The Quarterly JRPG Club - Q2 2017 - World of Final Fantasy!

This game must have driven me crazy because I think Tama isn't all that the-bad.

One thing I didn't like about this game was the glacial pace of battles if you don't hold down fast forward, basically forcing you to hold down fast forward all the time.

Tama doesn't bother me too the-much but the "comic relief" that Lann is attempting to be is awful. I have the fancy case for the "day 1 edition" so I wonder if I have the Japanese voices as an option. I'm going to take a look.

And yes, the battles are very slow. I know that this is a throwback to older Final Fantasy games but I was hoping that the days of watching a bar fill up before I get my turn were gone. How about something like Final Fantasy X where you could see whose turn was next? No waiting!

ccesarano wrote:

I'm probably gonna resume this next week or later this week. I'm about 12-13 hours in. For Demyx and maybe brokenclavicle:

Spoiler:

Last thing I did was that fire volcano thing with Rydia. If I recall I'm now chasing the four prophesied McGuffins.

walterqchocobo wrote:

I'm playing it but not really enjoying it much--so slow, so much loading, SO ANNOYING MAIN CHARACTERS.

Hrm... I just realized that people that didn't pick this game up on day one are at a disadvantage in that the Japanese language pack isn't a free download. Do you have to pay for it or is it simply not available at all? In which case, I'd just swap over to no voice work and play it old school. It's the-easier to skip over the-all idiotic speech the-patterns that way.

I actually didn't buy it day 1 but the Japanese voices were free to download. Anyone having issues with the English voice acting should really look into that. I find that it makes the campy comedy angle more digestible if one reads it with the Japanese voice over playing.

Glad to hear you're playing, ccesarano!

I dunno, I set the combat to active and it doesn't really feel slow. In fact, I'm kind of tempted to slow it down a bit more as it tends to cause the enemies to pile up. Probably doesn't help that I have it set to traditional menus since I don't feel like being bothered to memorize "hot-key" combinations.

You can also hold a button to fast-forward combat which makes things go much faster.

I am playing! (on Vita)

I tried the EX dungeons that open up after the true ending, was murdered by the first pack of Mus and Chocochicks I encountered there, and nope'd out.

I'm done with this game but on board for a sequel if they make one!

Am I just really bad at this game or are the battles in the "Girl-Who-Forgot-Her-Name's" room much stronger than the regular battles? The first one is a couple of goblins and a Bahamut warrior dude and I barely pulled it off. In the field, I don't recall having any problems with them.

walterqchocobo wrote:

Am I just really bad at this game or are the battles in the "Girl-Who-Forgot-Her-Name's" room much stronger than the regular battles? The first one is a couple of goblins and a Bahamut warrior dude and I barely pulled it off. In the field, I don't recall having any problems with them.

That is correct. Yeah, the battles there are considerably more challenging than those normally found in the field. Having the right mirages with the right skills for a specific battle is really a must, so the content there is more late game appropriate, save a couple of early summons you can get from there.

I fought Ramuh and was not disappointed by the adorable little guy I got.

Spoiler:

He looks like a mini black mage

edit - ramuh isn't odin!

I really need to get back to this. I started Blaster Master Zero last night because I felt the need to play something when I could have jumped back to this.

I'm super glad the game contains a sort of journal/logbook of the story so far.

I am starting Chapter 12 (walked into the desert) and have a few observations.

- I haven't looked but it feels like a game developed by someone other than Square where developer wanted to license the Final Fantasy characters to sprinkle in just enough nostalgia to sucker long time Final Fantasy players to buy it. There are little nods to the original games but most of the FF characters show up for a cutscene or two and then go away.

- Other than the initial tea room mishaps, I haven't had any issues with other battles in this game. The only other "collect the monster" game that I have played is Ni No Kuni and I remember a similar situation there: for the most part, you don't really need to ever change the monsters that you have. They level up pretty quick and get more abilities and the blank spaces allow you to make sure that you have all of the elements covered. I was initially thinking that there could be some interesting strategy here but so far, I have been able to brute force my way through pretty much everything other than those black box things that are 10-15 levels above me when I get to them. Maybe the later parts of the game require more strategy?

- Dang, there are a lot of random battles. There is no need for me to grind at all as the game forces me to level up with the high amount of battles just walking straight to the next checkpoint.

Overall, it isn't a bad game so far but it certainly isn't a great one. I'll keep going since I have been told that the ending is so fantastic but it is more out of a sense of obligation (I bought the game near release, this forum, friends and coworkers have said the ending is great) than a great amount of enjoyment.

Is anyone else still playing?

I'm on... chapter 8 or 9? I took a break from pressing the story to do some tearoom stories and fight a few of those special mirages I couldn't beat at the time.

I really like the color those tearoom stories add. AND I was able to capture a flan! Just a regular one, not like a flandit or flanitor, but still...

Overall I wish the game had a harder mode that would force you to switch mirages more often. I'm lukewarm on it, but I plan on finishing - mostly because I sat down the other day and categorized my ginormous RPG backlog. Sad!

NormanTheIntern wrote:

Overall I wish the game had a harder mode that would force you to switch mirages more often.

Exactly! I know that I could switch mirages but it doesn't really matter that much if I do.

If it helps, it has a ridiculous difficulty spike towards the end, and an even more ridiculous difficulty spike in the after game.

Thanks---this makes me feel a little better although I'm guessing that I will regret these words at the end if I continue with the same mirages in my group.

That may be a better strategy than mine, which was constantly switching out new Mirages whenever I got them. As a result I didn't have much really leveled by the time I got to the point of the game where things started to get hard.

Anyone else still playing? I'm about 30 hours in and on Chapter 19. Most of the time, I go into a non-skill based game like this one with the thought that I will try to 100% everything...but not this game. It feels like it is getting close to the end now and I am definitely ready for it to be over. Almost everything about all of the characters is annoying, especially Lann. Like I said earlier, I'm basically sticking with a core set of mirages and using the blank spaces to add Raise or Curaga or the other element spells that I don't have in my stack already.

My biggest disappointment has definitely been the lack of Final Fantasy nostalgia. With a name like World of Final Fantasy and a cover that shows various monsters and other characters from the games, I was expecting more than a 30 second cut scene when they appear. I suppose it does follow recent FF games with a mostly nonsensical story. Unlike FF XV which had flashes of brilliance, this one is so far a mediocre game with some FF skins added for higher sales.

And done. I got through the final ending at 59 hours and Level 67. The final bosses were pretty easy--probably because I mostly kept using the same mirages within the stacks and cycling out the non-stack mirages after I leveled them up enough to get the good mirajewels and using my blank spaces wisely. The ending was...very Japanese, especially the closing credits.

My feelings on the game haven't really changed much. I thought there would be some decent nostalgia here but only the intervention battles in the tea room had more than a passing reference to an old Final Fantasy game. The story was okay and the final ending was much better than the downer that is the first ending. I think that my expectations might have been too high as it was still disappointing.

And why did I have to hold the right shoulder button almost constantly in order to move the battles along? If they do make a sequel, I hope that they made the fast battle as the default and force the player to switch it off. I haven't done any post game stuff yet and since most of it seems to be designed for really high leveled characters, I think that I am done. Bring on the Q3 RPG! In the meantime, I need to find a palette cleanser.

walterqchocobo wrote:

And why did I have to hold the right shoulder button almost constantly in order to move the battles along? If they do make a sequel, I hope that they made the fast battle as the default and force the player to switch it off.

Yeah, the fact that it moved ridiculously slowly unless you held down R1 all the time was silly.