Gloomhaven Catch-All

LeapingGnome wrote:

What is the consensus for single player - yay or nay?

Best friend plays solo with his (runs two players) and feels it is really good, so yay, based upon that. Agreed with BEP that I would.

Rubb Ed wrote:

I got the game via KS, along with the removal sticker pack. I just haven't delved into it because A) I don't have a core group of people to play it with yet, and B) storage. I'd love to get the BT kit, but apparently they no longer sell it on Amazon (and I've got a lot of Amazon credit right now). None of the other storage methods seem readily available either, so I'm trying to cobble something together.

Personally LOVE the BT insert as does my friend. Nothing is vertical, so you can see what you are pulling out for doors, traps, tokens, etc.

Pro tip!

Road events nearly always suck. If your class has a perk that allows you to ignore negative scenario effects, take it. Maybe not first, but soon. I try and lean out my deck ASAP by removing the -1's and -2's, and then get that perk. It helps so well.

Also, to whomever suggested donating to the church, do it! Get them blessings! With a lean deck they almost always show and are wonderful when they do!

Minotaar wrote:

Pro tip!

Road events nearly always suck. If your class has a perk that allows you to ignore negative scenario effects, take it. Maybe not first, but soon. I try and lean out my deck ASAP by removing the -1's and -2's, and then get that perk. It helps so well.

Sounds like I'm on the right path. With the Scoundrel, the first one I took was the ignore negative scenario effects not knowing how often it would come into play. It has helped a couple times.

The next 2 perks I took were the "Remove 2 x -1 cards" options. Boom! I haven't read any guides, which is odd for me, since I'm not a good strategic thinker. I may read one eventually, but it sounds like I'm doing OK so far.

I do have a question about the scenario effects. If a Road Event says you start a scenario with Poison, or a Curse or something, I've been playing that my Perk doesn't help with that since it's the result of a Road Event. I've only been ignoring ones that are given in the description of the scenario. Am I doing this correctly?

Minotaar wrote:

Also, to whomever suggested donating to the church, do it! Get them blessings! With a lean deck they almost always show and are wonderful when they do!

Very good point. I may let loose of the tight grip I have on my cash and do that next time since I'm 4 cards lighter.

-BEP

bepnewt wrote:
bhchrist wrote:

So far, scenarios have lasted around an hour of play time.

Man, that would be nice. We take _at least_ 2 hours to do a scenario.

Worth nothing that bhchrist's game includes only 2 players, which means significantly fewer enemies to deal with in each scenario, so one hour seems reasonable. My group includes 4 players, and after spending the first couple of scenarios to get used to things, we're now spending about 90 minutes or so per scenario.

bepnewt wrote:

I do have a question about the scenario effects. If a Road Event says you start a scenario with Poison, or a Curse or something, I've been playing that my Perk doesn't help with that since it's the result of a Road Event. I've only been ignoring ones that are given in the description of the scenario. Am I doing this correctly?

From the official FAQ on Board Game Geek -
Negative Scenario Effects

If I have a perk that lets me ignore scenario effects, can I ignore the negative effects of event cards?
No. You can only ignore the specific effects outlined in scenarios as scenario effects. These will be listed in the special rules of a scenario and have the format of "Do such and such as a scenario effect."

Looks like your instincts told you right.

This game sounds pretty cool and my wife really only wants to play coop games. Is there any word on the street how much this will go for once it hits retail?

According to my FLGS, around $150

tanstaafl wrote:

According to my FLGS, around $150

Crikies. Not sure I can drop that much on a boardgame. Not saying it doesn't deserve it or anything. It was tough to spend $65 on Pandemic Legacy Season 2.

I'll see I guess. It does sound cool.

If you can swing it, it's the most bang for buck boardgame I've come across, so long as you have players that want to play consistently.

Minotaar wrote:

If you can swing it, it's the most bang for buck boardgame I've come across, so long as you have players that want to play consistently.

Pretty much this. I have not been disappointed in the least bit and, time will tell, but probably the best game I have played. Funny, it has the thrill of rolling dice in D&D without rolling any dice.

