Kingdom Come: Deliverance - Catch All

ranalin wrote:

So when you use a weapon it gets a red blood splat on it indicating it's covered in blood. (i think)

Does this have any special significance? Is there a way to clean a weapon?

I believe you are perceived as more threatening and you can clean up at a wash bin. Mostly I think it changes conversation dice rolls.

Annoying bug last night i tried turning in quest items to the hunter in Rattay and every time the game gets stuck in an animation loop and have to alt-f4 to get out.

It's crazy how much I am loving this game despite all my reservations prior to buying it. Granted, I haven't been hit by any bugs so far (in about 15 hours), except for 1 crash and 1 time when lockpicking minigame didn't work properly (reload fixed it).

I am playing with the save game mod, of course, it would drive me crazy to not be able to save whenever I want. I am not save scumming though.

So far, I am loving everything about this game - story, characters, animations, voiceovers, graphics, sound, music, game systems. Inventory UI could use a few more filters (especially when it comes to all the crazy armor options) but that's minor.

Something about this game really draws me in, it's been a long time since I enjoyed a game so much.

The save system really hasn't bothered me too much - I've lost a couple of hours to it total, I think, not counting my replays of a certain quest to change the outcome.

I really want to like the combat system, but it's finicky and I think the character skills matter more than they should. For example, when you're in sword training you learn to dodge, and getting the timing down is pretty straightforward. Then you fight a certain nobleman who is a good swordfighter, and dodge suddenly doesn't work about 75% of the time even when you do it at the right moment.

The melee combat is pretty lethal, and I like that. My main quibble with it is that it's expensive. Your equipment takes damage very easily, and is not cheap to repair. The most effective fighting style I've found so far is being a horse archer, because you can ride circles around enemies on foot and whittle them down with arrows (and you can usually recover most of them after the battle). The only problem with that is that when your skills are low your aim is atrocious, and it seems like you have to hit people with twenty arrows before they go down - though I think that too is a feature of weak weapons, weak skills, and weak arrows.

You have to spend time learning to get your weapons and combat levels up. Bernard will train you with wooden weapons and it's a great way to get them leveled up. As you progress you're able to learn advanced moves which is what you're seeing those noblemen use. I've just learned how to riposte and it's glorious being able to do it myself. The rest is just getting used to the system. The biggest thing that helped me was realizing i could use my block (Q) as i'm doing a back swing which allows you to block more. Also feints will land you the most hits at the beginning. In fact it feels like it's the only way to hit someone.

Also when fighting multiple people (for me) i've found it better to go and try and finish off the ones in light or no armor. Lot of those guys will go down with just a couple sword thrusts and then you can try and focus on the ones with chain or plate.

Unless hunting (also a good way to level up the bow) it feels like the bow/arrows are too weak to be super effective. I did pick up a Cumin bow which i was all excited for but ended up taking a perk which dropped my STR to 1 point below the requirements so i've still yet to use it.

Are there inventory encumbrances?

What about loot storage?

PaladinTom wrote:

Are there inventory encumbrances?

What about loot storage?

Yes and Yes.

Encumbrance is huge ... You'll slow down, not be able to run/jump/climb.

You have access to foot lockers near assigned sleeping spaces.

meanwhile... pickpocketing... wtf? I can't do it!

ranalin wrote:

meanwhile... pickpocketing... wtf? I can't do it!

Yeah, I've had troubles trying to perform it while training with the miller and haven't tried it since. At the end of the training though, the miller said that pickpocketing is hard and you should try it on sleeping or drunk people first, so I think it's another "learning curve" thing - pickpocket sleeping people to level it up to a certain level and then you will be able to move up to robbing someone more challenging (beggars? children? I don't know).

HantaXP wrote:
PaladinTom wrote:

Are there inventory encumbrances?

What about loot storage?

Yes and Yes.
Encumbrance is huge ... You'll slow down, not be able to run/jump/climb.
You have access to foot lockers near assigned sleeping spaces.

The worst thing about encumbrance is that it doesn't allow you to fast travel and sometimes even prevents you from going up stairs.

There are perks that increase the weight you can carry, also your Strength affects it and also you can load stuff into your horse's inventory, so the limit becomes less and less restrictive.

I do like the game is so “realistic” mechanically yet the horse teleports instantly to you and you can warp items onto it from anywhere. That’s a hell of a horse.

Certis wrote:

I do like the game is so “realistic” mechanically yet the horse teleports instantly to you and you can warp items onto it from anywhere. That’s a hell of a horse.

Imagine if they decided that you need to get your old horse beside your new horse and manually move items from one to the other. Luckily horse management was out of scope.

They got the horse from Assassin's Creed, I guess.

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PC Gamer: It's refreshing to play an unimportant dork in Kingdom Come: Deliverance

ranalin wrote:

meanwhile... pickpocketing... wtf? I can't do it!

