No Man's Sky Catch-All 2.0

The latest updates are just bizarre.

A security failure can happen to anyone, but these people have no clue how to handle things. WTF is that tweet from Murray to the company account? It's like a child trying to convince you of something by saying it extra loud to someone else so you definitely overhear it.

*Legion* wrote:

The latest updates are just bizarre.

A security failure can happen to anyone, but these people have no clue how to handle things. WTF is that tweet from Murray to the company account? It's like a child trying to convince you of something by saying it extra loud to someone else so you definitely overhear it.

I just assumed that was also hacked. They did a good job making Hello Games look really bad which I'm sure was the point.

Yeah I saw that earlier at which point was down as disgruntled employee, so a hack now, huh, couldn't they just wait to have all the facts before they click publish on these things.

Did remind me I still have nms though. Anyone still playing? Any decent patched improvements at all over last couple months?

Did just check trade in value just now too... Not great, not even 3 months since bought full price at launch... now £6 cash or £10 swaps down cex or about a tenner on ebay. Might as well hold onto it in the hope of good updates.

Kind of wish had sold towards the end of august when dropped off the game now, and bought again next year if things improved and saved £20+

Oh well, hindsight.

I will say that Hello Games and Arcen Games have convinced me that having a marketing/community person needs to be on the priority list of every small studio.

JeremyK wrote:

I just assumed that was also hacked.

So then what communication from this day hasn't been a "hack"?

Gremlin wrote:

I will say that Hello Games and Arcen Games have convinced me that having a marketing/community person needs to be on the priority list of every small studio.

Arcen does have a marketing dude. They def don't have a community manager though.

*Legion* wrote:
JeremyK wrote:

I just assumed that was also hacked.

So then what communication from this day hasn't been a "hack"?

Last thing I read even the emails were fake so nothing? At this point it's possible even your comment was a hack.

JeremyK wrote:
*Legion* wrote:
JeremyK wrote:

I just assumed that was also hacked.

So then what communication from this day hasn't been a "hack"?

Last thing I read even the emails were fake so nothing? At this point it's possible even your comment was a hack. :o

Turns out No Man's Sky was a Chinese made bootleg and the real game releases next spring.

Well if anything that might force someone from HG out of seclusion to clear things up in person. If Sean or HG doesn't that'll speak volumes too.

garion333 wrote:
Gremlin wrote:

I will say that Hello Games and Arcen Games have convinced me that having a marketing/community person needs to be on the priority list of every small studio.

Arcen does have a marketing dude. They def don't have a community manager though.

Yeah, though I was more referring to their current effort to get attention to AI War 2. They've been pretty transparent about it, including how the marketing has helped and how they wish they did more.

Bubblefuzz wrote:

Anyone still playing? Any decent patched improvements at all over last couple months?

I haven't played since launch month, I put over 30 hours into it, definatelly got my moneys worth. Curious on those updates myself.

Fastmav347 wrote:
Bubblefuzz wrote:

Anyone still playing? Any decent patched improvements at all over last couple months?

I haven't played since launch month, I put over 30 hours into it, definatelly got my moneys worth. Curious on those updates myself.

This is me as well. I'll be happy to jump in when there are more updates. Hell, I'll probably play some No Man's Sky if I finished up Mafia III before Tyranny releases.

I've been keeping tabs on the NMS reddit on again off again. As far as I can tell nothing of significance has been patched (unless I missed something). Just a few bug fixes and nothing too recently.

JeremyK wrote:

Last thing I read even the emails were fake so nothing?

It was the tweet from Hello Games that claimed the emails were fake, and they were responding to the Sean Murray tweet that you suspected as a hack, which wouldn't make sense.

I suspect only the initial tweet and "mistake" email were "hacks", and most of the rest was Murray/Hello's inane fumbling and wheel spinning.

At this point it's possible even your comment was a hack. :o

Yeah but go 49ers go Jaguars go Kaepernick go BORTLESMANIA. No self-respecting person who wasn't me would write that.

Just had a quick scan through the latest notes so I may have missed something, but aye mostly bug fixes, though you can hear creature footfalls in caves now... So no, doesn't look like anything game changing just yet.

Edit... Somehow it feels a lot longer than two months since last played this game, weird.

Bubblefuzz wrote:

Just had a quick scan through the latest notes so I may have missed something, but aye mostly bug fixes, though you can hear creature footfalls in caves now... So no, doesn't look like anything game changing just yet.

Bug fixes and quality-of-life stuff were the big updates. For me, they would have been much more useful as part of the day-1 patch.

-Unlocking the pre-order ship broke the beginning of the game
-finding the last creature was a near-impossible task on most planets
-you had to shoot down flying creatures to scan them

All three were fixed in the latest patch but should have been good to go on day 01, considering that's all you do in the game.

JeremyK wrote:
*Legion* wrote:

The latest updates are just bizarre.

A security failure can happen to anyone, but these people have no clue how to handle things. WTF is that tweet from Murray to the company account? It's like a child trying to convince you of something by saying it extra loud to someone else so you definitely overhear it.

I just assumed that was also hacked. They did a good job making Hello Games look really bad which I'm sure was the point.

