Name that GAME Thread

Darkside Detective is correct.

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Startropics

AUs has it!

Startropics was one of my favorite NES games of the early 90`s. I still clearly remember that included letter from Uncle Steve that you had to wet in order to discover the correct transmitter frequency.

Next up:
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Star Trek Resurgence.

A great game, I hope Dynamic Labs can make more.

UpToIsomorphism wrote:

Star Trek Resurgence.

A great game, I hope Dynamic Labs can make more.

I would like that. The way that old episode was used is fantastic.

Back to you.

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Had to copy/paste the url as the image isn't showing. Virtual On?

Yes. It’s what I get for doing this on my phone!

Your up MrT

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Pikmin.... 3?

-BEP

bepnewt wrote:

Pikmin.... 3?

-BEP

Close, but no.

Pikmin.... 4?

Edit: I forgot 4 was out.

-BEP

Yeah, it's Pikmin 4. You're up.

I was beginning to wonder if anyone was just going to start throwing out numbers.

Also, I found a lighthouse in a game that would be a repeat, but not a lighthouse repeat. Coming soon...

From my youth. Bonus points if you remember what you do with the scepter.

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-BEP

Zork?

Definitely no room like that in Zork.

Maybe Advent, aka Colossal Cave?

Neither a Zork nor Advent.

It released in 1979, 2 years after Zork I and 3 years after CC.

It's not an Infocom game. It's one of the Scott Adams' Adventure series.

I'll free play this later today if no one gets it.

-BEP

I thought it was The Beginner's Cave on Apple II but that's not Scott Adams.

Ill take a punt at Adventureland as the only one i remember of that ilk!

Free play. It was "Pyramid of Doom". I always thought the name was just "Pyramid". I'll ascribe that to playing it 45 years ago and my memory being suspect at best.

This is what you did with the scepter. Just remember to put it down before trying to get the bird.

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-BEP

The Infocom game "Infidel" (1983) was originally titled "Pyramid".

During Development, the game was initially called "Pyramid", though it was only through Infocom's ad agency that they asked for a new title, as "Pyramid" seemed rather uninspired. A Harvard University Egyptologist assisted in game design. One of the multiple endings was changed during playtesting because players thought that it rewarded an ethnic bias. There are 40 ways for the player to die.
bepnewt wrote:

Free play.

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The Talos Principle.

Yup!

bepnewt wrote:

Free play. It was "Pyramid of Doom". I always thought the name was just "Pyramid". I'll ascribe that to playing it 45 years ago and my memory being suspect at best.

It could also be the DOS 8.3 character limitation, and you remember typing PYRAMID.EXE to launch it?

merphle wrote:

It could also be the DOS 8.3 character limitation, and you remember typing PYRAMID.EXE to launch it?

I'm pretty sure we were CLOADing it from cassette, but not a bad guess. My brother made a fabulous map of Pyramid. When I would map the test games, it looked like a drunk parrot got hold of a broken pencil. My brother could have been an artist had he wanted to.

-BEP

It's been a couple weeks, so I'll throw this out there to wake the thread up.
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-BEP

A real shot in the dark here as I don't know if the game I'm about to say actually exists, but at a glance I'd call this

ASTEROIDS 2000