No Man's Sky Catch-All 2.0

Nimcosi wrote:

For those playing on a PC in VR, I found the most effective way to fix the choppiness was to turn off Antialiasing. I can then run at high or ultra with little to no slowdown. YMMV.

Thanks! I was thinking of holding off for some patches before trying this on VR because of all the choppiness reported. But with this news, I'd like to give this a shot this weekend.

Started a brand new game, and the randomized procedural name of my starting planet slowly fades in:

...

MILWAULKE

...

So anyhoo I'm starting a new game.

My boy spotted the update download pop up this morning and started the game up. His first reaction was "wow my ship looks awesome!".

It's been a while since I've seen the game, but from memory the graphics do look light years away from where they were.

He's now running around trying to figure out how to tame animals.

There's no chance we'll get VR for PS4, but I think I'm going to give this another go myself.

Fair play to Hello Games. I enjoyed but was frustrated at game launch, but the work they've put in since seems silly impressive and above and beyond.

I was playing on PC. But both last night and this morning when I tried to load the game, I was getting maybe 3-4 FPS in what has been the absolute worst slideshow I've ever seen in a game. Tried turning off Anti-Aliasing but no dice. Wondering if anyone else has had a similar issue? I've got a 1080 so unless I'm getting RAM or CPU throttled I'm not sure what's up.

I'm on PC with a 1060 and the new version is a stable 60fps for me, compared to like a shaky 45 before. I installed new drivers yesterday just in case. Maybe try screwing around with windowed/fullscreen, vsync etc?

fenomas wrote:

I'm on PC with a 1060 and the new version is a stable 60fps for me, compared to like a shaky 45 before. I installed new drivers yesterday just in case. Maybe try screwing around with windowed/fullscreen, vsync etc?

The windowed/fullscreen/vsync setting suggestions has been making the rounds for the VR folks. I did them, but I did not see any discernible effect. YMMV.

If anyone wants to fiddle around on PS4, I’ll be on after work. User name is the same if we’re not already friends.

Whoa, yeah, updated my Nvidia drivers, Steam downloaded a new shader precache, and I’m back rocking 120 FPS

Yeah, I've been getting 120fps with a 1080gtx with High settings. Might experiment with Ultra settings next time I play to see how that holds up.

REALLY impressed with the new opening segments. The tutorial feels a lot more focused and easy to read as you fix your starter ship back up. Everything looks way more intelligently organized in the menu systems as well. The UI, maps & menu systems have this clean & smart look to them.

Having great fun revisiting so far.

I spent about an hour with it in PSVR last night. Last time I played was on PC probably a year ago, and never tried the PS4 version before now. Started up right in VR mode with Move controllers, did the first planet tutorial and got out to the second planet. Unordered thoughts:

- It's definitely blurry as hell on a regular PS4 Slim. Nowhere near unplayable, it's just noticeable. The blur only applies to the environment, and the UI elements are much clearer. It does kind of diminish the awe level of the visuals a bit.
- Controls with the moves are pretty good. It defaults to teleport controls, but I switched to free movement immediately. Pretty standard, though I wish there was a way to change how much you turn with each button press. The gesture controls are pretty cool. Grabbing your multitool by reaching to your back and enabling your visor by putting your left hand next to your head feel neat. The menus are attached to the backs of your hands, which works well. Interacting with things is slightly strange, where you point at a thing, pull the trigger, then yank your hand back, but it works well enough.
- Flight controls are virtual HOTAS. I wish you could toggle "grab the controls" instead of having to hold down the trigger. Steering controls are slightly twitchy, but I haven't looked to see if that can be tweaked. Getting out of the ship by grabbing the canopy handle and lifting is real cool.
- It's real nice to be able to harvest stuff as you walk along by walking in one direction and shooting in another. Makes it way easier to idly grab stuff as you walk instead of having to stop and mine.

I only stopped because I started to get a little VR sick feeling on the second planet. I've never had that happen to me in VR before. I think it was because the second planet had that short grass that waves in the breeze, and that seemed to whack the framerate pretty hard. It seemed to make the UI elements jitter around a bit, which may have triggered the ugh feeling. We'll see how it goes next time I play. I wish it was smoother and higher res, but it's still cool as hell to have this thing in VR.

Chaz wrote:

No Mans Sky.

That's basically echoing my impressions. I'm playing on OG ps4, it ran well enough for me, but neither of my planets had grass on it. Almost died on my starting planet due to radiation, but I figured out how to move just before that happened

I'm happy to have this in VR.

Nimcosi wrote:
fenomas wrote:

I'm on PC with a 1060 and the new version is a stable 60fps for me, compared to like a shaky 45 before. I installed new drivers yesterday just in case. Maybe try screwing around with windowed/fullscreen, vsync etc?

