Pillars of Eternity 2: Deadfire Catch-All

Skraut wrote:

Kind of sucks though that it is Steam only. Some of us chose to get our Fig rewards via GoG

One of Obsidian's team has responded on Reddit to say that GoG just isn't set up to support a promotion like this, but they are taking a look to see what they can do.

Is it mostly spoiler free to look up the trailer(s)?

I'm currently working through the first game and enjoying it. Glad to hear, hopefully correctly, that a console release is also set for the sequel. The first plays like a dream on console.

RnRClown wrote:

Is it mostly spoiler free to look up the trailer(s)?

I'm currently working through the first game and enjoying it. Glad to hear, hopefully correctly, that a console release is also set for the sequel. The first plays like a dream on console.

I would avoid the trailers until you are finished.

RnRClown wrote:

Is it mostly spoiler free to look up the trailer(s)?

I'm currently working through the first game and enjoying it. Glad to hear, hopefully correctly, that a console release is also set for the sequel. The first plays like a dream on console.

Sort of depends how far along you are with the story I would say. There aren't major storybeat spoilers to my mind, but unless you've progressed far enough into Caed Nua and the Endless Paths there might be a few soft reveals there. The rest of it is vague enough not to really pick up on I would say.

But yeah, if you can wait until you complete the game, then the significance of what is happening at the start of Deadfire will definitely mean a lot more.

https://twitter.com/Obsidian/status/984868229859368960

Fully voiced.

One of the devs said this on their Discord:

All conversation dialogue is voiced (minus player). Some more narrator intensive segments are voiced, but not all. But, there is a lot of VO in this game. Trust me.

Friends,

I saw today that there is a Pillars 2 "scavenger hunt" to get free DLC content. Wanted to share the love:

https://eternity.obsidian.net/scavenger

Archer2r wrote:

Friends,

I saw today that there is a Pillars 2 "scavenger hunt" to get free DLC content. Wanted to share the love:

https://eternity.obsidian.net/scavenger

Yep, Sorbicol posted about this on the previous page, and there is a list of known codes there if you'd like the easier route.

I started looking for them and found two, but it got tedious pretty quickly, so I'm likely going to just use that list.

Godzilla Blitz wrote:

Yep, Sorbicol posted about this on the previous page, and there is a list of known codes there if you'd like the easier route.

I started looking for them and found two, but it got tedious pretty quickly, so I'm likely going to just use that list.

I found about 4, then realised most of them were from media I don't really access so gave up and took the easier route too......

The Unlocks look to be mostly a little flavour at the start of the game. Nice but hardly necessary.

*coughs up a lung* Hardly necessary?

Yes, by volume 90% baubles... but hardly matters when there's a magic, buccaneer-hat wearing, space piglet in the offering!

I haven't a clue what he does, if anything, but sirs I put forth that this is the very definition of necessary. It is, moreover, an exemplary.. er.. exemplary example *shrugs and moves on* of that in life which is doubly necessary.

*sigh* Drats, not enough scavenger codes yet. Must have piggy..

DLC was revealed:

• BEAST OF WINTER (Jul 2018): An ancient feud between eldritch powers goes unresolved in the southern seas, and only you can halt the mounting destruction. (post-launch content, a $10 value)

• SEEKER, SLAYER, SURVIVOR (Sep 2018): Far from the bustling trade lanes of the Deadfire Archipelego, the most ambitious warriors of Eora gather to compete for divine favor. (post-launch content, a $10 value)

• THE FORGOTTEN SANCTUM (Nov 2018): The great wizards of Eora have gathered together for a common cause and reach out to you, the Watcher, for assistance. (post-launch content, a $10 value)

I remember reading interviews with them about White March and how the large gap between release and expansions didn't work out so well so smaller more frequent DLC makes sense.

It looks like they are trying a little more in-line with Tyranny.

I probably won’t get around to this until July anyway so I’ll just get Beast or Winter when it’s released. I hope they balance this better. My last play through stalled out again since I reached max level well before then and lost motivation. I’ll jump back in after Battletech and before I start PoE 2.

Probably makes sense from a business point of view, but I'd much rather have the large expansions, instead of small side quests every other month.
Not like I would normally return to play a game every other month, so it feels pointless. Though this one might be an exception if PoE1 is anything to go by.

Shadout wrote:

Probably makes sense from a business point of view, but I'd much rather have the large expansions, instead of small side quests every other month.

I’m hoping at $10 each they’ll be a bit more than that. I’ll find out, as I decided to go ahead and it the bundle that includes them.

If anything, knowing there will be several DLC's just makes me regret backing this, and makes me want to wait for a GOTY edition with everything so that I can play the entire story in 3 years.

