Worlds You'd Like to See in Modern Games

John Wick. Just reskin the Hitman games.

MarkoP wrote:

Pern. Survival shelter from the thread, pet dragons, flying, bards/singing, nice mix of sci-fi and fantasy.

jrralls wrote:

Honestly, I kind a like to see a game set in Disney World.

Grenn wrote:

Highlander.

TrashiDawa wrote:

Firefly

Yes, all of this.

Well Rebel Galaxy gives a nice alternative to Firefly...

Running Man wrote:

This isn't meant to be a sarcastic answer, I really would like to see something like the Disney ride Tomorrowland in a game. Wouldn't that be cool?

jrralls wrote:

Honestly, I kind a like to see a game set in Disney World.

I mean, yes, I agree, assuming we're going to pretend Epic Mickey didn't happen.

An actual Disney-themed theme park simulator (in the vein of Theme Park, Roller Coaster Tycoon, etc.) would be a dream for me but so far they've only done this in the form of mobile clicker games.

Also, a game set in 80s EPCOT.

Chaz wrote:

I just watched Moana, so this is kind of fresh in my mind, but I'd love a beefy game set in that kind of South Pacific mythological universe. Bits of Assassin's Creed Black Flag, but maybe a bit more meat on the sailing, and possibly something around exploration and navigation, and the ability to move your settlement around, or expand to settle other islands.

This would be great, but I'm picturing it more as an RTS with little combat and mostly a focus on exploring and settlement creating.

One thing I'd like to see is a Harvest Moon / Stardew Valley type game set in a specific real-world place and time instead of a generic fantasy farm town. Something like an HM-type game but set in a location like ancient Egypt or mid-1800s New England. (It could still be kind of cutesy and fantasy.)

I'm also perpetually sad that they never really nailed a Buffy the Vampire Slayer game.

Demyx wrote:

I mean, yes, I agree, assuming we're going to pretend Epic Mickey didn't happen.

ClockworkHouse wrote:
Demyx wrote:

I mean, yes, I agree, assuming we're going to pretend Epic Mickey didn't happen.

:(

A game set in Disney World was all I ever wanted but Epic Mickey was so hard to love.

Was what I was thinking of.

jrralls wrote:

Was what I was thinking of.

An 8-bit RPG set in a Disney Theme Park seems like a good idea on paper. The game actually wasn't half bad.

Let's just pretend this never existed:

IMAGE(http://www.mobygames.com/images/covers/l/291049-kinect-disneyland-adventures-xbox-360-front-cover.jpg)

Kinect Disneyland Adventures allows players to visit the attractions at the real theme park using the Kinect interface. Instead of simply riding, players participate in an adventure based on the film world represented in that attraction. For example, instead of sitting in a flying boat on the Peter Pan attraction, the character flies in a mini-game with Peter Pan.

The Park ties together the different games in each attraction. Players interact with Disney characters like Mickey, Minnie, Donald, Goofy, Dumbo, Cinderella - 40 characters in all. Unlike the games, this is more of an open world where the player's avatar can hug the characters, take pictures with them, get clues and be sent on adventures. In addition to the characters, ordinary objects like trash cans, water fountains, and statues come alive and interact with players.

KDA is a combination of the games in the attractions and the open world that connects them where players meet objectives, perform tasks and get rewards from the characters.

I'd love to see something set in The Culture universe, but I must admit I'm at a loss as to how you would make a interesting game out of it. The Culture itself is so far into Clarke's Third law territory that it's silly. Places within the universe but not, directly, involving The Culture itself could be more fertile ground. The Shell World Matter takes place in would be an interesting setting for an RPG, with the bits of tech filtering in from the outside being a good excuse for "Magic" effects.

Alz wrote:
jrralls wrote:

Was what I was thinking of.

An 8-bit RPG set in a Disney Theme Park seems like a good idea on paper. The game actually wasn't half bad.

[/quote]

Actually I'm legitimately fond of that game. Very good memories of it. I don't think any other game has captured the magical wonder of a Disney park.

How when you are a kid going on the Haunted Mansion isn't a ride it's being in a _Haunted Mansion_.

Zona wrote:

I'd love to see something set in The Culture universe, but I must admit I'm at a loss as to how you would make a interesting game out of it.

That's the beauty of The Culture universe, though. It's a really big place, with a lot of different civilizations and species at radically different tech levels. You can shoehorn a lot of different genres into there. Inversions is technically a Culture book, remember, despite it largely taking place in a feudal/medieval society.

Fantasy-style RPG world where the player character is a Special Circumstances agent a la Inversions? Yes please!

Turn based space combat game that takes place over nanoseconds and millions of kilometers a la The Iridian War? Yes please!

Telltale-style adventure game where you play a drone who engages in noir-detective shenanigans? Yes please!

Character-action game based on the closing act of Matter, where the heroes are descending through the Shellworld in bonkers combat-suits? Yes please!

I have no idea how you turn Excession into a game, but I would play the sh*t out of it. FTL meets Hacknet? YES PLEASE!

All that aside, I expect the bigger issue is licensing the IP. I don't know what Banks' feelings on handing The Culture over to other people were, but the lack of licensed adaptations (short of a radio adaptation of State Of The Art) suggests that maybe he wasn't keen on it.

Take the Freedom Force engine and set it in a Guardians of the Galaxy style universe where you can create your own weirdo super-powered alien/robot/mutant heroes.