No Man's Sky Catch-All 2.0

vypre wrote:

Here you go... (supposedly) everything coming with Beyond:

https://www.ign.com/articles/2019/08...

There are industrial elements for automating resource production, not to mention logic pieces that will allow you build ‘smart’ structures, not unlike Minecraft’s redstone. When I walk into Hello Games’ gameplay room, a group of devs is playing a version of Rocket League they’ve built on an abandoned moon.

what.

I'm definitely starting a new game in VR when Beyond is released

Good, that map function was just awkward. Hope this one is easier to get to.

Orphu wrote:

So, would a battle royal mode matter? If you don't like it, continue not playing that mode. If it successful for Hello Games, then... yay!

Looks at Fortnite Save the World...

I know, not the same thing since the base game is hitting or passing all the originally stated goals with this patch. But still, a huge success can cause a major shift of priorities / abandonment of other things. The same thing happened at Respawn when Apex Legends caused some reshuffling for other Titanfall games.

In my view, the failure of the 1.0 version of this game *was* the big reshuffling. I think they have a different idea of what a fun game that delivers on its promises is about. I trust this update will live up to the hype.

malking wrote:

So I picked this up again for the first time since launch and enjoying it a lot more. Really hoping I can rope some friends in once the update hits. Quick question though, will I eventually be able to stop spending a lot of my time harvesting the basic elements so I have enough fuel for my ship and equipment?

With the flora/fauna scanner upgrades you'll make a LOT more cash everytime you scan a new critter or plant. Once you are making income decently, you can easily by the cheap components, rather than harvest them.

Citizen86 wrote:

I'm definitely starting a new game in VR when Beyond is released

Me too, it’s looking like they didn’t slap on VR support but put some effort into it, excited to it in action.

I wonder for PC VR what constitutes cross platform. Like can Rift folks play with Vive and Index if launching through different platform? I haven’t kept up with the hype so if the already said this I missed it.

As long as the game doesn't show up on the Oculus store you're safe. It's more about where you bought it than what piece of plastic is strapped to your face.

Today's the day Beyond drops. Patch notes are up here: https://www.nomanssky.com/beyond-upd...

The update looks really, really good. I'm excited to dive in again. They've said the are not going to wipe the universe so you can continue your existing save, but I'm going to start fresh. They've made a lot of quality of life changes to the early game, base building and resource collection.

Sad that I'm in Atlanta on business. I'll be back on Saturday...so, I'll be spending the weekend in NMS - VR. I'm torn on wether to start a new save or not. I'm only about 10 hours in, but I'm still not sure I want to go through the early game grind again. I'll have to look at the patch notes and see if anything they've added to the early game is interesting enough to make me want to start again.

I've got over 60 hours in my main save but I'm gonna start fresh with a new campaign since it's been so long.

Worthy of note the game is currently -50% on Steam for those curious (perhaps other storefronts as well?).

I'm in the camp that I never had a problem with 1.0 launch version (being a Farm Sim fan will do that), but the places Hello Games have taken this project since has been nothing short of incredible. There's a world where the team could have washed their hands of the game and walked away into the sunset with their huge bags of money after its poor initial reception (I understand that it sold truckloads out of the gate). But they instead put their heads down and focused on major, game-changing updates over the past few years. All completely free of charge.

What a comeback story.

Sweet jeebus, this update added a ton of stuff...! I can already hear my PSVR singing - today is going to be the longest workday ever!

I double dipped on the PS4 version so I can try it in VR. Let's see if I'm awake enough to mess with it after my wife goes to bed tonight.

I may start over again too. I love my ships, but some of my base quests don't seem to progress. I should be able to go more quickly this time around. Maybe they will have streamlined trading, too. I'd love a tool that let me set up trade routes on a map.

Well, I didn't buy a PSVR just for this, but this was the tipping point. Even if this game doesn't work out, Tetris Effect is now amazing.

I've only played for about 30 hours but managed to get a nice ship and multitool. Don't really want to start over.

On past experience is my save likely to be very broken?

Reports of the update being out are not yet true for PC (Steam). Seems they haven't pushed that particular button yet for some reason. AFAIK there's no delay on Steam. You push 'update' and within a few minutes people see the update button.

Im unemployed atm and they're loudly tearing down the house next door, so some good immersive distraction is just what I need. HURRYUPHURRYUPHURRYUP!

babakotia wrote:

I've only played for about 30 hours but managed to get a nice ship and multitool. Don't really want to start over.

On past experience is my save likely to be very broken?

No, Sean Murray has explicitly stated that they have not reset the universe for this release to ensure people's progress remains intact. Past releases didn't focus on this at all and not only brought bugs to existing saves, but often changed the players' ships and gear and even their ship/gear classes. The biggest case to be made for starting over is they have added VR-specific tutorials, but they have reworked the non-VR tutorials as well. They also implemented a lot of rebalancing and quality-of-life changes, that sound like they may have made it easier to progress in the early game.

I'm planning on starting over after this patch drops. I kind of played some when the game first came out and joined a friend and made a small base but a fresh start would be good.

Is there any way we can all start around the same area or how does multiplayer work? Would be cool to play around with some other GWJers. I think Lightning is also planning on picking this up.

I would recommend starting a new save to see the new tutorial at the very least and then you can go back to your old save when you have a handle on any of the new mechanics.

Steam update is out now!

Anyone know if ultra-wide monitor support have been officially added? I

First impressions are that the frame rate is totally unstable and actively nausea inducing. Maybe I don't have enough memory in my aging computer though.

Edit: Maybe this sounds a little more negative than I intended. I think this is a "wait a couple of weeks for the successive patches" situation. But, it doesn't seem playable on my computer right now.

polq37 wrote:

First impressions are that the frame rate is totally unstable and actively nausea inducing. Maybe I don't have enough memory in my aging computer though.

Console users are also reporting issues with crashing. Hello Games is actively tracking and working them, but given time to work and then certify the patch, PS4 at least is probably looking at 2-3 days for the first patch to drop.

Sony can turn around certification on patches that quickly? Its like a month for Nintendo.

polypusher wrote:

Sony can turn around certification on patches that quickly? Its like a month for Nintendo.

Apparently. Initial patches for the last update were pretty fast and furious for the first couple of weeks. If memory serves, the first few patches were offset a day or two for PC vs PS4/Xbox, but got down to where they were almost simultaneous before things slowed down a bit.

Yeah, I think they had 10-20 patches with fixes in the first couple days of the last major update.

Impressive.

I fired it up for a few minutes in VR. It was a bit choppy but so far it's quite nice. The controls/interface seem well thought out. It took me a minute to figure out what button RG is. It's the 'grip' on the right controller. I switched to 'smooth' movement motion, where you walk with the thumstick. I'd recommend it if you're comfortable with that style of movement. I got used to it in Skyrim

I think the game started me in an impossible situation though. It wants me to get to a nearby waypoint but its up on a cliff and my jetpack is awful. I spent a few minutes looking for a way around, then quit to update drivers and stuff.

For those playing on a PC in VR, I found the most effective way to fix the choppiness was to turn off Antialiasing. I can then run at high or ultra with little to no slowdown. YMMV.

I continued my 16 hour save on the PS4 and played around for a few minutes. Didn't run into any immediate ulissues other than needing a power generator to use my base teleporter. The research trees are a nice change, and I love the animated NPCs. I can't seem to find the research tree for the cylindrical and square rooms instead of the wood/metal building components, but I may need to unlock something. I think my ship graphics changed a little, but I like it. Haven't gone to my freoghter, yet.

Looking forward to more time with it.