
Searching for what, Peoj? You can for example select a truck, then grab a good and hold it to find places where it goes and where it is produced. Likewise with demand goods for towns.
I use the roller on the mouse to change zoom levels, that’s a very frequent think. Have had trouble with RSI in the past but not with this game.
If you are searching for roads, you can select an empty truck and then zoom up or down a level if the red circles don’t pop. Usually they do.
Anyway, there are tons of interface tricks so let us know what exactly you are trying to do and we’ll help. Did you know you can group vehicles together and select them as a group with a single button? And in the lower right, you can find a grid box of locations you recently visited so you don’t have to hunt down that town you were in two minutes ago. Stuff like that.
I don't remember Martinique needing stores. Multiple trucks all moving goods into the destination should be enough at the early game. Also trucks do get faster the more they are used, so make sure you are completing the small places of interest as well. I do believe there is a bit of a "grind" to get your truck(s) faster which then makes the delivery a bit better.
Yep. Almost got the island done. Small problem, though. Got two broken roads that need things unavailable on island, but to open the port I need alcohol, which needs sugar, which needs cane, which is on the wrong side of the roadworks. As is clay, which I need for one of the "camera" POI. And my only depot is on the wrong side of the broken road as well, so no more vehicles on the island for a while.
Are these new roadworks random?
I've a big fish consumer that I've set up with dump trucks feeding the consumer and others feeding worms to the fish industry.
It's been a minute since I played this game, though I keep meaning to go back to it.
What I can say is that, no, nothing is random in this game. It's all deliberate. Infuriatingly so.
Well, it is a puzzle game. But the Discord is very helpful, and many of us can answer questions incrementally too.
Yep. Almost got the island done. Small problem, though. Got two broken roads that need things unavailable on island, but to open the port I need alcohol, which needs sugar, which needs cane, which is on the wrong side of the roadworks. As is clay, which I need for one of the "camera" POI. And my only depot is on the wrong side of the broken road as well, so no more vehicles on the island for a while.
.
You will not be opening up that port for a while... a VERY long while. There is no "finishing" one location before the next. If you have the next country unlocked (you should if you are that far along Martinique), go there and start on it. If you are a strict completionist... its going to be a tough game for you
Moggy wrote:Yep. Almost got the island done. Small problem, though. Got two broken roads that need things unavailable on island, but to open the port I need alcohol, which needs sugar, which needs cane, which is on the wrong side of the roadworks. As is clay, which I need for one of the "camera" POI. And my only depot is on the wrong side of the broken road as well, so no more vehicles on the island for a while.
.You will not be opening up that port for a while... a VERY long while. There is no "finishing" one location before the next. If you have the next country unlocked (you should if you are that far along Martinique), go there and start on it. If you are a strict completionist... its going to be a tough game for you :)
Uh oh. Despite all my best intentions when I start a game not to be a completionist, I get sucked in and then burnt out. Those Ubisoft games are the worst...and the best!
So "completionists" are who this game is for, you just have to think about it a bit differently. The big mistake is to think of each region as an independent puzzle. Instead, you'll bounce from area to area as you seek out resources and set up supply chains. But, as the game progresses, you'll find that you can complete regions, by doing all the towns and regions inside them. But that's actually mostly a mid to late game activity.
Heck, every time you work a contract you have a goal to complete.
So keep that in mind. I'm a total completionist and I love this game.
Happily busy in Korea now. A big THANKS to Robear for his help
Thanks. I've tried to find succinct explanations for how the game works, over the last few years, and you give me hope that I might be starting to explain it well enough for others to understand.
Past 7000 towns today!
Hi, been able to get some great tips from this forum. This game is as deep as the ocean with the UI from hell; I love it and it's dangerously addictive to certain personalities I think
Does anybody know how you remove a vehicle from a group? I get that CTRL+X adds them to a group but how do I 'empty' a group? I want to remove a truck from a group without having to assign it to another; cannot find a key combo that does this?
Just select the trucks you want in the group and re-assign it to the number.
Also, you know you can move trucks around in the list? Makes it easier if you group them by location/country, in some parts of the game. (Later you’ll have multi-national groups).
Did you join the game Discord? Great group of people, and Sacada is there every day.
I dont seem to be able to empty a group completely though. I can remove trucks using the same CTRL-X that I used to add them, but the final truck wont remove. If I then go to another truck and add that to the group, that replaces that final truck. Maybe something weird with updating the groups on screen, I'll have to play a bit more.
Am I right in deducing that it's not a good idea to put multiple industries in the same city as you dont appear to be able to upgrade one industry (using steel for example) from another industry in the same city? IE, on South Island I should not put the Forest and Steel Mill in the same city as they both need each other to upgrade?
Would you ever put more than one industry per city?
I think you need to move the final truck to another group. Not sure why a one-truck group is a problem, really. If you need to reuse the group, just set it up with the new trucks. Otherwise it makes no difference whether the truck is in a group or not. Just ignore the group aspect.
Edit - Actually, the first sentence is wrong, as trucks can be in multiple groups at the same time.
Multiple industries in a city are fine although if you put ones that are in the same supply chain in a city, you'll need to ship out the precursors, then ship them back to take them in, using a nearby storage area. I've had to do that once or twice during initial exploitation of an area, but it's not something to do as a normal practice.
