Little Nightmares Dream-All

Have you heard of Little Nightmares?

If not, you should go play it. It's in that subgenre of gruesome-games-featuring-children platformer.

The sound design is amazing, and the graphics are fantastic. The game's pretty good too.

Anyone else playing it?

I am watching a Let's Play and the art and atmosphere are pretty great!

It looked intriguing enough for me to preorder the fancy physical version, but I'm not going to have time to play it (or anything) until next week. Probably too short to generate much chatter, but looking forward to impressions!

I also grabbed the fancy edition from amazon but been to busy with Persona to play anything else.

I started this last night! The atmosphere is great, but man, the checkpointing is super bad. A bunch of times, I've been trying to make it through a room or solve a jump puzzle, failing, and had to do 20-30 seconds of really boring climbing to get back and try it again.

I'm probably about halfway through, so I'll finish it because the atmosphere is fantastic, but the checkpointing is really getting me down.

Thanks for bumping this, Chaz! I've since finished the main game, but never came back to talk about it.

I didn't have too much trouble with the checkpointing other than (1) in one particular room (you have to get across a table) and (2) if I completely quit the game, sometimes it put me a little further back than the last death checkpoint. But, I can understand being frustrated. Some of the difficult portions pushed me up close to frustration.

I didn't find most of it terribly difficult once I knew what to do, but I did hit a couple points where I couldn't figure out what to do to proceed... usually it was something very simple, I just didn't see it. (One of the first places I got stuck was very close to the beginning, and I just couldn't see where the door was in the darkness.) So, if you get stuck, I wouldn't feel bad about asking the internet for help. It's unlikely that you're spoiling any great puzzles.

For whatever minor flaws I had with it as a game, the atmosphere made up for it ten times over.

I picked up the "season pass," but I'm thinking about whether to wait until all three parts are out to play it.

I watched a Let's Play of this game and it was fun to watch. Very creepy!

Just wrapped it up. I don't know if I'm just bad at it or what, but I wound up repeating a bunch of sections three or more times. A lot of times, I just wasn't clear on what to do and died trying something, or I was pretty clear on what to do and just missed a jump. Either way, it meant a bunch of repeating, and there's nothing that kills atmosphere for me faster than having to repeat sections.

There's actually an interesting contrast between this and Inside. Both are going for a pretty similar atmosphere and style of gameplay. I think Inside succeeds where this one falls down a bit because Inside does a better job making it very clear when you're doing the wrong thing, and is clear enough about your goals and how do to them that you don't get stuck in cycles of "I'm not sure if I'm doing the right thing wrong, or just doing the wrong thing." Whatever it was, Inside managed to keep its atmosphere going through the whole thing, while this one constantly broke it through die-retry cycles. I don't care how atmospheric a thing is, once you've done the exact same sequence three or more times, the atmosphere is totally dead.

For those who enjoyed this, or are intrigued by the good reports more than put off by the bad reports:

(1) All three chapters of the DLC are now out; unsurprisingly, you can now get a "complete edition" version of the game. (The DLC are additional chapters from the point of view of a different character.) I haven't played them yet, so no review from me.

(2) There's a Nintendo Switch version coming out May 18, joining the existing versions for PC, PS4, and XB1.

I finished it a couple of months ago, and while I loved the main game, the DLC didn't do much for me. I would save some money and get the basic edition.