LOGistICAL - Sublime Logistical Strategy Puzzling

Thanks both!

Sometimes I just trash storage I no longer need and put a new storage in. $10K vs $400K plus for a new station. This is useful after you've started building new industries in a region and no longer need to import.

Also, ports... What wonderful storage hubs they are.

CONCRETE!

Finally! I know when I first got to Australia I thought this was the most important blocker. Now that I've expanded out and unlocked a lot of things, probably not as critical as I originally thought (though I'm sure I just have to go back and see what spots need it), but feels good to be able to get that when I want it.

Is there a trick to speeding up ships? I have one at 6x, one at 2x and one that is upgradeless. Those things are so slow. Its easy to speed up trucks.. just load it with some goods and complete the small 0.00 - 4.0 ton businesses eventually you end up with a ton of mods. For ships, it really is ports and those generally take like 8-10 different goods that you have to slooooowly move back and forth.

I don't know how to speed ships. Maybe ask on the Discord.

For vehicles, apparently once one is maxed, any new bonuses will go to the vehicle closest to the top of the list that doesn't have the one in question. So pop new trucks up at the top and run your veterans, and they will level up automagically. Works with trains, too.

I'm in. Still working on Barbados, trying to figure out how to upgrade my distillery enough to meet the demand to open the first port.

I'm having a really good time!

Aww... I just started this up and my trucks have little santa hats on.
Time to spread some cheer!

Robear wrote:

I don't know how to speed ships. Maybe ask on the Discord.

100% confirm putting ships on top works! I now have all my trains and ships operating at 6x speed! That may actually get me to buy more/bigger ships now!

The Vaccine module is now in Main.

... but I kinda wanna keep pushing through Germany. That is a dense map, but I found my old hometown... gotta get to Bavaria!

There are soooo damn many little things hidden in the UI. Truly information rich.

I shifted over to the OpenBeta but I may shift back now that Vaccine is out. I'm undecided.

Cool.

Hope they fixed the Fullscreen bug from the Beta Branch (clicking "fullscreen" only affected the Earth/Vaccine splash page and not the main gameplay field).

Is vaccine optional? Unless its just another good, I really don't want to have to relearn something.

It's a completely different game mode complete with its own launcher.

Yep, just a module like all the others.

I picked up 3, and I've been working on New Zealand. Some of the UI elements I don't recognize from 2, and confuse me.

Sometimes when I finish a mailbox or business or whatever, the icon turns into a yellow sunburst-looking thing. What the heck does that mean?

Some of the areas have a ton of businesses packed into a really tiny area. I'm assuming that if I zoom out a certain distance, the circle with a number in it on the map is representing that many nodes that it's collapsing down, and that's what the popup list is when I click on it? So what's with the nodes that have a needs list that includes a circle with more needs in it?

Is there a way to more easily find the nodes where I have access to all the goods that it needs? I'm spending a lot of time mousing over tiny icons trying to find the ones that don't have unknown goods in the needs list, and it's pretty tedious.

Man, New Zealand is a way bigger scale than the other modules and areas I've seen in Logistical. So many nodes, so many goods I haven't found, so many high numbers.

As you zoom out the map "clusters" groups of things together. When its shiny, that means everything in that cluster is complete, but it does scale. So at one zoom level 5 things may be clustered and if all 5 were completed its shiny, as you pull back, more things may join that cluster so if those aren't complete then it will change to a non-shiny.

Regarding where to find nodes, its not exactly what you are looking for but you can go backwards. So if you select a truck, and then goto an industry you have and then drag from the source industry, everywhere that can use that good will highlight. Yellow/White circles mean a town or business, one shade of blue is that its an input (ie Iron Ore to Steel), another shade of blue is it can be used for upgrade, and pink is storage.

Also... New Zealand isn't big

If a town has a ring of goods in place of a single one, it means any or all of those goods can fulfill that need.

yeah but I can never tell what those goods are they are too small!

