Xenoblade Chronicles 2 Catch-all

Yeah I get you can't switch many. But it's not like I can choose "attack", "tank", or "healer" when I open a crystal. So some of those are going to screw me no matter what.

Shadout wrote:

But common blades are very useful as filler in the missions, and also for those interaction things in the open world. Like when the game want you to have 10 ice mastery or whatever => stacking common blades en masse.

Thanks. Good point. I had already hit 2 or 3 of those I couldn't pass in the chapter 2 areas.

I went ahead and opened like 6 common cores I had and got nothing, and then 1 of the 2 rare ones, and got a unique tank blade on Rex. Eh. Something I guess.

10 Chapters! I'm glad I got the season pass as I will be playing this one for a while. It can be a really good poking about game.

1.20 patch notes:

  • Fixed an issue in which parts set to a specific Skill RAM failed to provide their intended effects.
  • Adjusted the Gormott regular quest “The Riddle on the Wall” to make it completable regardless of player progression in the main story.
  • Adjusted Finch’s Blade Quest “Birds of a Feather” to make it completable regardless of player progression in the main story.
  • Fixed an issue in Agate’s Blade Quest “Precious Yearnings” preventing quest progression.
  • Added functionality to allow players to receive the first round of quests and the second round of items associated with the Expansion Pass.
  • Voiced segments in menus can now be skipped with the A or B button.

(Source)

Skipping voices segments in the menu is nice since their volume operates on the same slider as the combat chatter and I have that turned down.

It took me a couple times to realize that the leader blades were talking when they came back from a merc mission and that’s why I couldn’t advance past the screen yet.

Not as exciting as the change to the map in the last update though.

shoptroll wrote:

1.20 patch notes:

  • Fixed an issue in which parts set to a specific Skill RAM failed to provide their intended effects.
  • Adjusted the Gormott regular quest “The Riddle on the Wall” to make it completable regardless of player progression in the main story.
  • Adjusted Finch’s Blade Quest “Birds of a Feather” to make it completable regardless of player progression in the main story.
  • Fixed an issue in Agate’s Blade Quest “Precious Yearnings” preventing quest progression.
  • Added functionality to allow players to receive the first round of quests and the second round of items associated with the Expansion Pass.
  • Voiced segments in menus can now be skipped with the A or B button.

(Source)

Not mentioned is that "Think you can take me!" has been replaced with a more subdued "Take that!" when fighting enemy soldiers. Take that, Jason Schreier!

Voiced segments in menus can now be skipped with the A or B button.

Best change ever.

I posted this in the soundtrack thread but I was listening to Random Access Memories the other day and this bit at the end of Giorgio sounds straight out of Xenoblade to me.

https://youtu.be/5m4ZkEqQrn0?t=8m21s

Timestamp is 8 minutes and 21 seconds if it doesn't work.

Shadout wrote:
Voiced segments in menus can now be skipped with the A or B button.

Best change ever.

Yessssss!

Shadout wrote:
Voiced segments in menus can now be skipped with the A or B button.

Best change ever.

My heart lept. Merc Missions will now be much less cumbersome.

So a question about Chapter 9..

Spoiler:

My party is in the mid-60s level-wise and I am ascending the world tree. I appeared to have a hit a wall when dealing with enemies. It feels rather abrupt. If I go down one elevator, I may struggle with a larger mob, but I will survive. If I go back up the elevator, I will encounter 2 or 3 enemies (slightly higher level) that will autospawn 3 or 4 of the "motorcycle" enemies as I draw near. This combination can kill me in 2 or 3 hits and I cannot pull a single enemy to draw them away and thin the mob because they will all follow.

I am assuming I am either doing (or did) something very wrong, or I need to gain some levels before proceeding up the tree. Thoughts anyone?

Nevermind, worked it out by using the limited space to pull a single enemy and crush the mob through attrition.

Break
Topple
Launch
Smash

Oh wait, I don't have any blades with Smash, not even from the new team member you just gave me for this quest. Thanks for the tutorial, game.

sometimesdee wrote:
Flintheart Glomgold wrote:

Epic core crystal?

That means I'm going to get a really bad common with my luck - which seems to cancel out the luck my character has.

Same here. I've only gotten commons with my Legendaries.

Yep got a common...

Stele wrote:

Break
Topple
Launch
Smash

Oh wait, I don't have any blades with Smash, not even from the new team member you just gave me for this quest. Thanks for the tutorial, game. ;)

I think Tora has a Smash attack from very early on.

Is it better to keep the same types of blades on one driver? Like for instance since Pyra is attack then should I also make Rex’s second blade an attack driver as well? I’ve just hit chapter 3 and managed to pull four rare blades so far. Are all the generic blades those blue looking characters or do they change up at all?

Glycerine wrote:

Is it better to keep the same types of blades on one driver? Like for instance since Pyra is attack then should I also make Rex’s second blade an attack driver as well? I’ve just hit chapter 3 and managed to pull four rare blades so far. Are all the generic blades those blue looking characters or do they change up at all?

