PLAYERUNKNOWNS BATTLEGROUNDS

kazar wrote:
ranalin wrote:

I was watching Shroud's stream when DrDisrespect got that shot at the end. He did send $100.

Even better was the guy at the very end...how many times have you fallen asleep at the keyboard? For me...more than I care to admit. I've never had the twitch skills to wake up and drop a guy like that.

Second test patch dropped. Here are the notes:

Spoiler:

Optimization
Optimize character animations
Added LODs to further optimize weapon rendering for long distance
Optimized various world effects
Optimized various UI elements
Optimized the sea by reducing wave effects
Decreased terrain loading time
Decrease memory usage of characters

Animation
Additional vaulting animation for objects with a height of approx. 60 cm or lower (when holding down the Shift key)
Greatly reduced jacket/coat clipping issue when moving in ADS while leaning

Gameplay
Reduced the hit damage for hands and feet and increased the hit damage on thighs and arms.
http://cdn.akamai.steamstatic.com/st...

The healing period for bandages has been reduced to 4.5 seconds from 8.5 seconds. The casting time and the amount of health restored are the same as before.
Players can now parachute and land on certain areas that were not previously accessible, including the outskirts of the island
Added markings for zeroing distances on 15x scope reticle texture
Added new 4x reticle for 7.62mm weapons
Added new 4x reticle for sniper and SMG weapons
Added blur effect on the outside of scopes
Bullets now penetrate water based on the velocity of projectile (the faster the velocity, more shallow the penetration)
Lowered camera position when proning in third-person
Decreased firing rate of SKS and Mini-14
Increased sprinting speed while holding DMR in hands (now as fast as assualt rifles)
Decreased recoil for Mk14
8x and 15x scopes cannot be attached to an M16A now

Item

http://cdn.akamai.steamstatic.com/st...
http://cdn.akamai.steamstatic.com/st...

Added 2 new weapons.
- Added DP-28. DP-28 will be spawned in world. It has a 7.62mm 47-round pan magazine for 7.62mm. Sights and a 4x scope can be attached. It has low firing rate but a long effective firing range with high damage
- Added AUG A3. The AUG A3 can be obtained from care packages. It's a variant of a bull-pup assault rifle that uses a 30-round magazine as standard and 40 rounds when extended. It has high muzzle velocity, high rate of fire and low vertical recoil.
Kar98k will no longer be included in care packages. World spawn rate of Kar98k will remain the same

UI/UX

http://cdn.akamai.steamstatic.com/st...

Applied a new font for English
Improved designs for in-game HUD, option window, inventory, menu screen, and system message box
Improved Solo/Team Play UI
- Moved health bars of team member(s) from the top left corner to the bottom left corner
- Changed colors and markings in the mini map, world Map, and team list UI
- Added indicators for team members to check their status (vehicle, parachuting, alive/dead, DBNO, connection status, etc.)
Improved interaction HUD
- If there is no more room left in the backpack, the font will turn red to show that items cannot be picked up
Improved the mini map and the world map
- Decreased the saturation of the mini map to further emphasize information of team members
- Adjusted the colors of the world map to increase visibility of markers and other information
- Players can check team members’ FOV direction through the world map and the mini map
- When team members get on the same vehicle, a single indicator will appear
Moved the kill log from the bottom left corner to the top right corner
Modified the design of the health bar to show the point for 75%. The bar will not turn red when health is below 75%
Added killcam feature that can be found in Settings. Now players can check killcams in the result screen
- For Duo and Squad modes, killcam can be checked after all team members have died

Sound
Changed the lobby music
Improved vehicle engine sounds
Added a sound that will be played around the edge of the blue zone
Added three different sound effects for the red zone
- Sounds of bombs being released
- Sounds of bombs falling
- Sounds of bombs exploding
Added sounds when character jumps into water. Sound will be different based on the speed

Language
Added four languages: Italian, Portuguese (Brazil), Spanish (Mexico) and Chinese (Traditional)

Bug fixes
Fixed camera jittering for passenger sitting on the back of a motorcycle with sidecar
Fixed the issue where animations are not played when bandages are used consecutively
Removed the pink circle that appeared on certain buildings when parachuting
Fixed the issue where shooting was possible when vaulting
Greatly reduced blurriness of the reticle while in ADS mode

--Edit--
Kill cam doesn't work for me (crashes the game) at the moment.

