Far Cry 5 - Welcome to Montana

Reaper81 wrote:

I did not see this DLC list coming at all:

•Vietnam
•Mars
•Zombies
•Far Cry 3

The Mars and Zombies are very interesting to me as Blood Dragon was some incredible DLC.

wat

That is a super weird list.

Mars is definitely interesting. I'd love a full Far Cry game set on Mars.

IMAGE(https://bamfstyle.files.wordpress.com/2015/10/justboyd405-cl2-vest-403.jpg)

Yeah, ok, I'm in for this!

This guy’s popping everywhere lately. He’s like the next Sam Rockwell in that you see him a lot but don’t know his name.

Walton Goggins and he's awesome!

It's Goggins, but yes-- he is awesome!

Demosthenes wrote:
Reaper81 wrote:

I did not see this DLC list coming at all:

•Vietnam
•Mars
•Zombies
•Far Cry 3

The Mars and Zombies are very interesting to me as Blood Dragon was some incredible DLC.

wat

That is a super weird list.

Agreed. Hopefully, they realized that they should focus on fun games first and bullsh*t edgelord plots sec... thiiiirrrddd..... never.

Reaper81 wrote:
Demosthenes wrote:
Reaper81 wrote:

I did not see this DLC list coming at all:

•Vietnam
•Mars
•Zombies
•Far Cry 3

The Mars and Zombies are very interesting to me as Blood Dragon was some incredible DLC.

wat

That is a super weird list.

Agreed. Hopefully, they realized that they should focus on fun games first and bullsh*t edgelord plots sec... thiiiirrrddd..... never.

I mean, I'm all for a story focused on the darkness that inhabits part of our country. Thus the list seems... odd. Vietnam, I could see with some kind of betrayed veteran angle or some radicalized veteran (we did have that report about how extremist groups in the US were specifically targeting veterans).

But then the other three just seem incomprehensible beyond that. I dunno.

I mean, FarCry seems well set up for Vietnam style combat, but...mostly from the POV of the Viet Cong.

I am really disappointed that FC3 is being remastered instead of 2.

WipEout wrote:

It's Goggins, but yes-- he is awesome! :D

Autocorrect struck again.

NathanialG wrote:

I am really disappointed that FC3 is being remastered instead of 2.

I'm pretty sure that FC2 is being forgotten and left to die as not a part of the FC heritage. Same for the original, but FC2 I thought was really good unlike the first and third.

It's a question of taste and context. Lots of people preferred Far Cry 3. It was probably a lot of folks first Far Cry which makes it special for them. I'd go for a remaster of FC2 in a heartbeat. I'd also love a remastered Splinter Cell. I'm jonesing for some Splinter Cell action.

While I'm divulging my wish list, I'd like a future Far Cry with skiing and snowboarding.

silentsod wrote:
NathanialG wrote:

I am really disappointed that FC3 is being remastered instead of 2.

I'm pretty sure that FC2 is being forgotten and left to die as not a part of the FC heritage. Same for the original, but FC2 I thought was really good unlike the first and third.

It’s heavily hinted that an antagonistic quest giver from 3 and 4 was responsible for and/or directly involved in 2.

Higgledy wrote:

Mars is definitely interesting. I'd love a full Far Cry game set on Mars.

IMAGE(https://i.ytimg.com/vi/7ywxb2gSV-M/maxresdefault.jpg)

I’ve watched a few more gameplay videos.

Plot still looks dumb/bad.

However, there are several stand-out gameplay feature beyond the initial pressers.

o Flyable planes AND helicopters.
o Most of the map is unlocked from the beginning. No goddamn towers.
o Wide variety of companions beyond the four already mentioned.
o Reactive (?) enemy behaviors. IE; focus on one zone and that zone boss will attempt large retaliatory attacks on you.

I am replaying FC4 and I find the plot is actually really close to Killmonger’s story from Black Panther.

The only way it would be more similar is if Pagan Min were your brother.

