Hollow Knight

For RnRClown especially since he's not too far off doing White Palace, there's a section that I think the short cut is a must. I tried the normal route but the skill required to get through it is outrageously high & can see it leading to a lot of frustration. Its basically a narrow passage of nails above & below you that requires a perfect level of height & distance jumping off the wall then hitting dash at the last possible second (millisecond make that) which I tried over & over. Its just not worth going back to the start over it.

Go to 4.50 in the video below & you can see where the short cut is yourself.

Also I've just figured out Hiveblood will take a lot of the frustration away from running the gauntlet that is White Palace, I wish I had of equipped it at the start because death is frequent. This is trial & error, muscle memory & skill to a high degree rolled into one.

I think I might be on the last part before I hit the Path of Pain.....

F**k the Path Of Pain is shaping up to be one of the hardest platforming levels I've ever done in any game. This is bloody hardcore.

Anyone else complete this?

Redherring wrote:

I have definitely given up and moved on, but it was definitely worth playing and I’ll be interested in the follow up game. Just would prefer if it could have some way to adjust the difficulty for people like me who are obviously less coordinated with a controller. I have no idea how you can just breeze through it like that.

I'm curious what changes you'd need to make to the platforming segments, though. With combat you might be able to figure out a way to reduce damage, or perhaps reduce frequency of certain attacks, or adjust hit boxes? The game is pretty fine-tuned for what it is, but I imagine alternate options for difficulty are possible.

But when it comes to platforming, what would you do? Replace some hazards with regular platforms? I remember seeing how Mega Man 10 added blocks over every pit and spike trap and thought "Well that's just going over-board..." for what I wanted.

Redherring wrote:

I have definitely given up and moved on, but it was definitely worth playing and I’ll be interested in the follow up game. Just would prefer if it could have some way to adjust the difficulty for people like me who are obviously less coordinated with a controller. I have no idea how you can just breeze through it like that.

Different skills with different folks. I am cannon fodder at 4X . I am mediocre at racing games (that are not Mario Kart). I am middling at first person shooters. Soulsborne and Metroidvania, though, are like a duck to water.

Or, maybe it's more controller verses mouse and keyboard. This actually reminded me to ask everyone. D-Pad? Thumbstick? I've utilised both. I may have opted more for the thumbstick. Which is crazy. But it works so well! Maybe it's because this is not a Nintendo d-pad. Nor a Sega d-pad. It's merely a Sony d-pad.

Hollow Knight hasn't been as overbearing as I'd imagined. Still, I've had obstacles that I couldn't hurdle without a few warm up attempts. Bosses. Platforming.

We'll see if this 'breeze' title still rings true as I return to tackle a gauntlet that consists of Enraged Guardian, Hive Knight, Hornet Sentinel, the Watcher Knights, Elder Hu, Galien, and Marmu. The bosses bested me. A few times. I went elsewhere. The Warrior Graves were ignored. I was exploring. No distraction. Alas, it's now time to raise our Nail in challenge. Pray for our diminutive hero. Or, perhaps his foes!

Spikeout. Those platforming sections sound both excruciating and exhilarating. I'll avoid the video clips, for now. Got to go in blind!

Spikeout wrote:

F**k the Path Of Pain is shaping up to be one of the hardest platforming levels I've ever done in any game. This is bloody hardcore.

Anyone else complete this?

Path of pain is where I decided to stop. I ended up at 102% completion or something and was all gung ho to go further, but after bashing my head against the first screen of PoP for a few hours and not making any headway I pulled up a YouTube video of someone completing it and called it quits.

Spikeout wrote:

F**k the Path Of Pain is shaping up to be one of the hardest platforming levels I've ever done in any game. This is bloody hardcore.

Anyone else complete this?

I did it. I almost wish I hadn't. So brutal. And a good portion was completed without the knowledge that you could bounce off downswings more than once. I failed to do it early on, and assumed it was always a single bounce.

