Metroid Series Catch-All

Stele wrote:

Noticed there was a patch for Dread yesterday. Looked like a speed run bug because the patch notes mentioned some players may accidentally get in that state hehe.

They patched out the invincibility bug, which was a critical part of the any% speedrun route. I'm not sure exactly how it worked, but you'd do some weird roll into an EMMI zone door, and if you hit a specific frame you'd be invincible until you travel to another region. So they used this to get around cold and hot areas, and completely skipped having to get any kind of suit whatsoever.

But with that bug gone, the any% route has to be totally different, and much slower. The community is in a bit of an uproar about it, feeling quite betrayed by Nintendo, and the mods are still trying to figure out what to do going forward. Some people want to stay locked on the older version of the game, similar to what happened with Mario Odyssey. But some people have already upgraded, and it's impossible to roll back to a previous version unless you reinstall from a physical cartridge, or own another switch with the version you want.

Anyway, it's quite a bit of drama. It will be interesting to see how it shakes out.

I can technically understand the idea, though. Despite being super rare, it's something any non-speedrunner could stumble into, and because of that, people that don't know what they're doing could get themselves into trouble just as easily as they might have a fun time being invincible.

At the same time, it does seem like it reduces some of the skill even for any% speedrunning because you can take no damage.

Then again, I'm not part of the speedrunning community, I don't know what would be a legit or not-legit bug to exploit.

ccesarano wrote:

Then again, I'm not part of the speedrunning community, I don't know what would be a legit or not-legit bug to exploit.

For Dread, they have a "no major glitches" category that removes most of this stuff, but for any% it's currently anything goes. Even though invincibility makes it easier, the base philosophy behind speedrunning is to beat the game as quickly as possible, no matter the cost. Hence why some people want to stick to the old version, even though its extremely inaccessible at this point and likely to dissuade new players from joining the scene.

For a game that’s barely a month old to patch an invincibility bug is not crazy. I know the crowd seems to be in more of an uproar than some of the runners I’ve watched.

EvilDead wrote:

I think I'm with you Farscry. I really liked Dread but tend to get more enjoyment out of the exploration in Metroidvanias than anything else. I'd be curious how this particular aspect compares to Samus Returns as I still need to play that.

What platform are you playing Super Metroid on? That might be something I wouldn't mind dabbling in.

I think Dread's exploration is more enjoyable than the Samus Returns remake, but I do think both have great maps to explore.

I've been replaying Super Metroid via the Switch Online virtual console.

And yeah, Cces is right, the Pro controller's D-pad is terrible. At least, mine is. Maybe more recently manufactured ones are better. Fortunately, the Hori Split Pad I use for portable play has a pretty darn good D-pad. A little mushy but pretty accurate and responsive enough.

Farscry wrote:

I think Dread's exploration is more enjoyable than the Samus Returns remake, but I do think both have great maps to explore.

I've been replaying Super Metroid via the Switch Online virtual console.

And yeah, Cces is right, the Pro controller's D-pad is terrible. At least, mine is. Maybe more recently manufactured ones are better. Fortunately, the Hori Split Pad I use for portable play has a pretty darn good D-pad. A little mushy but pretty accurate and responsive enough.

Hmmm, maybe the 8bitdo will do me better then. They really need to port Samus Returns to the switch.

Finally, finally beat this!

Spoiler:

Figuring out the powerbomb trick on the last phase was a real game-changer. I found it impossible to avoid both the orange orb thing and his attacks. But blowing up the orb and also getting health - big win!

I might post full thoughts later, but it's getting way past my bed time. Suffice to say, I really loved this game, but some things weren't so great. Regardless, it's great to have a new, good 2D Metroid.

Ok, some more thoughts, for whatever it's worth.

I'll always have a soft spot for Fusion. It was the first Metroid that I truly engaged with. I did play the original on the NES, but never really got into it much. Couldn't afford a SNES at the time, so I missed out on Super Metroid (and the rest of that generation). But eventually Fusion came out and I fell in love. So my thoughts on Dread probably change a lot based on that context.

Which is to say, the more linear structure didn't bother me too much. There were at least a few moments where I thought I was off doing my own thing, only to discover that I was actually on the right path, which I think is a good thing. It's something Fusion and Samus Returns didn't really do either.

Spoiler:

I feel like releasing the X was supposed to be a scary moment, but it just made me happy. Like, my reaction was more like "hell yeah, the X are here! It's just like Fusion now!". And with the way Fusion ended, it seemed a lot like the X maybe could have been buddys with Samus anyway.

The sudden Chozo lore-dump seemed a bit jarring. I don't know how I feel about any of that, to be honest. It's nice that Samus Returns kind of set up a lot of that stuff though. Maybe if I cared more about that game it'd be different.

It does seem like a game that's been weighed down with a) the lore of the series, b) the task of wrapping up a 35 year old series and c) Sakurai not really knowing what to do with the series, narratively speaking. I think whatever comes next will be better for starting with a blank slate. Something similar to Zelda would be good where, for normal people, it's just a new thing each time with a vague mythos (or even just characters) holding it all together. The Prime series was basically like that.

I have bigger complaints, but I'm still not sure if they're even complaints. They might just be me expecting one thing but getting something different, but just as good. Immediately after finishing it, I wanted to start a new game, which is really rare for me these days, so that probably says a lot. And the only other game I've thought about this much this year has been Psychonauts 2, which is far and away my GOTY.

I might start a Super Metroid run now? What's one more entry to the backlog?

Just a minor correction, but it's Yoshio Sakamoto that heads up Metroid. Sakurai is Kirby, Kid Icarus, and Smash.

Argh, of course he is! Thanks for pointing that out.

Long video, but it really illustrates how much effort went into just working on how Samus animates, let alone the other characters. It's a sort of "Ah, that's why this game is $60" moment where you realize how much effort and detail went in compared to similar, but smaller budget games.