Higgledy wrote:

It's a question of taste and context. Lots of people preferred Far Cry 3. It was probably a lot of folks first Far Cry which makes it special for them. I'd go for a remaster of FC2 in a heartbeat. I'd also love a remastered Splinter Cell. I'm jonesing for some Splinter Cell action.

While I'm divulging my wish list, I'd like a future Far Cry with skiing and snowboarding.

I think it's more a question of what systems they can more easily expound upon. Ubisoft very much has a formula to their systemic game designs, and that formula was largely "perfected" with FC3. FC2 was the start, but at this point FC3 is probably far easier to "plug-and-play" newer assets into the formula, whereas FC2 would basically need a full overhaul to fit that game into their current engine/blueprints.

One thing they also do is make use of systems from other games they've produced to add into existing franchises and new franchises. Obviously, I don't know how easy it would be in practice, but they have systems to support snowboarding and skiing in STEEP so it wouldn't be as big of a leap as you might imagine (they already took wing suiting from Far Cry and added, it with barely any change, into STEEP.) Also, in terms of game play, shoot outs involving the above would be something fresh and exciting which, speaking as a massive fan of the series, they sorely need.

Edit: They could even have high speed button lifts (that you could may be hang onto with one hand while shooting with the other) to get you back up the slope. Or a snowboard that can deploy catterpillar tracks... not that I've been spending too much time thinking about this or anything.

WipEout wrote:
Higgledy wrote:

It's a question of taste and context. Lots of people preferred Far Cry 3. It was probably a lot of folks first Far Cry which makes it special for them. I'd go for a remaster of FC2 in a heartbeat. I'd also love a remastered Splinter Cell. I'm jonesing for some Splinter Cell action.

While I'm divulging my wish list, I'd like a future Far Cry with skiing and snowboarding.

I think it's more a question of what systems they can more easily expound upon. Ubisoft very much has a formula to their systemic game designs, and that formula was largely "perfected" with FC3. FC2 was the start, but at this point FC3 is probably far easier to "plug-and-play" newer assets into the formula, whereas FC2 would basically need a full overhaul to fit that game into their current engine/blueprints.

Systemically, and not lore wise, FC2 had the advantage of the open world systems not being 100% baked and polished to minimize aggravation and still differentiated enough from other Ubi-games to make it a thoroughly unique. I don't have to hold up an actual map in game in any other Ubi open world thing. My weapons don't crap out in the middle of a firefight in other games. I don't have to have a madhouse rush through or around a checkpoint I cleared previously. I think the less directed experience of FC2 is also something I prefer, generally, versus the million things on a map approach today. I enjoyed wandering off the beaten path to an objective and stumbling across who knows what whereas it seems there are fewer surprises in store these days in their games. The game itself felt dangerous or hostile in a way that later ones do not. I would not want an FC2 remake to revamp the systems it had that make it such a flash in the pan so it can marry up to the current Ubi open world game model.

They're making this one available for coop right?

Yes they are.

Hey Ubisoft, Far Cry 2 / SC: Chaos Theory Clint Hocking remaster bundle plz

ranalin wrote:

They're making this one available for coop right?

Fully integrated in the story instead of the partial system of FC 4 and side-mode of FC 3.

I think people look at FC2 a little too much through rose colored glasses.

When it was more or less in it's day i remember being one of basically everyone who absolutely hated it's respawning checkpoints that could never be permanently cleared and the "sickness" you had, was it malaria?

Two things that combined to make the game a super tedious painful experience to work through.

Far Cry 3 was our first time permanently unlocking the map areas and clearing the camps "permanently"

The overall AI experience in FC3 was a lot more fun to play with too. Resulted in lots of memorable gameplay and moments. The takedowns were solid, the guns were solid, the enemy AI was fun. It just all came together. And if you didn't try to phschoanalyze the story but just ran with it, it was an entertaining game. A very entertaining game.

