Dead Cells Catch-All

Bonus_Eruptus wrote:

Got to the Hand twice this week by maxing brutality with grenades, but never beat him. Finally got him tonight with the cheesiest strategy, double Wings of the Crow, activating one as soon as the other expires.

Nice :]
If it works it works.

I finally beat the highest difficulty mode, after being stuck on it for a while. You can get up to some crazy high damage numbers. In this run I think I grabbed seven cursed chests, but by choosing a different biome (that I find too risky) I could've gotten two more. In combination with an S-rank weapon in my last slot, and a challenge portal I ignored, that means I could've had almost double the damage I did.

IMAGE(https://i.imgur.com/Te4FDo8.jpg)

Anyway, in 4-cell mode they take away almost all your healing and every enemy hit fills up your malaise bar, which effectively becomes your real health bar. It's a bit much to be honest. Even most of the food you find increases your malaise if you eat it.

I was trying to keep all the areas straight while moving through this game (er, mostly watching Mr. Dragon) and finally decided to map it out (shoutout to draw.io). Just went back to the game today, pulled it up to reference, and realized I never shared it here. Probably old news to all of you, but spoilered just in case:

Spoiler:

IMAGE(https://i.imgur.com/84fjV6R.png)

I appreciate the graphic. The list on the wiki was always confusing to me, especially a couple of the spider rune routes didn't make sense.

Glad the visual layout helps you out too. I finally got the spider rune this morning, then made it to the Time Keeper for I think the fourth time. I had accepted death, but actually did really well for the first half of the fight. Was dialed in, dodging and keeping pace with her. Then the second half started and I fell apart for no reason at all. Oh well. Maybe I'll get her next time. I'll miss that awesome bow I had though.

Mr. Dragon keeps casually walking in front of the screen, because he's not used to me "playing intense games," if that gives you any idea of our relative skill levels.

I didnt realize all paths had the same total length. Sometimes it felt like going in certain directions always let me end up with more level ups than others. Maybe thats still true and down to the length of the level and number of possible level up scrolls.

Thanks for sharing the map!

I still havent beat the game, I've fought the final boss about 4 times and no wins.

polypusher wrote:

I didnt realize all paths had the same total length. Sometimes it felt like going in certain directions always let me end up with more level ups than others. Maybe thats still true and down to the length of the level and number of possible level up scrolls.

Thanks for sharing the map!

I still havent beat the game, I've fought the final boss about 4 times and no wins.

There is one missing link from Promenade to the Prison Depths, via the Spider Rune, that makes it a 10-biome run instead of 9.

For a few extra scrolls, I'll go Prison->Promenade->Prison Depths->Ossuary->Black Bridge->Stilt Village->Clock Tower->Clock Room->Castle->Hand.

Bonus_Eruptus wrote:
polypusher wrote:

I didnt realize all paths had the same total length. Sometimes it felt like going in certain directions always let me end up with more level ups than others. Maybe thats still true and down to the length of the level and number of possible level up scrolls.

Thanks for sharing the map!

I still havent beat the game, I've fought the final boss about 4 times and no wins.

There is one missing link from Promenade to the Prison Depths, via the Spider Rune, that makes it a 10-biome run instead of 9.

For a few extra scrolls, I'll go Prison->Promenade->Prison Depths->Ossuary->Black Bridge->Stilt Village->Clock Tower->Clock Room->Castle->Hand.

Ah, thanks for pointing that out! I forgot to mention that I was building this as we played through, not wanting to spoil anything. Mr. Dragon had mentioned that route existing but I forgot to map it. I actually started the map because I was curious if the path lengths all balanced and which biomes were on the same level.

This has been a really slow burn for me. 1, maybe 2 runs a night. I just made it to conjunctivitis tonight for the first time (and beat him. Ice bow + heavy crossbow made it pretty easy with a couple deployables. One day I'll find the spider rune and get better at the game, but I'm mostly happy with my run. I made a lot of mistakes in the last biome, being new to me and all.

From the Prisoner’s Quarters, head to the Toxic Sewers (using the Vine Rune) and then into the Ancient Sewers (using the Ram Rune), then from the Ancient Sewers to the Insufferable Crypt. The Insufferable Crypt houses a tricky boss fight with a giant eye creature. Defeat it, and you’ll be able to head into the Slumbering Sanctuary.

The Slumbering Sanctuary is a beast of a zone and will require constant vigilance. Go slow and keep an eye out for your target. The elite holding the Spider Rune is at the bottom of a pit marked with a skull flag, so drop down and do your best to survive.

Finally picked this up for Xbox from the recent sale and am falling down the rabbit hole. What a game!!

Just one...more...run!

How do I activate custom mode? Where in the regular game does this unlock?

Big patch.

Notes in Steam

Aside from all the new custom mode, some nice little changes like moving the timed doors to between levels, so you can actually use what you gain.

And apparently a lot of weapon and skill balance changes. Should be interesting. Might jump back in for a bit.

kyrieee wrote:

I finally beat the highest difficulty mode, after being stuck on it for a while.

Nice work! I'm pretty ready to give up on nightmare difficulty. The malaise mechanic is just too much.

Oh good, I can set the game to have everything unlocked. I'm more of a fan of traditional roguelikes where you're overwhelmed by all the weapons, armor, items, etc., you can get and every run is substantially different. The act of unlocking things in a lot of roguelikes feels like busy work to me (see: Gungeon) though some do it right by having a metric ton already available (see: Isaac).