Dead Cells Catch-All

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Jonman wrote:
doubtingthomas396 wrote:

New player here. I’ve beaten the first boss a couple of times but can’t seem to get much further than that.

At what point do they let you pick your weapons at the start? So far I start with a bad sword and my choice of a wooden shield (what is the point of that? It doesn’t seem to do anything) and a random bow.

I keep finding blueprints, but after I buy them I get one of the weapons from them and never see them again. Is that how it’s supposed to work?

I keep hearing people talk about effective builds. Do you ever get control over your build, or is it always random? I would have thought there’d be a shop to spend gold in with blueprints you’ve unlocked, but I haven’t found it. All I’ve seen is a smithy that will “upgrade” your current weapons by removing all of the good buffs and replacing them with useless ones. (They say it’s “random” but I’m not sure I believe it.)

Short answer DT - just keep playing. All will become clear in time.

Plus time is relative so technically you have loads of it.....I saw that space movie with Murph so I think I know it all pretty well....

doubtingthomas396 wrote:

New player here. I’ve beaten the first boss a couple of times but can’t seem to get much further than that.

At what point do they let you pick your weapons at the start? So far I start with a bad sword and my choice of a wooden shield (what is the point of that? It doesn’t seem to do anything) and a random bow.

I keep finding blueprints, but after I buy them I get one of the weapons from them and never see them again. Is that how it’s supposed to work?

I keep hearing people talk about effective builds. Do you ever get control over your build, or is it always random? I would have thought there’d be a shop to spend gold in with blueprints you’ve unlocked, but I haven’t found it. All I’ve seen is a smithy that will “upgrade” your current weapons by removing all of the good buffs and replacing them with useless ones. (They say it’s “random” but I’m not sure I believe it.)

After unlocking 2 items from blueprints, you can start paying towards random starting bows or shields. After 12, melee.

Anyone playing on switch and keen for the DLC release tomorrow? I know I am!

Got back into this on PC after the Switch release, since a couple friends at work were playing. Really like some of the updates, like having the timed doors in between levels, etc.

Still haven't got back to the final boss again though.

Stele wrote:

Got back into this on PC after the Switch release, since a couple friends at work were playing. Really like some of the updates, like having the timed doors in between levels, etc.

This was really cool for me to presence; I had seen games in early development fine tune certain mechanics and weapons; but I had never seen a design process, implementation, testing and redesign with so much clarity.

I really enjoyed the times door within the levels, but I agree it makes for a cleaner experience for players to focus on consecutive kills or speed, and not both.

I love how well this game has evolved without losing its essence.

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