We're playing 2 players, 2 Scenarios in with a Brute and a Tinkerer. Well, we played the first scenario twice since we butchered a bunch of rules but kept the result since the second playthrough went very similar anyway. Scenarios are starting to go a bit faster and we've got more equipment now after a trip to town.

BTW, for whoever mentioned 2 Stamina potions earlier I'm pretty sure the book says you can only have 1 of any given item including consumables (also, you can't equip 2 consumables until 3rd level anyway).

We are really loving this so far and trying to get it on the table as much as possible.

We put each of the monster cards, monster action cards, and standees into sandwich bags and alphabetized them into a shoebox with the stands and monster sleeves. With that tiny change/extra box we feel very organized and like setup is a breeze and while we love Broken Token so far we've seen no need for any additional help organizing. Scratch that, we're considering breaking out the obstacle/door/treasure tokens into little envelopes, but OTHERWISE we're very happy with how we've organized without buying / building another organizer.

Jolly Bill wrote:

BTW, for whoever mentioned 2 Stamina potions earlier I'm pretty sure the book says you can only have 1 of any given item including consumables

That was me. I don't own the game, but I found a pdf of the rules, and you're correct. "Characters cannot own more than one copy of any item card." I guess my friend, the game's owner, overlooked that sentence. The next time we play, I'll just sell one of my stamina potions.

Jolly Bill wrote:

you can't equip 2 consumables until 3rd level anyway

You can equip 3 small items before level 3 if you have the Cloak of Pockets, which I bought. (Couldn't find a photo of the card.)

Lol, I'll look forward to finding that Cloak at some point, then.

We are so in love with this game

I’m gettimg my Gloomhaven town insert! Hooray! I also have been slowly adding other solutions to Gloomhaven. 10 sides Dice for health is a godsend. Putting map tiles in a portable file folder has easily cut down a lot time for set up. Having shop cards in a folder has made shopping way less overwhelming. I’m still waiting for my cousin to print standees that holds conditions and keep tracks of health (think Hero clix) Gloomy companion has got rid of monster decks completely for more room.

Just found this thread! My wife and I and my brother and his gf love this game so much (we're playing separately)

We do have 2 house rules (aka: sanctioned cheating) to share.

1. We get 1 turn to 'loot the room' when the scenario objective is complete. Most of the time this just means getting a few more coins, as my wife is very aggressive about getting any treasure chests we see. This is straight up cheating, we don't mind doing it.
2. If an attack does 0 damage, no status effect associated with it gets through. So if I have a Attack 2 with Stun and I get a -2 attack card, I don't stun the badguy. Same goes for incoming damage/status.

We've been using Gloomy Companion when we play. It's a godsend for streamlining enemy turns.

That second rule seems really detrimental to certain support/status effect type roles.

Could be. Its worked for us for 15-20 sessions, and if the status is not part of an attack it would still trigger. It rewards optimizing your attack deck, getting blessings etc.

polypusher wrote:

We've been using Gloomy Companion when we play. It's a godsend for streamlining enemy turns.

I never trust computerized methods of randomizing things, and tinkering with that program reinforced it. I clicked through the bandit guard deck until I got the card with the shuffle icon. When I clicked again to start a freshly shuffled deck, the same card came up first. When I clicked again to start another freshly shuffled deck, that same card came up yet again. So the same card appeared on three consecutive flips.

We use actual cards for monsters' AI and combat modifiers, but we use this app for tracking their HP, and it's very handy.

MeatMan wrote:

When I clicked again to start a freshly shuffled deck, the same card came up first. When I clicked again to start another freshly shuffled deck, that same card came up yet again. So the same card appeared on three consecutive flips.

The probability of this happening given a 6 card deck is not that insane though. I haven't had any problems with it.

That HP/Status tracker looks like it would be very handy. Thanks!

Here's something I haven't figured out. When a monster blesses itself/another monster, or you curse it, does that add the curse/bless into the deck for the rest of the scenario? I can't see any other way for it to work but trying to make it make sense in my brain is hurting.

polypusher wrote:
MeatMan wrote:

When I clicked again to start a freshly shuffled deck, the same card came up first. When I clicked again to start another freshly shuffled deck, that same card came up yet again. So the same card appeared on three consecutive flips.

