Kingdom Come: Deliverance - Catch All

I've played through the initial quest line that gets you to Talmberg - so far I have found it enjoyable and nuanced. Concur with Certis' take on the combat - it definitely requires skill and timing and is "realistic" in the fact that a combatant in armor is certainly going to have his way with a peasant in cloth. Fighting 2+ combatants is likely a good way to die. Despite what movies and TV have shown a single combatant in the middle ages was likely to get skewered when fighting multiple opponents.

Balthezor wrote:

Certis, thanks for your thoughts. Does tgis give you a Souls vibe with its combat requiring patience?

It's slower that that and there's a few more moving parts to it. Souls is very much about timing animations, there's a directional aspect to your swings in Kingdom Come on top of that. They actually calculate physics on where you land your blows, etc.

they actually don't give you a TON of opportunity to fight.
a fully kitted out solider remains challenging.
Fighting 2+ combatants is likely a good way to die.
I am starting to feel a bit more automatic and flowing than just scrambling to keep my stamina meter from tanking.

Good, good. It sounds like they had some legit hand-to-hand combat experts mentor the design!

Certis wrote:
Balthezor wrote:

Certis, thanks for your thoughts. Does tgis give you a Souls vibe with its combat requiring patience?

It's slower that that and there's a few more moving parts to it. Souls is very much about timing animations, there's a directional aspect to your swings in Kingdom Come on top of that. They actually calculate physics on where you land your blows, etc.

Thanks! Looks like you've played this for 28 hours so far! That's a great sign.

Played a few hours last night and got through "most" of the tutorial. I still have to do the thief tutorial quest and maybe other stuff that I haven't found yet.

Having a great time so far, but it's unforgiving. There are a lot of moving parts so if you're looking for skyrim, you'll likely be frustrated. It's been a bit buggy on ps4 pro with clipping through npcs and the like, but I have a pretty high tolerance for bugs after my time spent with Bethesda games...

Thanks for video Certis.

The terrible save system makes this a hard pass for me for now. Hopefully someone mods it in down the road.

PaladinTom wrote:

The terrible save system makes this a hard pass for me for now. Hopefully someone mods it in down the road.

Seek and ye shall find!

Dammit, Andrich did it to me again!

Wait, what's wrong with the save system? Sounds from the RPS review like it's similar to Dead Rising....my favorite save system, but unfortunately ruined with checkpoints atop.

Keithustus wrote:

Wait, what's wrong with the save system? Sounds from the RPS review like it's similar to Dead Rising....my favorite save system, but unfortunately ruined with checkpoints atop.

Did Dead Rising make you get drunk on schnapps to do a manual save?

An open world game that doesn’t let you save and quit regardless of whether you have a specific item has gone a little too far for my taste.

TrashiDawa wrote:
PaladinTom wrote:

The terrible save system makes this a hard pass for me for now. Hopefully someone mods it in down the road.

Seek and ye shall find!

Wow! Awesome.

Keithustus wrote:

Wait, what's wrong with the save system? Sounds from the RPS review like it's similar to Dead Rising....my favorite save system, but unfortunately ruined with checkpoints atop.

I don’t have time for games that don’t respect my time. If I lose 40 minutes for a dumb mistake (or worse, a bug) when I only have an hour or two to play is a huge no go for me. Devs of course are free to implement whatever system they want, but it’s also my choice to choice to skip those games.

The save system on PC was the only thing I didn't like so far. I've only just got to Rattay but the game has struck a chord with me. The music and the dialog has told a good story so far and I love the history lessons that are embedded within the game. The fact that it can be mode also gives me hope for Skyrim/Fallout long term legs. Looking forward to the GoT mod that is being worked. A Crusades or a Robin Hood total conversion would be very cool as well.

Yeah, I'm willing to overlook a whole lot of jank from such labors of love but the save system is bollocks.

It took me a while to get it running smoothly with 1080ti SLI too...use the Ryse SLI bits btw, the latest Nvidia drivers don't have a profile for KCD.

