Apple Operating Systems (macOS, iOS, watchOS, & tvOS) Catch-All

Vargen wrote:

I’m tempted to go to the 15 just for the usb-c connection. But I’m not going to replace my AirPods just for usb-c, so that won’t get rid of needing to travel with a lightning cable…

Wireless charging case?

Vargen wrote:

I’m tempted to go to the 15 just for the usb-c connection. But I’m not going to replace my AirPods just for usb-c, so that won’t get rid of needing to travel with a lightning cable…

I was tempted to upgrade for the same reason, but then the more I think of it the less sense it makes. I don't need a better camera, and I'm probably using 10% of the CPU of my 11 Pro anyway.

Definitely tempted to replace my AirPods though, since the microphone died on both sides a while ago...

My Apple TV updated, and my remote stopped controlling my tv’s volume. It can’t control it via hdmi because I have several devices on a switch, and I can’t figure out how to get it to go back to sending the IR signal.

Also the “what’s new” screen there was a “find lost remote” function now. Anyone know how you actually use that?

Vargen wrote:

My Apple TV updated, and my remote stopped controlling my tv’s volume. It can’t control it via hdmi because I have several devices on a switch, and I can’t figure out how to get it to go back to sending the IR signal.

Also the “what’s new” screen there was a “find lost remote” function now. Anyone know how you actually use that?

On the second question : https://support.apple.com/en-us/HT20....

It looks like you can do it from the Remote app on your iphone.

Vargen wrote:

My Apple TV updated, and my remote stopped controlling my tv’s volume. It can’t control it via hdmi because I have several devices on a switch, and I can’t figure out how to get it to go back to sending the IR signal.

Also the “what’s new” screen there was a “find lost remote” function now. Anyone know how you actually use that?

I had the same TV volume issue recently and fixed mine by restarting the remote itself.

Antichulius wrote:
Vargen wrote:

My Apple TV updated, and my remote stopped controlling my tv’s volume. It can’t control it via hdmi because I have several devices on a switch, and I can’t figure out how to get it to go back to sending the IR signal.

Also the “what’s new” screen there was a “find lost remote” function now. Anyone know how you actually use that?

I had the same TV volume issue recently and fixed mine by restarting the remote itself.

Now that I see this, I remember doing that before myself.

This time it didn't work. I ended up having to train the Apple TV to listen to the Samsung remote, at which point the Apple TV remote started controlling the TV again...

So apparently Apple Ski Goggles Vision Pro is a thing. I think the transparent glass makes these look bulkier than the Oculus, but maybe it looks better in person.

merphle wrote:

So apparently Apple Ski Goggles Vision Pro is a thing. I think the transparent glass makes these look bulkier than the Oculus, but maybe it looks better in person.

It's really damned slick. But... the Meta Quest 3 gets you most of the way there for considerably less money. $500 vs. $3500.

Yeah, hard core Apple fans are likely excited, but this is solidly in the “cool but unnecessary” category for me. It’s basically strapping two iPads to your face.

Maybe app devs will find a good use case over the next several years? I won’t be interested until they ship a “Vision Air” that are normal weight glasses with all day battery and have seamless and unobtrusive XR. Even then, I’ll wait for version 3 for them to be good enough and affordable enough.

If you have an AppleTV, well, you can now get RetroArch from the App Store without having to compile and transfer it to the device in developer mode.

I tested PS1 this morning, and it worked pretty well with the Beetle HW core and my PS4 controller.

bobbywatson wrote:

If you have an AppleTV, well, you can now get RetroArch from the App Store without having to compile and transfer it to the device in developer mode.

I tested PS1 this morning, and it worked pretty well with the Beetle HW core and my PS4 controller.

Which I presume means I can do the same for my iPad Pro as well. Now if only I could have the Steam version and share my Steam Cloud saves to the iOS versions...

bobbywatson wrote:

If you have an AppleTV, well, you can now get RetroArch from the App Store without having to compile and transfer it to the device in developer mode.

I tested PS1 this morning, and it worked pretty well with the Beetle HW core and my PS4 controller.

What's the deal with this RetroArch app? I thought the desktop version was just a launcher for other emulators. Does RetroArch for iPhone, etc have emulator built in?

PaladinTom wrote:
bobbywatson wrote:

If you have an AppleTV, well, you can now get RetroArch from the App Store without having to compile and transfer it to the device in developer mode.

I tested PS1 this morning, and it worked pretty well with the Beetle HW core and my PS4 controller.

What's the deal with this RetroArch app? I thought the desktop version was just a launcher for other emulators. Does RetroArch for iPhone, etc have emulator built in?

RetroArch is a frontend for what they call "core", which are separate emulators. In the iOS/tvOS version though, there are a number of cores included (78, I believe), and I didn't have to install anything else.

Edit: Tested Saturn emulation with Panzer Dragoon Saga last night, it worked fine as well.

I've been seeing a lot of news lately about Windows Arm and how far it has come. Does this mean we will soon get a native Windows BootCamp for Mac that can easily play games without crossover or parallels? I've tried playing AOE2 DE on my MacBook Air M1 with crossover, and the performance was pretty bad. I even bought an Xbox because I thought it would be a cheap way to play AOE2, but it also sucked, so I'm hoping this comes through.

(Windows Arm Tech News)

Event if there is a Windows BootCamp for ARM, I'm not sure it will be a great way to play games.

Maybe at some point games will be compiled for Windows ARM, but I don't expect this will be the case anytime soon (I think most games are compiled for x86 only at the moment). Even if it does happen, I doubt developers are going to dig into their back catalog to recompile, test and fix what's already out.

bobbywatson wrote:

Even if it does happen, I doubt developers are going to dig into their back catalog to recompile, test and fix what's already out.