It's doable, it's just not easy. I was able to finally succeed with the miller a few times, but I've tried a few times to pickpocket the bathhouse matron to get her ring (the miller's second quest) and she wakes up every time. Reducing my noise and visibility/conspicuousness helped me get close, but apparently my pickpocket skill just isn't up to the task yet at level 2.

Huh, just discovered this thread. I had posted my initial impressions in the "GWJ Plays" thread.

The game is very flawed, though there are nuggets of greatness in it. The saving system sucks, it doesn't seem to be terribly optimized, a lot of the sub-systems (like lock-picking and archery) seem designed to punish the player, and there is no difficulty level. The melee combat seems interesting though it will definitely take a while to get it down. There are a lot of very long cut-scenes, to the point where my computer wants to go to sleep while some are still playing.

The story seems to have some historical depth and the world really does a living feel to it. I just haven't decided whether the warts and difficulty of the game are worth the time I'd like to invest in it. Though the more I play it, it may not be as difficult as it seems. I've lost most fights I've had (mostly in Rattay) but the game keeps sweeping me along.

Nevin73 wrote:

Huh, just discovered this thread. I had posted my initial impressions in the "GWJ Plays" thread.

The game is very flawed, though there are nuggets of greatness in it. The saving system sucks, it doesn't seem to be terribly optimized, a lot of the sub-systems (like lock-picking and archery) seem designed to punish the player, and there is no difficulty level. The melee combat seems interesting though it will definitely take a while to get it down. There are a lot of very long cut-scenes, to the point where my computer wants to go to sleep while some are still playing.

The story seems to have some historical depth and the world really does a living feel to it. I just haven't decided whether the warts and difficulty of the game are worth the time I'd like to invest in it. Though the more I play it, it may not be as difficult as it seems. I've lost most fights I've had (mostly in Rattay) but the game keeps sweeping me along.

Not sure if it's designed to punish. It's an RPG so you have to practice or 'learn' how to get better. At the start it is very rough.

My biggest issue currently are the bugs scattered around. I'm currently unable to finish 2 quests now because of bugs (Rattay hunter and pickpocket) just because i did things in a different order than expected...

I confirmed this morning that a better bow makes a HUGE difference. Instead of making enemies look like pincushions, a Cuman bow will take down an unarmored enemy in three solid hits (head / chest). I suspect the higher-end longbows are pretty lethal.

Aetius wrote:

I confirmed this morning that a better bow makes a HUGE difference. Instead of making enemies look like pincushions, a Cuman bow will take down an unarmored enemy in three solid hits (head / chest). I suspect the higher-end longbows are pretty lethal.

Yew bow/better-wounding arrows takes an armored one down in 5. I think the piercing ranking is 100+

The story line forces you to go hunting at one point and i found out that will help you practice and level up your agility and your bow/hunting skills. So i've gone back after the story line and done some hunting. Basically go till i run out of arrows.

Reminder you also you get agility/strength/warfare skill ups if you spend time training with the captain in Rattay. Just make sure you have your armor off so you don't break it

My process now is go there and request training with practice weapons and go till one of us knocks the other out. If it's me or i get wounded below 50% i ask to learn master moves and go through the riposte session because you're still getting skill ups but at the start it completely heals you up. Then go back to practice weapons. Rinse/Repeat. It takes more time, but you can also sleep it off at the small camp at the side of the road. I've been too chicken to try practice with real weapons yet.

As for the different weapons themselves... I've spent very little time with the axe or polearms (every time i've looted one i've been unable to equip one or store it), but started using a warhammer until i looted a very nice longsword.

Maces are primarily blunt damage while the swords have high pierce and medium slash damage. Blunt damage is extremely handy against armored opponents and for me i'm able to chain attacks with it easier. Blunt damage also seems to have the ability to stagger opponents easier as well.

Swords have better reach and if you land your thrusts can finish folks off quickly. For me i'm also able to time my ripostes better with them than i can with maces.

I keep trying to use shields but i'm actually having a harder time blocking with them than i am with the weapons alone.

Yeah, polearms are currently bugged. You can pick them up, but they show as equipped ... however they aren't, and you can't equip them.

I'm using a mace (morgenstern), so I don't have a lot of experience with swords. The mace seems slow and not great on defense but strong - a hit to the head will usually stagger your opponent and you can then follow up with a chain that will put them down. The mace weapons are also apparently difficult to use from the saddle, and I've yet to land a blow from horseback. I did notice that there are different types of swords, some optimized for thrusting damage at the expense of slash and defense, while others are more balanced or lean towards slash.

Downloading now. Now all I need to find is time to play

Long sword is primarily piercing with slashing while short swords have more slashing (not as much as axes) than piercing

7 hours and I'm in the open world but not doing all that much. I'm still mostly on a quest line since I would prefer to be honest. I'm training in things, learning where I can.

