Dead Cells Catch-All

Game has its hooks in me bad. Some runs I feel near godlike, others I get ganked before the end of the second level

Wayfarer wrote:

Game has its hooks in me bad. Some runs I feel near godlike, others I get ganked before the end of the second level

I see nothing has changed since I last played it!

Just confirmed, your saved game seamlessly transfers over to Mac from PC. I assume the reverse is also true, that progress on Mac will reflect on your PC.

Pretty nice, as I've found most Mac games on steam do not allow for automatic save transfer between PC and Mac.

The last time I was this hooked into a game it was a mode for Warcraft III (yeah, I dare not speak its name no more).

Assassin's Dagger or Swift Sword and I feel unstoppable.
Feel.

Damn, do you guys play this on windowed mode?

Took a bit of a flyer on this (though it wasn’t a huge risk ) and holy cow is it ever good. Played for about two hours because it was really late and I couldn’t stop. The combat is super satisfying, the controls are tight, the variety of item/weapon/enemy seems pleasingly high, and it’s suuuper pretty.

Also, the fact that the game just starts again when you die is mean!

Thanks for the recommendation, folks. I think this just knocked out Rogue Legacy as my “one more round” game.

Just picked this up after watching the first half of the Polygon review from last year and seeing the sale chatter. I wish the Switch version was out already!

LeapingGnome wrote:

Just picked this up after watching the first half of the Polygon review from last year and seeing the sale chatter. I wish the Switch version was out already!

Just a little more than a month! You can do it!

I saw August 21st for the Switch version, which is almost two months. Too long so I just bought it for PC.

Fired this up tonight. Very easy to just lose an hour to it! I feel like it is on the more difficult end of this type of game but it is fun and makes you want to continue to the next run. I wish some things were explained better, it really needs more hints and an explanation of the unlock system. This will be perfect on the Switch.

LeapingGnome wrote:

Fired this up tonight. Very easy to just lose an hour to it! I feel like it is on the more difficult end of this type of game but it is fun and makes you want to continue to the next run. I wish some things were explained better, it really needs more hints and an explanation of the unlock system. This will be perfect on the Switch.

Pro tip, just keep playing it starts to make more sense. I remember feeling this way too. I was amazed how quick I picked it back up tonight after a few months of not playing it. So fun.

Edit: I am about 30 runs in and it is weird how much you learn as you do successive runs. I remember feeling like I they don't explain much but the repeated approach sure seems to teach a lot. I enjoy seeing the narrative change over time and curious where it is going.

LeapingGnome wrote:

Fired this up tonight. Very easy to just lose an hour to it! I feel like it is on the more difficult end of this type of game but it is fun and makes you want to continue to the next run. I wish some things were explained better, it really needs more hints and an explanation of the unlock system. This will be perfect on the Switch.

I find a lot of that stuff seems to be a part of the full release rather than in early access. Dead Cells may be different but it's been that way with almost every other game.

I paused on this for many months due to the roguelike aspects frustrating me and being willing to wait for final release. All this chit chat does make me want to fire it up this weekend tho!

I played the heck out of it some months ago, anyone know when is scheduled the final realease, aka 1.0 !?, I think I want to wait.... and even before when I played it, it felt really like it was about to be done, should I wait till 1.0 to dive again?

Anything you unlock now can potentially make 1.0 that much more enjoyable. I tend to go back to the game every now and then for a little stretch. Last time I made significant progress and now have a bunch more unlocks to spend some souls on.

Switch release is in August so PC v1.0 should be no later than that.

I’m trying to figure out what they want to add before it’s a 1.0!

Well this thing is amazing.

I'm still a bit annoyed after several hours the last few days that I still only have one major unlock, the vine rune. I have found several other obvious road blocks, like a statue that you rub and some floors with markings on them that it clearly looks like I should be able to open or bomb or whatever.

Trying not to read hints to spoil where to go but a long time with little progress is wearing me out.

I've been through Promenade several times to the Ramparts. Finally finished Ramparts a min ago, but got ass-kicked on the Black Bridge.

I haven't beat Toxic Sewers yet. Very tough. So I keep going the other way. But I worry there's a powerup in the sewers or somewhere I'm missing.

Ah well. I'll give it some more time. Some runs click a lot better than others so maybe I'll get through.

Hah. Of course this morning I beat the boss of Black Bridge and got a rune. And then next run found an Elite in Toxic Sewers that dropped a new rune.

Woohoo, progress!

The consierge? I almost beat it the other day but didn't see how low I was oh HP and it jumped me. Oh well to try again. I had good luck with traps and arrow turret. Otherwise it's HP bar is pretty yuge.

Yeah traps were awesome. I took the recharge reduction right before the fight the 2nd time and basically could chain him in traps the whole time.

Stele wrote:

I haven't beat Toxic Sewers yet. Very tough. So I keep going the other way. But I worry there's a powerup in the sewers or somewhere I'm missing. :?

I think by definition there is.

(Isn't that how the metrovania games all work?)

YOU WILL NOT TEMPT ME TO PLAY RIGHT NOW WHEN THE FULL RELEASE IS A MONTH AWAY!

Vector wrote:

YOU WILL NOT TEMPT ME TO PLAY RIGHT NOW WHEN THE FULL RELEASE IS A MONTH AWAY!

IMAGE(https://i.gifer.com/dIz.gif)

The newer weapons really change my game style and I'm loving the game for it.
I reeeeeeally want to like the whips, but most of the swords are way faster so I end up gravitating towards them.

No matter how cool the bow and arrows are, I'm a sucker for the shields and the parry timing.
Honestly, I'm really doing myself a disservice by sticking to the same weapon types every game.
Primary and secondary weapons, items/spells, ability mutations and weapon forge... there's just SO many combinations!!

sold?

I last played months ago and would rather just wait for the full release. It was even on my GOTY list last year.

It feels like the full game is there. I don't think there's anything left to polish.
It would benefit from some meta narrative, but that's me just asking for too much.

A 2-3 map pack DLC every 6 months would keep me hooked for life.

Game is good but flawed... they might address this in future patches, but for now one of the best strategies to "go far" is to basically just run and dodge-roll past everything and make the timed doors. Seems counter productive for a game that has pretty decent combat.

Tyops wrote:

Game is good but flawed... they might address this in future patches, but for now one of the best strategies to "go far" is to basically just run and dodge-roll past everything and make the timed doors. Seems counter productive for a game that has pretty decent combat.

That might give you go-far, but will impede your unlock progression. Also, I expect that to impede gearing up well, which will hurt against bosses.

Chumpy_McChump wrote:

That might give you go-far, but will impede your unlock progression. Also, I expect that to impede gearing up well, which will hurt against bosses.

It's not as much of an impediment as you might think, and much less so once you have a good handful of unlocks. It's hard to say because I only started trying that around the last few patches and I had already unlocked a bunch of things.

go far and beat the timed doors is a good grind for gold and cells.
Gold is reset every death so it's really about cells.

To actually progress, you need to kill enemies to get blueprints/recipes.
But yeah, the game should balance out so that getting to time doors is not such a preferable grind option to kill every living thing in the level.