Fire Emblem Catch All

Stele wrote:

Yeah not a lot of 12 unit maps. But depending on your route, you end up fighting some of the other students. And you may or may not have a chance to spare/recruit them then. Or you may have to kill them. So I recruited as many as I could. Even if they sit on my bench, at least they're alive.

Except Lorenz. Screw that guy.

The seeming consensus from this game.

“Lorenz. Screw that guy.”

zeroKFE wrote:

Are you sure the stat difference with Bernie wasn’t due to the recruited sniper coming in at a higher level? Because if I recall correctly, my Bernie was significantly better when I recruited them (albeit, my Bernie was a higher level), not to mention that I had full control over Bernie’s class and skill training the whole time too, making her better even if her stats had been lower.

My Bernie has had to be led along a bit. She's just lacking a bit of damage or a bit of speed (or both), and she'll be better off. Whereas the sniper had mostly the same stats, just with a couple of points better of both even a couple of levels below Bernie. Now, this could probably be fixed with some of the stat increasing items, but 1) I'm always hesitant to use them because I don't want to waste them or use them on the wrong person, and 2) Ingrid wants to get the attack ups now. I may give Bernie another chance, since she's perfectly set up for Bow Knight down the line, plus has Pass. And she's close to promoting to sniper herself, just needs to get to A in Bow. Same with Felix and Swordmaster.

Edelgard, Hubert, and Byleth have been my primary murderbots. Petra just lagged in attack and wasn't dodging enough to offset her low defenses. That's what made recruiting Ingrid such a revelation; she was better at dodging and doubling than Petra (both were my Pegasus knights), but she also had nearly twice the defense and resistance than Petra did.

Between Ingrid coming in superior to Petra and Lorenz being similar to Ferdinand except for way more resistance, I wonder if the late recruits come with clearly better stats to offset the lack of skills that you would pick up from leveling someone from the beginning.

Sundown wrote:

[I wonder if the late recruits come with clearly better stats to offset the lack of skills that you would pick up from leveling someone from the beginning.

Pretty sure it's all random, just like level ups. In my 2nd run I've got recruits earlier and they're not as strong as my first game but they're also level 11 or 15 or whatever depending on which chapter they join. Some of them were level 20 last game when I got them and already in advanced classes.

Happy Deduesday! I think my Dedue is broken. 5 level ups in a row with only 2 stats increased! Please do better, Dedue

Sundown wrote:

Edelgard, Hubert, and Byleth have been my primary murderbots. Petra just lagged in attack and wasn't dodging enough to offset her low defenses.

Weird. Petra was my dodge machine and likely my most lethal character outside of the three mentioned above.

My Dedue is worthless. He likes to give a slight tap to enemies and they all seem to want to attack just him.

I swear to The Goddess Almighty I could put Edelgard out against an army by herself and she'll still be standing tall. Her in heavy armor just WRECKS. ABSOLUTELY. EVERYTHING.

I also like the animation where she stomps over and just lugs that giant axe right into a dude.

farley3k wrote:

My Dedue is worthless. He likes to give a slight tap to enemies and they all seem to want to attack just him.

Not my experience. Best use of him, really, is to put him on the edge of the enemy's range, have him Wait to give a stat boost, then have Annette Rally him to boost his stats even further.

Granted, my Dedue could stand tall in the middle of a battlefield by himself and slaughter... until Wizards show up. Then he's a matchstick sweating profusely at the sight of their fireballs.

I don't doubt that Dedue should be a beefy killing machine. Mine has just been really unlucky on the initial stat gains. Ferdinand started off the same way during my Black Eagle run, and he ended up as one of my strongest units by the end, so I'm rooting for a turnaround.

Vrikk wrote:

I swear to The Goddess Almighty I could put Edelgard out against an army by herself and she'll still be standing tall. Her in heavy armor just WRECKS. ABSOLUTELY. EVERYTHING.

My Raphael is there in my GD run. Recently Fortress Knight and it's hilarious, he's just a wall.

With an extra day off, I finished Ch.10 and 11 of BE.

I recruited the last of the students (sans Hilda) in ch. 11. Couldn’t even give Hilda items, so she just must be off limits. Marianne was a lucky get; she had been B rank support for awhile, but my riding skill wasn’t going to be high enough to recruit her, so I was willing to write her off. But then she pops in in the middle of a week to ask if she could join. I also did all the paralogues I could, minus Sylvain’s. Mostly because I ran out of time, and wasn’t interested in using him this run, since he doesn’t do anything better than someone else. He did appear to have some hidden depth from the B support, though, so I’m actually a little bit interested to see what he looks like when he gets more focus.

