The Burning Legion art

For Azeroth!

When I started playing World of Warcraft, it was as a Horde character. Left to my own devices, I wouldn't have gone that way. Based on my dabbling around in the free version, I had planned on going Alliance. But then my friends told me that if I did I wouldn't be able to talk to them or in any way work together. And they warned me what it would mean to my relations with others. This whole artificial-aggression divide didn't thrill me. I'm not here to PvP; I'm here to craft things and kick a few sparkle-bunnies with my friends. So I found a Horde character-type that fit my natural inclinations as best I could and headed out into Azeroth with my friends.

The two factions are divided by philosophy in the game's story, but that story is carefully set so that neither is all "good" or all "bad." The Alliance is full of iron-spined sorts out to defend the realm and everything in it, but they're also xenophobic as heck and willing to act on it with the sword. The Horde is all about acceptance of the various races and coming together for the good of all, but also focuses on conquest and power. The various groups that ally themselves with them (The Forsaken for the Horde and the Gnomeregan for the Alliance, for example) follow the same general pattern.

But all subtlety is plowed under by ruthless game mechanics that keep things divided into black and white. When you build your character, you have to choose between them, and it affects what kinds of character you can play. If you play Horde, you can't even understand the chat window of someone who plays Alliance, and vice-versa – the text is munged on the fly into an incomprehensible argle-bargle. There's no mixing later, either. Even if a given player has a character from each side, those characters can never speak to each other or be able to interact. Most Alliance NPCs will try to kill a Horde character on sight – and believe me, this is reciprocated in spades.

These game mechanics combine to turn the players on either side into acrimonious opponents. Various player groups will conduct raids on the cities of the other side just for fun. You have to be careful not to end up in the wrong place or any character may kill you, even if you're just walking down the road lost and accidentally step into the wrong village to get directions. In game, ne'er the twain shall meet.

After I had my feet under me, I started an Alliance character to play with another group of friends. The events of that sequence and the tasks you're set as you play through are as close to the same as you can get in each of the two very different milieu. But as I worked my way through them I was struck by a fundamental reversal.

Playing Horde, I had been struck with a near instant annoyance with Garrosh Hellscream, Warchief of the Horde. He came across as a power-mongering jerk, and his protestations about how it was all for the good of everyone instead of his own personal aggrandizement rang hollow to me. But as we moved forward, I found that I like most of his underlings and their approach to the game's situations. They're pretty cool people overall.

I continued my questing with the Horde, and Garrosh's character just seemed to get worse. My annoyance turned to active dislike. If I thought the game would have allowed it (and that he wouldn't have pounded that level-85 character into the ground like a tent-peg), I would have attacked him myself. The only game character I hate more is Handsome Jack from the Borderlands series.

Playing Alliance, I ended up with a grudging respect for King Varian Wrynn, and hated all of his hidebound, arrogant lieutenants. He did the same stuff (you had to fight him to prove your worth, etc.), but it was handled with a grace that was aggressively lacking in Orgrimmar.

As I've continued to play through, Varian's lieutenants haven't improved their manners. And each one of these close-minded, authoritarian, xenophobic jerks I run into on my way through the various game areas just reinforces this impression. While playing my Alliance character, I ran into the same iron-pants martinet who killed one of my Horde characters in the aforementioned "walking down the road" incident. She didn't kill me on sight. That was nice. But that was about all you could say for her attitude.

I ran into the Bravo Company quests in the Redridge Mountains, and while the Rambo reference is kind of apt, the repeated discussion of the crude way he wants to re-purpose the word "Orc" made me want to take him back to the mill and lock him in his cage instead of help him.

I have a hard time shouting "For the Horde!" when I see what Garrosh has done (and what I know he will do as I finish working my way through Pandaria and Tanaan). And it's just as hard to shout "For the Alliance!" near any of the bigotry-addled jerks I have to deal with as I'm playing on the other side.

And then the cinematic trailer for the upcoming Burning Legion expansion set this whole thing into even sharper relief. While Garrosh has been corrupted beyond redemption, Varian has grown and opened his mind. And he's not the only one. Lady Sylvanas Windrunner (the Forsaken elf in the abbreviated armor with the bow) was turned undead by a human prince who fell to the darkness (see the Warcraft III: Frozen Throne and WoW: Wrath of the Lich King expansions). She has every reason to hate all human leaders like poison and certainly never trust Varian. But she's come to help with the fight, and even saves him.

And it will matter why. Have Varian and Sylvanas changed because they discovered the trickery and failings of others that set them on opposite sides of the divide in the first place, or have they changed and learned to trust despite it? Will Khadgar continue to stand strong against the temptations to do whatever it takes, no matter how dangerously arcane, to stop the demons?

