Destiny 2 Catch-All

Will create an awkward situation for some groups that raid consistently with 6 not being able to crucible it up today.

I'm very much interested. Still hesitant but really looking forward to the coverage. Really looks like they took the time to tell a story.

The revealed content looks good and I will play it. But, it did feel very much like an expansion-on-steroids. No hint of new classes or, from what I saw, new enemy species, just reskinned and amped up old enemies. I love Destiny gameplay and if they can keep the gameplay fun with a better story/world and new features, I'm all for it. Even if it feels more like The Taken King 2 than Destiny 2.

For the love of god let there be a barber.

MulderTPC wrote:

The revealed content looks good and I will play it. But, it did feel very much like an expansion-on-steroids. No hint of new classes or, from what I saw, new enemy species, just reskinned and amped up old enemies. I love Destiny gameplay and if they can keep the gameplay fun with a better story/world and new features, I'm all for it. Even if it feels more like The Taken King 2 than Destiny 2.

The new enemies I saw were Cabal with flamethrowers and fire packs that could be exploded, a melee cabal with dual blades similar to the fallen. Plus new elite types with different abilities.

Also the only classes shown playable were new. Warlock's Dawnblade, Titan's Sentinel and Hunter's Arcstriker.

b12n11w00t wrote:
MulderTPC wrote:

The revealed content looks good and I will play it. But, it did feel very much like an expansion-on-steroids. No hint of new classes or, from what I saw, new enemy species, just reskinned and amped up old enemies. I love Destiny gameplay and if they can keep the gameplay fun with a better story/world and new features, I'm all for it. Even if it feels more like The Taken King 2 than Destiny 2.

The new enemies I saw were Cabal with flamethrowers and fire packs that could be exploded, a melee cabal with dual blades similar to the fallen. Plus new elite types with different abilities.

Also the only classes shown playable were new. Warlock's Dawnblade, Titan's Sentinel and Hunter's Arcstriker.

See, I'd call those reskinned enemies rather than new enemies, sort of like the Taken makeover. Each class is getting at least one new subclass as you describe, just like Taken King. I'm sure there is more to reveal, but a whole new fourth class seems like it would be a good way to freshen the game experience.

On the new subclasses, playing Captain America as a Titan and the Warlock look fun, but the difference between Arcstriker and the current Arcblade looks minimal.

Edit: the brand new zones are the most promising part that makes this more a sequel than expansion. 4 brand new areas will be much appreciated.

ranalin wrote:

Guided Games - Basically D2's version of LFG. Which allows clans who have open spots in an activity to open it up to the public.

This Guided Games thing could be amazing for everyone. Just a simple tweak to systems other games have used, but it could be fantastic.

They kept saying that exploring the world was being overhauled. I hope so. Destiny 1 really doesn't reward exploring at all. I'm used to the Souls games, which do, and the new Zelda, which might be the gold standard.

And most importantly, reddit has dubbed the new Hunter subclass "Poledancer".

You know what? We aren't dumb. So to all the neeners, yes it is no longer called battlenet. But we've been calling it that for over 20 years and FYI, the CEO of Activision just called it... BattleNet.
My first thoughts on the gameplay footage is that this is what ME:Andromeda looked like it was going to be and perhaps should have been. I also thought that it showed the reason for driven "cinematic" campaigns when all the new hotness is open world sandboxes. I am looking forward to seeing how the campaign stacks up to the Division's, the current gold standard for me in FPS campaigns.

I thought about something. Maybe Destiny 2 is project Titan in disguise...

And just remember as well, I got blizzard cash from the wow token. Yay, free game!

So after watching my thoughts.

Overall I am very pleased. The new planets/missions/modes all looked good. A lot of the people that wanted some huge change I think you need to look back and realize we had brand new content 6 month ago for Destiny 1. Also if you stopped playing after Vanilla Destiny one there are massive changes you were not aware of in quality of life things from Vanilla to Taken king to Rise of Iron. Massive improvements have been mad(e) the last 3 years we just got a lot of them early. The guided mode I think is a great way of doing matchmaking.

The only negative I would say is the new Hunter/Warlock Supers. The Titan one is good and unique (well unique to destiny you are pretty much Captain America). The Warlock one though is pretty much a sunbreaker with longer flight time and the Hunter one you are a blade dancer with longer range. I would of liked some more unique supers.

Huge to me is moving straight from one planet to another. That will literally 1/2 your loading time.

escher77 wrote:

Massive improvements have been mad the last 3 years we just got a lot of them early.

That sounds like one of them good typos.

Just made my prepurchase. They suckered me in. Decided to stay on the XBone. Can't wait to raid with some GWJers in a clan that actually matters!

MulderTPC wrote:

Just made my prepurchase. They suckered me in. Decided to stay on the XBone. Can't wait to raid with some GWJers in a clan that actually matters!

I'll be staying on xbox as well, even entire irl crew seems to be heading for pc. Looking forward to more GWJ fun.

I'm in for Xbone. Hoping for strong Scorpio support.

I want to hear more about clan features. They're saying they are making them more important. Right now, my usual raid crew of IRL friends is spread across three or four clans.

Infyrnos wrote:
MulderTPC wrote:

Just made my prepurchase. They suckered me in. Decided to stay on the XBone. Can't wait to raid with some GWJers in a clan that actually matters!

I'll be staying on xbox as well, even entire irl crew seems to be heading for pc. Looking forward to more GWJ fun.