WellAdjusted wrote:
Spikeout wrote:

F**k the Path Of Pain is shaping up to be one of the hardest platforming levels I've ever done in any game. This is bloody hardcore.

Anyone else complete this?

Path of pain is where I decided to stop. I ended up at 102% completion or something and was all gung ho to go further, but after bashing my head against the first screen of PoP for a few hours and not making any headway I pulled up a YouTube video of someone completing it and called it quits.

I don't blame you, it really does require some serious skill. It's also frustrating not knowing what's ahead until you get killed by it & sent right back to the start. I haven't got that far into it but was making progress earlier. I don't even know how big this section is.

Tyrian wrote:

I did it. I almost wish I hadn't. So brutal. And a good portion was completed without the knowledge that you could bounce off downswings more than once. I failed to do it early on, and assumed it was always a single bounce.

My goodness, that's some achievement Tyrian. Any idea how many attempts it took you (Even ballpark estimate)? I'll keep that in mind about the downswings too, appreciate it!

I finished the White Palace, but I bounced on Path of Pain. I only gave it a few attempts before deciding that it looked more frustrating than fun. That was the only section of the main game I deliberately passed on.

Spikeout wrote:
Tyrian wrote:

I did it. I almost wish I hadn't. So brutal. And a good portion was completed without the knowledge that you could bounce off downswings more than once. I failed to do it early on, and assumed it was always a single bounce.

My goodness, that's some achievement Tyrian. Any idea how many attempts it took you (Even ballpark estimate)? I'll keep that in mind about the downswings too, appreciate it!

Somewhere north of several hundred deaths, I'm sure. I did rely on the hiveblood charm to help, but there are a TON of places where it just takes near-perfect timing and reactions to get through a whole crapload of instant death sequences. So frustrating.

Dyni wrote:

I finished the White Palace, but I bounced on Path of Pain. I only gave it a few attempts before deciding that it looked more frustrating than fun. That was the only section of the main game I deliberately passed on.

Yeah the other sections of White Palace are hard enough but this does kick it up a notch. Probably a wise decision that you skipped the frustration of it.

Tyrian wrote:
Spikeout wrote:
Tyrian wrote:

I did it. I almost wish I hadn't. So brutal. And a good portion was completed without the knowledge that you could bounce off downswings more than once. I failed to do it early on, and assumed it was always a single bounce.

My goodness, that's some achievement Tyrian. Any idea how many attempts it took you (Even ballpark estimate)? I'll keep that in mind about the downswings too, appreciate it!

Somewhere north of several hundred deaths, I'm sure. I did rely on the hiveblood charm to help, but there are a TON of places where it just takes near-perfect timing and reactions to get through a whole crapload of instant death sequences. So frustrating.

I was thinking something like that. Your persistent that's for sure. I'm gonna give it a good go once I'm off work tomorrow.

Spikeout wrote:

It's also frustrating not knowing what's ahead until you get killed by it & sent right back to the start.

Depending on the severity of this my urge to reach said areas has taken a hit. Are obstacles spawning in too close proximity? Or coming at too fast a velocity? I'm trying to avoid looking ahead.

Obviously what comes prior must be a lot more forgiving, but I always felt it fair. Discovering I could halt the super dash (by pressing the button a second time), into an air jump (if necessary), to a wall jump, or a pogo bounce (on most spiked dangers) to refresh another air jump, or a regular dash, and so on, was crazy helpful. I've been essentially flying for extended periods trying to reach areas out of curiosity.

RnRClown wrote:

Depending on the severity of this my urge to reach said areas has taken a hit. Are obstacles spawning in too close proximity? Or coming at too fast a velocity? I'm trying to avoid looking ahead.

So far there's been a few times were you feel like your going in partially blind to hazards you can't see coming. One in particular was when I'd got past a tricky pogo jumping section on the wingmould enemies, I was then sliding down the wall, going to the next section when a huge blade just came up the wall & killed me. I didn't get a lot of time to see it either.

