Hollow Knight

Finally beat Soul Master after a dozen tries or so.

Of course on the 10th try I died on the way back to my shade and lost 1050 geo. f*ck.

I'm having some love/hate with this game right now.

I started playing this on the Switch today. Actually, first my son and a friend started playing this because they got tired of Super Mario Odyssey. It was fun to see them struggle through the beginning stages as they tried to get their jumping and attack timing right.

Later I started playing - probably about 1 to 1.5 hours. The monochromatic color scheme is making it difficult for me to remember where I navigated. It isn't that it isn't attractive, but not memorable for me. I got to what I think is the first boss fairly quickly, then died a half dozen times. I gradually got the timing down. Then I headed out and explored some more.

I got to a floor where it felt like it should give way but it didn't, so I went off somewhere else. It felt like it took a while to get my next bench.

So far I like it enough, but I do feel like I'm just going without a purpose or plan.

Stele wrote:

Finally beat Soul Master after a dozen tries or so.

Of course on the 10th try I died on the way back to my shade and lost 1050 geo. f*ck.

I'm having some love/hate with this game right now.

I know this probably isn't news to you, but 1050 geo is going to be inconsequential to you in no time. It's very much like a Souls game in that regard. I ran out of important things to spend geo on about 2/3 into the game. One of the DLCs added a few new options to dump your geo into, but even those will be attainable eventually.

Also Stele, if you found that frustrating, you may want to read up on

Spoiler:

Millibelle

ahead of time. I enjoyed her effect on my game, but you may not.

robc wrote:

So far I like it enough, but I do feel like I'm just going without a purpose or plan.

I think it does feel that way until you get your first one or two movement abilities, about 3-4 hours into the game. And you'll see plenty of colorful areas if you progress a bit more.

My wife was watching TV so I got to try out the Switch undocked for an extended period of time. The screen looks very nice and the game played just fine. With my eyes I couldn't read the map very well though. Playing on the TV is pretty much always my first choice, but it is nice to be able to untether.

Thanks, Dyni. I'm not against spoilers, so I'll probably do that.

Got the super dash last night and boy is that fun to use.

I also found the store that buys your items for Geo, and then I went and bought every single thing at the starting store. Still 500 geo to spare, so I need to get back to that charm store and see what I can get there.

So I started a new play through of this in anticipation of the most recent DLC. Here are my observations.

More than a year since I finished my first playthrough I am very surprised to learn i have retained much of the technical skills and none of the bosses have taken more than 2 attempts so far. Although I haven't really started on any of the dream variants. Have some of the bosses been rebalanced? As I really don't recall hollow vessel being so trivial first time through.

I have completely forgotten about much of the back half of the game. For instance my mind had completely erased the existence of Queens Garden.

I've now got all the traversal powers so it's time to visit everywhere, clear up the main sequence bosses and move on to the dream variants.

I love this game

Anyone have any advice for...

Spoiler:

The Soul Tyrant. I took care of the Master on a couple of attempts. It wasn't easy, but have the time to heal helped a lot. The Tyrant moves much faster and the timing is harder to get down. Is there a good charm loadout?

I'm also getting the feeling I've gone DEEP in one direction and missed a lot in another. I'm wondering if I should wait until I'm more powerful to take this boss on. I should really further explore that Mantis Village...

Soul Tyrant (and any of the dream variants bosses really) are best tackled once you have at least the 2nd nail upgrades and some of the other movement power ups.

Not sure which powers you've unlocked/gained but I find mantis village is a somewhat early area, I would have done it before Soul Master for instance.

Ha, yeah I figured I had flown off on some wild tangents. But I love that that's possible in this game.

I just got my second nail upgrade and 7th notch. I have 18 charms, with Long Nail, Quick focus, and the Grub buddy being my go to loadout. I have everything leg biter sells, and everything what's her face in the SE corner of the forgotten crossroads sells. Dream shield as well.

I'll wait until I can kit myself out with some good defensive charms without compromising some of my other ones. Part of me is wondering if I should try a loadout that's spell heavy and fight fire with marshmallows.

Speaking of wild tangents...

I beat the Mantis Lords and proceeded to immediately get lost in Deepnest. I got to a bench near some hotsprings but for the life of me I can't get out.

Spoiler:

There is a square sign that indicates something to my right, but there's nothing over there. The corpse of one of the centipede things and a series of annoying to navigate tunnels full of live centipedes. And a room with a jump I can't make at all. Oh, and a room where there is a black, inky barrier. On the other side is a whole lot of nonsense that seems to go nowhere.

I have no idea how to go back the way I came. Anyone have any advice?

EDIT - lol. Immediately after posting this I found a way out. I have no idea how I did it. I have no idea if I'd be able to get back where I was, but I stumbled upon a whole new area and made it out in one piece with a wallet fat with geo.

The Dung Defender made me lol...and then destroyed me....

pandasuit wrote:

The Dung Defender made me lol...and then destroyed me....