I will very often fill up cities with factories, for various reasons, so as long as they are not feeding something in the same city, it's very useful. I can put a chicken farm in one city, and a wheat farm in an adjacent one, and ship the wheat to the chickens to produce fertilizer for the wheat. Meantime the eggs go somewhere else as needed. Make sense? Just don't put a steel factory in the same city as your iron ore mine.
Anything that needs a good to upgrade should not be stacked with that good because it will need to be shipped out and back to upgrade. Better to stack like, 3 common upgrade mats factories and thus be able to ship out upgrades from the same city, but honestly, who cares where the upgrade mats come from?
Yeah. With South Island I seem to be building factories, using them then selling them because I find I cannot upgrade them as they are in the same city; maybe I need to investigate storage as an intermediate step. I'm clearly doing it wrong but I have so few completed towns I can build in that combining them is the only way.
I've only sold a few factories, usually when I realize there is another one like it nearby. Routinely doing that is way too costly. From your statement that you don't have enough completed towns, I'd say, complete more towns in the North Island so you can ship from them. It is possible to move too quickly and have to backfill by doing more towns.
How are you moving goods from NI to SI?
Spoiler the answer for the other readers, please.
I think I've probably cracked it now by putting the Forest, Steel and Sorghum in separate towns.
Now starting to work out how ships are used...
Have fun!
Do we know if the value of a cargo delivery is affected by anything other than quantity? Distance? Speed of journey? Population?
I need to earn 4 million to get my first truck across to Oz and I'm thinking of sticking it in idle mode and delivering with all my trucks to a high capacity town or factory. Just wondered whether some destinations are better than others for cash?
Cargo runs yield more the closer they are (source to destination). You also lose less money on the empty return on a short run (since empty running costs increase with distance traveled.) Keep an eye on the delivery amounts and you'll see this. Larger population usually means more demand, so more money on the high demand items.
Whenever you can, get a factory to level 3. Not only does this increase output and efficiency (output per unit input), but you get money for bringing in all those goods, and there's no timer. Also, look for non-timed locations like mailboxes, museums and villages that have gigantic demands. Just make sure the source is close enough to make reasonable cash on each run. So if a village wants 1000 sand, you should jump on that with the closest sand source.
If you don't have one close enough to make money each run, then build a sand mine nearby in a town you have completed.
(Spoiled for very early game technique that everyone learns after a bit of play.)
Eventually, airports and regional/national capitals provide fantastic resource sinks to make money. Some of them run into the millions of goods needed.
The "run all trucks to fulfill needs" is a very common tactic you will frequently use in a region.
Note that through discovery you can open up new locations, which can yield more money as you fulfill them. The $4m will come over time, there's no need to rush it really. Just keep beavering along on the NI/SI stuff and you'll get there faster than you think.
Hmm, always when you think you are 'getting it' the game throws a curve ball.
I 'sailed' my first truck (8t) over to Aus, now I cant sail it back to NZ, so how can I transfer cargo to start unlocking the area round the port? When I try to drag it back, the game just gives the old warning about roads and quarantine?
I think you pretty much build stores in the port for the different goods you need around the port, then use the truck you just sailed over to use those goods to start unlocking the stuff around the port. When you're trying to sail back to NZ, are you driving the truck to the port and hitting the Embark button in its dashboard? If you don't do that, then the game thinks you're trying to move the boat across ferry lines or something, and gives you the generic "you can't do that" message. If you embark the boat, you can't take any goods with you (I think), but it makes the truck act like a boat and you can sail it on the shipping lines.
It's been a few months since I played, so it's possible I'm misremembering or misunderstanding something.
Okay, you need to use the names of the ports, or at least the country they are in. Not sure which ports you are trying to open up. However, you will likely need goods from outside the country to open up various ports, which means that you need to develop resource sites in various places. Also, importantly, you can open a port before you have access to the country, by bringing goods with a ship. So maybe there are other places you can open that might have goods you need, or need goods you have... Trucks can do it by land only if you have an open road to the port.
This is one of the early puzzles in the game.
I'm going from Tauranga to Botany Bay. I can drag and sail across to BB, but nothing I do will then let me drag the truck out of BB, other than using the depot option taking damage and teleporting back to Auckland.
Could it be a limitation of the demo I wonder? I've been waiting for it to stop me but I've been playing nearly 20 hours now with no limits on what I can do.
Edit - I think the demo may limit you to the first Caribbean Island and then New Zealand, now that I think about it... This could be that. If you're 20 hours in, you should have a feel for gameplay, might be time to buy the game.
However, you do have to open a port to transport trucks out, I think, because notionally they are strapped to ships and sent on their way. No access to shipping out of the port, no transport for the trucks, as I recall.
Yeah, that makes sense that I can only move a truck out of a port I already own I guess. I can explore the area around Botany in Aus and I've completed the port in Tonga, I seem to be able to travel all over the map. However there are ZERO industries available to me around Botany so I cannot open up any routes or complete anything so maybe the block in the demo is those removed industries which prevent me from opening up the local port.
I will be buying the game but its due to go on sale again any day now (based on previous reductions tracked in SteamDB) so I'm hanging back a bit.
Right, as I recall the demo lets you get to Oz but not actually operate there. There's a quest for opening the country (getting a truck inside it), as well as for two other countries in the region, and I think those quests are not available till you buy.
You are at the very base of the mountain. There's a ton of interesting puzzles ahead. Glad you like it!
Did you join the Discord? Lots of good people and information there.
Yeah, just signed up as Khrest
Pages