I'm just taking things slow before I really dive in and make sure everything is set up smoothly from the start because I can see that I'm going to LOVE this game.

It seems to be a historical Gothic/Skyrim/For Honor/Witcher mashup game that I have been dreaming of since forever. On top of all that, I also work for a Czech company and take frequent trips to Czech and the surrounding countries in Central Europe. I'm excited to have a game that dovetails with my mission to learn about the history of the region via travel, colleagues and more than a little Crusader Kings.

KCD is like my opium.

I'm sure I'll get the game at some point, and may well end up loving it. I loved the detailed combat system that seems to mostly work. I really enjoyed seeing the complexity and variety of the skill trees. And I like that the game makes you earn stuff the hard way. I could see myself really enjoying the game because of these things.

On the other hand, parts of the game seemed unnecessarily tedious. The save system would be the very first thing I'd mod. I'm kind of baffled why that wouldn't have come up in playtesting. I mean, everyone must have hated it.

Hunting around a building for an unmarked quest giver, time-sensitive quests, the need for carrying torches, etc., are other elements of gameplay that sound cool in theory but looked decidedly annoying in practice.

For me, I think it'll come down to whether I like the positives more than the negatives bother me. I am looking forward to picking it up, but $60 is a bit much at the moment. $40 and I'm nibbling at the bait. $30 and I bite for sure.

The save system is my main turnoff, but it also feels like something that'd get patched around if there's enough of a backlash.

Yeah, Shawn's video went a long way in selling me on the game.

Looks incredible. The deliberate, slow pacing is just what I'm looking for (said the Farm Sim fanatic, lol).

Since I have a low/mid-range PC setup, I'll be in a self-imposed holding pattern until the game sees a few optimization passes from the devs and maybe some QoL enhancements from the Steam Workshop community. I'm all over this sometime in the near future.

Aaron D. wrote:

Yeah, Shawn's video went a long way in selling me on the game.

Looks incredible. The deliberate, slow pacing is just what I'm looking for (said the Farm Sim fanatic, lol).

Since I have a low/mid-range PC setup, I'll be in a self-imposed holding pattern until the game sees a few optimization passes from the devs and maybe some QoL enhancements from the Steam Workshop community. I'm all over this sometime in the near future.

I'm on a new but not super-jacked up PC, so after hearing Shawn talking about how taxing it is, my initial impulse is to go PS4. That and I'd rather do 20 hours wandering around Bohemia from my couch.

Godzilla Blitz wrote:
Certis wrote:

Here's the video! Just uploaded so if you're catching this early HD may not be available yet, but it's there.

Thanks for posting this. I watched the whole thing.

I'm sure I'll get the game at some point, and may well end up loving it. I loved the detailed combat system that seems to mostly work. I really enjoyed seeing the complexity and variety of the skill trees. And I like that the game makes you earn stuff the hard way. I could see myself really enjoying the game because of these things.

On the other hand, parts of the game seemed unnecessarily tedious. The save system would be the very first thing I'd mod. I'm kind of baffled why that wouldn't have come up in playtesting. I mean, everyone must have hated it.

Hunting around a building for an unmarked quest giver, time-sensitive quests, the need for carrying torches, etc., are other elements of gameplay that sound cool in theory but looked decidedly annoying in practice.

For me, I think it'll come down to whether I like the positives more than the negatives bother me. I am looking forward to picking it up, but $60 is a bit much at the moment. $40 and I'm nibbling at the bait. $30 and I bite for sure.

Pretty much the same opinion after watching most of the video. The game looks like it might be interesting, but also does seem a bit tedious and very bland. I’m definitely interested enough to rent it for PS4 a couple nights if it hits Redbox, but otherwise it’s a hard pass for me. $60 seems awfully high, $20-30 would be much easier to swallow but I’d still probably still rent it first.

Whoa, medieval-armored mixed martial arts in Russia.....

