LOGistICAL - Sublime Logistical Strategy Puzzling

Oh, pretty sure there is one on North Island. Doesn't look like I built it... But anyway, a bunch of contracts will take a long time to finish. The one you mention, though, can be fulfilled with just what's on the two islands, I believe. Don't assume that the contracts need to be done in order; some of the first ten contracts I have not yet finished and I'm well stuck into it.

The product needed by the town is

Spoiler:

mutton.

All the goods in a module are identical, so everyone playing Earth sees the same stuff as everyone else. Any differences are created by the order of opening stuff, what you build, what you explore when, etc.

Quiet week this week. Worked more on Northern Europe, and opened up more of the USA (that's a good deal of work). Even got into Cote D'Ivoire and discovered a source of cocoa!

But I've been doing it casually, finishing some quest cities as they come up to open roads. Which ends up being expensive, so I think I need to go back to Oz and Japan and South Korea to get some real cash going with size 2 and three cities.

I wanted to mention that although I didn't lock onto playing LOGistICAL right now, playing it gave me an incredible itch to do a real jigsaw puzzle. I ended up doing 2 1,000-piece puzzles in the past week. Itch scratched. Go figure.

I think that one thing that would have helped me lock onto it better would be if you could "finish" an area in a more reasonable time frame. The more I played the more complex New Zealand got, and I felt like the universe was expanding faster than I was solving things. I love "finishing" sections of puzzles, and this never quite gave me that zing.

I'm sure I'll come back to it at some point, though. It's quite a unique game.

Hah! I get that feeling. What you find is that there are several ways to scratch that itch. The first is setting up a simple production line, raw material sources leveled up and factory leveled. Then there are the town clusters, groups of geographically associated towns, mailboxes, etc that you see as small circles with numbers in them to tell you how many you have left to fill. Then there are region/national major cities, and national capitals, and then the designated region center (usually the hardest to fill). So tons of incremental goals if you want them. Not to mention road discovery, finishing contracts and so forth.

It can be a lot of busy work, but breaking through a situation that you thought you'd never get past is an amazing feeling and pushes you on to the next thing.

I'm at 1150 towns complete today, or a bit more actually, and about halfway across the USA, which is my current focus as its standalone (does not require imports for opening up the various areas within it, to my knowledge). Which means you have to get crafty with resources and very painstaking with road opening. Fun and frustrating both.

I'm glad you enjoyed it. It is, as you say, unique.

New countries added, including China, Nepal, Mongolia, Hong Kong, Vanuatuu and others. An easier starting area (Martinique) has been added so as not to scare off new players lol. It ends with a contract and truck in New Zealand. Also, the hesitation after completing something has been optimized away. And there are now some interesting statistical screens, like a heat map that compares the places you have completed with those completed by other players. So if you get stuck, just pull that up and head for the bright yellow areas.

Oh, an easier starting area sounds interesting. I might start again.

I believe it can be fully completed. If you've already got the game, it should update with a truck there for free.

Humm...that was unexpected.

I started a new game and had a blast working through Martinique, then I kept going to New Zealand. For whatever reason this time things really clicked, probably because I had a better sense of what I was doing with trucks and the interface. I ended up playing about 3 hours straight. Only a few things left behind in Martinique and a good start on New Zealand again. I think I'm at 19 towns and 40-50 businesses.

Nice! I was going to report that you can finish all but four of the locations in Martinique without outside goods. So it's almost self-contained.

It's interesting that it helped you get a better understanding. I figured you'd bounce off it again. But once you get the flow, well, you can start and stop playing as the mood hits, and there's no real loss if you spend a month not playing at all and then pick it up again. It's not like you'll have forgotten some strategic plan or something lol. A look at the map will refresh your memory and you're off again on a plan.

Just for anyone who is interested,

Spoiler:

I did have to upgrade to a pair of 8 ton trucks to finish the last two spots. Probably could have done it with one, but two was convenient.

Yeah, understanding truck sizes helped a lot. I had two going at the end of Martinique, the 1-ton that they start you with and an 8-ton truck I bought. The 8-ton truck was handling the mid-size runs, and the 1-ton truck would zip along and pick up the deliveries in the 1- to 3-ton range. Worked pretty well.

I think I have a half dozen or so towns and business left to do there. Some I could have done, but I wanted to push on to New Zealand. And like you said, there are a handful of 1000-ton+ deliveries that look like I'd need to upgrade factories for.

Nah, you can do them with the pickup, but it takes time. In my case I only did those two because I'm running at 16x game speed lol. Otherwise it would have taken a workday instead of like half an hour.

I may have played a bit last night. I think I'm at 38 towns, 178 businesses, and have opened up Australia.