There's a section at the start too that if its your first time you'll likely get caught by a saw blade on the wall. You've to dash out & jump up a series of walls that all jut out further each time. You get to a static saw blade & have to do mini wall jumps staying in a small section before dashing out & using the Monarch Wings to just about get onto the next wall. Here too you don't really get much time to see the blade coming down at you. Its at the start so its not too bad though.

I think there was one other part but I'll have to play it again tomorrow to jog my memory. I might try to push a bit further on before watching a video to see what's ahead so I'm not constantly getting surprised by obstacles that are just out of view & come at you fast.

I've a loathe. That loathe is touch damage. The amount of times I'm besting a boss for attack evasion and attack connection, only for them to touch our diminutive hero upon reposition and achieve damage without an attack, really, really bugs me. It feels cheap and artificial. I know we can pay it back with Thorns of Agony, but I have the same irritation even as a boon. This frustrates me so much that it throws off my zen and can sway the tide of battle. I almost need a timeout to accept the cheap kidney punch and rebalance.

The relief! There's actually checkpoints in the Path Of Pain, I literally thought you needed the perfect run to get through the whole thing. This might make this doable, especially getting soul of the wingmould's & having the Hiveblood charm equipped.

Enraged Guardian is shattered! Elder Hu, and so too Marmu, were similarly bested in battle. The latter was perhaps the most simple contest in the game. Literally a breeze. The two former succumbed to keeping the heat right up on them. I had tried dashing in and out of range. Flashy evasion. It only complicated matters and put us on the back foot.

I also accomplished, at the fourth time of asking, the Grey Mourner's request to deliver a delicate flower. Twice did I fall at the final thorny vine obstacles. I could literally see the grave. I also hopped around them unhindered numerous times immediately thereafter. Maddening. Alas, what a memorable quest.

RnRClown wrote:

I've a loathe. That loathe is touch damage.

There should be a game where your character is the one that deals touch damage, and enemies all need to dodge and parry and flail around trying to avoid nudging into you.

I'm literally at the end of the Path Of Pain & the final bit I've probably tried 2-3 times more than the other areas combined which were rough going themselves. If it wasn't for the checkpoints it would be nigh on impossible unless your one of these wizards you see on YouTube.

Just done a Zoom class there from 8pm-9pm & before that I think I spent an hour just on the last section. My PS5 is in rest mode & I'm about to go again here.

There's a big leadup that culminates in such an insane piece of skill to get past the final section but my PS5 isn't getting turned off until I get this. There's no way I'm redoing 3/4 of the Path Of Pain that I've already progressed through. This might be a long night.

Congrats on the Grey Mourners quest RnRClown, that one definitely took me double the attempts of yourself. Gratifying getting it done though, its some journey across Hallownest.

f*ck that, got right to the end, just to get killed by the 2 white knights & now I'm right back to the start. That's one of the most deflating feelings I've ever felt from any game I've ever played.

You do an almost impossible section of platforming that its actually hard to put the difficulty into words, that's probably taken close to 100 attempts in that section alone & now because of those two knights I'm right back to sitting on the bench in White Palace. Ruthless is an understatement.

I went back started over, areas I'd done were tougher than expected, but once I got acclimatised I was much faster. I got to skip one of the areas because of the door I'd opened up after completing it the first time stays open.

Eventually got back to the last area & I got through to the knights within 15-20 attempts. This time I stayed calm even though my heart rate was acting like I'd just done 20 burpees with a weight jacket on. I stayed above the knights pogo jumping off their head because if Path Of Pain teaches you anything its how to become masterful at nail bouncing off any object. I finally defeated them, took a couple of unnecessary hits but I did it!! A mixture of pure relief & euphoria!!!

