Fire Emblem Catch All

Also, once your leveling toons in their 30s, it really feels a lot slower. Definitely take advantage of the reduced tower cost. My main team is 31-33, and level ups definitely take longer to get too now.

Anyone else get repeated pulls where it was 4 red and 1 blue then 4 blue and 1 red.... I just want some green and black to round out things.

Dr.Incurable wrote:

So I was wondering if a discussion of the setting and lore of Fire Emblem would constitute it's own thread, or if it would fit in here? A friend and I started discussing Fire Emblem lore when we learned the other played it (as no one else we knew actually played, this was before Awakening came out) and while I feel I understand his beliefs, I was curious about ya'll? Such topics as if there is one world that is connecting the games I.E. one continent per game or series of games depending on if it's generational, such as the Roy/Eliwood's games, or if it's different worlds that are connected in some way, such as Path of Radiance/Radiant Dawn and Fire Emblem, Mystery of the Emblem, Awakening etc. Whether or not the games take place on the same timescale. Would anyone even be interested in that conversation?

I think this fits. For my part I've always taken the games to be similar to Final Fantasy. They share themes, but are not in the same world, outside of Path of Radiance/Radiant Dawn which were a direct sequel pair.

I would also buy them being something like Ivalice, same world but spread across widely disparate time periods. The characters certainly talk about the Emblem itself as if it fits that mold. And then there are the rare times where they directly reference other characters in history, namely "Marth" in Awakening.

Re: Arena - I'm with Rough, Intermediate is more about being cautious than about having 5* units. I don't think Intermediate/Advanced Arena is ever going to be a walk in the park like Beginner is. If you're having trouble Bfgp, I suggest pouring more time into levels or maybe switch up your tactics. Personally I'm spending 95% of my time in the Training Tower, 'cause levels matter and that Stamina discount won't be around much longer.

ahrezmendi wrote:

I think this fits. For my part I've always taken the games to be similar to Final Fantasy. They share themes, but are not in the same world, outside of Path of Radiance/Radiant Dawn which were a direct sequel pair.

I would also buy them being something like Ivalice, same world but spread across widely disparate time periods. The characters certainly talk about the Emblem itself as if it fits that mold. And then there are the rare times where they directly reference other characters in history, namely "Marth" in Awakening.

Well we have some noticeable examples about the similar to Final Fantasy stuff. In Awakening, we are told that it takes place in the same world as Marth AKA the Hero-King in ancient times, Lucina even dresses like him. But we also know that it is connected to Path of Radiance/Radiant Dawn, Priam is heavily implied to be a decedent of Ike, who disappeared from his world (Tellius) and appeared in Marth/Alm/Chrom/Lucina's world, he wields Ragnell, always connected with Ike. We know that Gaiden (Alm's game) takes place in the same world as Fire Emblem 1 and 3, but about 50 years after 1, and 30 or so years after 3, and with almost no overlapping characters if I remember correctly. As well as Dragon Gates being in many worlds. It is also hinted that Robin is the same tactician from Fire Emblems 6 and 7, and that awakening takes place after the tactician leaves Fire Emblem 6.

Yeah, that all makes sense. I kinda like it too, I've been a huge fan of the way Ivalice was handled since FF Tactics, and the whole Fire Emblem series has that same feeling of continuity to it. I'm all for sequels, but sometimes it's nice to get a sense of a world beyond just the life span of a few characters, and Fire Emblem does that well (even if it does reference back to a particular few a lot).

ahrezmendi wrote:

Yeah, that all makes sense. I kinda like it too, I've been a huge fan of the way Ivalice was handled since FF Tactics, and the whole Fire Emblem series has that same feeling of continuity to it. I'm all for sequels, but sometimes it's nice to get a sense of a world beyond just the life span of a few characters, and Fire Emblem does that well (even if it does reference back to a particular few a lot).

Yeah, I'm not as familiar with Final Fantasy but I did enjoy the changes between FFA and FFA2. Is there a new game coming from that series anytime soon?

Edit: Misread what I wrote, I think. NVM.

manta173 wrote:

Anyone else get repeated pulls where it was 4 red and 1 blue then 4 blue and 1 red.... I just want some green and black to round out things.

3 red on both first and second pull with only 1 blue out of the 10.

My team is still unbalanced.

Got a decent ninja but still no reliable blue. 2 pulls later.

EDIT: Actually no blue above 3*, and I think that was a mage. I think the only spear user I have is the 2* starter.

Was playing, and I realized something... upsetting. I have a 5 star focus Lyn, she's at level 37, and I have almost no way to get Galeforce. There doesn't seem to be a way to reset her level, and I'm about 400 points away from getting it. So it seems five stars are actually worse than silvers in the long run. Now I have to hope for roughly ten silver or lower copies so I can finish her skill set. Hopefully others learn from my mistake.

