PlayStation VR Catch-All

I'm finally on board of the VR train, is there a list of some must buys? I tried out a bunch of stuff from the three demo discs that are available. Astro Bot and Moss are wish listed now. The minute long Eve: Valkyrie demo absolutely blew me away. I got Beat Saber/Borderlands bundle so I have those too.

I really wish there was a way to sort the library for VR games, I know a bunch of stuff I already own added VR support and I got a few titles through PS Plus.

Superhot VR and I Expect You To Die have been two of my favorite VR games so far and one I think everyone should try out at some time.

I just got mine for Christmas, so here's my list of recommends, though I haven't played everything.

- Astrobot/Moss are both fantastic.
- Statik is an excellent little puzzle game that has your hands locked in a box, holding the controller, and using the buttons to manipulate things on the outside of the box. There's a demo, give it a whirl.
- Fisherman's Tale - Relatively short, but a super cool use of VR. It's a light puzzle built around physical objects. If that sounds interesting, go in blind.
- Wipeout - Not for the motion sick, but if your stomach can handle it, playing this thing with all the comfort settings off is basically what we assumed the future of video games would be like.
- Tetris Effect - It's Tetris in VR. The VR doesn't directly add to the gameplay, but it's a real cool thing anyway.
- Thumper - Not for everyone, since it's an unforgiving rhythm game with an oppressive vibe, but playing it in VR amps that up to 11 in a cool way.
- Star Wars Battlefront Xwing mission - This isn't technically a VR game, but there's a single mission in the original Battlefront that you play in VR. It's an incredibly cool mission, but it's short. I got the game on sale for $5, and I think the mission's worth that price, but not much more than that. It's also a massive download for such a short thing.

One nice thing about the VR stuff is that there's a lot of free things and demos available. Grab everything and mess around. Most things also go on pretty steep sale regularly, so keep an eye out.

Motion sickness was my biggest fear about buying this. I get it fairly easy in the car. I tried a bunch of demos last night, probably played for two and a half hours straight before starting to feel "off"

Eve blew me away, I got no motion sickness at all during the brief demo, even during barrel rolls.
Astrobot and Moss both were great, only made me feel odd couple times when I didn't expect the camera to move
Until Dawn was also really good, but I didn't play it that long as I'm a scardy cat.
Tiny Tracks was pretty fun, I might grab it when if it hits down to like 5 bucks
Rez is the only game that made me feel bit ill, the speed and rapid changing directions didn't sit well, was pretty neat until then.

I got Wipeout and Last Guardian VR mode downloaded for tonight, so will try that out.

My wife is really interested in a rollercoaster simulator type thing, is there such thing on PS VR?

Fastmav347 wrote:

My wife is really interested in a rollercoaster simulator type thing, is there such thing on PS VR?

Just launch YouTube in VR and there are a ton of roller coaster videos. There are just a ton of VR videos in general.

EverythingsTentative wrote:
Fastmav347 wrote:

My wife is really interested in a rollercoaster simulator type thing, is there such thing on PS VR?

Just launch YouTube in VR and there are a ton of roller coaster videos. There are just a ton of VR videos in general.

not bad idea, I will try that

Fastmav347 wrote:

My wife is really interested in a rollercoaster simulator type thing, is there such thing on PS VR?

I haven't played it, but I hear "Roller Coaster Legends II: Thor's Hammer" (had to look up that title) is good, and better than the first RCL.

I'll second(/third/fourth...) the recommendations for Moss, Astro Bots, Wipeout, Until Dawn: Rush Of Blood, Statik, and Super Hot. I'll also throw in recommendations for :