IMAGE(https://s-media-cache-ak0.pinimg.com/564x/d1/99/91/d19991e208f8a6ca9134a76bcee5258b.jpg)

(edit: not implying anyone here is being stupid, but that Hello Games doesn't need anyone's help to look bad)

I cannot be sure how many hours I put in, but it felt like I got close to my money's worth for quantity (time spent in-game), whilst it fell somewhat short on quality (what there was to do and how). No hatred for Hello Games. Not even disappointment. I had a dislike for those who went full blast on Hello Games due to No Man's Sky failing to meet their expectations, wrapped up in a false advertising smear which I never saw any merit to, outside of the online functionality debacle.

Concerns over procedural generation as oppose to finely crafted works proved to be true. Then again, that's kind of the point of this particular game in trying to recreate a universe where you can find both amazing wonders, and barren solitude. That was never hidden. It was explained that promotional footage had the dials cranked up to maximum. I went in expecting to not know how this was all going to pan out, and that it may not be for me, but I wanted to find out for myself.

Glitches saw me put in on the shelf. As time passed the urge to return diminished. I'm unsure when or if I'll return. It was certainly an interesting experience if not a lasting one.

RnRClown wrote:

Glitches saw me put in on the shelf. As time passed the urge to return diminished. I'm unsure when or if I'll return. It was certainly an interesting experience if not a lasting one.

Yep, pretty much this.

The final update to the Forbes story is just so... typical.

Now I honestly don’t know what happened, since Hello Games hasn’t responded to any of my emails or tweets and requests for further explanation

How do you just throw "servers hacked" out there and run off without another word? To say nothing of the Twitter and email "hacks", but those at least don't affect players directly. Were the game servers compromised? Other servers? What data was exposed? Customer data?

Forbes: 'No Man's Sky' Was All Of Our Mistake

And that’s why we’re here, with No Man’s Sky living as some sort of ugly mark on the gaming landscape rather than what it should be: a sort of neat indie game that’s worth a download for a modest price. This is pre-order culture and hype culture mixed with a healthy does of Internet harassment, and nobody comes out of it looking great. There’s something perfect about that amorphous, source-less tweet. Yes, No Man’s Sky was a mistake. One that we should all try not to make again.

Huh, pretty good article there.

And there’s we in the media, which alternately pumped up and tore this game down with abandon. It’s our jobs to provide some perspective and to remain as immune to the hype machine as possible, but I don’t think we did that job here.

Uh, games media people are almost entirely a giant hype machine. When has that not been the case? It's why they're the enthusiast press and not actual journalists, for the most part.

I've never seen a game drop from a cliff both in terms of sales & community discussion like No Man's Sky. I enjoyed my 20+ hours with the game before sheer repetition kicked in.

I was thinking of selling it but I'd get next to nothing for it, I'll hold onto it just out of curiosity to see if anything meaningful has been added by the middle of next year, there's potential there but I don't know if that small a team can even begin to reach it. With all the negativity I'm sure they'll really be doubling down on making the first big update substantial.

Spikeout wrote:

I've never seen a game drop from a cliff both in terms of sales & community discussion like No Man's Sky. I enjoyed my 20+ hours with the game before sheer repetition kicked in.

I was thinking of selling it but I'd get next to nothing for it, I'll hold onto it just out of curiosity to see if anything meaningful has been added by the middle of next year, there's potential there but I don't know if that small a team can even begin to reach it. With all the negativity I'm sure they'll really be doubling down on making the first big update substantial.

I'm in the same boat. I'll probably also hold on to it in case any friends want to give it a try. Whenever friends have watched me play, they've agreed that the game is beautiful when I'm on a robust planet, but I've also shown them the barren ones so they see the strange balance.

Dominic Knight wrote:

Whenever friends have watched me play, they've agreed that the game is beautiful when I'm on a robust planet, but I've also shown them the barren ones so they see the strange balance.

Yup, that's our universe for you. Can't all be earth-like themeparks up there. That would be silly and immersion breaking. That said I also felt the 10 hours of pure joy, 20 hours of boredom und 10 hours of (self-)hate a lot of people experienced.

Perhaps this steam charts page will have some answers for you.

NMS on steamcharts

The game literally fell of a cliff. Most games follow a similar trajectory, but this one was at least supposed to have some legs. It didnt take long for even those who were way into it to move on.

What's sad to me is that my memory of playing the game is almost entirely inventory management. I don't really remember any one location, it's all a blur, except the inventory screen.

Sheesh I remember some die hards literally believing this was going to be the only game they would ever play for the foreseeable future. Which apparently turned out to be 6 weeks

There was fanfic written before the game released.

TheGameguru wrote:

Sheesh I remember some die hards literally believing this was going to be the only game they would ever play for the foreseeable future. Which apparently turned out to be 6 weeks

I thought I was going to be one of those people

Really what hurt the game for me was the resource collection loop. There was no "point" to the game other than exploring, but that was a tedious process due to constantly needing to refuel your ship. If they would've built in some sort of dynamic quest system and possibly ditched (or at least significantly lessened) the ship maintenance requirements I think it would've kept my attention for quite awhile.

I'm imagining some sort of dynamic fetch quest system. Go to a space station and they ask you to collect a set of resources and bring them back for a reward (even if only cosmetic for your ship or something). Or maybe at an outpost on a planet someone asks you to bring either a photo or a specimen of one of the native flora or fauna. Even if the rewards weren't terribly interesting I think I'd find enough of a hook to keep me exploring.

I really did enjoy seeing all the planets, even when they weren't terribly interesting. There just wasn't any reason to go see them and the game essentially penalized your time you for wanting to do the only thing it offered: exploration. Ultimately that's why I set it aside.

Here's to hoping they offer a 2.0 update with some content. If so I'd gladly jump back in.