Fire Emblem Catch All

I tried a 4th playthrough and I just can’t do it. The Monastery stuff is just too tedious for me at this point.

DSGamer wrote:

I tried a 4th playthrough and I just can’t do it. The Monastery stuff is just too tedious for me at this point.

Is that even with doing New Game+? I found that the monastery took a lot less time on my third playthriugh because of everything I could do with Renown.

Stevintendo wrote:
DSGamer wrote:

I tried a 4th playthrough and I just can’t do it. The Monastery stuff is just too tedious for me at this point.

Is that even with doing New Game+? I found that the monastery took a lot less time on my third playthriugh because of everything I could do with Renown.

It is. There's just enough of it and honestly I'd rather completely ignore it. I wish that were a setting.

Three Houses DLC on sale for the first time ever, via Walmart.

$17 instead of $25

Good catch. That's probably low enough for me to snag it, even if it's not a huge discount. I've been meaning to get around to doing the Blue Lions at some point, and it's been a couple of years now since it came out so I'm close to ready to put another 60-70 hours in, plus the DLC.

I've dived back in this month -- last year, I made it up to Chapter 14 on the Blue Lions route, then burned out because I was really overdoing the recruitment and customization, and playing the game super slowly. But I'm back in! About to fight the Chapter 17 battle, and I think I'm going to press on to the end.

Meanwhile I've dived back in to a second play through of Binding Blade (Fire Emblem 6).

It's a brutally hard game where the first time through I couldn't get the "real" ending, so I vowed to hold off on replaying for a couple of years. That resolve lasted all of 4 months.

I really should finish up my 2nd house run...

Me too Stele. Petered out on my Golden Deer run, probably for the same reasons LastSurprise mentioned, getting too "perfect" with the systems.

I'm hoping we get a FE tease tomorrow, but I doubt it.

DSGamer wrote:

Meanwhile I've dived back in to a second play through of Binding Blade (Fire Emblem 6).

It's a brutally hard game where the first time through I couldn't get the "real" ending, so I vowed to hold off on replaying for a couple of years. That resolve lasted all of 4 months.

I had a game of this on the go a few months ago as well. I'm pretty far in, but last time I played I spent over two hours (or more?!) carefully navigating my army around swarms of wyvern riders only for my straggling thief to get immediately murdered by some blasted reinforcement swooping in from off the map near the end.

Which then started me angsting on whether I'd done a good enough job distributing experience across my core army. Aargh.

(And yet, if I ever get around to playing some of the more recent entries in the series, I'd still probably play with permadeath on, because "that's how it's supposed to be played". Hurray for gamer masochism.)

Ravanon wrote:

I had a game of this on the go a few months ago as well. I'm pretty far in, but last time I played I spent over two hours (or more?!) carefully navigating my army around swarms of wyvern riders only for my straggling thief to get immediately murdered by some blasted reinforcement swooping in from off the map near the end.

And it’s honestly one of the worst entries in the series on that front. In fact if I remember correctly in FE7 (or Fire Emblem as it’s known in the West) they started finally making most reinforcements consistently enter the map from predictable places. The practice of reinforcements just appearing and getting your dude randomly is over the top in FE6.

DSGamer wrote:

And it’s honestly one of the worst entries in the series on that front. In fact if I remember correctly in FE7 (or Fire Emblem as it’s known in the West) they started finally making most reinforcements consistently enter the map from predictable places. The practice of reinforcements just appearing and getting your dude randomly is over the top in FE6.

No argument there. Some of the maps are nigh-on impossible to do 'perfectly' first time without some foreknowledge of where reinforcements are going to appear.

"Hey Roy, why are we stopping our advance to set up a shield-wall along this arbitrary line when we've already dispatched almost all opposition?"

"Oh, you know... just in case. Like, if a myrmidon with a killer blade just happens to appear out of the side of the castle there and immediately attacks us. That sort of thing."

(Though that example is admittedly at least foreshadowed.)

I finished FE6 (Binding Blade) for a second time, this time getting the “real” ending. It’s so cool to finally finish a game I picked up on Play Asia imports 18 years ago thanks for fan translations. Now what? Maybe it’s finally time to beat Shadow Dragon.

Ravanon wrote:
DSGamer wrote:

And it’s honestly one of the worst entries in the series on that front. In fact if I remember correctly in FE7 (or Fire Emblem as it’s known in the West) they started finally making most reinforcements consistently enter the map from predictable places. The practice of reinforcements just appearing and getting your dude randomly is over the top in FE6.

No argument there. Some of the maps are nigh-on impossible to do 'perfectly' first time without some foreknowledge of where reinforcements are going to appear.

"Hey Roy, why are we stopping our advance to set up a shield-wall along this arbitrary line when we've already dispatched almost all opposition?"

"Oh, you know... just in case. Like, if a myrmidon with a killer blade just happens to appear out of the side of the castle there and immediately attacks us. That sort of thing."

(Though that example is admittedly at least foreshadowed.)

Those kinds of completely unnecessary and non-strategic formations are so silly, and yet I played it again. I love the GBA era of FE games.