The windowed/fullscreen/vsync setting suggestions has been making the rounds for the VR folks. I did them, but I did not see any discernible effect. YMMV.

To clarify I'm on regular... er, whatever the opposite of VR is. VR presumably has its won perf issues.... (though in principle it ought to run at least at ~50% of non-VR performance, so if it's drastically lower it's hopefully either a config issue or a bug that can be fixed soon)

Incidentally - anyone else (on PC) unable to rebind keys? The whole "change keybinds" interface just shows up with blank settings. Sounds like it's affecting many on steam, dunno if it extends beyond.

fenomas wrote:

To clarify I'm on regular... er, whatever the opposite of VR is.

I'm going to go ahead and say RR...Real Reality.

I can't wait to get home from my trip and get into the Rift and check this out! I'll be sure to update my Nvidea drivers first and turn of AA if it's enabled.

Pro tip everybody. If you have 2+ saved games, it reorders them in the dialog so that the most recently played one is first.

So if until now you had only the one game, with ~50 hours played, and today you made a crappy new one that started you off on a planet called "Milwaulke" and you logged out and deleted that game, be aware that you'll need to be deleting the *top* game in the list. If you delete the second one, on the grounds that it was second in the list before you entered it, you'll wind up deleting your actual game, with all the money and the upgrades and the ships and the bases and the et cetera and the so forth.

Just a little tip.

Did they add a way to do manual saves? I remember last time I played, the only thing you could do was get in and out of your ship. Last night, I saw a manual save slot, but mine was empty and I couldn't figure out how to actually make a manual save. At least when you try and quit, it tells you how long ago the last save was, which is always nice.

I also played for a few hours on PSVR last night, without any frame rate issues or crashes. I intentionally started a new game to experience the VR tutorial and because I already knew from the NEXT update that a lot the bug/issue reports there stemmed from people using old saves and/or jumping into multiplayer on Day 1. There's also a lot to grow accustomed to with the VR controls, so I was happy to temporarily forego multiplayer and stuck to sharing discoveries with a few friends via voice chat.

I'll echo Chaz's assessment that PSVR is fairly blurry, but that's no surprise. On the base model PS4, the best graphics I've seen in a 1st person-perspective game so far are probably either Farpoint or the VR missions for Ace Combat and neither of those are going to win any awards. I would say Borderlands VR is just as bad, if not worse. For NMS, it was particularly noticeable when trying to scan items in the distance that in the newly-dubbed "RR" mode are razor sharp and easy to see.

Graphics fidelity aside, the control scheme is really well thought out and very f'in cool - especially with the Move controllers. There's probably a few tweaks that could be made to the inventory layout as I felt it is a bit too "in your face" and might be easier to interact with if it was moved back 4-6 virtual feet and given a static location instead of floating around where your controllers and goggles are pointed, but my biggest gripe is I just want more interactive controls. For example, when inside my ship, it would be nice to be able to reach out and touch a control panel to activate things like the ship scanner, hyperdrive, change weapon types, etc. as opposed to using a button on the Move controller. At least let me use the method I prefer.

As far as I am concerned, NMS is now the new gold standard for VR controls and I hope (and fully expect) them to continue to grow and expand on the already impressive groundwork they have laid out with BEYOND. Overall, I think this update has just provided my excuse to buy a PS5 (as if I needed one) and the rumored PSVR headset upgrade as soon as humanly possible.

Second, more important, pro tip: you can now move around technology thingies (like warp drives, multitool upgrades, etc.) from slot to slot. On PC you focus it and hit E. No more planning out where to put upgrades!

I played about an hour of the tutorial last night on my Rift CV1. Other than a little choppiness(I'll need to mess with settings) it was pretty fantastic.

Definitely agree on some of the inventory screens being too physically close. The counter is that there's some quirkiness with the floating UI clipping into terrain or objects in front of you, though they make it so you can still read them when that happens. I also ran into a weird situation where I parked my ship on an incline, and when I opened a menu, the ship inventory screens were tilted. I think it's because they were moving your perspective to the designated "interacting spot" and making your camera level to the world, and the UI locked to the ship, which isn't. Worked, but funny and weird.

First set of patches have released on all systems with PC being slightly ahead of the game (Patch 2.05 vs 2.04 for PS4/Xbox).

2.04 (PS4 / Xbox) - https://www.nomanssky.com/2019/08/be...
•Fixed a number of crashes on PS4 and Xbox One caused by rendering large textures.
•Adjusted PS4 and Xbox One memory management settings to fix a number of crashes.