Article: www.telegraph.co.uk/men/the-filter/k...

Some notes:

- I had no trouble with the framerate once I set the game to fullscreen, and I'm running High on everything (1080 though).

- The graphics, sound, and immersion are incredible. They really take the game from good to great.

- My playthrough has prominently featured women in good roles, though there's some pretty cringy stuff as well.

Spoiler:

I saved Theresa by distracting the soldiers and almost getting killed in the process, and she then promptly returns the favor by distracting the big guy with the club when he's about to kill me, and taking me to the miller to heal up afterwards.

I'm also doing a quest series for Lady Stephanie in Talmberg, who is a much more interesting character than her husband.

The herb woman quest series in Urzhitz ends with you spying on three women who are trying to summon Lucifer, and you end up taking a psychedelic and "cavorting" with them by lockpicking the ... posterior of a horse.

I streamed all day yesterday, but the first stream got cut off at six hours. Spoilers ahoy!

I'm watching someone stream this game and one thing that is really annoying is how often he says he's starting to get hungry. I assume there's like a survival management thing going on here but come on. That needs to be toned down before I ever play it myself.

JeremyK wrote:

I'm watching someone stream this game and one thing that is really annoying is how often he says he's starting to get hungry. I assume there's like a survival management thing going on here but come on. That needs to be toned down before I ever play it myself.

There’s a perk you can take to go longer without food. He only mentions he’s hungry when he’s below 50%. It’s super easy to stay fed, your streamer isn’t doing a very good job.

Certis wrote:
JeremyK wrote:

I'm watching someone stream this game and one thing that is really annoying is how often he says he's starting to get hungry. I assume there's like a survival management thing going on here but come on. That needs to be toned down before I ever play it myself.

There’s a perk you can take to go longer without food. He only mentions he’s hungry when he’s below 50%. It’s super easy to stay fed, your streamer isn’t doing a very good job. :drink:

Jeremy could simply be having intrusive memories from his time playing No Man's Sky.

garion333 wrote:
Certis wrote:
JeremyK wrote:

I'm watching someone stream this game and one thing that is really annoying is how often he says he's starting to get hungry. I assume there's like a survival management thing going on here but come on. That needs to be toned down before I ever play it myself.

There’s a perk you can take to go longer without food. He only mentions he’s hungry when he’s below 50%. It’s super easy to stay fed, your streamer isn’t doing a very good job. :drink:

Jeremy could simply be having intrusive memories from his time playing No Man's Sky.

It's kind of crazy how much I liked that game despite all that nonsense.

That Save game mod is great. I've never had an issue getting hungry. You can get filled quickly from the pots sitting on the stove. Food is everywhere. You need to sleep about 6-8 hours to fill your energy. Basically you need to eat and sleep once a day, makes sense to me.

SpyNavy wrote:

You can get filled quickly from the pots sitting on the stove.

Do people get upset when you do that? I'd be a little peeved if someone walked up and grabbed something off the barbecue.

Rat Boy wrote:
SpyNavy wrote:

You can get filled quickly from the pots sitting on the stove.

Do people get upset when you do that? I'd be a little peeved if someone walked up and grabbed something off the barbecue.

I haven't seen it. As long as it doesn't say private area or you're trespassing you should be good.

So when you use a weapon it gets a red blood splat on it indicating it's covered in blood. (i think)

Does this have any special significance? Is there a way to clean a weapon?

Rat Boy wrote:
Keithustus wrote:

Wait, what's wrong with the save system? Sounds from the RPS review like it's similar to Dead Rising....my favorite save system, but unfortunately ruined with checkpoints atop.

Did Dead Rising make you get drunk on schnapps to do a manual save?

Kkkk, now I see. I knew about the infrequent quick saves and the sleep saves but didn't know about the expendable bottle saves. I'm fine with the quick saves and sleep saves but expensive item saves piss me off, like the typewriters in resident evil.