Dead Cells Catch-All

Stele wrote:

You can also do speed runs to really get orbs. If you make it to the 2nd area (either one) under 2 minutes there is a gate that closes on a timer. In it there's a chest with maybe 20 orbs.

Same thing for third area, under 8 minutes.

So you can do some rushed runs not killing everything and get some helpful upgrades.

That's a good tip! I've been taking my time, getting used to the combat and enemies, but I might give that a try. Do those chests respawn every time?

So this is a game that's more up Mr. Dragon's alley than mine. He's been playing Early Access since I learned about it on the conference call, and I've only done one (short-lived) run but enjoy watching him play. Getting it on Switch was a pretty easy call.

This morning I woke up at 5 AM for no reason and turned on the Switch after a bit, decided to boot this up. Aside from getting jump and roll mixed up constantly, I'm actually doing okay and enjoying it quite a bit. Mr. Dragon even watched me do a bit in the Promenade where I made full use of my ice grenade and both weapons to take down a group and proclaimed it "surprisingly competent." (n.b.: this says more about my skill than his kindness as a person )

Made it through the Promenade on my second run with 58 health to my name. Had to skip a lot of enemies after the elite fight to get the vine rune. The Ramparts are gonna end me quick.... Feels great on the Switch though, and I'm much more likely to actually pick it up and do a run or two.

I tried running and did get one of those timed doors. There's some sweet loot back there. Also got the electric whip and now I never want anything else. Cleared the boss thing in the ramparts on my first try thanks to a combo of ice blast, ice grenades, and a bear trap that gave 175% damage when frozen.

I'm not ready to drop the $25 on the Switch double dip, but it might be growing on me? Still don't love relying on RNG to get gear you like though. For me, probably makes success too dependent on drops.

Stele wrote:

You can also do speed runs to really get orbs. If you make it to the 2nd area (either one) under 2 minutes there is a gate that closes on a timer. In it there's a chest with maybe 20 orbs.

Same thing for third area, under 8 minutes.

So you can do some rushed runs not killing everything and get some helpful upgrades.

Ha is that how those doors work? I thought I needed a key.

I think some doors do need keys, but they tell you when you try to open them. The timer doors have a glowing hourglass over them and when you try to open them after the timer's up, they say something like "This door locked X seconds ago."

Chaz wrote:

"This door locked X seconds ago."

I love that you said seconds there; for me it's definitely measured in minutes. Lots of minutes!

Stevintendo wrote:
Chaz wrote:

"This door locked X seconds ago."

I love that you said seconds there; for me it's definitely measured in minutes. Lots of minutes! :D

I sort of hate those doors, since I'm a slow methodical type player. I want to explore everything! Those doors always make me feel like I am missing out.

Tyrian wrote:
Stevintendo wrote:
Chaz wrote:

"This door locked X seconds ago."

I love that you said seconds there; for me it's definitely measured in minutes. Lots of minutes! :D

I sort of hate those doors, since I'm a slow methodical type player. I want to explore everything! Those doors always make me feel like I am missing out.

Yeah, me too. The one time I got one, I basically decided this time I was just going to dash and skip everything.

Usually the door says it expired minutes ago. Once, I saw 15 seconds and was mad.

Yes speed doors are there every time.

It's fun to me to mix a speed run in there every 2-3 runs.

Of course the more you play you'll probably get so used to the first level that you make it to the first speed door almost every time. At least I did.

First speed door I ever made was with 1 sec to spare. Have a screenshot of it posted on Steam.

For the most part the speed doors are not worth trying to get to. They do not give enough cells that you would otherwise have gotten from exploring and they encourage a lot more risk taking which doens't help progress. In my opinions, just try to take it slow at first, gather all of the runes (they are permanent), and focus on getting the general traits bought they will help you out the most.

Chimalli wrote:

For the most part the speed doors are not worth trying to get to. They do not give enough cells that you would otherwise have gotten from exploring and they encourage a lot more risk taking which doens't help progress. In my opinions, just try to take it slow at first, gather all of the runes (they are permanent), and focus on getting the general traits bought they will help you out the most.

Balancing the risk/reward of the timed doors is the point.

At the point I'm at in the game, it makes absolute sense to rush for the first timed door, but any more than that, and the risk/reward doesn't pay off. As I increasingly get more unlocks (and get better at the game), I anticipate being better able to rush for the second and eventually later timed doors.

Chimalli wrote:

For the most part the speed doors are not worth trying to get to. They do not give enough cells that you would otherwise have gotten from exploring and they encourage a lot more risk taking which doens't help progress. In my opinions, just try to take it slow at first, gather all of the runes (they are permanent), and focus on getting the general traits bought they will help you out the most.

Just looking for inspiration for your tag here...

Just came across my first boss...

Spoiler:

IMAGE(https://static.giantbomb.com/uploads/original/10/103881/2947956-20170624094709_1.jpg)

I haven't played since early on in early access, but there were certain drops that only appeared behind specific time-locked doors. So, even if you generally prefer to be slow and methodical, it's worth it to do a few speed runs where you ignore everything but the goal.

