BioWare's Anthem Catch-All

Also, I didn’t see it in the patch notes, but they changed legendary and masterwork loot level numbers and the suggested levels for GM 1, 2, and 3. (425, 575, 675) I now have 2 characters over 700 and GM 3 is still ridiculous and not worth the time.

I now have 2 characters over 700 and GM 3 is still ridiculous and not worth the time.

Go Nomad!

Nomad wrote:

Played a bit today. I think they may have broken quick play. I tried 3 times and each time there were no way points. Everyone just stood around for a while and then quit.

That was happening before. People get a bugged mission and quit out, which opens up slots for the quickplay system to fill. The patch notes say "Players should now run into less issues during Quickplay missions", which means they haven't found all the problems yet. And the nature of the system means if there are any missions still bugging out then they will naturally attract a disproportionate number of quickplay players. As the player base gets more savvy about seeing what's going on, they'll quit out quicker, which opens up more slots, which makes everyone more likely to hit a bugged mission in quickplay. Just based on the way the system works, I don't think there's much they can actually do to mitigate the problem until they manage to eradicate it entirely.

So I'm curious if the Content drop that was supposed to happen "around the 12th" is still going to happen or if all the fixes on a moving game has slowed that. I'm still having fun, but the content is a bit dry. Most of my fun comes from the fun mechanics, trying new builds, and shooting the s#$t with the guys on discord.

RNG has decided that I'm going to be playing a Colossus for the time being. While playing my ranger I got a couple of Colossus masterworks so now that's what I'm farming GM1 with. I know I'd heard that the armor/shield increases from masterwork items was significant but I really wasn't expecting the jump I got. The highest purples I'd found gave a little over 2k in armor, 1k in shields per piece but each masterwork has given me 10k in armor and I think around 4-5k in shields. After finding several pieces of gear my survivability is now through the roof and I feel like I'm probably sturdy enough to try GM2 but it seems like the general consensus has been that going past GM1 really isn't worth it. Is that the case? Aside from just doing it to challenge yourself, there's no real increase in level or types of loot, right? If so, I'm perfectly happy just farming away as a semi-mindless activity to pass the time while hoping for enough drops for my other classes to get them into GM1.

Got my 1st Masterwork this weekend for my Colossus. Fist of Stral. Holy crap is that thing fun to fire up! Once it gets going the numbers just keep rising and drops things very quickly. Great for taking out turrets and shielded mobs.

Yeah, GM2 seems to be just if you're bored with Gm1. PErsonal challenge. The pay off isn't enough for the time sink. Conjecture based on last nights runs : You can speed run 2-3 Gm1 tyrants with an organized group for 1 on gm2.

Sydhart wrote:

Got my 1st Masterwork this weekend for my Colossus. Fist of Stral. Holy crap is that thing fun to fire up! Once it gets going the numbers just keep rising and drops things very quickly. Great for taking out turrets and shielded mobs.

Yeah I hit lvl 25 end of last week and almost immediately got this as well. I love autocannons so this was pretty great.

Sydhart wrote:

Got my 1st Masterwork this weekend for my Colossus. Fist of Stral. Holy crap is that thing fun to fire up! Once it gets going the numbers just keep rising and drops things very quickly. Great for taking out turrets and shielded mobs.

I got my first Masterwork over the weekend. Rolling Carnage shotgun. I totally forgot I head another weapon after I got it because it was so much fun to use.

My ranger started using "Papa Pump" exclusively after I got that drop because it's so effective... and the name.

Ranger gets a lot more frustrating when other people are around. If they'd just let me finish my combos then the hard targets would go down a lot faster.

I hit level 30 on Saturday and have since been doing a few legendary contracts and picking up at least a few masterworks. But I'm probably going to be setting this aside for a while. I had fun in my ~50 hours with the game, but it seems silly for me to spend time grinding for better loot when a)there doesn't seem to be much to use my better loot on and b)I imagine at some point in the next month or two they will have to make loot easier to earn, so why grind for it now? I imagine I will dip my toes back in here when there's more content or when I'm done with The Division 2.

But you need better loot to get better loot...

mrlogical wrote:

I hit level 30 on Saturday and have since been doing a few legendary contracts and picking up at least a few masterworks. But I'm probably going to be setting this aside for a while. I had fun in my ~50 hours with the game, but it seems silly for me to spend time grinding for better loot when a)there doesn't seem to be much to use my better loot on and b)I imagine at some point in the next month or two they will have to make loot easier to earn, so why grind for it now? I imagine I will dip my toes back in here when there's more content or when I'm done with The Division 2.

I am setting this aside too. I've had lots of fun, played the game for about 110 hours, probably about 50 of them at max level. However, at the moment, there is not much to do besides grinding the same contracts and the same strongholds to get pretty much the same loot. I've played for 6 hours straight with a friend on Friday and got zero upgrades. Not fun considering that my Colossus gear is very low-end MW stuff, so I've been getting low-end MW gear for 6 hours and it got old.