Not sure if it is having a huge backlog of other things I can play, not wanting to feel like I have to revisit this over and over to play each DLC, or just a mental thing of not wanting to play something that isn't done but I'll check back on the game when it is, "done" with all the DLC

Well, personally, I assumed there would be DLC, since the first game had it. As far as the story is concerned, these sound like self-contained adventures that won't have a big or any impact on the main game. I know, based on reactions to The White March that it won't be content you have to do before beating the game (or loading your save before finishing the game).

I imagine there will be a complete edition of the game eventually, though that will be a few years from now, if the first game is any indication. I guess there's always the option of waiting until November and purchasing all the DLC before you start playing.

Pretty sure the deluxe (Obsidian?) edition includes all the DLC right now...

Yes, you can pay ahead of time for the DLC and save $5 basically, but Skraut was talking about having supported the crowd-funding for the game.

I feel like retargeting spells is going to be so nice that it will be painful to play other real time with pause games that don't have it.

Awesome!

Yes, that’s fantastic.

One more week!

The second scavenger hunt code in that video is uncalled for..................

EDIT: The third code. I missed the first one seeing as it was STARING ME RIGHT IN THE FACE!

Too early to discuss the magnificence of dual-class choices? (NO) Oh, okay then!
I'm terrible when it comes to rolling my main in a meaty RPG.. Some of my contemplated contendas' :

***Nature godlike (increased power level from 'inspirations', aka certain buff states) as Gold Pact Knights paladin ( when you declare Sworn Enemy you are, also, encased in a gold 'skin' that grants extra armor) + Shattered Pillar monk (gain 'wounds' combat resource via melee damage inflicted instead of damage taken).

There's a passive early on that gives paladins approx +12 in all defenses --includes deflection. Max dexterity (+ percentage to action speeds) with rest in perception (+ to-hit) and intelligence (extends spell duration and size of 'AoE' ranges/circles/etc). Toss on a brigandine with dual war axes (proficiency in) and turn on\generally leave on mode for bleed-over-time axe attacks (slower swings but has aforementioned bleed effect). Build trajectory: paladin defensive skills outside of the smite(name?) ability and sworn enemy; on the monk side grab swift strikes early on to capitalize on the speed 'inspiration' for nature godlike.

***Race undecided as Gold Pact Knight paladin + Conjurer Wizard.

The conjurer's familiar is used solely for the buff; keep it out of combat. Only spell picks early on are concelhaut's draining staff and arcane veil (iirc, that's conjuration vs several other defensive illusion spells). Regular staff proficiency when not using concelhaut's draining staff. While harder against anything with firearms (arcane veil weak to that) it's still fairly viable as barbarian + conjurer too.

***Dwarf as Gold Pact Knight paladin (do you spot the trend here?) + Sharpshooter ranger.

Build paladin with high defenses. Take the bear buddy animal companion and skill it for even more defense. Dual wield and go double blunderbuss (unless this changes in final they're one-handed like pistols). For the most part, do not turn on the (exact name?) powder burns proficiency weapon state for blunderbuss -- unless away from companions and\or the bear.

*** Woodsy Elf as barbarian (no sub-type) + Assassin rogue.

High dex, instead of str, and dual wield pistols with their speed proficiency toggle. Frenzy for the bam-bam-bam speed; range negates being (as) squishy and the -10 deflection penalty as associated with barbarian's frenzy. Needless to say you need to load up on +accuracy gear. Assassin skills for sneak attack damage and 'backstab' (this works within ~ 2 meters for firearms too). Other rogue skills dedicated to breaking engagement and dashing/teleporting away (later on). Plus the one that let's you go invis for a few seconds to setup the attack again post first-strike unload.

Objectively better but squishier alternative: Beguiler cipher + assassin. Open from stealth with rogue's blinding attack (shot in this case). Beguiler's build focus from further inflicting status or damage(?) on sneak attack eligible targets; as such, with a rogue opening from range with blinding shot, you should be able to chain cipher negative status effects on groups and snowball that into a constant stream of focus as long as you go blinding shot ----> some sort of negative status AoE cipher spell. Since beguilers get extra range with appropriate deception spells, can also tote around an arquebus (rifle) in one weapon slot.