I purchased this on Steam early access quite a while ago. Dug but did not care for the platformer feel on PC.

Picked it up on PS4 and I love it. Highly recommend.

This is another one that I'm being tempted by... I'd love to have something like this on my PS4, and it seems like Hollow Knight is going to be PC and Switch only, so this one feels like its going to be the best option for the Metroidvania Madness that is summer 2018.

Dead Cells dev promises better Switch performance: The team is focused on improving the Nintendo Switch version of the game

I feel like this headline is written about a different game to the one I've been playing. I've picked up on one or two minor hiccups but nothing as bad as this suggests. Is anyone else playing on Switch seeing performance issues?

Anyway, I've put a few more hours into Dead Cells and I'm loving it! I'm starting to consistently get through 2-3 areas so I'm collecting cells at a better rate and feel like I'm making progress at unlocking new items, etc.

Just had a really lucky run:

Spoiler:

Finally got my second rune in the toxic sewers biome. Then made it to the Consienrge for only the third time and beat them thanks to some traps, auto-crossbows and a duplex bow. (Appologies for making a mess of the names here!) Beating them meant I met the blacksmith and got to the village for the first time, both of which were pretty cool. Somehow got through the village on my first try and got to see the next area, which has an interesting light mechanic. Managed to 'bank' loads of cells along the way too!

I love this game!

I've played a few hours on Switch and think it's fine. It's Reddit and Polygon, so I'm guessing the people making a fuss are the ones that can play in two more powerful platforms and choose to complain about the Switch version anyway.

Only issue I've noticed with the Switch version are awful load times.

Polygon wrote:

Dead Cells is an amazing game, but the Switch version struggles to maintain a smooth frame rate. Motion Twin, the game’s developer, didn’t think it was that big of a deal during its own internal testing...

I'm with the devs on this one. I feel bad for Motion Twin that they've launched this great game and the only stories I've seen about it are IGN plagiarising their review of it and Polygon saying fans aren't happy with the framerate... That kinda sucks.

Ironically, the comments section of the Polygon article is actually quite supportive, everyone's saying that they haven't had any significant problems.

I got to play a bit on my MBP last night (runs fine). This game sure is unforgiving about healing, I think I need to be focusing more on avoiding damage. Not what you'd expect from a game with such fast paced combat. So far I've had the most success with those sentries you can plop down, together with any kind of freeze / slow ability. I had a run where I got two of those sentries, and it works super well but almost feels like you're playing the game wrong.

I am in the crowd that noticed the game stutter and drop frame rate when there's a lot of enemies on screen in the Switch version.

It's a bit jarring, IMO, but to each their own.

I hope they can fix it.

Thin_J wrote:

I am in the crowd that noticed the game stutter and drop frame rate when there's a lot of enemies on screen in the Switch version.

See, that's why I'm not having any problems. Whenever there are too many enemies, I run away screaming.

Thin_J wrote:

I am in the crowd that noticed the game stutter and drop frame rate when there's a lot of enemies on screen in the Switch version.

It's a bit jarring, IMO, but to each their own.

I hope they can fix it.

Yeah, same. If you've played the PC version at a buttery 60 FPS for a while, it's noticeable. Nothing gamebreaking, but I am glad to hear they're working on it.

Dyni wrote:
Thin_J wrote:

I am in the crowd that noticed the game stutter and drop frame rate when there's a lot of enemies on screen in the Switch version.

It's a bit jarring, IMO, but to each their own.

I hope they can fix it.

Yeah, same. If you've played the PC version at a buttery 60 FPS for a while, it's noticeable. Nothing gamebreaking, but I am glad to hear they're working on it.

I just did a run with two Sinew Slicers and a few times the combination of lots of enemies and lots of projectiles slowed the framerate, which I found more amusing than anything. But then again I know a bit about the math going on in the background. Glad they're working to fix it, but I'm so happy with the form factor of the Switch that it's not really a big deal and I hope they aren't taking the complaining too hard.

I got to the final boss, which seems like a bit of a mess.

Anyway, traps in this game are insanely powerful. Give them a try if you haven't. Enemies only aggro the traps if you don't attack them directly, and they can do tons of damage.

I’ve primarily played the game on handheld mode on the Switch, and the vast majority of the time the game’s performance has been good. My performance on the other hand ...

kyrieee wrote:

I got to the final boss, which seems like a bit of a mess.

Anyway, traps in this game are insanely powerful. Give them a try if you haven't. Enemies only aggro the traps if you don't attack them directly, and they can do tons of damage.

How did the final boss battle go? I haven't gotten anywhere near it. I've gotten to the biome with the lights/killer fog a couple of times but I haven't gotten through it yet.

I think Sinew Slicers and Double Crossb-o-matics are an amazing combo but the Wolf Traps can work well with either of those too. I'm working on unlocking the Phaser(?) skill, looking forward to trying it out.

I love this game!

I dont think I will be touching this game anytime soon.
Still havent even managed to finish guacamelee