Dr.Incurable wrote:

Was playing, and I realized something... upsetting. I have a 5 star focus Lyn, she's at level 37, and I have almost no way to get Galeforce. There doesn't seem to be a way to reset her level, and I'm about 400 points away from getting it. So it seems five stars are actually worse than silvers in the long run. Now I have to hope for roughly ten silver or lower copies so I can finish her skill set. Hopefully others learn from my mistake.

There was discussion about that. I think you get SP still at max level, but it's just another grind. Probably easier than feathers.

Also there's no Lyn below 5*, so you're out of luck there regardless.

I'm pretty sure you still get SP at max level. Maybe 3 per kill, or something like that?

Damn... well thanks for the info guys. I'm at 175 and I need to reach 500. Blargh.

Yeah, you get 3 SP per kill against equally leveled units. So you'll get there eventually.

Hmm, just finished Normal story mode, was clearing Hard for the next pull and my results were:

5* Takumi (yay finally!), 4* Effie (slow armoured spear wielder who denies counterattacks above certain health thresholds), 4* Est (flying spear wielder with anti-armour weapon, speed debuff and self-Res buff), 3* Olivia (sword wielding dancer that can grant a second turn) and 3* Raigh (red magic wielding anti cavalry unit with bonus HP and Res debuff).

My current lineup is 5* Cain (red cavalry unit with decent speed/def), 5* Fae (green monster type with high speed and hard hitting), 4* Peri (spear wielder with low health but high DPS) and 4* Maria (healer with self resurrect at 1HP).

I will probably drop Maria for Takumi, which will help me drop at least one hard target in one round. I'm still weighing up whether my Peri will be replaced with 4* Est or Effie, as she hits damn hard and is a mobile cavalry unit, but always the first KO'ed in any map. I like Effie as she has solid tanking/DPS stats but only 1 movement per turn is a turn-off.

If Peri is dying, then I think you're being too risky with her. Mine rarely dies, and is generally my MVP. The big advantage to Peri, or any Cavalry unit for that matter, is they gain an extra movement after a certain point (level 25 I think). That's huge, and let's them get around to the back line to take out whatever support the other team has. I always keep Peri on the outskirts, and it's her job to swoop in for the kill when the time is right. I never send her in first.

Effie and other Armor units pair very well with anybody who has the Push ability (e.g. Roy). I'm constantly shoving my Sheena around the battlefield with Roy. He pushes her to block enemy routes, put her in front of a vulnerable unit, or position her so she can move then attack. I would suggest putting Effie into a new lineup rather than slotting her into your existing one. Otherwise you're going to find everyone is waiting for her to plod slowly forward.

Yeah I play Peri as vanguard which explains her casualty rate. But now I have Takumi I can afford to sit back and wait for the AI and focus fire him with Peri.

Yuck I got a SECOND 5* Marth. What luck. I'm not sure what to do. Do I level him up and have two Marths on my team? Do I level them both and see who has better stats? Merge for SP? Merge when they are the same level? Send home for feathers?

They make it really hard to make this kind of decisions because there is so little feedback on what you will get before committing.

I just picked up Fire Emblem Fates: Birthright and I wondered if people had any advice for who to work to level up.

I remember way back in the Sacred Stones that you kind of had to work to get Ross but when you leveled him up he was a great powerhouse.

Is there someone in Birthright that I just shouldn't miss using?

Training once you get up into the mid 20's in Heroes is such a huge slog. Early you can kill enemies above your level fairly easily to get decent exp but it's a struggle to even kill equal lvl enemies at these higher stages. I was worried that the deeper you went the less fun it would be. So far that's the case for me.

Birthright has repeatable missions so you can level up everyone if you want.

I don't remember much of a tier list. Someone else might have advice on who was best.

A couple stupid questions for FE:H that I just don't understand quite yet:

* How do I spend feathers? Does a hero need to be at max level before I can use them?
* When I merge allies, is that 2 of the exact same?
* When I summon heroes, do I focus on "Legendary Heroes" or "Deep Devotion"?
* When I get new heroes and they are level 1, what's the quickest way to level them? I know I have those yellow crystal things but that seems kind of slow.
* What is unlock potential and when do I use it?

Feathers are for unlock potential. Raise the star level of your hero by 1, resets them to level 1, but keep all skills. You can do it anytime between level 20-40.

Merging is 2 of the same yes. If they have different star levels you only get SP for merging. If they are the same stars, you get a +1 level. But if you promote that character later with unlock potential you lose the bonus level.

Legendary vs Devotion? Whichever you prefer. Look at the hero lists.