*** Moon Godlike as Lifegiver druid + Beckoner chanter.

Free rejuvenation spells as lifegiver on level up, plus whatever picks you want (more healing as prime variant). Big shield because you don't move a lot; blunderbuss, because it's one-handed and use the aoe powderburns toggle given that can heal up your own folks even when you wing 'em -- whoopsie; chant the, er, chant that is an AoE drain on enemies and heals you and alternate that with the +ranged accuracy one because of the linger mechanic. Place party priest on sabbatical and draft in another swordarm. Spam defensive summons as Beckoner.

alt to above: Death godlike as Bleak Walker paladin + Skald chanter (-1 necessary phrase on invocations and crits generate a phrase. The usual high defense paladin but with the lightning attack from the chanter side and spam that -- Bleak Walker because of the higher damage output, than Gold Pact Knight, for the crit benefit on phrases from skald. High dex and dual-wield axes (not using the bleed because in this case we just want more hits). Actually, wait, I think the bleeds roll separate and may be able to crit themselves even if low damage. hmm...

I prefer to go into all games with as little knowledge about them as possible, so other than knowing that dual-classes is a thing (which sounds awesome), I haven't given it any thoughts yet.
But all the possible options makes me hyped!

Recreational Villain wrote:

Awesome stuff

Oh man don't do that to me. We still have so much more time to go.
Is there a race/class with subwhatevers list available somewhere?

^ for those that are down with the sickness (and 5/8 is coming 'soon' by my book of build indecision) :

https://pillarsofeternity2.wiki.fextralife.com/Subclasses

At a glance, it appears broadly current with what I know from the last beta backer build info.
For those that are going in blind on sub-classes: you can dual-class but (as I understand it) no triple classing.

Subject to change in release build, I believe the tradeoff is you'll be two ability tiers behind (at max lvl?) ;iIn my mind, given how much a melee class can buff up a squishy -- and opens up nice combos, I feel it's not a bad trade.

Oh, and last I heard you can also make your companions multi-class at level 1 if you want. I really hope this makes the final cut.

Here’s hoping I don’t spend the first day the game is out staring at the character creation screens.

Well if that happens, at least you won't be alone
I feel like bursting into the "Friends" theme song... I'll be there for you.

I found a wiki and was thinking that Transmuter Wizard might be powerful mixed with a number of melee dps or tank classes: that pillar monk, the street rogue, ranger stalker, a cipher, devoted fighter or mage slayer barbarian.

^ Hmmm, I think they get a free into-ogre transmutation. Evokers have a really tasty chance to re-apply their casts a second time.

As of the last game build(s) spells went to a per-combat use and you also had a few uses of a per-rest resets that you could use in a given fight (actually, for all/pretty much all classes and their per-combat abilities) -- though some classes, like ciphers, can constantly accrue their spell-like uses still on top of that.

Short vsn: hybrid melee-mages are certainly more viable as you can throw down casts every fight now.

edit/add: I REALLY want to make a good magekiller barb \X combo but I'm unsure what's the best mixer there. They get a chance to fizzle their beneficial 'spells' (somewhat broad) as well as spell immunity chance to other party member's attempts to drop beneficial spells on them.

Think I might pick Cipher or Monk as main. Monk was the last character I played, in the current GWJ PoE1 event, and really liked the class. Cipher was my very first main.
Cipher + some kind of rogue sounds interesting. Beguiler seems to have an obvious match with rogue for sneak attacks. But Ascendant sounds more interesting, maybe Ascendent + Assassin, or Rogue without a subclass at all. Focusing on fast attacks on the rogue, only using cipher spells when at max focus.

Maybe a Helwaker Monk + Goldpact Knights Pala (reduce the extra dmg you take). Or Helwaler Monk + The Shieldbearers of St. Elcga (heal the extra dmg you take + prevent instant death) or Shattered Pillar Monk + Streetfighter Rogue for some pure melee dps.
Or refuse to make a choice at all, and just go for Cipher + Monk. Shattered Pillar + Soul Blade maybe. Though a monk that builds wounds by dmging others feels wrong.

Alternatively just play through the game a few thousand times and try them all.

I was definitely pairing all of those subclasses with the Ogre transmutation in mind.
The stalker ranger gives you more damage + more defense when your pet is close to you.
The mage killer gives you disruption + spell resistances.
The street rogue gives you damage when you are flanked or hurt (bloodied?)
The pillar monk gives your ogre monk abilities + wounds on hit
The one cypher I was leaning towards is the one that lets you use your unused focus as extra damage. That seems like incredible burst potential.
The devoted fighter gives you nice bonuses for choosing only one proficiency. I'm sure it will take some trial and error to find the right weapon, but I can't imagine only one proficiency being a limitation on an Ogre.

Some of those combinations make foes damned if they do and damned if they don't. (pummel foes at range and melee)
Other combos seem like foes should just run. (once they close foes and their friends are finished)

edit: bleak walker paladin sounds interesting too!