2.05 (PC) - https://www.nomanssky.com/2019/08/be...
•Fix for crashes occurring in the Space Anomaly.
•Fixed a number of issues causing some players to experience low framerate after visiting the Space Anomaly.
•Fixed a rendering related crash.
•Fixed an out of memory crash.
•Fixed an issue that could cause a crash when manipulating inventory in close proximity to a high number of players.
•Fixed a crash affecting VR with supersampling enabled.
•Fixed a situation where network connectivity issues could prevent players from speaking to NPCs aboard the Space Anomaly.
•Fixed an issue where storage containers could not be accessed.
•Fixed a crash affecting unsupported VR hardware.

PWAlessi wrote:
fenomas wrote:

To clarify I'm on regular... er, whatever the opposite of VR is.

I'm going to go ahead and say RR...Real Reality.

Nope, it's Pancake mode (as in flat)

polypusher wrote:
PWAlessi wrote:
fenomas wrote:

To clarify I'm on regular... er, whatever the opposite of VR is.

I'm going to go ahead and say RR...Real Reality.

Nope, it's Pancake mode (as in flat)

C'mon man, everybody knows the earth is square like the map!

So, correct me if I'm wrong here. I'm just playing for the first time, and I'm having serious inventory problems, and after a quick web search, it looks like it's insanely difficult to get any more slots.

So, is it true that in a game about galactic exploration, you don't have the technology to build a box, and can't develop it?

And if that's the case, why does anyone even play this game? It's a game about building where you can't put stuff in boxes?

I'm pretty sure you can build storage chests but later down the road after you follow the main quest and do the base building quest. (Been a year since I last played and I could be totally wrong about this).

Anyways, NMS has a difficulty curve in the beginning with slots and really annoying but does get better.

1.) Prior to this update, the max stack of an item was 250... it's now 10,000.

2.) You can transfer items back and forth from your personal inventory to your ship.

3.) You will eventually get a mission to acquire and repair a new ship. Save the game immediately prior to getting it (to avoid spoilers, I would suggest keeping a few manual saves and updating them any time you are getting ready to embark on the next step of a mission). If the class, slots, etc., are not to your liking, reload the save and return to the location you got it from - you will find a different ship. Rinse, repeat until you get one you do like.

4.) You can have multiple ships - each with their own inventory - and you can summon them to your current location.

5.) Once you acquire a freighter, you can transfer items to it as well. Again, there's a process for getting one for free - you will encounter a freighter under attack in the first couple of jumps to a new sector. Save it and you will be rewarded with a free freighter. I recommend the same process as detailed above, but this time, the key is to save just prior to jumping to a new system.

6.) Once you start building your base, you will begin getting related quests. You will eventually get a recipe for storage boxes.

7.) Most stuff is fairly easy to reacquire. Don't get too attached to materials - if your inventory is too full and you don't have another way to dump it, SELL it at a space station or a ground station. Some of those materials can be worth a lot of money and generate you a lot of early game income anyway.

Edit: two additional things I forgot:

8.) You also have Technology Slots in both your ship and exosuit inventories. These slots are specifically for upgrades to your suit and ship. You can install upgrades in your General Inventory, but it ties up inventory so don’t. You also have a Cargo Inventory in your suit - this is specifically for storing a large amount of material.

9.) Every new space station you encounter will allow you to purchase an upgrade to you General, Technology, or Cargo inventory slots. General and Tech cost the cheapest, Cargo slots are a bit more. By the time you are done upgrading them all - plus get better/more ships, and a better multi tool, you will have a TON of slots.

Yes, your spaceship is one big starting inventory box.

Downloaded the latest patch and got new Nvidia drivers. The frame rate is still very hitchy, but it isn't as bad as it was yesterday. It's the kind of hitchiness where it feels like it is frequently blowing out a cache. Probably because I'm still running an 8gb system and an Nvidia 970.

polq37 wrote:

Downloaded the latest patch and got new Nvidia drivers. The frame rate is still very hitchy, but it isn't as bad as it was yesterday. It's the kind of hitchiness where it feels like it is frequently blowing out a cache. Probably because I'm still running an 8gb system and an Nvidia 970.

I'm not playing this particular game on my PC, but I've read recent grumblings about the latest Nvidia drivers having some performance issues.

For those of you running PCVR that updated to latest Nvidia drivers, did you use the latest released 431.60 dated July 23, or did you install newer beta driver? Wondering which I should move to. I'm running Oculus Rift S as info.

I played a while last night and enjoyed it, but tried tweaking settings so much that I think tonight I will just blow away my settings file and save game and really start fresh with it all, after updating graphics driver. There was so much info flying around yesterday regarding settings that I tried I want to start with a clean slate again.

Game had it's performance issues but nothing I couldn't deal with given the experience of the gameplay itself in VR.

Im on the Rift and updated to the not-beta drivers that were new as of yesterday. After the latest patches I'm in pretty good shape for framerate etc. I didnt pay much attention to specific settings talk, I dont think I even adjusted them. I'm on a GTX 970, so just about the lowest end card possible.