IMAGE(https://i.ibb.co/Z8Z98Jh/20210224-225908.jpg)

Congrats! It's a total nightmare, yeah? Some of those last sections felt like absolute torture, but I am not amazing at platforming.

Gratz Spikeout

Tyrian wrote:

Congrats! It's a total nightmare, yeah? Some of those last sections felt like absolute torture, but I am not amazing at platforming.

Thanks! It really was a nightmare, the last section with the run of pogo jumping on the spears that come in & out of the ground continously, static saw blades, vertically & horizontally moving ones that your required to bounce along with your nail. Chaining it altogether is just supremely tough.

The kicker is at the end though. The fast moving blade under that tiny opening that you can just about fit through. Spikes above & below it. My hands were sweating, fingers tense, the sheer number of attempts just trying to time everything to perfection.

I'm glad to see the back of Path of Pain, murder picture wouldn't be in it.

Unreal! What an achievement. And I'm working from a retelling. When I actually experience it I'll likely be flabbergasted! You're definitely above my prowess for patience and persistence. I think I come undone more readily when failures stack up, and I need to seek a timeout, perhaps even dander around a different area. I'm not sure how that'll serve me in this Path of Pain.

That actually reminds me of something I heard from a friend earlier. They got so frustrated playing FIFA that they tossed their controller up in the air, only for it to clunk their partner in the noggin on the way down. Ops!

One easy way to do the grey mourner quest is to drop your Dream gate at the grey mourner then traverse the path killing everything along the way bit making sure to never rest at a bench. Once the path is completely clear return to the dreamgate and start the quest.

As long as you didn't sit at a bench little of anything should have respawned.

ccesarano wrote:
Redherring wrote:

I have definitely given up and moved on, but it was definitely worth playing and I’ll be interested in the follow up game. Just would prefer if it could have some way to adjust the difficulty for people like me who are obviously less coordinated with a controller. I have no idea how you can just breeze through it like that.

I'm curious what changes you'd need to make to the platforming segments, though. With combat you might be able to figure out a way to reduce damage, or perhaps reduce frequency of certain attacks, or adjust hit boxes? The game is pretty fine-tuned for what it is, but I imagine alternate options for difficulty are possible.

But when it comes to platforming, what would you do? Replace some hazards with regular platforms? I remember seeing how Mega Man 10 added blocks over every pit and spike trap and thought "Well that's just going over-board..." for what I wanted.

Most of the difficult platforming bits just needed some persistence and patience to get through. The part I had the most difficulty with was reaching the entrance to the City of Tears. If there had just been a bench nearby it would have been far less frustrating. And if you die there you might find your shade waiting in the hardest part. Not fun at all. Easy mode could just have a few more benches scattered around. The second Ori game has some hard parts but there is mostly no penalty to dying and you can usually jump right back in where you left off. Boss fights could just be scaled back a bit, less attacks, more telegraphing or just less health so you can beat them quicker.

It would probably have to be a separate game mode from the start, it could have less upgrades or lock out the “best” endings, I would be fine with that.

Congratulations Spikeout. I can’t imagine getting booted back to the beginning after those knights and doing it all over again.

The Colosseum of Fools is awesome. It's challenging yet crazy good fun. Knocked the first and second out of the park. Onto the third we go. Just had to pause to say how cool it is.

The third Colosseum trial is no joke. I've failed countless times. It's a great test. This actually got me to switch numerous charms in and out. The customization is class. Mark of Pride is unreal! Anyway. I had to call it for today. Kudos to the creator of that one. It is excellence personified.

RnRClown wrote:

The third Colosseum trial is no joke. I've failed countless times. It's a great test. This actually got me to switch numerous charms in and out. The customization is class. Mark of Pride is unreal! Anyway. I had to call it for today. Kudos to the creator of that one. It is excellence personified.

I REALLY struggled with that one. It definitely took me many many tries to get through it all.

I think I found the 3rd challenge worse than the path of pain