I can't imagine FC2 being a better remake without fundamentally remaking the game into Far Cry 3 system wise. I'd certainly never go back together and the play the version where i had Malaria constantly and had to deal with near instantly respawning checkpoints every 30 seconds of driving.

Far Cry 4 was hard for me to slug through, i've quit at several points and gone back over time but it's never grabbed me like FC3 did. As someone whose played them all, FC3 is my clear favorite. I have super high hopes for FC5 and the FC3 update being a totally awesome experience.

Fuzzballx wrote:

I think people look at FC2 a little too much through rose colored glasses.

When it was more or less in it's day i remember being one of basically everyone who absolutely hated it's respawning checkpoints that could never be permanently cleared and the "sickness" you had, was it malaria?

The thing is it wasn't everyone who hated the check points. I had no problem with them at all. The devs at the time said they thought they were fine timing wise and I found that to be the case. People did have a genuine problem with it but I suspect there was also a lot of people who climbed on that particular band wagon because it was the thing everyone should say about FC2 (I actually think people weren't using the two travel systems that avoided check points for the most part i.e. travelling my water and the bus fast travel system. Perhaps they could have been pointed out to the player more clearly as different ways to move around.)

I actually really dislike permanently clearing of enemies from an area. I enjoyed having fights and being chased by hostile vehicles on the way to missions and removing those things was a big negative for me in FC3. The areas that had be cleared felt boring and lifeless (just shows, developers can't win.)

I didn't mind the malaria thing either (although I probably wouldn't have missed it when if was gone.) I liked the weapon degradation because it forced me to think on my feet. I really enjoy unpredictability and random events in fights were I have to quickly adapt on the fly and FC2, with malaria, degrading weapons and the endlessly propagating fire, gave me those things.

Higgledy wrote:
Fuzzballx wrote:

I think people look at FC2 a little too much through rose colored glasses.

When it was more or less in it's day i remember being one of basically everyone who absolutely hated it's respawning checkpoints that could never be permanently cleared and the "sickness" you had, was it malaria?

The thing is it wasn't everyone who hated the check points. I had no problem with them at all. The devs at the time said they thought they were fine timing wise and I found that to be the case. People did have a genuine problem with it but I suspect there was also a lot of people who climbed on that particular band wagon because it was the thing everyone should say about FC2 (I actually think people weren't using the two travel systems that avoided check points for the most part i.e. travelling my water and the bus fast travel system. Perhaps they could have been pointed out to the player more clearly as different ways to move around.)

I actually really dislike permanently clearing of enemies from an area. I enjoyed having fights and being chased by hostile vehicles on the way to missions and removing those things was a big negative for me in FC3. The areas that had be cleared felt boring and lifeless (just shows, developers can't win.)

I didn't mind the malaria thing either (although I probably wouldn't have missed it when if was gone.) I liked the weapon degradation because it forced me to think on my feet. I really enjoy unpredictability and random events in fights were I have to quickly adapt on the fly and FC2, with malaria, degrading weapons and the endlessly propagating fire, gave me those things.

I agree 100%. I found the biggest difference in people who like or dont like FC2 is if they used boats to get around or not.

Still my favorite bit of writing about FC2.

Fights never quite go how I expect. Clips are emptied with terrifying speed, guns jam, health bars empty in an instant, pursuit never stops. It’s brutal and it’s chaotic. Sure, I can plan to some degree, but come the moment it’s so fraught and unforgiving, and that means each skirmish feels truly life or death, not perfunctory or formulaic. The sound of bullets is oppressive rather than inviting, and I lunge and scrabble to cover that buys me seconds, not safety. Death watches all the while, and even when I can’t feel his cold breath on my neck, travelling great distances across this murderous Africa’s unsettling empty terrain feels like a long walk to doom. I’m roleplaying as a condemned man, and that means I’m experiencing something I very rarely do: a first-person shooter making me feel something, or feel like something. Something other. Something ugly.

You're all wrong. Far Cry 1 was the best.

PaladinTom wrote:

You're all wrong. Far Cry 1 was the best. ;-)

+1