Fire Emblem Catch All

I'm about 4 hours in now, having just completed my 3rd battle, I think. Given my glacial pace in exploring every nook and cranny and talking to every available person, I'm sure my 4 hours is less meaningful than most. I've had a couple of occasions to train my students, and I'm not totally sure what I'm doing. I'm generally instructing my students in a)one of their default "goal" skills or b)one of their "hidden talent" starred skills. But I'm not thinking about trying anything different, or changing their goals, or anything else. Is that a mistake? Should I rely on the auto training, or is this something I can't really mess up too badly?

This game has a lot of the types of systems that often cause me to obsessively overthink things until analysis paralysis causes me to just drop the game altogether, but I will try to be strong! I may start taking notes on my plans in a little notebook as I play on my upcoming vacation, if I'm not deterred by feeling self-conscious about such aggressive nerdiness in front of my in-laws.

I'm looking at it like this. From what I've seen so far Intelligent Systems clearly balanced this game to allow for a lot of mistakes when you're learning the systems. So I'm trying to learn the systems as I go, but I'm definitely making mistakes and generally not min/maxing my training options as I go along.

Assuming I enjoy this game enough and go through a second playthrough, I'm assuming that's when learning these systems will pay off. I'll put the game into a higher difficulty and be a little more focused on micromanaging the right battalion, the right gifts, the right time to fish, etc.

Right now, though, it seems they understood they'd developed a lot of systems and the game seems to balanced towards not punishing you for making too many mistakes.

Yeah I don't think you can screw up too badly. And there's lots of funny screenshots in Reddit where a student comes up to you and asks to change goals to the goals they already have set.

I think the thing I'm most disappointed by is how easy the game is. I'm doing a normal classic playthrough and its been pretty much a cakewalk. I'm on I think the 5th month, still haven't hit the timeskip, but is it ever going to get harder?

jamos5 wrote:

I think the thing I'm most disappointed by is how easy the game is. I'm doing a normal classic playthrough and its been pretty much a cakewalk. I'm on I think the 5th month, still haven't hit the timeskip, but is it ever going to get harder?

I know I said this earlier, but I think this is because of all the system they put in place. If they balanced the game (like literally just tweaked damage and HP numbers) against someone needing to manage their time better they might have had some really frustrated gamers.

It's almost like they jammed in so many systems that the game has a 40 hour tutorial. Then you play as a different house and can move the difficulty up.

Yeah I should have played hard but it's still fun.

It feels like Divine pulse really helped the difficulty. Hopefully there will be a lunatic difficulty.

Lunatic's supposed to be coming in a free update, but no timetable announced yet as far as I know.

I got to say, as a filthy casual, I am happy to here it is easy.

It does get harder towards the end, they start leveling up quite quickly. On Blue lions there was only a 3 chapter difference between 37 and 45ish IIRC. The final level even on easy mode is quite difficult, as I mentioned before. Late in the game they introduce some monsters that are a PITA, spoilered if you really want to know.

Spoiler:

Units immune to magic until you break their shield, and physical based monsters with boosted defenses in the 40s before breaking their shields with 100 hp on their first of 3 lives.

. The Final level is just a clusterf**k because it encourages you to split your forces, and even though the enemies are in the late 40s, I had all my units between 50 and 55 and I lost all but 4 of them in the first 3 turns of the map. Definitely one of the hardest final maps even if you're over leveled that I've seen in a while.

Is anyone else playing the New Game+ mode? Any thoughts?
On the one hand it is pretty neat, because you finally have enough action points in the monastery to create the character builds you like. On the other, Byleth is OP way too quickly, you can basically use her as a bullet sponge even on hard. I would have rather had an option to skip the first 12 months with any house you like — even with the disadvantage of having just average builds — because I am dying to see the other two stories.

I'm not even to the story split in my first run. Hoping to get there this weekend. And looking forward to hard mode NG+.

So Sorry I’m 30+ hours into the game (after the big thing) and I just now discovered that there are shops in Garreg Mach that sell different stuff than the market menu.

SMH

Brainsmith wrote:

Is anyone else playing the New Game+ mode? Any thoughts?
On the one hand it is pretty neat, because you finally have enough action points in the monastery to create the character builds you like. On the other, Byleth is OP way too quickly, you can basically use her as a bullet sponge even on hard. I would have rather had an option to skip the first 12 months with any house you like — even with the disadvantage of having just average builds — because I am dying to see the other two stories.

I really am enjoying New Game+, I use it to get skills for the rest of my team, and for raising Byleth's weapon skills to recruit people. I have every skill between C+ and B, and I have recruited literally everyone except Mercedes and Caspar. I feel it does make it easier, but I imagine they expect you to go to hard mode or something with it. That's what it feels like to me, anyway.

Oh, don’t get me wrong, I am totally enjoying this as well, but I expected a little bit more variety for my second playthrough. For example, I expected the different houses to have fixed positions during the two battles where all houses fight against each other, but that did not turn out to be the case. It seems as if I get more paralogues this time around though, because I have better relationships to other students, so that is definitely a consolation.

