Conan Exiles - Crush Your Enemies, See them driven before you!

GreenManGaming has keys for Isle of Siptah at 18% off. Comes out to $16.39.

Thanks for the heads up!

be forewarned... i had to uninstall/reinstall before it would work. The normal patching process was corrupted and couldn't be cleansed by doing the verify option.

Did you find this out after downloading the 61gb patch?

whispa wrote:

Did you find this out after downloading the 61gb patch?

Yes...

It also took me hours later to get the server up and going. Their communication was lacking to say the least.

While they got that sorted i jumped in on a public server and played around till level 18 and explored the outer edges of the map. I like what i see so far and look forward exploring the new places.

I also have 0 idea wtf is going on. There's random cannon fire going on and there's purge storms occurring at random spots/intervals... New adventure!

I hopped onto the GWJ server and made a little hut not too far from the starting area. So far I haven't ventured particularly far, as I'm still re-learning the game mechanics. Still, I don't think I've done too bad... I have a pretty good source of food/water, I'm relatively safe, and I've gotten my crafting up to making light armor (though I haven't gotten leather yet). I'll keep messing around with it.

One thing that's been irritating me though is just loading the game up. The starting splash screens for Unreal Engine and Nvidia lock the game up for me about 75% of the time. I get in eventually, but it takes a few tries.

So in the middle of the island there's a surge maelstrom that happens (maybe on a schedule?). It 'disables' any t1 building elements. There's also creatures that come and attack your buildings and you. I'm going to have to build t1 camp just outside of the range just to level up enough to see if t2 buildings can survive and get better tools.

PurEvil wrote:

One thing that's been irritating me though is just loading the game up. The starting splash screens for Unreal Engine and Nvidia lock the game up for me about 75% of the time. I get in eventually, but it takes a few tries.

Performance is definitely a problem with this build. The server has massive memory spikes compared to the base game who almost never moved. I've had some stuttering issues occasionally.

so besides the poor app performance, how's the game in general? more of the same or is there something more to it? just seemed like a new location with a new type of storm and a rhino from the video.

To preface this, I haven't really played in quite some time so my opinion is biased on the fact that I'm also re-learning how to play, and don't remember how to optimally do anything anymore. The last time I played CE, they had just added pets and I hadn't gotten into that system at all, so... it's been a while. I started in the NE spawn area.

You drop in from the ship wreck to find a lot of branches and wood all over the place. There are bodies strewn all over the place, but if you search them you only get very basic materials (not sure why the guy with full medium armor there only has 37 rocks on him, but whatever). There are bucks that are non-aggressive but hard as sh*t to kill because they have a decent amount of HP, and they run fast. I was able to take a few down to get leather by using power moves with a 2H stone sword. Doing this, along with skinning my own corpses (not sure if this was intended, but your human corpse is almost the best source of leather you'll get as long as you give it a few minutes on the ground after you loot everything), got me into light armor at least. The birds and the dogs in the starting area are a total pain in the ass. Sword and shield are the only way I've found to fight them without them ripping me to shreds. Well, outside of standing on my house and just shooting them.

It took me a little while to find aloe for healing, even though it wasn't actually far from me. I hadn't ventured up the river yet. Not far up the river is some big creepy monster that I'm assuming would one-shot me, so I'm steering clear.

I made myself a little house, you guys will likely stumble onto it if you hop in. I will say I like the new T1 building pieces a lot better than the sandstone. They have a bit more character to them. I haven't really found much iron yet, and have no clue where to look for it (I've gotten a little, it seems they mixed in a couple iron nodes in the starting area but they're sparse). This has stalled me upgrading my gear, so at some point I need to put my big boy pants on and venture out to locate a better spot for a settlement

The lack of humans is weird, in a boring kind of way. The maelstrom events actually last a pretty long time which I've read spawns camps of humans, so I'm sure once I find areas where they randomly spawn this will be better. But so far this is a large part of the game that's lacking for me right now.

Technically it's still in EA, so I'm assuming some things will change (hopefully the healing mechanics and adding in some permanent thrall camps). It's a really interesting map, and some interesting ideas along with it.

So I had been pretty stuck in stone weapons and light armor earlier, and found that A) iron was actually really close by, I just needed to explore a bit and B) not only are dogs decent for leather, the bucks become a lot easier to kill with an iron sword.

So I added onto the house a bit, and I'm around level 24 with full medium armor and iron tools/weapons. And I'm still only about 200' from where I initially started. The island is basically a big circle with the difficulty increasing as you go in and small enough that even your early base could likely be useful later on. I mean, I get where they were going with this, but it's targeted much more towards PvP than PvE (limited resources, so players will fight over them instead of waiting for respawns). I still haven't bothered with thralls at all, though I may soon. One of the random spawns isn't far from my base. I'm a bit more prepared to start exploring, so I'll probably venture a bit further the next time I log on and hopefully I don't die. I have enough materials to make another set of medium armor, I'd just rather not need to if I don't have to.

Overall I feel the new map is pretty and a nice change from the desert, but the original map had a much better flow to it's progression.

Hotfix released today:

Greetings Exiles!

We’re releasing hotfix 2.0.2 to address remaining issues as well as fine-tuning some of the new features and balance changes introduced with the Isle of Siptah update.

Among these fixes, we’ve included a balance pass to the healing system, buffing the healing provided by food and fixing an issue with emotes interrupting animations. We’ve also streamlined the rhino mount system, making it easier and more logical to understand. Among the rest of BAAAAAAAAAAAAAAAAAAAAAMissues stands out a fix BAAAAAAAAAAAAAAAAAAAAAAAAMto a slightly irritatingBAAAAAAAAAAAAAAAAAAAAAAM issue with Wild Surges BAAAAAAAAAAAAAAAAAAAAAAMaudio being a bit too loud and constant.

So the healing system should be better at least. The joke in the last line about audio being too loud is in reference to the surge events. During one, tentacles come out from the portal and shoot lightning into the center of the map, but even at my house on the edge of the map it sounded like canons going off inside my ears.

those were the cannon sounds i was talking about... super loud

PurEvil wrote:

Overall I feel the new map is pretty and a nice change from the desert, but the original map had a much better flow to it's progression.

I feel it's the same, but it's a different shape.

Old map was a tiered rectangle. Farther north you got the harder the content.

New map is a tiered circle. Closer to the middle the harder the content.