Edit: Someone else might have leveling strategy. One tip it to upgrade your castle from the shop menu. Every upgrade gives 20% bonus XP. Upgrades cost gems.

ahrezmendi wrote:

3 - Don't worry about healers. I see a lot of teams running healers, and I think they're a liability. This is a unit that is critical in core FE games where you're a small army facing a huge army, but this game doesn't work that way. This game favors fast, hard hitting units that can give you a numbers advantage quickly. Being able to take out 2 of their units in one turn is far more valuable than being able to heal one of your units.

Hmm, I thought healers are mandatory

It's kind of a moot point right now though because as much as i would like to try and replace my healer with a ninja, I simply don't have any ninjas right now.

My healer is probably the reason my game is turning into such as slog in mid 20s. My damage output is probably too low and I am forced to turtle with my healer.

DeThroned wrote:

A couple stupid questions for FE:H that I just don't understand quite yet:

* How do I spend feathers? Does a hero need to be at max level before I can use them?
* When I merge allies, is that 2 of the exact same?
* When I summon heroes, do I focus on "Legendary Heroes" or "Deep Devotion"?
* When I get new heroes and they are level 1, what's the quickest way to level them? I know I have those yellow crystal things but that seems kind of slow.
* What is unlock potential and when do I use it?

1- They need to be level 20 at least.
2- Yes.
3- Your choice, there are busted 5* heroes in each.
4- I've been using the training tower or crystals. It's all slow.
5- That's what you do with the feathers with your level 20+ heroes. It resets them to level 1 with one star category higher.

Hedinn wrote:

It's kind of a moot point right now though because as much as i would like to try and replace my healer with a ninja, I simply don't have any ninjas right now.

You can get Felicia today. Seems like she's quite decent if you want to spend the time and get her to 4*.

Anyone have a heroes list where I can compare ninjas and clerics and what not versus their various side benefits?

TempestBlayze wrote:

Yuck I got a SECOND 5* Marth. What luck. I'm not sure what to do. Do I level him up and have two Marths on my team? Do I level them both and see who has better stats? Merge for SP? Merge when they are the same level? Send home for feathers?

They make it really hard to make this kind of decisions because there is so little feedback on what you will get before committing.

I would level them both to 40 then merge. Merging is the ONLY way to get more stats on a level 40 5* character, so you'll have a significantly stronger Marth if you go that route.

farley3k wrote:

Is there someone in Birthright that I just shouldn't miss using?

Look for a character with the Aptitude trait. That's the character that will start off super weak, but become a powerhouse later. In Conquest it's Mozu, don't know who it is in Birthright.

Tyops wrote:
Hedinn wrote:

It's kind of a moot point right now though because as much as i would like to try and replace my healer with a ninja, I simply don't have any ninjas right now.

You can get Felicia today. Seems like she's quite decent if you want to spend the time and get her to 4*.

And I strongly suggest you do get her, and raise her up. IMO she's one of the better Ninjas in the game. AoE heal every time you attack, so she's a drop in replacement for a healer, and she gets Resistance+ making her a great anti-mage. Combine that with her being a Dagger user, and you've got a very solid all rounder. I have a 4* of her already that I'm leveling to be my 2nd Ninja.

And regarding healers in general, they are mandatory in the core FE games, but this game focuses the battle down to so few units that damage far outweighs healing in terms of value. When you start fighting level 40 enemies, being able to heal 10 HP a turn is absolutely no help at all because your units are either entirely alive or dead in 2 hits.

I do the same, but I do it by just placing Sheena in the front instead of Roy and Sheena doesn't need a healer. Also all the enemies I face can one-shot my heroes, the same way I can one shot them.

I'll rephrase my earlier statement. Healers can be useful in some battles, like story battles, but in the Arena or other less predictable battles I don't think sacrificing 25% of your potential damage output for healing is worth it.

EDIT: HOWEVER, I stand by my original statement that any army can work if you want to make it work, which is why I don't agree with the tier lists. So if a healer works for you, awesome!

How'd everyone do on the Narcian special map? I did normal but haven't tried hard yet.

Not sure if I can do hard. Don't have any fliers to snipe the archer, or good range. In normal, I charged a cavalry, Able, up the death corridor. Then retreated and barely kept my troops alive.

Will probably get my gang up to 40 before trying hard.

Would be nice if that map didn't cost stamina...

I still can't complete Hard. If we didn't have to have all 4 units alive, I could do it.

vlox_km wrote:

How'd everyone do on the Narcian special map? I did normal but haven't tried hard yet.

Not sure if I can do hard. Don't have any fliers to snipe the archer, or good range. In normal, I charged a cavalry, Able, up the death corridor. Then retreated and barely kept my troops alive.

Will probably get my gang up to 40 before trying hard.

Would be nice if that map didn't cost stamina...

I got smoked like three times on that map on normal. Cost too much stamina to futz around with those to get the perfect run. Too annoying.