Story thoughts in spoilers:

Spoiler:

We killed two of story bosses in Ch. 10, not-Monica and Solon. Normally I would expect them to run away or something, but we actually killed them. I’m not sure what role the last guy from their organization will have going forward, considering the church is set up as a main antagonist in the Black Eagle route.

And homeboy briefly got anime hair in a cutscene, and then cut through spacetime. So there’s that.

And then Ch.11 happened, aka THE SPOILER BOMB.
1. Edel revealing the Flame Emperor out of nowhere. That got an out loud ‘what,’ and I had to think through all the times I had met ‘him’ before. But that raised a bunch of questions that will probably be answered later. Namely, she knew who the Death Knight is, so it might be reasonable to assume he is an ally of hers, maybe someone from the empire. But what was with kidnapping Flayn? What were they trying to do (sample of blood), or did they manage to do it which is why she was allowed to be freed? And she must have had some ties to Ones Who Crawl in the Darkness, or whatever they were called. Is that why she was friendly with Monica once she was freed? Maybe after the attack on the village they had officially gone rogue, and were then no longer under her influence, which is why they tried to send Byleth to the void? There’s a lot going on that Edel had some sort of involvement in that still needs to come to light, although maybe that is more for the Church route?
2. Is the Crest of Flames she has why she chose Flame Emperor as her disguise?
3. It seems like they were setting up Rhea to be your Aunt or some sort of relative, and then nope, it’s dragon time. She must be the/a final boss, then, since this is still a Fire Emblem game. It’s going to be hard siding with them in a future playthrough, but if it’s different enough, I’ll still do it.
4. I did the Paralogue with Catherine and Ashe where we killed a bunch of Western Church leaders right before the Ch.11 mission, and they were not a fan of Rhea. It’s still top of mind when I’m thinking about the fact that giant monsters are running parts or all of the church on Foldan. Maybe the Western Church is the pure one in this setting, which is their specific reason for opposing Rhea.

And now I have a pretty good idea what the conflicts are going to be going forward: Empire vs. Church and Kingdom. Sort of how I figured early on. Not sure how much of a role the Alliance will play going forward in this story.

To those curious about how hard Hard Mode is, it’s extremely manageable, at least so far. I’m not able to send units out with no regard for their safety which I'm hearing is the case for some in Normal mode, but if you've played TRPGs before, you can play on hard mode here. Maybe post timeskip is harder.

Stele wrote:
Vrikk wrote:

I swear to The Goddess Almighty I could put Edelgard out against an army by herself and she'll still be standing tall. Her in heavy armor just WRECKS. ABSOLUTELY. EVERYTHING.

My Raphael is there in my GD run. Recently Fortress Knight and it's hilarious, he's just a wall.

PUNY HUMANS THINK THEIR POINTY STICKS HURT STEEL WALL. STEEL WALL WILL SEND YOU HOME.

The only hard mission on Normal is the final one.

At least on my BE Edelgard run.

Stele wrote:

The only hard mission on Normal is the final one.

At least on my BE Edelgard run.

I'm still on chapter 16, but that lines up so far for me. Post time skip has been slightly more challenging (one or two of the paralogues in particular upped the ante a bit) but yeah, so far it's still not made me break a sweat.

I'm definitely finding the combat to be more challenging post-time jump, but I think it's in part because I'm cycling in all my underlevelled characters to try to bump them up. Is that a good idea or not? I recruited basically everyone, and though time jump events have left a few characters off my roster, it's still way more than I'll ever need. So maybe I should just focus on making a very powerful 10-12 rather than spreading out all that growth among 20 or so characters? Or then again maybe my approach will help make things more challenging throughout? I dunno.

My most negative opinion about the combat is I do not like any of the parts of the game involving restricted movement: I hate the maps with fire tiles, I hate the sand maps where some characters can barely move at all, and I find the maps with trees that slow certain units down significantly to be frustrating as well. Basically, any time I have to have more than one turn in a row that consists of just moving people in a direction without any combat, I am annoyed.

If you're on normal you have extra battles that don't use a battle point every week. So you can bring weaker characters up no problem.

But on hard you need to focus on 12-15 (3 adjutants) characters because there's not enough XP to go around.

Yeah, I'm on normal, but I think my impulse to level up, say, Cyril, who I had not once used as of chapter 16, just so he'd be on par with characters I like using, is probably not a worthwhile one. I would prefer to complete the game sooner rather than later, so better to have a dominant 12-15 than feel like I am judiciously spreading my love and attention around the school.