The probability of this happening given a 6 card deck is not that insane though. I haven't had any problems with it.

That HP/Status tracker looks like it would be very handy. Thanks!

Here's something I haven't figured out. When a monster blesses itself/another monster, or you curse it, does that add the curse/bless into the deck for the rest of the scenario? I can't see any other way for it to work but trying to make it make sense in my brain is hurting.

The curses and blesses are shuffled into the undrawn attack modifier deck and removed from the deck when they come up. So blesses and curses that go into the monster deck affect any monsters but are one-shot. So you could cause a curse when attacking that affects a completely different figure. Think of them as boons or malaises affecting the entire group of monsters.

Blesses and curses on players only affect the player targeted. When they come up they are removed from the deck.

FWIW in the Inox Encampment scenario the guards hardly did anything because we kept drawing their special shield/retaliate card that forces reshuffle. Bad move on their part since we both are playing ranged characters.

I just got Gloomhaven town insert and attempt to put it together.

Now I know why I never buy inserts.

My Broken Token insert just showed up. Guess I know what I'm doing this weekend.

Just played our 5th and 6th games tonight. Saturday afternoons has become our regular Gloomhaven campaign time.

We started with 4 players but last week only one other was able to make it so my wife jumped in. She generally isn’t a gamer so that was awesome and a pretty big step.

Today there were three of us and my wife had taken our son to a party. She got back as we were setting up our second game and wanted to play but had to be a good parent, unlike me.

I don’t expect everyone to understand the significance of her *Wanting* to play, but if you are a gamer with a non-gaming spouse you will.

She’s keen to have a seat at the table next Saturday and that is just another reason that after only 6 plays I think Gloomhaven would take the top spot in my top 100 list.

I need to step up my schedule for this. I also need to sleeve my decks and find something to store them in. *Sigh*

Maq wrote:

I need to step up my schedule for this. I also need to sleeve my decks and find something to store them in. *Sigh*

Really, the only things you regularly shuffle that you *need* to sleeve are the attack modifier decks and the monster attack decks. Even then, it is arguable. I sleeved our player attack modifier decks so far and have left it at that.

bhchrist wrote:
Maq wrote:

I need to step up my schedule for this. I also need to sleeve my decks and find something to store them in. *Sigh*

Really, the only things you regularly shuffle that you *need* to sleeve are the attack modifier decks and the monster attack decks. Even then, it is arguable. I sleeved our player attack modifier decks so far and have left it at that.

I was wondering if there were sleeves for the small cards; I guess this answers my question. I may go to a FLGS today to get some. I don't like how sleeves feel so I've never really sleeved anything except some Paizo item cards I used in a D&D campaign because they added functionality. When a player would gain a magic item, I would hand them the card in the sleeve and have a piece of a 3x5 card in it with what the item was, but turned so the text I wrote couldn't be read until they got it identified somehow.

Thanks for the head's up on the small sleeves.

I was hoping to get some Gloomhaven in today, but Dorkmanship has to work. Booooo!

@Prozac: Awesome. My wife would like the story aspect of the game, but not the tactics/combat. I picked up the standalone expansion to One Deck Dungeon to see if that interests her. She likes dice - we play a lot of Dice Masters when we're camping in the trailer.

-BEP

I ain't sleeved a thing, and am doing just fine a year in.

But I like to live dangerously.

Spent a couple of hours today assembling my Broken Token insert and another few hours punching out bits and putting them into trays. Took a bit longer because I was sleeving cards as I went.

Did anyone else who got the Broken Token insert have any problems? I couldn't get everything to fit in the box the way they say it is supposed to until I pulled out three of the player tuck boxes. Are they assuming I have three or four of them in the player trays and so don't need the boxes in the main box? Or have I misconfigured something somewhere.

Also, removing the plastic insert to put the new insert in revealed the secret envelope that I apparently wasn't supposed to find until later. Oops.