You just grab it with a truck selected, and it will show you the closest ones.

Map filters!
Map filters?
Map filters.
Map. Filters.

Industry. Road Works. Such a quality of life improvement while trying to figure out which direction you can expand early in a new country.

The UI is full of wonders.

Rezzy wrote:

Map filters!
Map filters?
Map filters.
Map. Filters.

Industry. Road Works. Such a quality of life improvement while trying to figure out which direction you can expand early in a new country.

Open Logistical
Filter
Uncheck Business
Enjoy

What Carlbear means is that without businesses, the map is much less cluttered, and when you drag a good, the businesses that take it will still pop up. Best of both worlds.

Also, Ctrl-M cycles through several different map displays, which can help spot red circles trying to hide from your explorers.

I think I'm starting to figure out how to work ships. I've gone about as far as I think I can in Australia without importing stuff. Steel seems to be a good first target. I think I have to get it in country before I can build one over there, so I'm cranking away hauling goods to the port and then over to Botany Bay by boat.

Of course, I totally didn't notice that there's one final good that I haven't found yet, so I won't be able to complete the port. I guess once I get everything else done there, I'll make sure I didn't miss any roads in Australia, then maybe mess around in Korea or something and hope I stumble on it?

Some of those broken road connections are really small. Is there a way to get it to only show you red circles for unexplored spots you can actually reach?

I'm pretty sure you can filter it to only show road fixes. That being said, the red circles I think stand out better than most things in the game, so I would stick with that.

I'm very confused by the interface letting me know when I can and can't build industries in new countries. Can someone clarify?

You can change the map to make it easier to see red circles. Ctrl-M.

UMOarsman, don't forget there's a help section in the lower right corner of the map. And the Steam discussion page has an explanation of the mechanics. But this one here is weird and a bit complicated, so here goes.

Each industry has a level, and the level is increased through adding supplies and shipping out the end product. After a certain amount, a good will appear in the processing icon in the goods bar of the factory. Dump that many of the requested good in, and the factory will grow to the second level, then to the third when the next request is generated. After you get one type of factory to level 3, you can (theoretically) build more of it.

Each region or country has a set of industries that can be built. You won't know the totality of the list up front, but there will be some that can be built, once you have gotten them to level 3 improvement somewhere in the world. After that, the factory will appear in the build list in a country, but it will be locked. There will be a lock in the upper right of the icon, and one in the lower right, each with a number in it. In order to unlock the factory in that country, for building, you have to ship that type of good to that many towns (upper right) and businesses (lower right). Not attractions, not museums, but businesses. Oh, and the cities and businesses that are yellow are the only ones that count for reducing the locks. (This is usually called the "2/8 rule", since many countries require 2 cities and 8 businesses.)

So in order to build a new factory in a country, you have to have one of its type leveled to 3 AND you have to feed some cities and businesses that type of good. Except for one large country where you'll notice you don't need to feed the goods. Just to keep things complicated.

Enjoy!

Itself less about seeding the red circles than seeing them but being unable to get to them. The road network can look totally clear to an area with circles, but it tells me there's no route to any of them, and it turns out there's some three pixel broken road in a town that has no icons because I haven't found that good yet. I really want to hide red circles that are blocked by broken roads.

Ahh I don’t think you can do that.

Robear wrote:

There will be a lock in the upper right of the icon, and one in the lower right, each with a number in it. In order to unlock the factory in that country, for building, you have to ship that type of good to that many towns (upper right) and businesses (lower right). Not attractions, not museums, but businesses. Oh, and the cities and businesses that are yellow are the only ones that count for reducing the locks. (This is usually called the "2/8 rule", since many countries require 2 cities and 8 businesses.)

Thanks. I had read the help and the steam page but was still confused - I think what you're saying is that I need to ship in the good from another country to two towns and 8 businesses before I can build locally, correct?