I'm about a quarter of the way through my fourth run (BE: non E). I am playing on hard with no permadeth, because I think that was what the game was designed for. I am trying to play by recruiting as few people as possible (mostly because I hated my last playthrough when I would bench 6-7 characters and the one before that when I was managing about 20 people).

I get Falyn and Seteth whether I want them or not. I decided to roll with the BE group, losing those who I will lose. I recruited Annette (because I think she is super-fun in her supports), Ingrid (because I haven't found a better Falcon Knight), Leone (because I think the story makes sense for her to join Byleth's house), and Mercedes (because she is an awesome healer and because it makes sense for her to go with Annette). I may recruit Hilda, because I need her to replace

Spoiler:

Edel

.

I am intentionally leaving out all of the older characters, as I don't like playing them and I think it makes the meta-story better.

Who would you consider your essential characters, either because of ability or story?

Edit: I just recruited Felix, mostly because he begged to be in my house (with my cool sword and dex ability).

I was thinking of doing the same if I get to my 4th run.

Maybe going all church and teachers that run, leaving out extra students.

Who would you consider your essential characters, either because of ability or story?

Granted, I’m still wrapping up my first run, but I recruited literally everyone possible on that route via the B support method, so I’ve got at least a rough idea about what everyone is about.

From a story perspective, I definitely agree that Leonie always seems appropriate. For everyone else, it sort of depends on what path you’re playing. For example (light spoilers for the rough outline of paths and character arcs)

Spoiler:

on Edelgard’s route it feels very appropriate to have Sylvain and Lysithea join up, since their personal stories align very well with Edelgard’s worldview. Also, Ashe, given the clashes between his family and the church in the first half. Meanwhile, there’s a good handful of characters that seem like natural fits for the church route simply due to their devout religious standing, and who feel, uh, sort of out of place in my current run (ike Mercedes and Marianne, for example).

Less certain of who fits thematically with the other two paths though, since I’ve only done Black Eagles (Edelgard) so far.

Mechanically, yeah, definitely in agreement about Ingrid — she’s a perfect Falcon Knight, and Falcon Knights are great, so she’ll remain an early recruit every time for me.

Similarly, Lysithea is just overwhelmingly good at being a gremory, particularly once you get her the relic for Lorenz’s paralogue (although I suppose in new game+ there’s the option to use that relic on anyone without the downside).

As for healers, Mercedes seems good (and her personal ability is undeniably strong for a healer), but she never ended up taking the dedicated healer spot from Linhardt for me. His spell list — having both physic and warp — gives him such powerful utility. And, especially paired with a dancer Dorothea (who has physic plus an ability even more potent than warp), there’s not much room or need for a third healing focused character, particularly if you’ve got an offensive mage or two with the ability to off-heal, or you run Byleth as a healer/physical hybrid. So while I’m sure I’ll use her heavily on a Blue Lions run, Dorothea and Linhardt will be MUCH higher priority recruits for Golden Deer, and I probably even won’t think about recruiting a healer if I go for a second Black Eagles path.

I’ve also got a few other strong favorites among the cast - Bernadetta, Petra, Felix, and Sylvain — but they don’t feel quite as essential from a mechanical perspective, since they don’t quite dominate their respective archetypes quite as powerfully as others do.

Bernadetta feels like the best bow knight, but there’s other strong contenders. Petra is an ideal candidate for two of the best physical classes (assassin and falcon knight), but again, lots of other decent options all around for physical classes. Felix is probably the best option in the game for swordsman or mortal savant, but his personal talent is a bit of a waste, he needs a movement ring as swordsman, and mortal savant feels okay, but a bit middling in general (the magic/physical hybrid concept just isn’t a strong one) and not the best use of his stat tendencies anyway. Sylvain makes a great paladin or dark knight, and he’s free if Byleth is female, so it’s hard to argue against him, but there’s also no shortage of strong mounted lance options, and each of the other two houses also have good dark knight candidates as well (albeit ones that are more suited to the magic side of that coin than the physical one).

That said, that probably will be my personal list of first recruits for subsequent runs anyway. They might individually get more or less play depending on the house, but especially given the masteries I’ve already unlocked for them, they'll be very solid options on all paths. (Sylvain has poison strike from dark mage, for example — wish I had got him lifetaker as well, but Hubert is my primary dark mage and this route only gets three dark seal opportunities rather than four or five like the others do.)

Lysithea, Ingrid, and Dorothea yes. Will probably grab them every time because they're just so damn good at what they do.

Oops typed this hours ago on phone, hope it's still on topic.

I’m 50 hours in and still haven’t finished my first playthrough. Lol.

