Yakuza Games Catch All

This game is perfect for taking single lines of speech out of context, has me laughing loads. Not to mention the fact I've just talked to

Spoiler:

Walking erection!

Due to the success of this game there's an official reprint of games 1-4 available through Amazon in the States or Video Game Plus in Canada.

Note that the first Yakuza is getting a remake this year that will likely be less clunky.

ccesarano wrote:

Due to the success of this game there's an official reprint of games 1-4 available through Amazon in the States or Video Game Plus in Canada.

Note that the first Yakuza is getting a remake this year that will likely be less clunky.

And not have the awkward english voice acting.

I'd love to see a remake of 2 come west as well.

steinkrug wrote:
ccesarano wrote:

Due to the success of this game there's an official reprint of games 1-4 available through Amazon in the States or Video Game Plus in Canada.

Note that the first Yakuza is getting a remake this year that will likely be less clunky.

And not have the awkward english voice acting.

I'd love to see a remake of 2 come west as well.

They did HD remakes of 1&2 in Japan, but there wasn't enough interest (at the time) to be released here. Yakuza fans got a chance to vote on what we wanted brought over and we chose Yakuza 5, I believe, over the remakes. That was the proper choice imho, but I would've loved to have Yakuza 1 in Japanese with subs. Glad we're getting it now.

Clusks wrote:

This game is perfect for taking single lines of speech out of context, has me laughing loads. Not to mention the fact I've just talked to

Spoiler:

Walking erection!

I don't think anything can ever be "taken out of context" in these games.

Yeah, I'm glad we got 5.

It appears that the remake of the first game that coming here this year, Yakuza Kiwami, is a different remake then the remake of 1&2 together that was on PS3 and Wii U in Japan.

With us getting 6 next year... I wonder how new fans coming in with 0, if they then pick up Kiwami, will react to the release of 6 and if Sega will do anything further than these reprints of 1-4 to try to keep sales momentum into 6.

If I was in their marketing, I'd want to try to bridge that gap for players somehow.

Maybe they'll just hype up the fact that you can watch cinematics from the previous games to see what happened. That'd be a lot of recap though, covering 2 through 5. Not how I'd want to experience it. But who's going to play six Yakuza games in a year anyway so it'll probably be something like that. 0 and Kiwami coming out in the same year is probably more than enough for most people.

So I beat the game 70 hours in. I am doing new game plus on hard. I love this game.

Edit. I laughed, I cried, I learned about life. I beat people with a motorcycle.

In chapter 6 I was finding the game so difficult. I couldn't get a hit in against groups of enemies; I couldn't believe the difficult spike. Turns out that having the an item called the charismatic autobiography (I think that's what it's called) equipped makes battles much harder, and I only found this out by finding one person mention it on a gamefaq forum post! Lost a good hour or so of game time because I was stuck on an area with waves of enemy groups just battering me! Just a heads up for anyone else in case it catches you out, as the item has some really good stats for early on in the game, but has a lot of consequences.

I've enjoyed all of the bits of all of the games in the series I've managed to play, and, oddly, my hands are cramping up much less in Zero's fights than in any of the others. I can't explain that! I also feel that I'm playing something of a dark 'Shenmue', when playing Yakuza games, which is no bad thing.

In particular, I've been very much enjoying the brawling, Karaoke...ing and, er, magazine browsing in this game:-)

I'm 20 hours in and at chapter 13. I think I'm starting to peak a bit with the game, the cabaret stuff just isn't really of interest to me. There haven't been too many substories pop up in the past few chapters, although I'm guessing that might be something to do with...

Spoiler:

Characters switching settings

I still think it's great, but a lot of the stuff on the side that isn't substories just isn't keeping my interest.

I'm about 30 hours in, and I've just finished Chapter 11. I'm really loving this game, despite little familiarity with the series--I played most of Yakuza 1 on my backwards compatible PS3 back in 2008 or so (I think maybe 1Up FM did some kind of series on it?), but hadn't heard much about subsequent entries in the series. I saw the Giant Bomb quick look and thought it looked like the exact kind of game I was missing, something where I can explore and play without things being too serious or demanding. I'm glad I picked it up.

