Yakuza Games Catch All

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IUMogg wrote:

I wish the dialogue and responses were a little more realistic.

IMAGE(https://i.imgur.com/A62zLpw.png)

If you come into Yakuza expecting things to be realistic, then you're going to be disappointed. While the story itself can be super serious, the hallmark of the series is that everything around it will be overexaggerated. This has been how all of the games are, not just "stupid mannerism of jrpg’s like persona".

CptDomano wrote:
IUMogg wrote:

I wish the dialogue and responses were a little more realistic.

If you come into Yakuza expecting things to be realistic, then you're going to be disappointed. While the story itself can be super serious, the hallmark of the series is that everything around it will be overexaggerated. This has been how all of the games are, not just "stupid mannerism of jrpg’s like persona".

I knew it would be wacky and absurd. I like that. I just get annoyed with the anime speech patterns and reactions. Like i don’t need eyes bulging, exclamation points over their head, and a big “HUH?!” sound when something unexpected happens. I wish that was toned down.

IUMogg wrote:
CptDomano wrote:
IUMogg wrote:

I wish the dialogue and responses were a little more realistic.

If you come into Yakuza expecting things to be realistic, then you're going to be disappointed. While the story itself can be super serious, the hallmark of the series is that everything around it will be overexaggerated. This has been how all of the games are, not just "stupid mannerism of jrpg’s like persona".

I knew it would be wacky and absurd. I like that. I just get annoyed with the anime speech patterns and reactions. Like i don’t need eyes bulging, exclamation points over their head, and a big “HUH?!” sound when something unexpected happens. I wish that was toned down.

That's exactly what I love about the Yakuza games though.

IUMogg wrote:

I knew it would be wacky and absurd. I like that. I just get annoyed with the anime speech patterns and reactions. Like i don’t need eyes bulging, exclamation points over their head, and a big “HUH?!” sound when something unexpected happens. I wish that was toned down.

This isn't exclusive to their anime and JRPG's, though. Some of it is cultural. Sadly, I don't have a lot of good examples that aren't also somehow nerd/anime related, but plenty of their live-action "drama" television is also filled with goofy humor. Not all of it, mind you, but plenty of it does.

Again, I don't have the best examples, but Densha Otoko is a romantic drama as much as it is a romantic comedy... not that most Westerners would be able to tell. Similarly, Blue Blazes is a live-action fictionalized narrative of the time many prominent anime creators went to College together. It is labeled as a Drama... despite not always being very serious.

I've read a lot of discussion theorizing why this is, and I'm not sure how accurate it is. But basically, what you're looking at is more a cultural thing than it is an anime/JRPG thing, specifically. Again, not universal across all Japanese entertainment, but certainly common enough.

There is a partial translation of a Yakuza game on PSP. It is fun and looks like a fun mini Yakuza story.
Info...

Are there any video tutorials or FAQs about the Business Management mini game? I just unlocked it and I know it is good way to earn money and other stuff but it feels very complicated.

Quoting myself from earlier:

kazooka wrote:

The thing they never explain in the management stuff that is SUPER important is the color system in shareholder meetings:

blue beats red
red beats green
green beats blue

Charisma is how much 'damage' your board deals
Tenacity is their 'hitpoints' (Which makes it slightly worthless if you're playing correctly)
Command cost is how much it costs for a board member to take an action.

I feel like the other parts are fairly self-explanatory. Is there anything you're having trouble with?

I haven't even started it really. I went with the woman to the business and saved when I could then quit for the night. I just remembered talk about how important it can be and wanted to make sure I was ready.

Honestly, it's not very complex at all. It sort of just runs itself most of the time, to be honest. One of the best things you can do before getting deep into it is finding people around town to hire, or people from side quests. They'll have boosted stats that will help with both running the shops and shareholder meetings.

For shareholder meetings, it's best to try to minimize command cost while maximizing charisma. I'd use low-cost characters to build multipliers before switching to ones with higher charisma.

Don't be afraid to sell old properties to buy new ones that'll rake in more money.

That's about the best advice I can think of, but most of that didn't really apply for a while.

It sort of looks more complicated than it is. The trickiest part of it is figuring out which of your employees are going to gain enough stats to keep them on long enough, and how to Tetris them together in different businesses to meet the stat requirements.

Keep your employee morale at maximum if possible. There's an auto-heal button on the employee management screen that should help with that.

There's a fairly extensive loan system that you can pretty much ignore. Kind of helpful early on but you quickly get to the point where cashflow more or less exceeds your ability to spend it on anything.

Yeah, I never bothered using any of the loan mechanics, largely because it was unnecessary to do so.

ccesarano wrote:

Yeah, I never bothered using any of the loan mechanics, largely because it was unnecessary to do so.

Yeah, I never had to do any loans. From most of the guides I saw, they said that loans should be completely avoided.

I'll once again plug this guide as the one that I used to get through the business management game. I never actually went out and recruited anyone, but I would check each employee's focus and like Kazooka said, tetris people in wherever they were needed.

IUMogg wrote:

I knew it would be wacky and absurd. I like that. I just get annoyed with the anime speech patterns and reactions. Like i don’t need eyes bulging, exclamation points over their head, and a big “HUH?!” sound when something unexpected happens. I wish that was toned down.

The reason for the reactions is actually a pretty simple reason. Culturally it's how it's always been. It's not realistic to you the westerner because your media wasn't formed on the backbone of Noh and Kabuki theater that was the most exaggerated it could possibly be. In both movement and dialogue. In every day life Japanese people are taught to be more reserved and in control of their emotions. The reactions are meant to allow folks to be more comfortable feeling those emotions as well. That's why so many shows on channels like NHK will have a little bubble of a person's head also watching and reacting to the thing. So it's combination of culturally honoring the past and showing that in this moment shock is totally appropriate to show.