What more could you ask for?

TheHarpoMarxist wrote:

EDIT - lol. Immediately after posting this I found a way out. I have no idea how I did it. I have no idea if I'd be able to get back where I was, but I stumbled upon a whole new area and made it out in one piece with a wallet fat with geo.

The lamp and conifer's map make Deepnest more tolerable but in the main it is my least favourite area in the game.

Having some trouble with The Hornet, but at least my run back is close and she is pretty fun to fight.

Got the dream nail last night. And now some goal markers on my map. Looking forward to hunting things down this weekend.

Still making slow, steady, savory-sweet progress. Beat my first dream variant boss last night, and stumbled upon the Grimm Troupe content. Seems like maybe all I have left at this point are dream variants and endgame-type bosses? Though I still have a few holes in my charm collection that are eating away at my resolve to avoid hints.

All this talk of Hollow Knight made me want to jump back in, after a month or so away!

When I left off, I had just entered Deepnest. I wound my way through the maze and out, meeting two NPCs in the process:

Spoiler:

Cloth and the Moss Prophet

Then I went back to the Crystal Caverns to do some extra exploring.

Spoiler:

I'll just make it to the next bench, then call it quits. NOPE. That's a boss - the Crystal Guardian.

Arggg, I hate the bouncy mushrooms. I can't find any rhyme or reason as to why I can sometimes bounce high and sometimes I can't. I've tried all sorts of timing my jumps.

Otherwise, the game is getting better and better now that I have my dash and more charms and slots. Found the map to the fungal wastes. Also found Queen's Station but I'm going to finish exploring the wastes.

robc wrote:

Arggg, I hate the bouncy mushrooms. I can't find any rhyme or reason as to why I can sometimes bounce high and sometimes I can't. I've tried all sorts of timing my jumps..

it is to do with how far away (how far above) you are when you strike the mushroom. You bounce higher if you strike the mushroom with the very tip of the nail. And it is easier if you have some of the charms that increase the nail size.

Thanks Dan!

Those two armored guys who roll critters at you while lobbing bombs are tough!

robc wrote:

Those two armored guys who roll critters at you while lobbing bombs are tough!

Magic obviously. And for me I stood right beside one, keeping him closed, while I took down the other.

Stele wrote:
robc wrote:

Those two armored guys who roll critters at you while lobbing bombs are tough!

Magic obviously. And for me I stood right beside one, keeping him closed, while I took down the other.

I knew I needed to use the magic but it didn't dawn on me to stand next to one to keep him closed. Man I get disappointed in myself when i don't think these things through. I tend to get tunnel vision. Thanks

Got a little confused on where to go next so checked a guide and found isma's tears. That's a handy little upgrade. Think I'll go exploring again now.

I'm re-playing this game (something I almost never do) on Switch after going through it on PC. Going back to pre-movement abilities is rough, but getting back to Greenpath again reminded me of why I love this game. Such atmosphere! I haven't couched gamed in a long time.

I really like how when you use the heal ability, you really need to commit to it. It takes some time and you can't cancel out of it immediately.

While I like this game more and more as I play, I think I prefer Ori and the Blind Forest.

Got double jump last night. Getting all kinds of new places.

Fought the

Spoiler:

Watcher Knights

about 3 times and gave up. Back to exploring, found another mask piece. Maybe I'll head back to the boss soon. But I think there are a couple others I can fight now too.

Stele wrote:

Got double jump last night. Getting all kinds of new places.

I figured that had to be a future ability.

Well I just beat the game with 76% completion and got the "normal" ending. They were definitely going for something deep and profound in that ending, but the story was so poorly executed and incomprehensible that I didn't have a clue what was going on. Awesome fight though.

I usually 100% games, especially Metroidvanias, but that just feels like way too much trouble for Hollow Knight. The game tells me that I'm at 76%, but it doesn't break that percentage down by area. Maybe I'm missing a single grub in Greenlands? Maybe I've supercleared Greenlands? Who knows? I don't want to spend a couple of hours to find out. I could consult a guide, but since I don't even know what I've already collected (except for charms) it wouldn't even be that helpful. I think it's best to stop here and move on to something else.

Djinn wrote:

The game tells me that I'm at 76%, but it doesn't break that percentage down by area.

I think the following is needed:

Get all the traversal skills, collect all the spells and spell upgrades, defeat all bosses and dream bosses, collect all charms and notches, collect all mask fragments and vessel parts, fully upgrade the nail, complete all 3 Colosseum challenges, find all the grubs (there is an upgrade that shows you all the grub locations), uncover all the map (it is pretty obvious where there are paths you haven't checked), complete the hunter's journal, complete the herald quest line, collect 2400 essence, find all the stag stations.

There's a a fairly large amount of content after the main story if you're going to do all the dream stuff and the white palace and what not (and that isn't including the DLC stuff if you want to get more than 100% completion).