I really hope the game keeps growing and improving and will be there for me when I inevitably decide to get back to it in a couple of months,

This is about where I am at the moment as well. I've been getting better loot drops than the boyfriend, but he's growing my agitated. Have a friend just getting into it whom we may jump in with once a week or so, but probably time to move on until there's more content and more variance in the loot system.

If you want to do max damage with you high level characters apparently it is best to unequip your support items. The math is calculated as an average of all your equipment and empty spots are not included in the math. It is sort of a glass cannon build since you don't get any shield or armor boosts.

So, I had about 20 minutes free last night to play something, so I figured I'd just hop in and do a legendary contract. I got 2 Masterworks! Yay! I was excited to go from having 4 Masterworks to 6. Then I saw what they were: both of my new masterworks were duplicates of masterworks I already owned. How does this happen? It seeems like, with all the masterwork items that exist, the odds that I would get any duplicates at this early stage would be low, much less that I get 2 duplicates, but apparently not. Sigh. I could probably make a post complaining about this on Reddit and get 10 million upvotes, but instead I will just take it as confirmation that my original decision to wait a few weeks to play more of this was indeed the right decision.

Well one of them is going to be a component of whatever javelin you're using . That's a smaller pool to pull from. Any good stats? Did you break em down and craft a new one?

Nah. I didn't break them down yet--I probably will, but wasn't quite sure of the economics of doing that (what will I get for breaking it down, when can I craft as an alternative, etc.) and so decided to hold off. As far as I can tell, the only masterwork I can craft right now is another roll of my masterwork machine pistol, but I like the rolls I got on the one I already have, so I don't want to spend the resources to get another.

I have collected 4 masterworks.

3 are the same gun...

So, unsurprisingly it is working like every other loot game.

If you're getting masterworks from hard missions it states that "some" masterworks are available at that level while grandmaster 1 difficulty and up says "all" masterworks are available. So I'm guessing they have a small pool of masterworks available at hard difficulty to act as starters to let people at least kill enemies in GM1 difficulty but they don't want you hanging out in hard to farm all your loot.

to get masterworks to craft you have to use a master work. So if you've got a masterwork with a bad roll, to be able to craft a new one, you should use the bad one. The crated one is an entirely new roll.

Quick question about Anthem. How is it for the casual player who plays mostly single player? Do all the criticisms leveled at Anthem apply to that type of play style then? Asking for a friend.

I'm wondering if the PS4 bricking issue has been resolved?

Budo, it depends on what criticisms you're talking about. Generally I'd say that I enjoyed the game a lot playing with randos, never played in a party or with friends, never had a problem with people being jerks or griefing or whatever else. Occasionally people get further ahead of you than you might like, and it can be hard to track the story stuff during missions sometimes, but really, the story content that happens during missions is pretty much worthless, almost all good story content is in Fort Tarsis. If you're talking about playing in private mode with no other players in your game, I wouldn't recommend that, I find it makes the game both hard and slow to not have other players with you. If you enjoy the core combat, it's best experienced with other players, but you don't need a crew of people you know or anything like that.

Apparently the ps4 hard reset issue was why they pushed out the patch early. Supposedly that resolved it.

mrlogical wrote:

Budo, it depends on what criticisms you're talking about. Generally I'd say that I enjoyed the game a lot playing with randos, never played in a party or with friends, never had a problem with people being jerks or griefing or whatever else. Occasionally people get further ahead of you than you might like, and it can be hard to track the story stuff during missions sometimes, but really, the story content that happens during missions is pretty much worthless, almost all good story content is in Fort Tarsis. If you're talking about playing in private mode with no other players in your game, I wouldn't recommend that, I find it makes the game both hard and slow to not have other players with you. If you enjoy the core combat, it's best experienced with other players, but you don't need a crew of people you know or anything like that.

This has been my experience as well. Generally the player pool has been getting better, so the only annoyance has been bad user names. I've not quite finished the main story, but Anthem has been perfect to pick up each night and knock out a few missions.

The missions are almost the perfect length, but the conversations in Fort Tetris (what my son calls it, so now I do to!) can last a little too long sometimes. Don’t get me wrong, I’m way more invested in these conversations than I expected to be, but it’d be awesome if not everyone wanted to talk to me every time I visited! (I know, I can just skip talking to some of the NPC’s, but I feel compelled to clear those bubbles on my map before I leave...)

I wish the conversations didn’t take place in first person. It was described as a very well-done FMV game and I can’t shake it. Bioware’s expertise was these conversations and not having good framing or camera changes means characters mostly stay still while going through canned animations. The writing is still very good but how they present it lets it down.