Every game where you don't win, it's because of the hackers? Please tell me you're joking.

[/quote]

I wish that I were.

IMAGE(https://i.imgur.com/wKTwsBE.gif)

I wish I could be half as confident in my PUBG skillz.

Remember kids, it's always Putin's fault. Even when you trip on a rock.

I am loving this new build. Aside from having crazy lag almost every aspect of this game has been touched in some way. Performance seems better as well which is most important.

I am going to have to get used to the new ballistics. Spraying is much harder now.

This still on test servers right?

Looking forward to trying it out.

ranalin wrote:

This still on test servers right?

Yeah, still test

Tempest wrote:
ranalin wrote:

This still on test servers right?

Yeah, still test

And the test servers are running today and tomorrow. I tried it out - it's pretty nice. Vaulting is great, and the optimizations seem to be helping quite a bit.

Have they fixed the killcam?

It worked for me yesterday.

Dayum the AUG is great! I made it a point to chase after as many crates as I could and have been able to use it multiple times. It's great for my spraying style.

The FPS performance is so much more improved. I can actually set most things to high/medium and get 70-80 FPS pretty consistently. Once this is officially released, I hope they focus on server tic's and DeSync.

My favorite comment on the new patch so far:

PUBG Design Team: "We need a 7.62mm LMG, ideas?"
Sane People: "RPK" "FN MAG" "The Pig" "RPD" "PK series gun" "HK21" "BAR"
Crazy Guy in the back: "DP-28!"

Aetius wrote:

My favorite comment on the new patch so far:

PUBG Design Team: "We need a 7.62mm LMG, ideas?"
Sane People: "RPK" "FN MAG" "The Pig" "RPD" "PK series gun" "HK21" "BAR"
Crazy Guy in the back: "DP-28!"

I love that crazy guy.

Can we also get a PPSh-41?

This made me laugh, so I thought I'd share for those that haven't seen it already.

It was a perfect example of what I hate about 3rd person. Had me laughing as well.

That’s perfect!

Wow, the second build of 1.0 somehow feels even better. I am pretty impressed so far. I didn't have any loot lag in this particular chicken dinner game but I'm curious if anyone else has it. Overall FPS performance is solid even on my Quadro card PC.

IMAGE(https://i.imgur.com/lbETRhd.jpg)

We almost got back to back chicken dinners last night. There was one game in the middle that we died just after dropping into Mylta. I was the last alive and went in for a revenge kill. My teammates were spectating me and said I ran into the house and completely murdered the chair. But here is my perspective (slow the video down to see me warp to the chair).

IMAGE(https://steamuserimages-a.akamaihd.net/ugc/869622144023941355/8D3AC4DDC1B53CBAF1F1A6E7A33A505400830FB2/)

Only my second solo chicken dinner ever, and I ended it with a micro-Uzi rush.

This explains a lot.

That's pretty crazy. I just always assumed people had stopped moving and wondered how they got to a different place when I couldn't hear them moving.

Lol, nice. Maybe I'll give the Tommy a fair shake from now on. At this point I just pass it up.

I still don't understand how people are able to control the kickback so well. Especially on guns like the Thompson. Nice Jorb!

Is there a discord or something set up for GWJ PuBG? I'm looking for people to play with, its pretty much the only game I've been playing recently. Thanks folks

We use the GWJ Twitch server, details are in the voice comms thread.

Also, the test server is up with the new map.

Aetius wrote:

We use the GWJ Twitch server, details are in the voice comms thread.

Also, the test server is up with the new map. :)

IMAGE(https://steamuserimages-a.akamaihd.net/ugc/879755598714587283/148CFCBE7A5B5E592CAE6D9A10201916719CE328/)

"I'm the chicken"?