I got stuck for a good bit trying to figure out how to get to the southern island on New Zealand. I had no clue what the rotating circle of icons meant, and none of my trucks could cross the water. Figured out that a couple of them needed floaties, but that didn't solve the problem. Then I finally figured out that the circling icons represented a product quarantine, so no trucks can cross carrying those goods. Even with that, none of the trucks could cross. Then I did something, no idea what, and one of my trucks crossed to the southern island. The other two still can't, no matter what I try, and one of them is identical to the one that got across in every way. Baffled a bit on that part.

That lead to getting stuck on both islands until I figured out the whole Level 3 industry to build an industry thing. Once that got sorted out, things continued to move along nicely.

I went to bed right as I got stuck trying to open up the initial part of Australia, where you have to feed one town with rock and gravel. I don't think my truck is fast enough, so I feel like I'm missing something.

I might need to be very careful with this game, however. I had no self-control once I got started.

Okay, so the trucks need floaties. Take each one back to the truck store, click on the name of the store to refresh, and you'll see an option to add floaties. Put them on, and they can cross between the islands. They can carry stuff that does not violate quarantine, too. The stuff that's prohibited, well, you'll need another way to get them from one island to the other (or to produce them locally as you did).

As you fill museums and mailboxes and other small-circle spots, you'll get random bonuses that last for a period of miles. Get enough and you can have 6x speed and faster loading and unloading.

Don't be afraid to do infrastructure stuff before towns, and to buy another truck if you need it. And if you need to build a storage unit, just finish some small one resource town in the area and stuff it full.

Robear wrote:

Okay, so the trucks need floaties. Take each one back to the truck store, click on the name of the store to refresh, and you'll see an option to add floaties. Put them on, and they can cross between the islands. They can carry stuff that does not violate quarantine, too. The stuff that's prohibited, well, you'll need another way to get them from one island to the other (or to produce them locally as you did).

As you fill museums and mailboxes and other small-circle spots, you'll get random bonuses that last for a period of miles. Get enough and you can have 6x speed and faster loading and unloading.

Don't be afraid to do infrastructure stuff before towns, and to buy another truck if you need it. And if you need to build a storage unit, just finish some small one resource town in the area and stuff it full. :-)

Thanks!

That's the thing, though. I bought floaties for each of my trucks. Do I have to put them on in some way after I purchase them, though?

The truck in Australia is new, without any speed bonuses and no contracts that are fillable except for the main one. I don't think I can buy another truck yet in Australia, I'll check. Does completing jobs with other trucks that are maxed out at 6x transfer somehow to the new truck? I thought it was a separate truck thing.

Oh, so storage units hold stuff so you can move lots of it quickly?

You have to buy floaties for each truck individually. They are then installed. Maybe the later trucks are larger and the ferry needs to be upgraded? See if the b key shows anything for the ferry link.

Storage units are essentially staging areas. Cheap and somewhat disposable. Remember, the biggest factors in filling a town are round-trip time to the source(s), and loading/unloading time. So if you have like 6 resources to fill and 90,000 people are chewing them up while you do it, having a set of depots in a nearby finished town will let you do the job, where running out to each original source will be far too slow and result in failure.

The only bonuses a truck gets are the ones it earns. So it looks like you'll be doing some smaller jobs before you can do that contract. You might even need to build an industry or something, I forget.

Still grinding away here. This game is great, and GB, you are 100% correct about the jigsaw puzzle analogy. So much scratching the same itch.

I spent a bunch of time yesterday googling North Korean Museums as a result of my peregrinations across that country. Absolutely working as intended. I wish the in-game web browser was better.

I’ve found a few area-opening contracts I can now complete, so I’m going for those. But as usual, I’m burning cash and also have one stupid resource that can’t get through a quarantine but is needed on the other side... Oh! Hang on, I’ll check, might be a place to put it after all lol.

And so it goes lol.

Robear wrote:

You have to buy floaties for each truck individually. They are then installed. Maybe the later trucks are larger and the ferry needs to be upgraded? See if the b key shows anything for the ferry link.

Storage units are essentially staging areas. Cheap and somewhat disposable. Remember, the biggest factors in filling a town are round-trip time to the source(s), and loading/unloading time. So if you have like 6 resources to fill and 90,000 people are chewing them up while you do it, having a set of depots in a nearby finished town will let you do the job, where running out to each original source will be far too slow and result in failure.

The only bonuses a truck gets are the ones it earns. So it looks like you'll be doing some smaller jobs before you can do that contract. You might even need to build an industry or something, I forget.

Whoops! Thank you for these answers, Robear! I read through them shortly after you posted them and meant to reply right away, but got called away and just now realized I didn't thank you.

Much appreciated, as always!