I have found it useful to have at least one tank and healer on Rex, and silo the other drivers (i.e, all healers for Driver #2, all tanks for Driver #4, and all DMG for Driver #5). Later on, Rex will be able to use just about any blade, and it makes sense to have him with 3 healer blades for some late-game bosses. (I kept Adenine and Boreas on Rex, and released all other rare healers in hopes they’d get re-bonded to Driver #2). Yes, all the blue looking guys (and beasts) are generic. If you see someone non-blue, they’re rare. For the most part. There’s a story-related rare who looks very generic-like, but you’ll know him when you see him.

Great, thank you! This game is simultaneously one of the best and also most frustrating RPGs I have ever played. The minimap is god awful to the point it’s almost worthless and I’m not particularly fond of the roaming death mobs they seem to sprinkle liberally in low level areas. On the other hand I absolutely love the characters, gameplay, and story.

sometimesdee wrote:

(I kept Adenine and Boreas on Rex, and released all other rare healers in hopes they’d get re-bonded to Driver #2).

Yeah...you don't want to release rares. The more you get the lower the chance to get even more as it appears there is DR on % chance. Just look into getting overdrives to move them.

Glycerine wrote:

Great, thank you! This game is simultaneously one of the best and also most frustrating RPGs I have ever played. The minimap is god awful to the point it’s almost worthless and I’m not particularly fond of the roaming death mobs they seem to sprinkle liberally in low level areas. On the other hand I absolutely love the characters, gameplay, and story.

Yeah the map is worthless, even in the big mode. I have struggled getting lost multiple times in chapter 3 or 4 (can't remember which one I'm on now). It's almost made me quit in frustration.

Yet the combat is gelling, and otherwise I'm having fun. Once you find places, the quick travel is super helpful to keep me from wasting more time.

I've kept the mini map turned off the whole game. The world is surprisingly navigable without one, which you can't usually say for open world games.

But I also really like the higher level mobs mixed in each area. They help the world feel more alive, and they make revisiting areas more interesting.

Yeah, big fan of high lvl enemies in low lvl areas. Makes it feel so much better to go back and take revenge later.

Yeah that Sniping Brent is going to get it from me soon.

First time he interrupted me I had him down to 5% health and got overwhelmed. But I don't remember him summoning a friend.

Then I went back and back and back and he kept calling a +4 friend and kicking my ass. Finally gave up but I owe that stupid bird.

If you've been skipping heart-to-hearts or just didn't want more Tora, I'd recommend watching the heart-to-heart in the playhouse in Fonsa Myama. It does a surprisingly good job of laying out the back story for the conflict between Uraya and Mor Ardain that everything is set against.

Dr.Ghastly wrote:
sometimesdee wrote:

(I kept Adenine and Boreas on Rex, and released all other rare healers in hopes they’d get re-bonded to Driver #2).

Yeah...you don't want to release rares. The more you get the lower the chance to get even more as it appears there is DR on % chance. Just look into getting overdrives to move them.

Too late. I had 4 or 5 rare healers on my tank. There are so few Overdrive Protocols. I did manage to get all of them back except for Ursula.

ClockworkHouse wrote:

If you've been skipping heart-to-hearts or just didn't want more Tora, I'd recommend watching the heart-to-heart in the playhouse in Fonsa Myama. It does a surprisingly good job of laying out the back story for the conflict between Uraya and Mor Ardain that everything is set against.

Oh, and the "Find the Truth" quest in Argentum goes a long way to explain why Noppon are so darned annoying.

Finally got merc quests unlocked. That's going to be a fun way to get xp and items.

Stele wrote:

Finally got merc quests unlocked. That's going to be a fun way to get xp and items.

...record scratch

sometimesdee wrote:

Oh, and the "Find the Truth" quest in Argentum goes a long way to explain why Noppon are so darned annoying.

The actual explanation is the localization. The Nopon speak perfectly normal Japanese, except for adding ~mo at the end of their sentences. There is no Western equivalent to the (not uncommon) trope of suffixing your sentences, so they went with this.... extreme interpretation.

I am pretty sure Tora would be insufferable without the silly language as well.

Shadout wrote:

I am pretty sure Tora would be insufferable without the silly language as well.

I'm less bothered by the Nopon generally than by Tora and family's otaku creepiness specifically.

nako wrote:
sometimesdee wrote:

Oh, and the "Find the Truth" quest in Argentum goes a long way to explain why Noppon are so darned annoying.

The actual explanation is the localization. The Nopon speak perfectly normal Japanese, except for adding ~mo at the end of their sentences. There is no Western equivalent to the (not uncommon) trope of suffixing your sentences, so they went with this.... extreme interpretation.

Well, yes, that. What does the suffix "-mo" mean in Japanese? I'm reminded of that character in Fushigi Yuugi who adds "no da" to the end of everything.

Shadout wrote:

I'm less bothered by the Nopon generally than by Tora and family's otaku creepiness specifically.

Yes, but that's balanced out by the other female blades calling them out on their creepiness. (Even when Pyra calls the kettle black by criticizing Poppy's skimpy outfit)

Still felt stupid. They apparenlt try to turn sexism into a joke. Look how "bad" the innocent teddybear is *wink wink*. And then you have half of the blade designs to drive home the point.
Doesn't exactly ruin the game for me, not even close. But it makes it a bit harder to love the game whenever Tora family shows up.

Likewise, at some point in the story when they decide to upgrade

Spoiler:

Nia

Sigh. She is great. What are you doing! At least that costume is optional.