(This is the best contender for my game of the year so far if Outer Worlds turns out to be rubbish)

How do I look at my class progression outside of battle? The main stat screen just lists the character class but not the class level or how close I am to maxing it out

IUMogg wrote:

How do I look at my class progression outside of battle? The main stat screen just lists the character class but not the class level or how close I am to maxing it out

You can go to the reclass menu from the roster or inventory.

Finally finished Chapter 9. Damn!

Figured that was coming but... damn. The way it went down was well done.

Finally got a chance to genuinely dig into the game this weekend.

Folks, I’m just going to be brave and come out and say it: I think this game might be really, really good.

Almost finished 10 last night too. In the last battle. Hoping to get to story branch tonight. I think it's end of Feb.

Two students I tried to recruit have been at B support all through December and January but still haven't joined. Very annoying.

Also I went with Lysithea as dancer in Dec and she's been great.

Stele wrote:

Also I went with Lysithea as dancer in Dec and she's been great.

I nominated my man Lorenz as the dancer, with his background I was sure he'd rock the floor and sure enough he did. How exactly does it work with regards to the dancer though? I didn't see anything related to it in any of his info screens.

Suvanto wrote:
Stele wrote:

Also I went with Lysithea as dancer in Dec and she's been great.

I nominated my man Lorenz as the dancer, with his background I was sure he'd rock the floor and sure enough he did. How exactly does it work with regards to the dancer though? I didn't see anything related to it in any of his info screens.

You need a charm stat of 13 or higher.

Dr.Incurable wrote:
Suvanto wrote:
Stele wrote:

Also I went with Lysithea as dancer in Dec and she's been great.

I nominated my man Lorenz as the dancer, with his background I was sure he'd rock the floor and sure enough he did. How exactly does it work with regards to the dancer though? I didn't see anything related to it in any of his info screens.

You need a charm stat of 13 or higher.

He's at 22.

What can you spend renown on besides the statues? And how?

Blind_Evil wrote:

What can you spend renown on besides the statues? And how?

Nothing else until NG+ I think. And statues carry over to NG+, so get leveling.

Finally got to story split last night. And a couple more recruits joined in right under the wire. Didn't get Ashe, but everyone else I wanted (not Lorenz) is on the team.

Also got a new class for Byleth. Now a sword and magic user. Had some spells waiting around forever for that.

Master seals showed up in store finally. A few characters at 27-29 so almost ready. Dorothea is about to hit A on both reason and faith so she's going gremory ASAP.

Ingrid is also maxed on Pegasus so switching her to Falcon Knight soon as she's able. Don't want to side class her to wyvern just for a couple battles, no point.

I've been making slow progress lately and am still on Chapter 8, but should be finishing it tonight. I think the brief break from the game was a major help in preventing the burnout.

It really does stun me how easy it's been up to this point, though. I almost want to do my second playthrough on a clean Hard mode instead of a NG+.

The thing I like best about this game is that it works surprisingly well in really short play sessions. Some days I haven't had more than 5-10 minutes to do anything, and it still feels like I am able to get something done, even if it's just talking to one person, doing a couple moves, or leveling up one of my students.

It also helps that the sleep function of the Switch is nearly flawless. This game really is perfect for this platform.

zeroKFE wrote:

Finally got a chance to genuinely dig into the game this weekend.

Folks, I’m just going to be brave and come out and say it: I think this game might be really, really good.

You know, I think you might just be onto something. I've squeezed about 25 hours into it in the last week, and all I want to do when I'm not playing it is get back home to play it some more.

I'm very happy that I chose to play on Hard/Classic after seeing so many complaints about the easy difficulty. I was planning to just start there and drop it down if things got annoying, but if anything, I'm finding it a bit on the easy side, especially with the addition of Divine Pulses. I just completed the Battle of Eagle and Lion last night, and that was the first time I needed to use more than one Divine Pulse in a single battle.

My pupils are the Black Eagles with a rogue Sylvain recruit. Bernadetta is a timid mouse, but she has purple hair and is way better with a bow. Linhardt is good at napping and conversing, as long as that conversation is about Crests. Petra is having brightness and enthusiasm. Those three are my faves, but I love all of my kiddos. Ferdinand is brash, but he has a good heart. Caspar is my enthusiastic knucklehead that's good at punching things. Danedelgard Targaryen is the stern mom of the group, but I'm a little nervous about where she may take us later in the story. I thought I wasn't going to like Sylvain based on his intro, but he has been growing on me as his support conversations progress. Hubert is...well actually, I'm still not sure about that dude.

Hubert is creepy. But not Lorenz creepy.

And those are clearly the two canon dark bishops of the game.

Hubert is great. He is never afraid to call out anyone on their crap. Adds a great dynamic to the group I think.

IMAGE(https://pbs.twimg.com/media/EB15wc9UYAAr3w3?format=jpg&name=large)