Prey Coffee Cup-all

karmajay wrote:
I was the person who would just freeze and wrench enemies in Bioshock, so having that be your main tactic starting out just clicked with me in this game. Normal difficulty hasn't been too taxing so far.

This was my main fight method in Prey as well! Just remember, do as many as the side quests as possible BEFORE going to see your brother. Don't want to spoil anything but side quests become much harder after that point.

Good to know!

Somehow, I've been exploring areas of the station completely unrelated to the main mission or side missions. It's tough, but I'm' making it through thanks to quick saves. I'm probably not "supposed" to be in some of these areas yet. So fun!

tuffalobuffalo wrote:

Somehow, I've been exploring areas of the station completely unrelated to the main mission or side missions. It's tough, but I'm' making it through thanks to quick saves. I'm probably not "supposed" to be in some of these areas yet. So fun!

That's how I played the vast majority of the game. I probably spent 20 hours wandering around before I finished the last 2/3 of the story. I get the impression that most people that loved Prey took this approach.

The station is the real star of that game. The way each area is connected to the rest of the ship is amazingly well done.

Also, I did not realize until the end of the game you could boost and go a lot faster in a space suit hehe

karmajay wrote:

Also, I did not realize until the end of the game you could boost and go a lot faster in a space suit hehe

Ha!!!

I just finished. What a great game. But admit it:

Spoiler:

Who couldn't resist subjecting Alex and the assembled cast to delicious tentacle death at the hidden location (real end of the game)? It's such a perfect ending I almost don't want/need to go back and see the others!

karmajay wrote:

Also, I did not realize until the end of the game you could boost and go a lot faster in a space suit hehe

You're not the only one...

I did find it relaxing to float out to the shuttle at 1.5m/s (if I remember the default top speed right) though.

babakotia wrote:

I just finished. What a great game. But admit it:

Spoiler:

Who couldn't resist subjecting Alex and the assembled cast to delicious tentacle death at the hidden location (real end of the game)? It's such a perfect ending I almost don't want/need to go back and see the others!

Spoiler:

No. That would have undercut all the other choices I had made in the game. I offered my hand in friendship in the hope of creating a better future in the face of a potentially world ending catastrophe. Moreover, the game gave me the strong impression that Morgan Yu was much more of a villain than Alex. The Morgan Yu of the historical record and Morgan Yu as January were both operating from similarly flawed moral frameworks, even though they had come to opposite conclusions. The player's version of Morgan Yu had the chance to strive toward a different set of goals.

Just started last night, up to the hardware labs, and it's a total mindf*ck so far. If something ever falls off a shelf, I'm going to burn my house to the ground just to be safe.

It's funny, I've told the premise of this to a few friends, trying to get them into it, and they just stare and me and silently mouth, "Nope, nope, nope."

I just got to a part that has been putting me off the game. Not sure if I should just give up and move on to another game that I might enjoy more.

Spoiler:

The part after Alex's office where you are stormed by military bots. Up to this point I had been a sneaky engineer with limited ammo. Now it seems to be forcing my hand into expending the rest of my ammo and I don't have the supplies to make a ton more. The turrets, I have invested in so heavily, are useless against them. It's just not fun. Does this last for the rest of the game or is it a part I can push through to get back to the pick-your-play-style gameplay later?

If I remember right,

Spoiler:

You're taking about the first Technopath with the corrupted operators. Combat Focus and the wrench helped me a lot with that fight, and the second time I fought one in the shuttle bay, an EMP grenade made it fall 3 stories to its death.

No, it's a bit further along the game than that.

Spoiler:

Some officer strips you and Alex of your positions then laserbeam shooting new military flying bots storm the room. There are a ton in every area I attempt to flee too.

So... might we be getting some kind of expansion?

If so, I'm surprised. And pleased.

I'm happy it sold enough to warrant an expansion/DLC! I was under the impression it had bombed pretty badly.

IHateDRM wrote:

It looks like it is?: https://forum.waypoint.vice.com/t/pr...

IMAGE(https://cdn-enterprise.discourse.org/waypoint/uploads/default/optimized/3X/8/1/81b2cadc13ddf6550333a32687e91314be738c63_1_690x351.jpg)

Psi Clitter?

Oooooh! There's a nice lighting and graphics mod for this. I'm going to try that when finishing the game. I finally got my PC back up and running last night, so I'm itching to finally get back to this game and finish it.

Finally started Prey over the last week after having bought it at the latter part of 2017, its such a good game, talos 1 is designed extremely well & acquiring neuromods for some really cool upgrades is quite addictive.

The story is great so far, I love the player choice in exploration, how to tackle enemies & the upgrades really shaping the way you play the game. I've got leverage 3, which means everything from large sofas, to huge steel crates get chucked at enemies for serious damage, plus I can move really heavy items to access vents or rooms I'd otherwise have to go through enemies or trek a longer distance to get to.

Oh yeah the Gloo Cannon is great, I've used it so many times to make stair like platforms up walls to create short cuts, even enabling me to spy on enemies below me from relative safety.

Spoiler:

I've one question when do the neuromods start to change you to the point the turrets start to recognise you as an alien? I've literally stayed away from any of the purple alien like abilities & just focused on the blue. Does that even make a difference?