  • If you have an Aim controller, Farpoint is a B-grade shooter that's an A-grade VR game. I hear Firewall: Zero Hour and Borderlands VR are also great with the Aim controller, but I haven't played those.
  • Skyrim VR - yes, it's ugly compared to the flat version, but actually being in that world is literally an incomparable experience.
  • The Persistence - scifi/horror roguelike. Terrifying, and really engaging gameplay.
  • Batman: Arkham VR - short, but...you get to be Batman!
  • Rush VR: if you've ever wanted to go wingsuit flying - including flying face-first into a cliff face - this game has you covered. Limited, but really fun - I'd love to see a sequel where they go all SSX Tricky on it.
  • Eagle Flight - while we're on the topic of flying.
  • Psychonauts in the Rhombus of Ruin
  • Puzzle games: I Expect You To Die, Tumble VR, Rangi, Just In Time, Inc (sort of a low-budget cartoon Super Hot), Along Together, Floor Plan
  • Robinson: The Journey - more pitched at eight-year-olds than I'd like, but...it's got dinosaurs!
  • Headmaster - dry Portal-style humor in a "soccer re-education camp"
  • Dino Frontier - a beautiful, charming strategy game that has hands-down the best use of the Moves in the entire PSVR library. Too short, but great all the way through
  • Kona VR - a murder mystery set in the Canadian wilderness. Slow, thoughtful, interesting.
  • The Invisible Hours - another murder mystery, this time set at a weekend retreat hosted by Nikola Tesla. You're sort of a "ghost" who can only observe, but you can move around and rewind/fast-forward time to follow individuals and assignations. Really under-rated.
  • Wayward Sky
  • Apex Construct
  • Sprint Vector

Embarassingly, there are a number of other regularly-recommended games that I own that I haven't even gotten around to playing - the PSVR library's kind of insane that way. It's a great time to dive in!

Robinson: The Journey - more pitched at eight-year-olds than I'd like, but...it's got dinosaurs!

Speaking of 8 year olds, how is VR in relation to kids that age? I got two daughters, one 7 who loves video games, other 9 that maybe interested in some of the experiences offered.

My top 3 recommendations are Beat Saber, Astro Bot, and RE7.

Beat Saber is my most played game by far. It is the best rhythm game I've ever played and the best introduction for non-VR users that I've found. The only reason I'm not still playing it daily is because of the limited song selection. Anytime new songs release, I'm back on it.

Astro Bot is the most awe-inspiring thing I've experienced in VR to date. It's been years since a game has made me literally laugh out loud in delight like that. The demo you played is fun, but it just barely scratches the surface of what the full game has to offer. It was number 5 on my personal GOTY list last year.

I'm only a few hours into Resident Evil 7, but it's already an easy recommend if you're into scary stuff. I just finished the RE2 Remake a couple months ago, and that doesn't even come close to matching the level of intensity provided by RE7 in VR. It is not for the feint of heart. It's also worth noting that this is the one game that I've had to take breaks from after 45 minutes of play because of motion sickness. I would recommend against turning on smooth movement unless you really have your VR legs.

Fastmav347 wrote:
Robinson: The Journey - more pitched at eight-year-olds than I'd like, but...it's got dinosaurs!

Speaking of 8 year olds, how is VR in relation to kids that age? I got two daughters, one 7 who loves video games, other 9 that maybe interested in some of the experiences offered.

My experience is that my 5 year old isn't really ready for it. I let her play some Beat Saber occasionally (no fail mode FTW!!), but she doesn't have the gamer skillz yet for much more than that. My guess is that your 9 year-old is right at the beginning of the sweet spot for VR, the 7 year old less so.

Recommendations I haven't seen elsewhere:

FORM - "the acid trip from 2001 + puzzles" it's short, you'll be done in a little over an hour, there's precious little replayability, the puzzles are fine if a little rote, but the presentation is superb and entirely redeems the whole thing. Wishlist it for a sale.
Carpe Lucem - Simple spatial puzzles, think Talos Principle Lite.
The Talos Principle - when you want crunchier puzzles. Not sure if this is out for PSVR yet....
Fisherman's Tale - same ballpark as FORM - it's short, but the presentation is superb, and the spatial puzzle hook is properly mindbending.
Ultrawings - Pilotwings-a-like. Excellent arcadey flight-sim, use motion controls if possible.

I don't think FORM or Carpe Lucem are available on PSVR, and I know that while the developers of The Talos Principle initially said they'd patch in PSVR support (or have a separate PSVR version), they've since abandoned that.