Super interested after reading all your thoughts and hearing Certis' take on the conference call. Sounds like Witcher without monsters, but clearly not of quite the same quality... am I in the right ball park? The bugs and save system are a concern for me though- I tend to only game for an hour a day and I wouldn't want that time to be 'wasted', so I might wait for some patches first and see how they improve the game.

kergguz wrote:

Super interested after reading all your thoughts and hearing Certis' take on the conference call. Sounds like Witcher without monsters, but clearly not of quite the same quality... am I in the right ball park? The bugs and save system are a concern for me though- I tend to only game for an hour a day and I wouldn't want that time to be 'wasted', so I might wait for some patches first and see how they improve the game.

More like Skyrim with more fiddly systems and a lower budget. I would really only compare it to Witcher in that the setting and the appearance of weapons/armor have a similar aesthetic, they aren’t even remotely similar in terms of play.
If you only average an hour a day this game may not be feasible as the save system is extremely limited and traveling/quests/cutscenes can get quite lengthy. The bugs don’t help either, of course.

ruhk wrote:
kergguz wrote:

Super interested after reading all your thoughts and hearing Certis' take on the conference call. Sounds like Witcher without monsters, but clearly not of quite the same quality... am I in the right ball park? The bugs and save system are a concern for me though- I tend to only game for an hour a day and I wouldn't want that time to be 'wasted', so I might wait for some patches first and see how they improve the game.

More like Skyrim with more fiddly systems and a lower budget. I would really only compare it to Witcher in that the setting and the appearance of weapons/armor have a similar aesthetic, they aren’t even remotely similar in terms of play.
If you only average an hour a day this game may not be feasible as the save system is extremely limited and traveling/quests/cutscenes can get quite lengthy. The bugs don’t help either, of course.

Actually you can work your way through with an hour a day. Even if you don't pick up the modified saved option you can fast travel to a bed that allows you to save in short order. Just have to not start any new quests or activities when your time is almost up or you will have to abandon them to finish the next time you're on.

Thanks both, food for thought. Keeping it on the wishlist, it's probably one for a bit later in the year for me.

ruhk wrote:
kergguz wrote:

Super interested after reading all your thoughts and hearing Certis' take on the conference call. Sounds like Witcher without monsters, but clearly not of quite the same quality... am I in the right ball park? The bugs and save system are a concern for me though- I tend to only game for an hour a day and I wouldn't want that time to be 'wasted', so I might wait for some patches first and see how they improve the game.

More like Skyrim with more fiddly systems and a lower budget. I would really only compare it to Witcher in that the setting and the appearance of weapons/armor have a similar aesthetic, they aren’t even remotely similar in terms of play.
If you only average an hour a day this game may not be feasible as the save system is extremely limited and traveling/quests/cutscenes can get quite lengthy. The bugs don’t help either, of course.

How is it like Skyrim? Skyrim wasn't really an RPG with a questline of any importance, but a huge, sprawling world you could explore and find neat pockets of hidden stuff all over the world - is this kinda like that? Or is it like Skyrim in that the melee combat is awful?

Razgon wrote:

How is it like Skyrim? Skyrim wasn't really an RPG with a questline of any importance, but a huge, sprawling world you could explore and find neat pockets of hidden stuff all over the world - is this kinda like that? Or is it like Skyrim in that the melee combat is awful?

The world is smaller, and the main questline is more important, but you can ignore it if you want and there's lots of cool stuff to do and find. The melee combat is unquestionably vastly superior to Skyrim. It has much more depth, complexity, and - dare I say it - is more realistic. Where the game falls down on melee combat isn't the system, but rather the tutorials explaining how it works. It takes a couple of hours in the ring with Sir Bernard in order for you to really start grasping it. The system itself, though - you could make a strong argument for it being the best medieval combat system yet devised.

Aetius wrote:
Razgon wrote:

How is it like Skyrim? Skyrim wasn't really an RPG with a questline of any importance, but a huge, sprawling world you could explore and find neat pockets of hidden stuff all over the world - is this kinda like that? Or is it like Skyrim in that the melee combat is awful?

The world is smaller, and the main questline is more important, but you can ignore it if you want and there's lots of cool stuff to do and find.

The only difference between how this thing presents it’s story and how Skyrim presents it’s story is that this game has cutscenes and occasional sequences where it locks you into story quests. Otherwise, dragons aside, this
game basically IS Skyrim, just with a more complex combat system and a few extra survival and reputation mechanics. A lot of other systems it lifts wholesale from the Elder Scrolls playbook, the skills and leveling system for example are functionally identical.

Thanks for the input guys - I'm not sure I agree with what makes Skyrim Skyrim (Its not its systems, if you ask me), but its nice to hear.

I'm looking to get this on the Xbox One X - does anyone have any experience with it there, re bugs and the like?

From seeing reviews it looks like the bugs are pretty much the same across platforms, and varying levels of graphical fidelity and glitches depending on whether one means the original XBOne/PS4 or the upgraded versions. Unless the developer patches the game quickly to either eliminate the major bugs or adds a quicksave feature, it's recommended to play on PC with the save mod.