And can the rest of us somehow follow suit? That's what I hope for when Burning Legion comes out at the end of this month. The cinematic trailer gave me a glimmer of hope that it's time to work together, and the Harbinger animated shorts they've been showing fanned that spark.

The demon invasion has begun, and I have accepted the quests to join the fight. I hope the game mechanics have eased some of the constraints on the behavior of those of us who aren't on board with the more extreme sides of the Horde/Alliance divide. Not everyone will want to, but for those of us who do, we need a way to break through the wall. The game mechanics need to allow people of all kinds to come together and save that world, and then continue to work together to make it even better.

Comments

The world is always almost ending. The threats we face on Azeroth, as characters in that fictional world, are always universal. Void Gods and their physical manifestations threatening to take over the planet and restore their empire of chaos. The Burning Legion and their nihilist steamrolling of the universe (with a somewhat noble purpose none the less)... trying to wipe out everything and everyone, lest it fall to the corruption of the Void Gods. The Lich King and the Scourge threaten to wipe out all life on the planet, leaving it as an undead world of decay.

And yet, no matter what the threat is... no matter how much sense it would make for everyone to come together... we never can. There's always some small little thing that really shouldn't matter in the face of the overwhelming threat... but somehow, that little thorn is always something that must be dealt with before we deal with the possibility of a massive stab wound.

To answer your question, if you want:

Spoiler:

No, we do not... or at least they don't in the starting patch of the expansion, unless they've kept that surprisingly well hidden in beta. Windrunner retreated from the Broken Shore with good reason, but the humans, worgen, and gnomes who were also there don't know why she did, and to them, they lost their king because of her actions. I mean, let's be real, there were like 10 raid bosses and some folks who WILL BE raid bosses all staring us down. Someone one was going to die... good possibility everyone was going to die, and retreating may not have been an option much longer.

But, as always, I think the game mechanics of having factional groups is a disservice to the lore and the world in general. The Burning Legion was stopped, the first time, by everyone coming together... your class order halls stress the importance of everyone of your chosen class coming together as a force to fight the Legion... and yet, my Draenei and that Orc Shaman can't talk to each other... Technically, I'm his or her leader as the Farseer of the Earthen Ring... and yet, I cannot discuss anything with him or her. So weird.

I've played through that quest since this went up for edit. So yes, I've seen it (hence the comments about snuffling into my stuffed Eeyore in this weeks TWA). And yeah, the two different frelling Broken Isles cinematics make it plain they're still invested in maintaining the divide for now. On a technical front, being able to fight the invasions together is kind of cool. But there's still no talking.

I better spoiler the rest of this:

Spoiler:

One thing that's not in the pre-launch stuff is what Anduin Wrynn believes. Son of the Wolf just showed him taking on the full mantle - it doesn't tell us what he's going to do with it. His faith and belief that we all need to work together is longer-lived and a heck of a lot stronger than his father's and all the rest of those guys. Remember Pandaria. What's he going to do when he finds out that the Horde was beheaded, too? Is he going to understand, or assume she stabbed Vol'jin in the back to take his place? It's a slim reed of hope, but maybe he and Baine can work it out if he can't get through Sylvanas.

And where in the frelling heck was Khadgar!? Neither the Horde or Alliance leadership figures who were there seem dumb enough to drop into that bee's nest without him. And it's not like the Archmage can't portal from wherever. Or for that matter, what about Rhonin of Dalaran or any of the other powerful Kirin Tor bunch.

I'm not sure if I'm happy or horrified with the parallels between Durotan's death back in Warcraft and Varian's here.

On Rhonin and the Kirin Tor:

Spoiler:

Dead, since Tides of War. He tried to stop the mana bomb and did not succeed... but dampened its power enough to save a decent number of people. Check out new Dalaran (which should be available today!) for a nice thing for him. Along with that, Jaina leads the Kirin Tor, so you can imagine why there weren't many of them there outside of herself, on the Alliance side. Potential end of the world, she's still gotta hate the orcs. -_-

Full agreement on Khadgar though, him missing was super weird. After all, he was the one who called the Alliance and Horde to arms... not being there for the battle felt so weird.

Back at you about Rhonin:

Spoiler:

I was already not a fan of her, and that just made it worse. If she'd got off her high horse and been there, Gul'dan might have had some competition.

I did not know that Rhonin was gone. Last time I stopped by Dalaran he was still shouting the closing lines from that one quest. "Raise your eyes to the skies and observe! Today our world's destruction has been averted in defiance of our very makers ..." I had to listen to it over and over again while I was in the sewers fishing for my R.O.U.S. I seriously looked for the WoW equivalent of duct tape hoping to shut him up there for a while. Him and that idiot fight-club goblin who keeps shouting in the middle of Gadgetzan.

