Apple Vision Pro Impressions! - Marques Brownlee
Thats the biggest flaw I think this device has.. it won't play games anywhere near as well as the upcoming $500 Quest 3.
Macs don't play video games anywhere near as well as PCs, yet Apple still seems to sell enough of them to keep the lights on.
They don't care about gaming and are not aiming this at gamers, just as Meta's extremely expensive headset from earlier this year wasn't a gaming device.
Also, people who are saying, "Why would I want to project screens into my environment when I already have a TV and a monitor?" are presumably the same people who once said, "Why would I need a camera in my phone when I already have a separate camera? And... a music player? But I have an iPod!"
To be clear, I would consider the Vision Pro to be very much a prototype / proof-of-concept, with more consumer application coming down the line with subsequent models. I find this development interesting, though, and I've always considered AR to have more of a future than VR.
(This all comes from someone who avoids Apple products and doesn't own a single Apple device, btw.)
Macs play video games just fine, if a Mac version of the game you want exists. But the Mac isn't Apple's video game platform. The iPhone is. Mobile gaming isn't where enthusiasts like us look for games, but it's a huge market and one that Apple dominates.
TheGameguru wrote:Thats the biggest flaw I think this device has.. it won't play games anywhere near as well as the upcoming $500 Quest 3.
Macs don't play video games anywhere near as well as PCs, yet Apple still seems to sell enough of them to keep the lights on.
They don't care about gaming and are not aiming this at gamers, just as Meta's extremely expensive headset from earlier this year wasn't a gaming device.
Also, people who are saying, "Why would I want to project screens into my environment when I already have a TV and a monitor?" are presumably the same people who once said, "Why would I need a camera in my phone when I already have a separate camera? And... a music player? But I have an iPod!"
To be clear, I would consider the Vision Pro to be very much a prototype / proof-of-concept, with more consumer application coming down the line with subsequent models. I find this development interesting, though, and I've always considered AR to have more of a future than VR.
(This all comes from someone who avoids Apple products and doesn't own a single Apple device, btw.)
I wanted a phone/mp3 player/camera on my phone. That was convenient. That was a bunch of devices converging into one. I want as much as possible on my phone. Keys on my phone? Hell yeah. ID on my phone? Absolutely. Wallet on my phone? Yes please. I can unlock my front door with my phone? Sweet. I want the convenience of carrying one device that does it all. Putting those things on a device you already carried made things more convenient.
This is an additional thing not combining devices. Until it's easy to wear all day and replaces things I have about the only thing I want this for is games.
I'd pay a pretty big premium for games but sure as hell not anywhere near $3500. I'm sure most of us paid a pretty hefty price to play games better back in the 90s. Who didn't spend their entire 2 week paycheck for a Voodoo graphics card just to play quake or Mechwarrior 2?
ID on my phone? Absolutely.
Don't do this. Handing someone your ID would mean handing them an unlocked phone, including law enforcement.
TheGameguru wrote:Thats the biggest flaw I think this device has.. it won't play games anywhere near as well as the upcoming $500 Quest 3.
Macs don't play video games anywhere near as well as PCs, yet Apple still seems to sell enough of them to keep the lights on.
They don't care about gaming and are not aiming this at gamers, just as Meta's extremely expensive headset from earlier this year wasn't a gaming device.
Also, people who are saying, "Why would I want to project screens into my environment when I already have a TV and a monitor?" are presumably the same people who once said, "Why would I need a camera in my phone when I already have a separate camera? And... a music player? But I have an iPod!"
To be clear, I would consider the Vision Pro to be very much a prototype / proof-of-concept, with more consumer application coming down the line with subsequent models. I find this development interesting, though, and I've always considered AR to have more of a future than VR.
(This all comes from someone who avoids Apple products and doesn't own a single Apple device, btw.)
I think it’s insulting to equate skepticism of this product with people who didn’t think Smartphones would be a big thing. Besides by the time Apple got into those markets they were pretty well proven and established. Apple just made them work a hell of a lot better.
There is no market for AR and the market for VR is niche and pretty much exclusive to a few types of games. So if Apple is going to exclude gaming then this platform is even more DOA.
Huh. It looks like Apple just added DX12 support to the Apple Silicon version of WINE.
https://twitter.com/film_girl/status...
The linked thread describes it as Proton (what lets Windows games run on Linux/Steam OS) but for Mac OS. And Apple's hardware.
I think that MKBHD video identifies one potential killer app.
Sports.
First consumer friendly AR/VR device that delivers a close approximation to the courtside/fieldside experience will move units and more importantly sell tickets/subs. Now, add stat tracking and integrated betting AR apps. Now imagine doing all of that along side your friends and family that are scattered around the states/world.
Hmm. I wonder how long until they can give me the experience of sitting in a stadium except the field is a life-size render of a League of Legends match...
I think that MKBHD video identifies one potential killer app.
Sports.