I got the point were I've created so many neuromods in the fabricator that its triggered a side quest "copy protection" in which I've to reset the licenses on Halden Graves computer

Spikeout wrote:

Finally started Prey over the last week after having bought it at the latter part of 2017, its such a good game, talos 1 is designed extremely well & acquiring neuromods for some really cool upgrades is quite addictive.

The story is great so far, I love the player choice in exploration, how to tackle enemies & the upgrades really shaping the way you play the game. I've got leverage 3, which means everything from large sofas, to huge steel crates get chucked at enemies for serious damage, plus I can move really heavy items to access vents or rooms I'd otherwise have to go through enemies or trek a longer distance to get to.

Oh yeah the Gloo Cannon is great, I've used it so many times to make stair like platforms up walls to create short cuts, even enabling me to spy on enemies below me from relative safety.

Spoiler:

I've one question when do the neuromods start to change you to the point the turrets start to recognise you as an alien? I've literally stayed away from any of the purple alien like abilities & just focused on the blue. Does that even make a difference?

I got the point were I've created so many neuromods in the fabricator that its triggered a side quest "copy protection" in which I've to reset the licenses on Halden Graves computer

Spoiler:

After about 3-4 Typhon neuromods, they'll detect you and shoot at you, but buy increased agility, and they may hit you with one shot before you can get behind the turrets and disable them.

I actually thought the copy protection mission was a story mission you had to do before crafting neuromods, and that I'd found a bug and made many more than 7, but apparently not, just triggers at 7, as a ridiculous nod to software licensing.

I don't even think I got to that section/office til the very end of my second (no powers) run, because of that.

I still need to finish this game!

Finished my no typhoid, save all human run two weeks ago and was blown away by this game. Arkane really knows how to build an interesting world to explore. Can't wait to actually use some powers on the next play through before attempting that no needle run!

Just wondering if anyone else ended up with the Mooncrash DLC? I bought it but between it's download time and the Sony press conference last night I never got around to firing it up. The subreddit for the game seems pretty positive overall on it, the rogue like nature sounds like it could add a ton more playtime to the game. Might not be the story based expansion everyone wanted but it seems really system heavy. And who knows maybe it will renew some interest and we will get a sequel!

Arkane has a pretty great track record at this point for me so I have no problem throwing cash their way I'm pretty much down for whatever they are going to make. Just wanted to see if anyone else has just gotten around Prey or has been debating it since the announced dlc. I can't recommend it enough, it's a bit of a slow burn but it offers a gameplay experience and openness alot of games fail to deliever on. Makes it pretty unique.

Yeah, I picked up the Mooncrash DLC. It's kind of a weird pitch - who wanted a rogue like mode for Prey? - but it's Arkane, so I decided to give it the benefit of the doubt.

And after reasoned consideration of the first couple of runs/hours, I've come to the conclusion that it is dope as f*ck.

Yeah I haven't spent a ton of time with it yet (was side tracked hard by Hollow Knight) but it seemed excellent from my short time with it. Was actually the first time I had used alien powers in the game at all and if got me to restart the main game only using them this time.

I really love Arkane and I hope they keep getting to make these immersive sims. No one does it better now days.

Started this up today, love the opening so far and I have not even completed it. I had started with my wireless 360 controller which is long in the tooth. Arkane sure has the sensitivity set high on sticks because I recall playing Dishonored and having some center stick slop where I would let go and the game picked up on it causing view drifting when centered, no other game detects this. I ended up firing up my Steam controller and that fixed it right away.

This will be my first real game not just playing around with the Steam controller, hope this goes well! So far the controls are tight.

I have not picked up Mooncrash yet, but saw this yesterday and it is well worth the watch.

I definitely want to get to Mooncrash, but I still have to finish the main game!

So to stay spoiler free, is the beginning supposed to be really hard? I am barely alive after making it to the goo gun and wow there are a lot more of these things? Not that I am opposed to easy but if I am giving myself a hard time I'd like to know.

Hobear wrote:

So to stay spoiler free, is the beginning supposed to be really hard? I am barely alive after making it to the goo gun and wow there are a lot more of these things? Not that I am opposed to easy but if I am giving myself a hard time I'd like to know.

It’s one of those games that’s much harder in the beginning and eventually and you skill up gets easier and easier.

In the beginning you have to rely on Turrets and one time items to get by until you get some key skills.

Typhoon Powers if you choose to go down that Path are particularly powerful once you get some points into them.

Hobear wrote:

So to stay spoiler free, is the beginning supposed to be really hard? I am barely alive after making it to the goo gun and wow there are a lot more of these things? Not that I am opposed to easy but if I am giving myself a hard time I'd like to know.

It can be, but that can vary greatly depending on how thorough you are with exploration and where you decide to explore early on.

If you don't want to drop the difficulty down quite yet, just look up a quick guide on how to get the shotgun ASAP. I stumbled onto it much earlier than I was probably supposed to, and it made enemies a breeze in comparison to the dinky pistol you get near the start. Once you have it, recycle some junk to make yourself extra shotgun shells. That should make the early game much more manageable.