I find the cabaret club management oddly addictive. I have too many times sat down to play this game for an hour or so, only to spend most of that time running my cabaret. I am curious, though, how much time the game expects players to spend on these activities. From looking at the number of chapters in the game, it looks like I am fairly close to the end. And yet, despite having spent a lot of time on the cabarets, I just beat the first cabaret battle. If there are 4 more of those, I don't see how I would get through all of them by the end of the game unless I just sit down and spend 4-5 hours only doing that. Much as I enjoy this goofy minigame, I don't think I want to do that. I'm also attracted to Kiryu's business management game too, but have spent less time on that and have even more property to conquer. It seems like, if you want to see where all these chunks of gameplay wind up, it's not a question of spending an extra hour or two, but more like an extra 10-15. Does that seem right, or am I missing something that would make these minigames go more quickly?

I've picked up various outfits from the clown guy at the shrines. (What is that about, anyway?) How do I put them on? There was a message about using the phone in your hideout, but I'm not seeing any options. Am I misunderstanding what my hideout is?

Perhaps my favorite thing in this whole game is the voice acting for Majima. I don't speak Japanese at all, but he often puts the most hilarious intonations into the things he's saying, he really cracks me up. Thumbs up for that guy.

Much as I like exploring the side content, I do wish there were a way to make some of the dialogue go faster. Of course I hit X to speed things along when that's available, but sometimes there are just so many words. The writing is really sharp and funny and different, but still, there are scenes where it just feels like I am reading forever when the same info probably could've been conveyed more succinctly.

Anyway, I'm having a great time with this game, but it is starting to wear on my patience a bit. I think I'm gonna start focusing in on the main story to see if I can wrap it up in the next week or so.

One thing I found a bit frustrating about the game was how in the later chapters it felt like I didn't stumble across many sub-stories, despite having over half for each character to complete. In the first 9 or so chapters (i think), it felt like they'd come along all the time, and they're probably the best part of the game! With every chapter towards the end, it felt like it was getting more and more linear in wanting you to do exactly the same thing.

I finished it in 28 hours, and would love to play more, but the pressure of hearing about so many other great games coming out means I'm probably done with it.

I've now finished it, I spent around 37 hours on it according to the game clock. Overall I really liked this and am glad I played it. The fighting mechanics were fun, the minigame stuff was often enjoyable, and the world/story/characters were much more engaging than I had expected. I do wish all the open world side content fit better with the rest of the game, or was explained better (I have no clue why my "weapon" mattered, and was disappointed when Majima equipped "frozen fish nunchuks" he still pulled out the same old baseball bat in slugger mode). And those cut scenes near the end of the game were downright Kojima-y in length. After beating the game I sat through well over an hour of cutscenes--with an unskippable credit sequence in between them--and was getting really tired of it by the end. The writing of all of it was pretty good, but it did feel like a good editor could've accomplished that in 15-20 minutes instead of like 80. Gripes aside, this was a great surprise for me and a lot of fun. I hope future entries in the series will be a bit more streamlined, but given that we're 5+ entries in, I'm guessing I shouldn't hold my breath. I'll definitely keep my eye out for the next Yakuza game, in any case.

Clusks wrote:

I finished it in 28 hours, and would love to play more, but the pressure of hearing about so many other great games coming out means I'm probably done with it.

This is exactly what has happened to me. I was just reveling in exploring everything, doing every sidequest, and taking on Mr. Shakedown. However, the triple threat of Nier, Zelda, and Horizon have me slipping away from this one. I'm going to try and make an effort to finish (I'm on chapter 5 at the moment), but it's really hard not to get distracted.

...I think this year's Community GOTY is going to be a pretty tight race, and it's still only March!

Yakuza Kiwami launches August 29 in the Americas and Europe

This is the remake of Yakuza 1. So much Yakuza!

sh*t. Something else comes out around then. What comes out?!

...oh, wait, the Mordor sequel.

I'll finally be buying and playing a Yakuza game!

ccesarano wrote:

sh*t. Something else comes out around then. What comes out?!

...oh, wait, the Mordor sequel.

I'll finally be buying and playing a Yakuza game!

Same! I decided to pick it up in the currrent sale and throw my pile into chaos again.

So far I like the focus on dialogue and character development despite not getting to do any playing for long stretches of time.

ARISE THREAD!

So, after 82 hours I finally finished this game up last night with about 75% completion. I believe I did most of the substories (Pocket Circuit is I think the only thing I had left for Kiryu), finished the Real Estate stuff, and took out 2 of the 5 cabaret clubs. I'd say just about everything with this game is great. I liked all of the nods to setting up the scenes for later games, and am definitely looking forward to starting up Kiwami right after this.