The history of my Mac OS Steam and iOS games libraries says they sure as hell won't.

A side note on Windows ARM and some of the applications of it.

I play a bunch of GBA games on my Nintendo 3DS using a technique called injection. For people who don't know that amounts to creating installable packages for the 3DS out of rom hacks and home-brew roms for older consoles. It can be a real pain to do this, though, if all you have is a Mac, because the main software to perform this injection is Windows-only.

Well, Windows ARM now has a translation layer similar to Rosetta in MacOS. And it works pretty great so far. I've been injecting some roms recently using a copy of ARM Windows running in VMWare on my M1 Mac. So everything is ARM, no X86 operating system needed. The application works perfectly under ARM Windows using the translation layer in Windows 11. So now a function that was impossible to perform without an entirely different computer is available and it runs at basically native speed.

That's not to say that VMWare-based Windows gaming is around the corner, but between Rosetta, Windows 11 and Proton these translation layers are getting really advanced.

My big concern with Rosetta is how committed Apple actually is to maintaining it long-term. The deeper we get into the ARM Mac timeline and the fewer actively used applications need an x86 translation layer, the less likely Apple is to keep it going.

Rosetta 2 is great, and the update that came in MacOS Ventura that let it be used for x86 Docker containers in place of QEMU is really great, but I am skeptical of how long Rosetta is going to be actively maintained.

But over in Windows ARM land, because of how inextricably linked Windows and x86 have been for decades, I expect an x86 translation layer to be a crucial feature pretty much in perpetuity.

I'm playing with ARM Windows in VMware as well, and I am pleasantly surprised at how well it works running x86/x64 binaries. There is an DirectX layer you can install that is compatible with the VMware virtual video card, and I've been able to launch random stuff in steam with no major issues.

I don't expect to be able to run new AAA games given how many layers of translation the CPU and GPU are going through, but it's absolutely acceptably good at running older stuff.

I agree, Legion. I definitely think Microsoft will maintain their translation layer for a long time, while Apple is most likely just in it for the transition.

That’s what made me so excited about Microsoft’s tech. These obscure or old x86 tools like the one I’m talking about would have required a whole PC in the past. I had to use my brother’s laptop like once every 3 years to do what I started doing recently. Now it can run in a virtual machine whenever I want. Good for Microsoft making that possible.

DSGamer wrote:

I agree, Legion. I definitely think Microsoft will maintain their translation layer for a long time, while Apple is most likely just in it for the transition.

*looks pointedly at the corpses of Carbon and the first Rosetta*

Vargen wrote:

*looks pointedly at the corpses of Carbon and the first Rosetta*

It is worth pointing out that the original Rosetta was software licensed from IBM, and the license expired (and supposedly IBM changed license terms, which played into Apple not renewing). It wasn't home-built like Rosetta 2.

If we're being fair, iirc the reason Carbon went away is because of the move from Power to Intel processors. I'm pretty sure that's when it happened, at least.

Carbon APIs were deprecated in 2012, but they were still accessible to apps already written in Carbon up until MacOS Catalina in 2019, and that was because Catalina killed off all 32-bit apps, and there was no 64-bit version of Carbon.

How come my phone knows my watch's battery level, but my watch doesn't know my phone's?

(not necessarily fishing for app recommendations, but they aren't unwelcome)

Vargen wrote:

How come my phone knows my watch's battery level, but my watch doesn't know my phone's?

(not necessarily fishing for app recommendations, but they aren't unwelcome)

I tried a few apps a while back but they never seemed to update regularly enough on their own.

Vargen wrote:

How come my phone knows my watch's battery level, but my watch doesn't know my phone's?

(not necessarily fishing for app recommendations, but they aren't unwelcome)

I have tried a couple of different Shortcuts to try and find a workaround to get a notification on my Watch when my iPhone completes charging, but I haven't had great luck. I am glad to know I'm not alone in this.

I'm going to attempt working from the camper this coming Friday. I had a couple iPads and it looks like I can use one of them as a second monitor (but not both). A couple questions:

1) Do you guys know of a cheap external monitor I can get that is real light. Doesn't have to be great quality, just something to use in the camper.

2) Can a MacBook Pro (2019?) use an external monitor (like in question #1) and also cast to an iPad to give me 3 displays?

I do have an external dock that has all the things. I can take it if need be.

-BEP

bepnewt wrote:

I'm going to attempt working from the camper this coming Friday. I had a couple iPads and it looks like I can use one of them as a second monitor (but not both). A couple questions:

1) Do you guys know of a cheap external monitor I can get that is real light. Doesn't have to be great quality, just something to use in the camper.

I can't remember the details of my search, but when I needed something similar I landed on the ViewSonic VA1655. (Hopefully that link will work for someone who isn't logged into Best Buy's site as me.) One thing that I like is it gets its power over the same USB-C cable as the video signal.

bepnewt wrote:

2) Can a MacBook Pro (2019?) use an external monitor (like in question #1) and also cast to an iPad to give me 3 displays?

I think I've done that with my 2019 MBP, but I'm not 100% sure. It's possible I instead did the thing where the mouse cursor moves over to the iPad but it's still the iPad, not being an external display. The monitor is at work right now; if I remember I'll test it and report back to the thread.

Awesome, exactly what I was looking for. Ordered.

If the iPad thing also works while using the external monitor, that's a bonus at this point. The ViewSonic will be great.

-BEP