I think the PC delay is going to keep a lot of people on console who might have switched. I was considering going PC, but this one I want to play at launch.

maverickz wrote:

Say whaaaaaaaat? Battlenet?!

Opening up bnet to non-Blizzard developers has been actively talked about in the past, and showed up on a leaked roadmap at the start of the decade. I honestly thought it was never going to happen at this point.

b12n11w00t wrote:

It's actually not called BattleNet anymore, for the record. It's now just the Blizzard App.

Someone should remind Blizzard PR of that fact :-p

(I'm sure there's probably some internal distinction between Blizzard the App and Battle.net the service that wasn't conveyed when they originally said the launcher was changing names)

shoptroll wrote:
b12n11w00t wrote:

It's actually not called BattleNet anymore, for the record. It's now just the Blizzard App.

Someone should remind Blizzard PR of that fact :-p

(I'm sure there's probably some internal distinction between Blizzard the App and Battle.net the service that wasn't conveyed when they originally said the launcher was changing names)

I think a lot of the confusion is that the actual app in the task manager was changed to say Blizzard App, but everyone within Blizzard's tech support and as we saw today the CEO calls it BattleNet and bulk of actual blizzard users will probably continue to call it Bnet.

My coworkers were all buzzing this morning. I generally snarked my way through out gchat banter but I liked most of the Bungie presentation.

Not thrilled about the reskin classes.

I would have liked more under the hood improvements like 60fps for consoles and a commitment to dedicated servers, stuff like that.

Honestly between my guild and coworkers I'll be getting this and have plenty of group play opportunities. Even though it feels like a 1.5 sequel now I'm sure things will fill out through the inevitable expansions.

I may be in for Destiny 2.

I may be in too. The potential PC delay sucks though. I've got no interest in playing on consoles, both because I want to use mouse and keyboard, and because I don't want to pay a $50/year premium for online.

I'm torn. The original tale, the story, was bare, fractured, and then it was over. I was hoping for more in the way of exploration, too. It was all enclosed and walled off.

The essence for these types of games is to get in on day one, try to keep pace with the crowd, pay up for all expansions, or a lot of the experience is lost. I'm not sure how willing I am to do this. I eventually tired of the Destiny pay model. I could neither maintain the necessary time for group content.

The gameplay was fantastic, though, and I do have an opening for a multiplayer game. Something is going to fill that spot.

By all accounts Destiny One was a salvage job. It was all going a bit awry until they cut out what wasn't working and reconfigured what was left. In a way it was bound to be a bit of a patchwork monster. Destiny 2 is a game built from scratch and can be much more of a full and fulfilling game. The team also has all the experience of what worked and didn't work in D1. I suspect Destiny 2 is going to be a very different animal.

That said, I probably won't get it day one.

I'm in the same boat, RnRClown. Despite the fact that they are often improved over time, FPSs are still a 'come-on-day-one-or-don't-bother-coming-at-all' experience for me. The player-base is at its largest and - more importantly - at most even in knowledge and skill, and most open in mind (No one was criticising anyone for playing Tracer on defence in the first week of 'Overwatch'!)

I can live with the pay model... provided the expansions are genuine expansions, not excised content from the main narrative. I rarely venture beyond the main story in game; there are too many other games out there for me to play "the same... only more so" (to quote I'm Sorry I Haven't A Clue).

If I can get 20 hours of compelling and complete story, and every multiplayer option over 50 hours or so, then I'm likely to be happy.

But like you, the problem for me is time. 'Destiny' was probably the last game I played where I was playing on weekdays. If the experience (or a clan) demands nightly play-sessions then I too need to look elsewhere.

So, yes - I'm going to pick up and play this game. I hope the loot doesn't frustrate me as much as last time, but I'm certainly looking forward to a new adventure. A lot of good memories of the summer of playing the beta with Fed and others pre-Destiny rollout, even with the copious amounts of poison ivy infection I had at the time.

You know it's a good game if you have fond memories of playing even during an allergic reaction.

Uh oh. I've fallen into the "which platform to buy this on" trap for the first time in Gen 8 (just picked up a PS4 a month or so ago). My current characters are Xbox One, but I'm now reading that YET AGAIN, we're up against exclusive PS4 content which may or may not make it over to Microsoft consoles in 1+ years.

Dumb dumb dumb dumb dumb.

That said, I'm feeling like I'm being beat into submission and that to get the true mileage out of the game I'm supposed to buy this thing on PS4 (keep framerate cap comments to yourselves, PC master race!).

Bigger more involving spaces with lots of areas to explore & secrets to find is literally all I needed to hear. The shooting looks as good as ever, the engine is even more beautiful & the planet's look stunning, especially Titan with the 40 foot waves & no land to speak of.

It seemed like there was wind effecting player movement on one of the enemy ships when they were outside at certain parts, that would be awesome if it carried over to physics while boost jumping to make for really challenging combat or platforming scenarios.

100% in on September 8th!

Higgledy wrote:

By all accounts Destiny One was a salvage job. It was all going a bit awry until they cut out what wasn't working and reconfigured what was left. In a way it was bound to be a bit of a patchwork monster. Destiny 2 is a game built from scratch and can be much more of a full and fulfilling game. The team also has all the experience of what worked and didn't work in D1. I suspect Destiny 2 is going to be a very different animal.

That said, I probably won't get it day one.

I completely agree. Destiny was such a mess structurally, that I don't think a day one purchase of Destiny 2 has been warranted. I'm also wondering just how different it is from the original. Will it have enough content to keep people entertained for a while? And what new things are they brining to the table to set it apart from the last one?