First consumer friendly AR/VR device that delivers a close approximation to the courtside/fieldside experience will move units and more importantly sell tickets/subs. Now, add stat tracking and integrated betting AR apps. Now imagine doing all of that along side your friends and family that are scattered around the states/world.
Agreed. Sports, concerts, theater, etc. There is a lot of potential to play with that experience in interesting/compelling ways.
I would wear AR glasses 24/7 if they were as light as my current glasses, had all day (at least) battery and did all the things that my phone could currently do without having to look down at its screen. Visual notes, visual search (like QR codes), translation, driving/walking/biking directions, subtle reminders, etc.
AR when we can imagine the possibilities has a staggering amount of quality of life improvements. Imagine AR glasses that are self contained and even just slightly bulkier than your existing glasses and can run all day on a charge. The QoL improvements for Deaf or Blind people is awesome to imagine.
The phone comparison holds for me. A friend showed me his original iPhone 2G (he brought it back from the US and would have been one of the first in Australia to have one). I thought it looked kind of cool but I wasn’t particularly interested in it. If someone had offered me one for free I suppose I would have used it as a slightly clunky mp3 player. I didn’t finally get one until the first iPhone SE, 9 years later, at which point the device was both mature and affordable. Now, on the other hand, while Apple’s headset is way way out of my price range, if I could get one for free I’d be extremely excited to play with it. Which is more than I can say for any of the VR headsets.
So am I going to buy this? Absolutely not. Do I see myself owning something like this in 15-20 years? Definitely.
what's the real take on their gaming translator update? I saw a lot of youtubers really excited about it, but all i want to know is if i will see my entire steam library be compatible on my mac overnight. if not, seems like things will be the same as always with macs able to play games but no one cares enough to write games for them.
From what I have read, it basically makes it easier for game makers to test their games on OSX and fix compatibility problems. It is not some turnkey "set a flag and it is ready to go" thing, it will still take work from developers for each game. I'm happy to be wrong if someone has more info.
It sounds like it makes Mac gaming similar to gaming on the Steam Deck--pretty easy for the developers to do, and possible for savvy end-users to try their luck at running stuff too.
To be clear on the gaming end of things, part of the innovation here is the chipset. Yes Wine was in place and helped get Proton part of the way there. In the case of Apple it sounds like they built on the work with Proton, but of course had to make it compatible with ARM.
I expect they already did a lot of the heavy lifting on the ARM front when they implemented Rosetta 2.
It's entirely possible that this whole thing started when one of the Rosetta 2 developers looked at Proton and said "huh, I see how to make that work with our stuff."
My guess is they're doing the exact same thing they did with Apple Watch. First version was kinda clunky and hard to justify to the regular user, but early adopters and people with plenty of disposable income got them, and then they regularly iterated based on the feedback they got from this small group.
My guess is they're doing the exact same thing they did with Apple Watch. First version was kinda clunky and hard to justify to the regular user, but early adopters and people with plenty of disposable income got them, and then they regularly iterated based on the feedback they got from this small group.
The first Apple watch cost about the same as other smart watches at the time. Sure you could buy a super expensive one if you wanted but the base watch was only $350. Vision is 10 times the cost of the Quest 2. Virtually anyone who wanted an apple watch could afford one. I knew a lot of people who got them. The number of people I will know personally who get the Vision is almost certainly 0.
Its main competitor isn't the Quest 2 (which is a VR game console), it's the full-on high-resolution XR headsets that cost as much if not more than the Vision Pro.
I expect they already did a lot of the heavy lifting on the ARM front when they implemented Rosetta 2.
It's entirely possible that this whole thing started when one of the Rosetta 2 developers looked at Proton and said "huh, I see how to make that work with our stuff."
For sure.
Does anyone know how to calibrate the colors on Keynote’s on-screen display?
I’m doing something where I have the background set to red/green/blue values of 0/255/0 so I my video hardware can chromakey it out. When I export my slides to images and display them with Qlab, it works perfectly. When I try to show the slideshow with Keynote the color is slightly off and screws up the chromakey. Is there some kind of OS level color calibration that Keynote is using but Qlab isn’t?
“Why don’t you just keep using Qlab?” Well I am, but Qlab doesn’t have a back button and it would be easier to keep everything in Keynote if I don’t need to route slides to different screens and/or control the sound board from within the slideshow.
Hmm… no, it might not be at the OS level… as far as the computer is concerned, the output to the video stream is just another display. The desktop wallpaper for that display is a solid field of the same green, and that is rendering just fine. It’s only Keynote that’s the issue. Weird.
USB-C will be nice. I'm not really itching to move off my 13 Pro Max, but my wife is going to take one look at the camera upgrades, and a couple new 15 Pro Max reservation orders will magically appear in T-Mobile's system.
I’m tempted to go to the 15 just for the usb-c connection. But I’m not going to replace my AirPods just for usb-c, so that won’t get rid of needing to travel with a lightning cable…
I'm wishing now that I'd kept my 11 Pro Max for another year instead of getting a 14 PM last year, because I'd really like to be able to go all USB-C, but not quite enough to replace a phone that's only one year old.
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