I'll go check it out after this build tonight. I wanted to have everything all settled before the drop, but thanks to the Daily Planet and a bunch of B.S. in my guild I've still got a LOT of catching up to do.

Now if you'll excuse me, I'm going to read this entire article and subsequent exchange as pertaining to US politics.

Think I hated the most? Greymane is fighting in Worgen form, but still has his coat on... which looks AWESOME.

In-game, still no coat (but yes to pants) whenever he transforms. Let him be a wolf in an awesome trenchcoat already! It looks amazing.

wordsmythe wrote:

Now if you'll excuse me, I'm going to read this entire article and subsequent exchange as pertaining to US politics.

It has a lot of parallels. I have a similar decision to make there. But in Azeroth, I can't write in Cthulhu and concentrate on voting the other matters on the ballot that are closer to me and have a direct effect on my life. The game doesn't give me that option.

But I was too chicken to put that into an already long article.

Khadgar's whereabouts gets kinda sorta explained in the a post-Broken Shore scenario questline that went live today, just FYI.

Thanks, cube. I may or may not have gone and had lunch on Azeroth today.

Horde forever.

Haven't actually played since 2005-6. But screw those Alliance jerks.

Stele wrote:

Horde forever.

Haven't actually played since 2005-6. But screw those Alliance jerks. :P

Problem being, the Horde has the occasional issue with... some suuuuuuuuper unsavory characters.
Genocidal maniac - Garrosh
Now Necromancer (after helping KILL a necromancer because of his necromancy) - Syl

Vol'jin was awesome, sad to see him go. Same with Varian now that he'd finally calmed the hell down.

Fun thing I found out today thanks to Nobbel (as I skipped MoP which apparently set a lot of this up)... WoD was truly the precursor for Legion. Legion's story would not have happened without the ironic actions that led to WoD.

Kairoz's desire to create an army was not just his own. Kairoz desired this army thanks to the prodding of Wrathion, who (as you apparently learn in the MoP legendary questline) knew that the Legion was returning and Azeroth needed to prepare... which means more military might... which meant creating a new army out of time to bring them in.

This all led to Garrosh breaking free from Kairoz's bondage... as he was basically being used to give Kairoz an in with the Horde... which then led to the Iron Horde, Gul'dan's enslavement to open the portal, which led to us invading to stop the Iron Horde, which led to Gul'dan's emancipation, which led to... Gul'dan getting to real timeline Azeroth to kickstart the Legion invasion.

Meaning, Wrathion is basically the ultimate cause of the Legion invasion... and that Wrathion probably should have watched Kung Fu Panda... but he probably didn't want to because he was already waist deep in a Kung Fu Panda expansion.
IMAGE(http://image.slidesharecdn.com/kungfupanda-110601011957-phpapp02/95/12-life-lessons-from-kung-fu-panda-7-728.jpg?cb=1306891330)

Thought provoking article Momgamer. I like how in the latest invasions players from all sides can work together to stop the invasions, and I hope they offer similar scenarios in the future. Blizzard could easily justify the lore as some faction leaders recognize the true threat while others continue to be stuck in their old ways, thereby allowing more peaceful players to work together and PVPers to have a reason to fight.

It's my favorite thing too. I spent a good hour last night doing laps in Dalaran killing demons with a mixed bag of people from both sides. We still can't talk to each other, but everything works just fine no matter what color your banner both with the world and with your fellow players. I was worried the various sets faction guards in the city wouldn't have gotten the memo, but they were all cool.

momgamer wrote:

But I was too chicken to put that into an already long article.

Guess you're lucky that I have your back, then!

Handsome Jack may be my favourite video game villain of all time. I laughed my arse off at some of the stuff he came out with. Incorrigible narcissist he may have been, but he was one of the reasons I loved Borderlands 2 so much.

momgamer wrote:

It's my favorite thing too. I spent a good hour last night doing laps in Dalaran killing demons with a mixed bag of people from both sides. We still can't talk to each other, but everything works just fine no matter what color your banner both with the world and with your fellow players. I was worried the various sets faction guards in the city wouldn't have gotten the memo, but they were all cool.

Just dont stick around too long.. I thought after beating back the demon hordes with my new found Dwarven allies a beer or two would have been appropriate..one drink later and the guards and griffons decided the only good Orc is a dead Orc.

That's good info, Gameguru. I was saved by some naval missions finishing, I guess.

Coldstream wrote:

Handsome Jack may be my favourite video game villain of all time. I laughed my arse off at some of the stuff he came out with. Incorrigible narcissist he may have been, but he was one of the reasons I loved Borderlands 2 so much.

I never said he wasn't a good villain. Most videogame villains provoke a sort of mild dismay, but I truly despise him. That's the hallmark of just how awesome a villain he is. I still want to feed him to Mothrak in small chunks, though.