Obviously this is a bit of a generalization but that's broadly why you see these things in Japanese media.

My first several hours in this were amusing but slow. Now, about 25 hours in, partway through Chapter 10, I'm really loving it. At some point I got in a groove and zipped through a bunch of story stuff, and now in the last 5 hours I've really just been wandering around, doing side stories, increasing bonds (already maxed out Adachi and Saeko), trying different jobs... I'm even mostly enjoying the combat now. I do think I need to get back to the story. If I have 5 chapters to go, I'm hoping I can finish the game by the 40 hour mark.

I wish it were possible to change jobs without going to Hello Work. Also, I don't like that weapons are job-specific. Its one thing to start a new job when you're already levelled up in another, but to also need to spend a few hundred thousand yen on a decent weapon (AND just find which shop actually sells decent weapons for a given job) makes it a pain.

Anyway still having lots of fun. Glad I stuck through some slower parts.

OMG, thanks for sharing that Polygon business management guide--I had read through some guides previously and corrected a lot of early mistakes I had made, but the Polygon guide is the first time I have seen that, although you need to use the color in the wheel to counter the next color of the opponent at board meetings, when the shields go up you have to use the *same* color to counter. Why is this game so convoluted? Argh. I'm at about Rank 80 or so with 4 properties generating about 8M yen a day, and yet my rank only goes up maybe 1 or 2 slots max each time I run it, though the board meetings do significantly more for me. Such a weird and frustrating minigame, yet I find it oddly compelling.

mrlogical wrote:

I'm at about Rank 80 or so with 4 properties generating about 8M yen a day, and yet my rank only goes up maybe 1 or 2 slots max each time I run it, though the board meetings do significantly more for me. Such a weird and frustrating minigame, yet I find it oddly compelling.

Just as in real life, the success of your shares depends mostly on what a bunch of rich people think rather than any concrete metric of actual performance.
Most of the upward value happens as a result of the shareholder meetings, don’t worry if the needle isn’t moving much otherwise as long as you’re making a profit and keeping your unnecessary costs down.

I just hit a pretty big difficulty spike in Chapter 12, a boss fight that I've failed twice and thus am now thinking I guess I need to do some grinding? All my characters are level 40-41, which had been fine for all the enemies I've run into, but now I'm at a pair of level 50 bosses and, though part of me wonders if it's not just a question of employing the right strategies, I think I'm better off loading an earlier save and grinding for a bit.

Not being a big JRPG player, one of the stumbling blocks I often find in games of this style is the inventory. I have dozens of little boosts, objects to clear status effects or impose them on others, different pieces of secondary gear, etc., and I cannot convince myself to pay any attention to them at all. Using them in combat often seems like such a waste to me as my only move for a turn. When I got fairly far in my second run at the boss fight, I did use more of those items, so I wonder if this is a missing part of my strategy overall? Or just a sign that most of the combat hasn't been that hard for the previous 30 hours or so...

Chapter 12 involves visiting a new map and the map itself seems nearly identical to a memorable part of the map from Yakuza Zero, although I don't think it's the same city name...Is this supposed to be the same location as a location in Zero, or is it just a similar city layout?

It's the same place, and the street layout is pretty much identical. They probably include slightly less of the map though - it seems to vary from game to game how much of Sotenbori they include.

Yeah, it's the same Sotenbori from Yakuza 0, though keep in mind it's no longer the 80's so the city itself will have changed drastically.

Out of curiosity, if you're fighting the guys I think you are, did you do the "totally optional but technically not really" battle arena that just unlocked? Because I feel like they expect you to go through that, start to finish, before moving on. It's sort of a "we built the grind in for you" take on shounen/JRPG tropes of training arcs and such, and should level you up quite a bit if you tackle it. I assumed that I wouldn't be able to clear it all in one go, but it's completely possible to do so.

Ah, okay. The name Sotenbori did not sink in with me when I played through Yakuza Zero however many years back, but the map sure did. It is a fairly simple map design, so I wasn't sure whether I was reading too much into it.

I started the battle arena, cleared the first 6 floors, but then stopped because, like you said, I assumed it wasn't to be completed all in one go. I'll definitely head back there now, thanks for the tip.

mrlogical wrote:

I just hit a pretty big difficulty spike in Chapter 12, a boss fight that I've failed twice and thus am now thinking I guess I need to do some grinding?

Yeah. That boss fight really sucks. An easy way to level up is to go back to the Battle Arena and run the whole thing. I believe that should get you to either mid to high 40s. Then, I think there should be a dungeon available that has an enemy called "Invested Vagabond". It's the equivalent of a metal slime in Dragon Quest. They will run away quickly and only take 1HP of damage per hit, but if you can beat them you get a boatload of XP. This is what they look like:

IMAGE(https://i.imgur.com/UYfxKZ6.png)
EDIT: Realized that my initial picture may be considered spoiler-y for anyone early on in the game. Sorry!

I can't exactly remember which dungeon it is, but on the second floor there should be at least two or three encounters that have these guys. And the one good thing about the dungeons is that all of the encounters are static. So, you can take out the Invested Vagabonds, pop back up to the first floor, go back to the second floor and they'll be in the same spot as they were before. Rinse, repeat until you get to at least level 50.

mrlogical wrote:

I
Chapter 12 involves visiting a new map and the map itself seems nearly identical to a memorable part of the map from Yakuza Zero, although I don't think it's the same city name...Is this supposed to be the same location as a location in Zero, or is it just a similar city layout?

Yeah, the city is Sotenbori (Majima's city) so it's the same location

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