Sony says PSVR isn't for children under 12 (Oculus & Vive say 13). No one actually knows if there are any risks, since VR is so new, but I think the primary worry is that it will affect their vision and depth perception.

I tried couple more games last night...

Wipeout was amazing but even with all the comfort settings turned on to the max was a bit intense for me, I could only do one race before having to stop

Beat Saber was awesome

Borderlands is a mixed bag at first, I'm not a fan of teleport movement, very hard to do in combat. During the combat I ended up using mostly free walking to move around. I think once I get used to VR bit more this could be alot of fun.

Last Guardian was a very cool experience, after running through the whole thing I let me daughter try it out, was funny watch her try to "pet" the thing.

One thing I do have a slight complaint, I'm having a hard time getting the head set to focus perfect, I don't know how to describe it best, but usually when there is text displayed on a screen its just not as clear as I thought it should be, during the actual games I don't really notice it though.

Fastmav347 wrote:

One thing I do have a slight complaint, I'm having a hard time getting the head set to focus perfect, I don't know how to describe it best, but usually when there is text displayed on a screen its just not as clear as I thought it should be, during the actual games I don't really notice it though.

It's not going to ever be as good as you would like, especially if the text is not in the dead center of the screen. When I first put on the headset I look at whatever text is on the screen and adjust the headset up, down, in and out until the text is as clear as possible. That's about the best you are going to get.

You can go through all the setup settings and adjust things like pupil width and theoretically that should make it better.

EverythingsTentative wrote:

You can go through all the setup settings and adjust things like pupil width and theoretically that should make it better.

Definitely do this if you haven't already. Even just a few mm adjustment can make a world of difference depending on your eye width. Your vision will be a little blurry around the periphery, but right in front of you should be quite clear. You shouldn't be having difficulty reading things if you're looking right at them.

Another thing to try is putting the back strap higher on your head. The instructions and stuff all show the back part pretty close to the base of your skull, but I find I get much better focus (and less light bleed) if I put it about 5" higher than that. Feels weird at first, but it seems just as secure.

The other thing to watch out for is if you wear glasses, make sure the two lenses aren't touching each other. People have scratched their PSVR lenses with glasses, and that's a bummer. There are a bunch of methods for putting in little "bumpers" on the outside edges of the lenses to keep glasses away, including 3d printed options. I wound up making some from that foam you put on the feet of furniture.

I don't have glasses, but I will definitely try the eye width adjustment when I get home tonight.

Like Nick said, there's a certain amount of fidgeting with where the headset sits on your face.

With the Fresnel lens on the Vive/Oculus, getting your eye exactly in the centre of that lens is crucial - if you're off-center, you'll get a lot more god-rays and distortion.

PSVR uses a different kind of lens, so you don't have the excessive god-ray problem inherent to a Fresnel lens, but a lens still has a focal point, and if your eye is misaligned with it, you'll get more distortion. Shifting the headset a quarter-inch up your face can make all the difference.

Some of it is acclimation too. I remember when I first got my Vive, the screen door effect and the perceived drop in resolution over my 1440p monitor really jumped out at me, but I barely notice them anymore.

What are you guys using to hold all your stuff? My gaming shelfs got very crowded all of the sudden.

All the controllers and PSVR things are in the large drawers under the TV.

My PSVR is in a case made for it and is in a drawer near the TV. My move controllers are on a charging stand with two of my dual shock controller on the floor under the TV.

I've got shelving around my TV like the pic below. I keep all my VR stuff in one of the pullout boxes.

IMAGE(https://images.biglots.com/White+9-Cube+Cubby+Decorated+Room+View?set=imageURL%5B%2Fimages%2Fproduct%2F2%2F810009431-2.jpg%5D,env%5Bprod%5D,nocache%5Btrue%5D,ver%5B1%5D,profile%5Bpdp_main_small%5D&call=url%5Bfile:biglots/product.chain%5D)

I bit of the follow up. Eye adjustment thing didn't make noticeable different to me, it measured me at 2.7 but after a while I went back to default, I couldn't tell between the two. I think a bit of it was just the drop of resolution compared to the TV. I do seem to slowly getting better at handling VR motion sickness, at a cost of feeling slightly off for the past week (oh the things we do for our hobby)
I tried couple more games/demos (my wallet and pile are crying) I think my wish list on PSN grew to 55 games now =/

Mortal Blitz - I saw this in couple hidden gems list and decided to try it out, is actually very fun, B movie story with game play of Time Crisis. I've been playing with dual move controllers and shooting been fairly on point. The ability to take actual cover and just shove your arm out to gun down some baddies is so satisfying.