Cleared Ch. 12 and 13, both of which have had a noticeable increase in difficulty for hard mode. It started in Ch.12, with a level 25 recommendation, and the enemies were all at 26-28 with silver weapons, while I was at 21-24. So caution was necessary. I wound up rewinding several times when some of my guys couldn’t take the heat, especially against the wave of peg knights with silver lances.

Namely, my dodgers (Ingrid) weren’t dodging enough to get around the high hit rate that was coming in so I couldn’t just have them dodge multiple enemies and let the rest of the team clean up. The other problem was Ferdinand; as a paladin, he’s very well rounded, but can’t dodge well enough and isn’t fast enough to avoid getting doubled by those same peg knights.

Then Ch. 13 was pretty tough. Everyone hit hard with more silver weapons, and enemy generals with brave weapons could kill pretty much anyone on my team. And when the boss ran, I was only able to get to her in time with some timely Byleth warping, and a lucky crit with his unique sword (doubling her would have worked too, but it was 60% to hit).

So it seems like silver weapons is going to be the new normal, then I may need to swerve someone into an armor knight and then a fortress to serve as a physical wall. This would probably be Raphael since his stats are better than Caspar’s, or maybe even Ferdinand, since he’s on the way to a great knight and is close to mastering Paladin.

A couple of story thoughts, and a question.

Spoiler:

Obviously, I’ve hit the time skip now, and I’m full onto the Black Eagle route to the end. I really like the new character designs, and most of the characters have subtly different voice acting. It’s weird hearing some supports (like between Edelgard and Lysenthia) where it is clear that the conversation was meant for pre-timeskip when they talk about cake and double crests, but do so in a different setting and different outfits. It almost sounds like they have recorded some supports twice with the younger and older voices, just to have their bases covered.

It also seems like the shadowy organization was tied to Edelgard’s uncle, and not her. Don’t know if that means we deal with them in this route, then. But this being Fire Emblem, we probably do since shadowy figures always betray. There’s a lot still going on, and I’m continually impressed by the writing in this game.

My question is, how much point is there in Exploring now? I’m back to being somewhat underleveled, and while winning buffed silver weapons in tournaments is cool and I can get some training in skills I may not use, it almost seems like I should be going out and doing battles at least twice each month for awhile, just to get caught back up with the level curve.

At that point the value of exploration is directly related to how attached you are to building supports (through meal vs combat) and keeping motivation high for instruction.

Personally, I’ve been trying to max out as many supports AND masteries as possible despite the shorter chapter count on this path, so I’ve been doing pretty much a 50/50 split every month post time skip.

I think post-timeskip I usually only explored once a month.

I sorta feel like the game doesn't respect your time in regards to exploring the monistary. Give me the ability to tap on an icon to go talk to that person.

JohnKillo wrote:

I sorta feel like the game doesn't respect your time in regards to exploring the monistary. Give me the ability to tap on an icon to go talk to that person.

This. I just finished up my Golden Deer run after about 65 hours. I definitely wish the non combat stuff was shorter and/or faster. Probably my only complaint.

I would love to see the story of the other paths. But I rarely finish a game this long, let alone 2 more runs.

I did get a lot better at exploring quickly as the game went on though. I bet I could do another playground maybe 15-20 hours quicker.

Thirded. The game doesn’t respect your time. If you played Fates and Echoes you know that the monastery is a better version of My Castle from Fates mashed up with the production value from Echoes.

Only in My Castle the map was tiny and 2D, so it was really quick to run around and do everything.

I mean there is a warp to any room on the map. And for monthly quests you warp directly to the quest person from the board.

I did spend too much time running around doing gifts to recruit the first time. But in NG+ I just have 8 or 9 meals and everyone gets support up.

Stele wrote:

I did spend too much time running around doing gifts to recruit the first time. But in NG+ I just have 8 or 9 meals and everyone gets support up.

That's kind of how I envision future playthroughs going. I won't talk to everyone every month all over again, if I can just buy the professor level and supports back up, then that's a lot of saved time as well.

Serious question: how many complaining about the Monastery not respecting your time were okay with the Normandy in Mass Effect and its evil, evil elevators?

Not trying to make a comment, I'm just wondering if one was more acceptable and what sets the two apart. I already know that the Normandy wasn't as large or populated as the Monastery, even with loading times included. I just feel like the mentality is the same on part of the developers: an effort to make the location feel like a real place.

I could also be forgetting about any fast-travel implemented in the Normandy. I feel like Astral Chain's police station is closer to the Normandy in size, but has a fast-travel option available with very brief loading times. Even the elevator is far nicer!