One of the disappointing things for me though, is how they dealt with Goro Majima. I'll spoil it for endgame stuff:

Spoiler:

I feel like they never really explain why Majima turns into....Majima after he takes down Dojima. I understand that he went on a rampage after Makoto gets shot--that's pretty typical action movie stuff. Once it's over though, he ends up being buddy buddy with Sagawa and talks about this new look feeling more like true to himself. Up until that point, there was never really any indication that Goro had an affinity to being wild. Maybe there was some nuance that I missed in his talk with Sagawa or "breaking free of his cage", but it just felt like they didn't have a good reason to make the switch other than that's how he is in the other games.

Spoiler:

I feel like it's just an escapist thing because up until then he wasn't allowed to be himself since he had to keep an image for the club.

I grabbed this on sale. The closest thing I can think of with this level of self-seriousness, bizarre hijinks and anarchy is the Boondock Saints.

Yakuza Kiwami 2 is coming west on August 28th. That's four months after Yakuza 6.

I'm excited to have confirmation of a western release, but... Is it at all a valid worry that Sega is not pacing these releases out enough? I wonder if their expectations are lower for the Kiwami games. The first one didn't seem to get as much buzz as 0 but that's doesn't seem to have impacted their plans for 2018. It's so crazy to be getting this many Yakuza games when I remember thinking 5 would never be translated.

Yeah, I'm right there with you. Can't complain about them bringing the Kiwami games, but the spacing is tough on the wallet. At least they're discounted versus the main games.

Out on PC. I got the full Patrick Klepek experience noted above. Hit the "watch racy video" button fully expecting to get an awkward low poly bikini girl gyrating mechanically. I'm not quite sure why I even sought out that portion of the game. Part curiosity, part humor potential, probably. What I did not expect was a real ass human woman in full FMV sitting in a bubble bath. I hit skip out of sheer embarrassment. Not sure what I would have told my wife if she had walked in at that moment.

You could tell her to take a seat and share the experience with you. hahahaha

They never really end up doing anything other than acting sexy and teasing. I ran out of mini game fairly quickly and kind of missed the previous phone mini game.

Just started. Is there a point at witch the businesses in the city open up? I keep trying to get inside the SEGA arcades but they seem to be shut.

strangederby wrote:

Just started. Is there a point at witch the businesses in the city open up? I keep trying to get inside the SEGA arcades but they seem to be shut.

Yup, they'll come up eventually, if by you mean mini-games.

All the talk about Yakuza 0 on PC has made me want to jump into Yakuza 6, has anyone played both? How do they compare? I found Yakuza 0 to be too long, it would've been fine if stumbling across side quests didn't dry up in the 2nd half of the game.

I feel like I've been playing Shenmue for the past 3 hours.

This is my first Yakuza game, and it's fantastic. I haven't yet unlocked any of the real estate components (I think I'm about to), but I'm really enjoying the stories being told.

Yakuza Kiwami's finally up on the Steam store page with a release date. February 19th!

It's funny going back and rereading this thread and seeing my claims of purchase and playing. I only started up Yakuza 0 on Sunday, and distractions have prevented me from being as far as I'd like. Nevertheless... hot diggity dog is this a wonderful experience. Being of an Italian descent I have naturally grown up with mob stories, and this one mixes part of my imagined cultural heritage with my love of Japanese culture.

The combat is feeling a bit janky, though. It doesn't help that I just hopped off DMC4, granted, where the characters felt more immediately responsive. I feel like I'd be better off swapping between Kiryu's different fighting styles based on the situation, choosing brawler when I'm ready to take someone out or built up enough heat gauge to pick up an environmental object and bash it into someone's face, but swapping between each style seems inconsistently responsive and Kiryu himself has to go through a slow animation each time. Given Dante has a style-swapping system that has the same button presses but is instantaneous, it actively dissuades me from trying to vary things up.

I figure I just gotta get used to it and see what happens, but trying to come to terms with the combat system made the first boss tougher than I had expected. Enemies will seem to start blocking mid-pummeling, and then when I go in for the grab in response they instead throw a quick jab in my face.

I haven't done much with the side stuff yet. I'm only in chapter two, though, so I imagine there's not much side stuff available. I went to the batting cages once and was about as bad at it as I am at baseball in real life.

I look forward to playing more, though.

You aren't really meant to quick switch up styles during combat all that much in my experience. It's not really designed for it.

Honestly, the combat is just there. It's enough to make Kiryu feel bad ass but the meat is everything else.