Fate/Grand Order VR - If you ever want to know what it would feel like standing/sitting next to an anime girl this is your ticket. Not much of a game more of an "experience" Bit warning, there is some minor fan service.

Eagle Flight - I didn't get a chance to really sit down and play this, but my wife really enjoyed just free flying through Paris. (on side note, she has much better motion sickness tolerance than me she was doing sharp 180's that I wouldn't never dream about doing.)

Headmaster demo - will probably pick upon a sale, don't see myself paying 20 bucks for this, but the demo itself was pretty fun.

Thumper Demo - same as above, demo is pretty decent length

Battlezone - I tried demo of this, its pretty neat, I will have to see if it has a solo campaign or if its multiplayer only.

Fastmav347 wrote:

Fate/Grand Order VR - If you ever want to know what it would feel like standing/sitting next to an anime girl this is your ticket. Not much of a game more of an "experience" Bit warning, there is some minor fan service.

Yeah... the "training" segment with Mashu was just embarrassing to play. The end of Artoria's section is pretty incredible though.

Fastmav347 wrote:

Eagle Flight - I didn't get a chance to really sit down and play this, but my wife really enjoyed just free flying through Paris. (on side note, she has much better motion sickness tolerance than me she was doing sharp 180's that I wouldn't never dream about doing.)

Eagle Flight is a superb tech demo and a middling game, but it's on my go-to list for doing the ole VR-tours for friends.

My one best piece of advice for it is to really listen to the game when it tells you to tilt your head to turn (as opposed to turning your head. Waaaaay less motion-sicky.

Jonman wrote:
Fastmav347 wrote:

Eagle Flight - I didn't get a chance to really sit down and play this, but my wife really enjoyed just free flying through Paris. (on side note, she has much better motion sickness tolerance than me she was doing sharp 180's that I wouldn't never dream about doing.)

Eagle Flight is a superb tech demo and a middling game, but it's on my go-to list for doing the ole VR-tours for friends.

My one best piece of advice for it is to really listen to the game when it tells you to tilt your head to turn (as opposed to turning your head. Waaaaay less motion-sicky.

For me it was the opposite, I felt it a lot more when doing the tilt, but if I turned my head normal it wasn't bad.

Fastmav347 wrote:

For me it was the opposite, I felt it a lot more when doing the tilt, but if I turned my head normal it wasn't bad.

Interesting.

I have a crackpot theory. I reckon that if, while playing, you made noises like you were a 4 year old pretending to be an airplane, it might actually help with motion sickness. Like, it'll trick your brain into thinking that you're zooming around in the sky a little more.

For those who had both a base PS4 and Pro, is there a noticeable resolution jump between the systems?

Fastmav347 wrote:

For those who had both a base PS4 and Pro, is there a noticeable resolution jump between the systems?

I don't have a Pro, but I've played with this. Noticeable? Yes. Significant? No.

EverythingsTentative wrote:
Fastmav347 wrote:

For those who had both a base PS4 and Pro, is there a noticeable resolution jump between the systems?

I don't have a Pro, but I've played with this. Noticeable? Yes. Significant? No.

I'll second that. One area where it's especially noticeable is text, which can be difficult to read on a base PS4 but clear on a Pro. It varies from game to game, though.

I don't have a 4K TV, so really the only benefit I get from my Pro is a slight frame rate & resolution boost in both flatscreen and VR gaming, but it's been enough benefit in VR that I don't regret shelling out extra for it.

FYI There is a demo for Everybody's Golf VR on PSN, get to try out practice range and view some of the courses.