said replacement option much better as a character so I would have made the change anyway.

This is exactly where I am. One of the most tempting aspects of the season pass is the giant pile of ether that comes with it.

I've beaten the first 3 levels of tiger on easy. And while completion gives you a few parts, it doesn't give nearly enough ether to open slots and actually use those parts.

So yeah, Tora has been benched for all of chapter 5 and probably will remain so.

Yeah, even if you somehow enjoyed Tiger Tiger (and have good enough reflexes to play it), it seems like countless hours of grinding to unlock everything.

I'm one of the weirdos that enjoyed grinding Tiger Tiger and trying to get perfect runs (think I ended up perfecting 1-4 but 5 and 6 were too difficult)

They should definitely patch in some kind of alternative for people who don't want to play it though.

Yeah, I also enjoyed the mini game quite a bit, and I think it's a cool idea to have an alternate progression and customization scheme for a character or two, particularly when it fits the story concept of the character as it does here.

It just would have been nice to have an alternate way of feeding resources into the system. Like, say, maybe I could convert some of the hundreds (maybe thousands?) of useless aux cores and core chips sitting in my inventory into ether crystals, even if it maybe was at an unfavorable exchange rate? Something like that.

I just want a "Play Tiger! Tiger!" Merc mission so that I can make one of my Blades play it instead of me.

ClockworkHouse wrote:

I just want a "Play Tiger! Tiger!" Merc mission so that I can make one of my Blades play it instead of me.

Yes! That would be perfect. I wouldn't care if it were a 20-hour mission.

ClockworkHouse wrote:

I just want a "Play Tiger! Tiger!" Merc mission so that I can make one of my Blades play it instead of me.

The custom Blade they make for this better be Sagat.

Why can't Nintendo hire Clocky for game design?